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Is Woby meant to duplicate harvested resources?


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I can't quite tell, this is the current description.
image.png.80c2fe6c54cac4d926945ce2c69f62be.png

Although, I had assumed she'd harvest other nearby resources. Not duplicate what you're currently picking. I figured this was meant to be a rework of the previous badge where she'd actively help you pick up bunches of a resource.
The wording also leads me to think she'd pick others of what you are, with 'for the same' there.
Duplidog.thumb.gif.2d1505bbc130a257842df85e2c9ea5bd.gif

12 minutes ago, -Variant said:

I can't quite tell, this is the current description.
image.png.80c2fe6c54cac4d926945ce2c69f62be.png

Although, I had assumed she'd harvest other nearby resources. Not duplicate what you're currently picking. I figured this was meant to be a rework of the previous badge where she'd actively help you pick up bunches of a resource.
The wording also leads me to think she'd pick others of what you are, with 'for the same' there.
Duplidog.thumb.gif.2d1505bbc130a257842df85e2c9ea5bd.gif

I think it's meant to duplicate specific foods I knew it worked for berry bushes but I didn't know about it working on mushrooms this was suggested awhile back. I'm assuming it'll work on any harvestable food based plant excluding crops (this part is my assumption since it doesn't work on carrots)

1 minute ago, xhyom said:

Ok, but this seems even cooler and unique. Does this happen every time or is there a chance/cooldown? If it happens with everything you collect it must definitely not be the intention I guess

Every time in my testing but again only for very specific plants so far the only known ones seem to be berry bushes, juicy berry bushes, and mushrooms though it's less that it doubles it and instead that it gives +1 since you only get 1 additional berry from juicy. Assuming they fully implemented it like people asked you probably won't get the extra resource if they're dug up plants but this is just a guess since I didn't test if you get a extra resource from replanted berry bushes.

 

2 hours ago, Walrusst said:

It only works on a narrow list of plants in my experience, I will need to test it with a well fed woby to see if anything changes.

Here's the full list:

PICKABLE_FOOD_PRODUCTS =
{
    ancientfruit_nightvision = true,
    berries = true,
    berries_juicy = true,
    blue_cap = true,
    cactus_meat = true,
    carrot = true,
    cave_banana = true,
    cutlichen = true,
    green_cap = true,
    red_cap = true,
}

Note that the carrot one currently does not seem to do anything, as there is another condition that makes it so that Woby can only pick plants that do not use the quick pick anim. Everything else seems to work. Additionally, note that Woby will only spawn a single item regardless of how much the plant normally gives.

9 hours ago, Crestwave said:

Here's the full list:

PICKABLE_FOOD_PRODUCTS =
{
    ancientfruit_nightvision = true,
    berries = true,
    berries_juicy = true,
    blue_cap = true,
    cactus_meat = true,
    carrot = true,
    cave_banana = true,
    cutlichen = true,
    green_cap = true,
    red_cap = true,
}

Note that the carrot one currently does not seem to do anything, as there is another condition that makes it so that Woby can only pick plants that do not use the quick pick anim. Everything else seems to work. Additionally, note that Woby will only spawn a single item regardless of how much the plant normally gives.

night vision berrys? i dont know if i like that one, you get 4 night fruit from 1 tree, meaning if you have several trees woby just goes and collects the other tree? i rather not because you may not need more then the 4 you get from 1 tree at a time and the tree takes a while to grow them back

23 minutes ago, Echsrick said:

night vision berrys? i dont know if i like that one, you get 4 night fruit from 1 tree, meaning if you have several trees woby just goes and collects the other tree? i rather not because you may not need more then the 4 you get from 1 tree at a time and the tree takes a while to grow them back

You understood it wrong, the skill they are talking about makes Woby give you one extra night fruit from the tree you are picking from.

10 hours ago, Crestwave said:

Here's the full list:

PICKABLE_FOOD_PRODUCTS =
{
    ancientfruit_nightvision = true,
    berries = true,
    berries_juicy = true,
    blue_cap = true,
    cactus_meat = true,
    carrot = true,
    cave_banana = true,
    cutlichen = true,
    green_cap = true,
    red_cap = true,
}

Ah so it doesnt work with stone fruits then? Such a shame

13 hours ago, Mysterious box said:

I think it's meant to duplicate specific foods I knew it worked for berry bushes but I didn't know about it working on mushrooms this was suggested awhile back. I'm assuming it'll work on any harvestable food based plant excluding crops (this part is my assumption since it doesn't work on carrots)

It works on lichen too but I’m not sure what else.

Just now, Jakepeng99 said:

It works on lichen too but I’m not sure what else.

