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Did they ever solve the problem of worlds that are set to not having skeletons/ghosts? I figure that would be the big issue with what’s delayed this skill tree update for as long as it has…

Play on Wilderness Mode = No player ghosts, no player skeletons, no skeletons = no GMBW, no player ghost = no use for Vengeful Spirit skill point.

Wendys character design is super super weird in this regard, she’s the only character out of the whole batch who have gotten reworked, who’s like this I think?

Do you folks just.. not look at what klei writes in their posts? They told us specifically this patch was going to be Wendy changes while Walter changes will come later.
They told us before christmas that they have plans for all 3 and are looking to see what they can do with certain issues.

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6 minutes ago, PunkShark said:

Do you folks just.. not look at what klei writes in their posts? They told us specifically this patch was going to be Wendy changes while Walter changes will come later.
They told us before christmas that they have plans for all 3 and are looking to see what they can do with certain issues.

Yeah, I get why the Wortox players feel a bit left out because if I remember right, the devs were saying before their winter break that they were considering changes to Wortox but hadn't decided whether they were actually going to change anything, but we know for a fact that Walter is getting an expansion to his tree soon enough. The fact that they're taking longer for Walter is hopefully good news, since it seems like the reason Wendy's corrections were out sooner was that they were mostly aesthetic.

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16 hours ago, Mysterious box said:

That'd be too much benefit for too few skill points honestly.

it wouldn't really, in my experience i can stay in caves with this thing on most of the time (with nightshade) excluding bosses. and even on surface too if you are willing to manage inv and wear a raincoat. if that was changed it'd just mean that you can play more flexibly with it

tho another complaint i have is that this thing exists solely for this. heal pots basically just feed themselves (in terms of health), vigor mortis has potential but if someone wears marble AND kites it'd be weird (plus in battles you use armor + headgear to less cost on marble on tanky bosses if you face tank). One good use of it is that marble negates KB and since KB on boss attacks are becoming more common it can be useful (sadly it means you have 0 planar protection for KB immunity)

again, its fine as is for me but its just boring to play with night vision (not to mention it can last thru 2 nights, so if you want max value you'd need to keep it on. but the night vision doesnt wear off in the morning so you have to keep seeing the game with that awful filter :( )

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3 minutes ago, IAmAFurrz said:

it wouldn't really, in my experience i can stay in caves with this thing on most of the time (with nightshade) excluding bosses. and even on surface too if you are willing to manage inv and wear a raincoat. if that was changed it'd just mean that you can play more flexibly with it

tho another complaint i have is that this thing exists solely for this. heal pots basically just feed themselves (in terms of health), vigor mortis has potential but if someone wears marble AND kites it'd be weird (plus in battles you use armor + headgear to less cost on marble on tanky bosses if you face tank). One good use of it is that marble negates KB and since KB on boss attacks are becoming more common it can be useful (sadly it means you have 0 planar protection for KB immunity)

again, its fine as is for me but its just boring to play with night vision (not to mention it can last thru 2 nights, so if you want max value you'd need to keep it on. but the night vision doesnt wear off in the morning so you have to keep seeing the game with that awful filter :( )

I feel like that's more a case of you not liking what they offer rather than them not being useful. When you compare them with characters who have similar abilities allowing her to have these effects without the head slot on a single skill point seems absurd.

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12 hours ago, TeaY said:

I'm really shocked. The skill trees for three characters took a full two months to complete. There were many problems with the early versions of the skill trees. Everyone waited for over a month, only to get such a result? During these more than one month, friends on the forum raised so many suggestions and ideas. Yet you completely ignored them. After waiting for such a long time, Wendy's skill tree has become even worse. I'm really disappointed in you all.

There's a lot to unpack here.

It was the holidays, first of all; Klei didn't work during this time for very obvious reasons, so we are not going to count that.

Klei cannot listen to everyone's idea and add it, otherwise the game would go to literal hell.

Do you want them to just rush these skill trees just to put them on live servers half-baked or do you want them to use as much time as possible to really think about their decisions and what they want to do with them?

They are not machines, they are people; they need time to fully polish a product in order for it to be of any quality.

In short, go touch grass and have some compassion for these hardworking developers.

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43 minutes ago, Mysterious box said:

I feel like that's more a case of you not liking what they offer rather than them not being useful. When you compare them with characters who have similar abilities allowing her to have these effects without the head slot on a single skill point seems absurd.

I still can’t play in betas but even I feel like the intended usage of this thing is completely and utterly pointless…

To me, The Eye Mask which can be refilled in two ways: One whilst wearing it and one whilst it’s dropped on the ground- Serves the function of repairable head armor by feeding the thing rot or red caps.

comparing that side by side to Wendy’s heavily skill tree invested wreath, you can clearly start to see its flaws.

Personally I think we should just be allowed to tap y to apply Elixers to Abby or hold Y to chug them down ourselves without even needing the headgear to do so… but that’s when I compare it to Eye Mask, or WX78 (& also probably soon Webbers) built in Night Vision.

