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Is Woby meant to duplicate harvested resources?


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16 hours ago, WenericMember said:

The problem is even if it was brought up to 33->66->100% faster, Woby would still be better because it increases the efficiency per plant, so with the same array of plants Walter can get double the resources. And again, 3 insight to 1.

Even then that wouldn't be the end of the world if this was one of the more powerful skills in the tree, but it isn't, it's a filler skill. Another filler skills buffs healing items by 50%.

Individually no skill of Walter's is broken, but it is ridiculous how much is packed into the tree.

Wormwood has to spend 2 skill points, 8 juicy berries, health and 3 rot for 1+ berry (bush).

Granted once you craft it, its there forever... but cutting down on gathering animations sounds really nice.

2 minutes ago, HowlVoid said:

Wormwood has to spend 2 skill points, 8 juicy berries, health and 3 rot for 1+ berry (bush).

Granted once you craft it, its there forever... but cutting down on gathering animations sounds really nice.

I mean for the wormwood skills it also is in your base, its the type of berry that isn't normally in your world, and you can sort of exponentially scale it if you solve your health situation, and you did no damage to the worlds base resources locating it in your base. Moon quay and rock fruit do way more to step on wormwoods toes then walter does.

25 minutes ago, Walrusst said:

I mean for the wormwood skills it also is in your base, its the type of berry that isn't normally in your world, and you can sort of exponentially scale it if you solve your health situation, and you did no damage to the worlds base resources locating it in your base. Moon quay and rock fruit do way more to step on wormwoods toes then walter does.

None of that address the fact that they're still the same thing, except one costs 1 skill point and the other costs 2 and then some.

The "exponential increase" and "no damage to your world" are misleading because who collects from 3 juicy berry bushes just to create one berry bush which you then have to wait to grow. The immediate season after autumn is winter.

In most circumstances it's better to still transplant the juicy berries and do it over time to where you're not cutting into your immediate food gains. 

By the time one can make great use of the skill both the health and food problem are completely irrelevant. 

Costing 1 skill point and having NO OTHER cost, additional wait time, penalty and being so immediate makes it far more beneficial as both early and late game. (Late game berries make good filler of which you don't need so many in the first place)

Being able to craft juicy berries is different albeit the cost dramatically shoots up because now you need 8 NORMAL berries which normal bushes only make 1 AND now you need 3 skill points.

Tl;Dr emptying out all you berry bushes to make more empty berrybushes just before winter is nonsensical and a good way of removing everyone's early game food.

5 minutes ago, Chewabacca said:

If the +1 berry skill is encroaching on Wormwood's turf, just make it so that it doesn't work on replants. That works with Walter's forager playstyle without gutting the skill entirely.

Nah I don't care about it being better, I just find it funny how bad the whole skill brach is for Wormwood.

Walter can keep it as is. Furthermore delete the whole branch from wormwood.

I mean I've known people who make their whole fun out of building immense bases in long runs via that part of the tree.
It might not play a big part in really early game playstyles but there are simply winowna/wurt/wormwood types who will try to make a constant thats like a personal nirvana with dozens of lureplant harvesters.

The one thing I'll say is weird is that the berry skills are like.
Two skills.
When only one of the two is useful on any given world.

If it was structured like the slingshot part of the skill tree where you have an entry point skill that fans out, and the berry skills fused into one skill, I have a hard time imagining why you would be worried about it. Since really the only bothersome thing there is the redundancy and how linear and tax-y it is.

1 hour ago, HowlVoid said:

None of that address the fact that they're still the same thing, except one costs 1 skill point and the other costs 2 and then some.

The "exponential increase" and "no damage to your world" are misleading because who collects from 3 juicy berry bushes just to create one berry bush which you then have to wait to grow. The immediate season after autumn is winter.

In most circumstances it's better to still transplant the juicy berries and do it over time to where you're not cutting into your immediate food gains. 

By the time one can make great use of the skill both the health and food problem are completely irrelevant. 

Costing 1 skill point and having NO OTHER cost, additional wait time, penalty and being so immediate makes it far more beneficial as both early and late game. (Late game berries make good filler of which you don't need so many in the first place)

Being able to craft juicy berries is different albeit the cost dramatically shoots up because now you need 8 NORMAL berries which normal bushes only make 1 AND now you need 3 skill points.

Tl;Dr emptying out all you berry bushes to make more empty berrybushes just before winter is nonsensical and a good way of removing everyone's early game food.

I'll always stand by the idea that the branch shouldn't have been a wormwood thing but a world progression thing but considering they won't get rid of those skills you know what they should have done now that I think about it? Made a special mastery to go along with it where if Wormwood crafts those plants and plants them they count as native plants and don't need to be fertilized nor qualify for brightshade infection...

14 minutes ago, Mysterious box said:

I'll always stand by the idea that the branch shouldn't have been a wormwood thing but a world progression thing but considering they won't get rid of those skills you know what they should have done now that I think about it? Made a special mastery to go along with it where if Wormwood crafts those plants and plants them they count as native plants and don't need to be fertilized nor qualify for brightshade infection...

Yes I agree completely.

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