Berry bushes, mushrooms, lichen, banana bushes, cactus, night berries, apparently it's also supposed to work on wild carrots but doesn't currently seems to be that it works on all the food plants you find naturally.

5 hours ago, Fill-Lips said:

Weird how it doesn't work with banana bushes from moon quay island.

To clarify, it does work with banana bushes. cave_banana is simply the prefab name of bananas in general, since the surface banana is exactly the same as the cave banana.

28 minutes ago, WenericMember said:

Dear lord is this tree overtuned

Woodie gets 33% faster for 3 insight. Walter gets double for 1.

I think Woodie's is the undertuned one, the code says 15, 30, and 45% faster gathering animation but this isn't true in practice due to input delay, so it ends up being 33% at maximum in practice.

1 minute ago, Picklesaurus said:

I think Woodie's is the undertuned one, the code says 15, 30, and 45% faster for these skills but this isn't true in practice due to input delay, so it ends up 33% at maximum.

The problem is even if it was brought up to 33->66->100% faster, Woby would still be better because it increases the efficiency per plant, so with the same array of plants Walter can get double the resources. And again, 3 insight to 1.

Even then that wouldn't be the end of the world if this was one of the more powerful skills in the tree, but it isn't, it's a filler skill. Another filler skills buffs healing items by 50%.

Individually no skill of Walter's is broken, but it is ridiculous how much is packed into the tree.

47 minutes ago, WenericMember said:

Dear lord is this tree overtuned

Woodie gets 33% faster for 3 insight. Walter gets double for 1.

23 minutes ago, Picklesaurus said:

I think Woodie's is the undertuned one, the code says 15, 30, and 45% faster gathering animation but this isn't true in practice due to input delay, so it ends up being 33% at maximum in practice.

Makes more sense that Walter is the one with the gathering skills. Woodie's tree made him more of a character about his transformations.

1 minute ago, WenericMember said:

The problem is even if it was brought up to 33->66->100% faster, Woby would still be better because it increases the efficiency per plant, so with the same array of plants Walter can get double the resources. And again, 3 insight to 1.

Even then that wouldn't be the end of the world if this was one of the more powerful skills in the tree, but it isn't, it's a filler skill. Another filler skills buffs healing items by 50%.

Individually no skill of Walter's is broken, but it is ridiculous how much is packed into the tree.

Yes, I was mostly stating that the Quick Picker skills from Woodie are underturned since their inception, partly because of that bug and it really annoys me, now that you commented how costly they are I wish they were 2 skills for 45% and a third one that makes it so when Woodie destroys something (tree, boulders, pig houses) their items that can stack drop already stacked, making him able to pick those items quicker,  so 2 big trees chopped by him would each drop a stack with 3 logs, instead of 6 individual logs.

About Walter, I played him for a bit and this skill felt great early game mostly for mushrooms and cactus - since carrots dont work so far - but after setting up a base It felt a bit unecessary. On a nomad playthough it would really shine tho.

14 hours ago, WenericMember said:

Dear lord is this tree overtuned

Woodie gets 33% faster for 3 insight. Walter gets double for 1.

I mean woodies actually does have its uses, given it works on everything including grass/twigs/papyrus/monkeytails/lightbulbs.

As someone who plays both I still see a lot of uses for woody especially given well, arguably one of the strongest farms (Honey) is risky business for walter, but extra-profitable for woodie.
So where does woodie have advantages over walter:
 

  • Day 2 rock bushes are not uncommon in worlds i've played woodie because of exploring the sea in goose form, so like, any early rush potential food sure sounds like a walter thing, but like, its not like an experienced woodie is hurting for food, he will quickly have bananas, rock bushes, and be able to quickly build a boat to plant a fig tree if he so wants.
  • Walter may be the fastest thing on land, but try racing woodie to get on the water.
  • With some grass and a few dead spiders woodie can clear bee hell day one, meaning that absurd bee farm with its 50ish honey a day is much nearer then you might imagine when you can collect nearly all of the honeycomb in a few minutes.
  • Walter is good at healing, woodie is an endless fountain of adequate armor and one of the biggest tanks of elemental/planar damage if he prepares right.
  • Woodie still can learn the gathering nuke skills on beaver even if most people just play moose.

Still, the idea that woodie is going to be hurting for and limited for food sources in a universe where walters +1 berries comes in clutch is a possibility, but not strictly necessary in my experience. If you get a shovel or beaver idol as woodie, he can make your +1 berry gathering look like chump change. Sure you could have a pocket walter making you drown in 80 bananas instead of 40, but where does banana hording turn from being an excellent utility to a source of rot I wonder?