One more thing to note is that Abigail’s ghostly glow she gives off naturally was intended to be Wendy’s personal light source, so it feels super darned weird to negate that by giving Wendy full blown night vision on top of that. The option should had only buffed the radius of how far out Abby’s glow extends, but maybe that’s just my personal nitpicking..

On 1/23/2025 at 10:17 AM, Jason said:

It's a new year!
The hold on the Wendy, Wortox, and Walter skill update has created a scenario in which we have to juggle some updates a bit to prevent further disruption. As discussed previously, we wanted to better address the skill trees but we also have to make sure we're delivering on the other updates that we were already working on. Most of Wendy's changes are in the beta update today, leaving the Woby changes to Walters Skill trees to come a short while after. So it's going to be a bit longer before the whole update is released fully. We want to ensure that the result of the extra time spent on this update is that last year had one less update and not that this year (or both) being short an update. 

We'll have more information about when that update is going out pretty soon. 

On that note, as we do every January, we are also taking some time to look at the previous year and the year ahead of us, what we want to accomplish for the game and the studio as a whole, and how to best adjust our plans accordingly.

We're pretty much set to go and almost ready to share a new update plan (roadmap) with everybody, very soon. We're pretty excited, and we think you're going to be too. 

See you then!

 

  • Like 4
2 hours ago, Mike23Ua said:

I still can’t play in betas but even I feel like the intended usage of this thing is completely and utterly pointless…

To me, The Eye Mask which can be refilled in two ways: One whilst wearing it and one whilst it’s dropped on the ground- Serves the function of repairable head armor by feeding the thing rot or red caps.

comparing that side by side to Wendy’s heavily skill tree invested wreath, you can clearly start to see its flaws.

Personally I think we should just be allowed to tap y to apply Elixers to Abby or hold Y to chug them down ourselves without even needing the headgear to do so… but that’s when I compare it to Eye Mask, or WX78 (& also probably soon Webbers) built in Night Vision.

One more thing to note is that Abigail’s ghostly glow she gives off naturally was intended to be Wendy’s personal light source, so it feels super darned weird to negate that by giving Wendy full blown night vision on top of that. The option should had only buffed the radius of how far out Abby’s glow extends, but maybe that’s just my personal nitpicking..

This change straight up makes it better than Warly glowberry dish which is perishable and Wx's dark circuit which costs half his slots. In it's current state you get the best pre rift light source for day to day use, good healing item, immunity to slowdowns from gear, and other more minor abilities.

  • Like 1
3 minutes ago, Mysterious box said:

This change straight up makes it better than Warly glowberry dish which is perishable and Wx's dark circuit which costs half his slots. In it's current state you get the best pre rift light source for day to day use, good healing item, immunity to slowdowns from gear, and other more minor abilities.

I wonder what the purpose of the hat is though? Like I mean.. since I can’t play in betas no one has ever actually described in detail what it does… or how it’s used.

Does wearing the Wreath default all potion uses to Wendy??? That’s what I figured it would do, instead of prioritizing Abigail buffs, it prioritizes Wendy.

I have a horrible feeling though that Klei is still trying to design the game with point and click keyboard and mouse controls so instead of being able to do something as simple and effective as Equip hat then tap Y to apply whatever potion your hovering over in your inventory directly onto yourself: I bet a billion dollars (if I had any money lmao) that You still have to painfully slowly grab and drag the potions through your inventory and apply them to the wreath.

Its horrible, it makes actually moving around or try to fight cumbersome and slow…

Id love the wreath to secretly be a QoL update to Wendy/Abigail, When Worn… hovering over a potion and pressing Y buffs Wendy, when not Worn… hovering a potion and pressing Y buffs Abigail.

Because the whole grab, drag and drop thing is PC features that need to burn in a dumpster fire.

Just now, Mike23Ua said:

I wonder what the purpose of the hat is though? Like I mean.. since I can’t play in betas no one has ever actually described in detail what it does… or how it’s used.

Does wearing the Wreath default all potion uses to Wendy??? That’s what I figured it would do, instead of prioritizing Abigail buffs, it prioritizes Wendy.

I have a horrible feeling though that Klei is still trying to design the game with point and click keyboard and mouse controls so instead of being able to do something as simple and effective as Equip hat then tap Y to apply whatever potion your hovering over in your inventory directly onto yourself: I bet a billion dollars (if I had any money lmao) that You still have to painfully slowly grab and drag the potions through your inventory and apply them to the wreath.

Its horrible, it makes actually moving around or try to fight cumbersome and slow…

Id love the wreath to secretly be a QoL update to Wendy/Abigail, When Worn… hovering over a potion and pressing Y buffs Wendy, when not Worn… hovering a potion and pressing Y buffs Abigail.

Because the whole grab, drag and drop thing is PC features that need to burn in a dumpster fire.

The hat can be used as a cheaper tophat, because the sanity gain is enough for Wendy to not lose any sanity from dusk or night.