Where walter really makes woodie look humble is worlds where its twiggy trees and grass gekos, because woby auto gathering will mean woodie never sees resources in the first place.

 

Now mind you, in spite of all of this, improving quicker picker isn't something I'm against because it seems absurd how outclassed it is by just being able to plant and put to sleep a horde of tree guards to use them as minions against bosses of your choosing. Honestly if you condensed quicker picker to one skill and gave me more carvable wood items I would be even more thrilled.

Hell, we still have his axe boomerang animation from the forge that could be a funny follow up to quicker picker. Imagine. Its not actually useful as a weapon (It keeps the garbage damage lucy has) but it can grab twigs, grass, and wood off the floor like its a Legend of Zelda Boomerang.  (Hell, possibly give this a treeguard skill synergy where in some cases *IT IS* a useful weapon against plant based creatures.)

Still, I think comparing skill tree to skill tree is a bit short sighted, as characters with strong base kits and very few disadvantages are probably going to need less from a skill tree. Contentious characters with death spiral conditions and very high resource draws are likely to see the opposite, trees that are naturally loaded and powerful to inspire people to overcome their fear of the characters disadvantages. I'm still for improving what other characters have in moderation, but I don't think maxwell needs a power spike on par with walters when maxwell finally gets his tree.

On 2/8/2025 at 1:05 AM, Crestwave said:

Here's the full list:

PICKABLE_FOOD_PRODUCTS =
{
    ancientfruit_nightvision = true,
    berries = true,
    berries_juicy = true,
    blue_cap = true,
    cactus_meat = true,
    carrot = true,
    cave_banana = true,
    cutlichen = true,
    green_cap = true,
    red_cap = true,
}

Note that the carrot one currently does not seem to do anything, as there is another condition that makes it so that Woby can only pick plants that do not use the quick pick anim. Everything else seems to work. Additionally, note that Woby will only spawn a single item regardless of how much the plant normally gives.

Aww, no Figs...

2 hours ago, Walrusst said:

I mean woodies actually does have its uses, given it works on everything including grass/twigs/papyrus/monkeytails/lightbulbs.

He is talking about the cost of the skill, this Walter skill costs 1 skill point for something impactful, while a similar skill from Woodie costs 3 for something negligible. He is right about it but I believe this is a problem with Woodie's Quick Picker skill, not with Walter's forager skill. 

 

2 hours ago, Walrusst said:

Still, I think comparing skill tree to skill tree is a bit short sighted, as characters with strong base kits and very few disadvantages are probably going to need less from a skill tree. Contentious characters with death spiral conditions and very high resource draws are likely to see the opposite, trees that are naturally loaded and powerful to inspire people to overcome their fear of the characters disadvantages. I'm still for improving what other characters have in moderation, but I don't think maxwell needs a power spike on par with walters when maxwell finally gets his tree.

Woodie sucked before his skill tree. I think his comparison between similiar skills from two characters that sucked before receiving a skill tree is fair. 

 

39 minutes ago, Picklesaurus said:

He is talking about the cost of the skill, this Walter skill costs 1 skill point for something impactful, while a similar skill from Woodie costs 3 for something negligible. He is right about it but I believe this is a problem with Woodie's Quick Picker skill, not with Walter's forager skill. 

And... I acknowledged rolling the skills together and developing the theme further would be awesome, going out to point out assets the game used in the past that could be used as a foundation for a thematic expansion on his gathering skills. Why else would I mention like "Hey we have this axe throw animation wouldn't it be cool if quicker picker 2 let him boomerang grab loot objects off the floor with lucy."

39 minutes ago, Picklesaurus said:

Woodie sucked before his skill tree. I think his comparison between similiar skills from two characters that sucked before receiving a skill tree is fair. 

Ok. But a large part of what makes him good was given to him in his base kit. He can still run to the islands and go beaver at any time. He still has an infinite few tangible downsides faster axe. So his current state depends far less on him having a tree brimming with nail biting options, his tree is more the special sauce that turns current woody from being good to amazing.

I still think its far better to compare quicker picker to beaver skills, his treeguard idol, and the like because its in a shared tree so the discrepancies between him and himself are more immediately useful.
If his treeguard idol/planar moose/regen/resource gathering thump are options, it makes his quicker picker skills more suspect then a narrower focus but stronger skill existing in another characters tree.

Since woodies own options making something look absurdly expensive by proxy is a lot more concerning then there being one character who is the ultimate tree gatherer (Try beating beaver pounds without bearger) and another be the ultimate berry gatherer. Its an apples to apples comparison rather then an apple to pear comparison. (Walter and woodie aren't quite apples and oranges, but they are still quite different from one another.)

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