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5 hours ago, Mysterious box said:

I feel like that's more a case of you not liking what they offer rather than them not being useful. When you compare them with characters who have similar abilities allowing her to have these effects without the head slot on a single skill point seems absurd.

im not saying she gets to keep the effect without a headslot, im saying when you unequipped the timer should be on the item, and no expire immediately upon unequipping

and also, yes i dislike the effect of unyielding draught (and the other protection potion), as well as ghastly experience (both in terms of design for removing punishment for letting abi die, as well as its effect for removing health penalty from reviving via telltale heart/florid postern in endless). its supposed to be a mundane perk but only nightshade/spectral (and maybe revenant) are worth using because of their cost effectiveness, as well as how insanely effective they are at what they do

Edited by IAmAFurrz
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8 hours ago, Nikki Darks said:

There's a lot to unpack here.

It was the holidays, first of all; Klei didn't work during this time for very obvious reasons, so we are not going to count that.

Klei cannot listen to everyone's idea and add it, otherwise the game would go to literal hell.

Do you want them to just rush these skill trees just to put them on live servers half-baked or do you want them to use as much time as possible to really think about their decisions and what they want to do with them?

They are not machines, they are people; they need time to fully polish a product in order for it to be of any quality.

In short, go touch grass and have some compassion for these hardworking developers.

Of course I understand that the staff members have always been KLei to me, who is my favorite game character. But now it seems that they have changed.You should think carefully about what the key point of the issue is.

If they can produce a decent first version of the skill tree, then there won't be so many subsequent changes. First of all, according to the update plan, this is a pre-planned task and it cannot be assumed that the skill tree is well-made just because it has been produced. Such a poor skill tree can only mean that they failed to carry out their plans properly. Are we really being unreasonable to the staff? If our suggestions cause the designers to have no time to personally experience the game, then I think you are right.

Please revert this change for Wendy  it’s pointless she was fine how she was. Shadow Abigail using the day cycle it works well with nightshade nostrum. 

  • The Shadow Abigail becomes a flat 25 planar damage instead fluctuating with day cycle.
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6 hours ago, Coski25 said:

Please revert this change for Wendy  it’s pointless she was fine how she was. Shadow Abigail using the day cycle it works well with nightshade nostrum. 

  • The Shadow Abigail becomes a flat 25 planar damage instead fluctuating with day cycle.

I agree with this. Even if her additional damage is reduced from 15/25/40

It was a nice thing that encouraged using nightshade

The main damage problem is with cursed vex anyways, not shadow Abby

  • Like 1
1 hour ago, Debruh said:

I agree with this. Even if her additional damage is reduced from 15/25/40

It was a nice thing that encouraged using nightshade

The main damage problem is with cursed vex anyways, not shadow Abby

I fear the monkey's paw wish and they reduce the damage to 10/15/25

I kind of liked the idea of nostrum no longer being the mandatory choice. Also they didn't reduce her 30 planar resistance, so I guess they did this, instead.

The main damage problem was and is definitely cursed vex, yes. Hitting Fuelweaver for 100 damage with a dark sword. Girl Wolfgang and her sister, Floating AOE Wolfgang.

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I still think Wortox's Knabsack design could be better, a bag design (without a stick) and animations similar to Krampus could be interesting. I had planned to make a mod with this idea and to modify the knabsack's functionalities (possibility of catching animals like traps, which I'm happy to see implemented later, my tests were quite positive), but I won't have the time to finish it before the official release and I don't particularly feel like continuing this project anymore. Here's my vision of what it could be, drawn by my girlfriend, which I'm posting here with her  permission :  

sac_Wortox_3.png.76ef055e5799dc34b0a068247c677cab.pngimage.png.343253d1226ebf68ba787ff3532d80ae.pngimage.png.631975caa3e72b818c1517eaf1f36294.png

 

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I wonder, all this hate about strong or weak Abigail..
why don't you just buffed Wendy herself a bit and let Abigail almost like she is preSkilltree.. wouldn't that fix many problems community-wise? 

Also i think its super unfair that since months her Skilltree gets changed but for other characters no one cared that community wasn't happy with that Skilltrees which came out. I mean sure more people play Wendy than Wig, Wolf, Wurt, and so on but why do they play Wendy more? Because shes an easy and strong Character even preskilltree. And still after so many Skilltrees are out i bet shes one oft the most played Chars. 

Like for me, since Skilltree i played Wolf 1-2 times because hes still boring as hell, i dont play Wig anymore and i also don't play my beloved Wurt anymore, because for me the Skilltree was crap. Now i rather play Max again, or Wortox, or or.. and yes even Wendy. 

But is it what Klei wants? Dont they want that people would play Skilltree Chars more? 

  • Like 1
1 hour ago, PunkShark said:

Hai, a little late but i think i'm the first person to realize that the bigspooks now have their own (although low resolution, will likely get changed) art. billede.png.17b0ddd0813edc8106c6a57475ff5091.png
Happi happi happiiii

I noticed immediately, didnt post about it though. They dance now!

On 1/23/2025 at 7:50 PM, Jason said:

The shield potions are still something we'd like to change if we can find a change that is both mechanically good and thematic. We haven't found a change that hits both those yet.

I think it could shield you body temperatures from a "ghostly" chill or a "hellish" blaze, or it could be a sanity/sanity aura shield

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