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Cooking update.


Gorge centered cooking update, with new pots and pans, fires, drying and salting mechanics added alongside new tree tapping and fermenting/preserved foods in bottles.  

65 members have voted

  1. 1. Do you think that DST should get a cooking update this year?

    • I believe it's basically necessary for the game. It could very much be done and it would be great.
    • I think it would fit the game well.
    • If they do it, I wouldn't care that much.
    • I don't believe an update like this is necessary.
    • I don't think they should ever implement this. It is completely unecessary and it would be a waste of time to do it.


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The name of the game. Do Not Starve. Should we get a cooking update focused on revamping cooking in this game with some Gorge inspiration?

I believe we can even add more ways to get food, and more unique little buffs and features when eating certain dishes that are not locked behind Warly (but if it is, just know that we're gonna keep using him as a swap out anyways).

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So, a crockpot for basic foods and some new food stations for advanced?

I'm unsure what is there to improve besides making it more fun I guess. How it is implemented is pretty shallow but it's simple enough for anyone to figure out.

My personal problem that is for the newbies to 'figure out' all the crockpot foods is that the recipe cards themselves are pretty bad. They give really weird recipes for foods and they aren't common enough to matter.

Imo recipe cards should act like scrapbook entries and give recipe hints put right into cookbook instead.

nessisary? no. desirable? definitely~ like upgrading from the science/alchemy machines to the prestihatitator/shadow manipulator it should let us have options that are not nessisary for the task of surviving but can offer interesting and quirky options for expanding out how we play

 

this also means that there can be a different pool of recipes without interfering with the current crockpot pool so if you want more pepper/eggplant/bone options for cooking you can have it without having to touch the current stuff at all

12 minutes ago, gaymime said:

nessisary? no. desirable? definitely~ like upgrading from the science/alchemy machines to the prestihatitator/shadow manipulator it should let us have options that are not nessisary for the task of surviving but can offer interesting and quirky options for expanding out how we play

 

this also means that there can be a different pool of recipes without interfering with the current crockpot pool so if you want more pepper/eggplant/bone options for cooking you can have it without having to touch the current stuff at all

reap what you sow is also  not nesseary, but it happen . so i dont see why it cant happen to crock pots

I think the food system will be reviewed when the warly skill tree comes.

3 hours ago, Frosty_Mentos said:

Imo recipe cards should act like scrapbook entries and give recipe hints put right into cookbook instead.

This idea can definitely be implemented. While the book is in the inventory, dragging the page over the book and right-clicking can add the page to the book. 

This can be useful when you find a page but don't have the ingredients for the recipe. You can add the page to the book for later use.

I like how quick and straightforward cooking is right now. Gorge cooking in particular is one thing that I really would not like to see in the main game because of how many steps it requires. It's fine for an event where the whole point is to cook, but in the context of regular DST, I do not want to be jumping through all sorts of hoops to keep myself fed.

9 minutes ago, Arcwell said:

I like how quick and straightforward cooking is right now. Gorge cooking in particular is one thing that I really would not like to see in the main game because of how many steps it requires. It's fine for an event where the whole point is to cook, but in the context of regular DST, I do not want to be jumping through all sorts of hoops to keep myself fed.

This is how I feel about crockpot cooking in general. Unlike reap what you sow, where it buffed the worst food source by a significant amount because it was genuinely extremely inefficient, nothing is inherently wrong with the crockpot. It might be simple, but it gets the job done, and scale pretty well until the very endgame. I don’t think changing it to a gorge cooking system would be ideal as it just makes the concept more cumbersome and much more complex for new players to understand without any inherent bonus.

If anything, just adjust the stats of crockpot dishes or make them have more unique concepts. Items being cooked in batches is a really cool concept, and it’s a shame only one dish uses it (jellybeans). It would be neat buffs for things like pumpkin cookies, which are inherently weak on their own and would fit the concept well.

Well, foods has become very abundant in don't starve o er the years, so keeping a full stomach inst that hard anymore. I think we can afford to have food mechanics adjusted to make the game more interesting. 

The crockpot should still be available, but only to make very basic food with basic effects. "The Gorge" style cooking stations should be implemented for more interesting recipes, and we could have undercooked or oververcooked/burned penalties for the dish stats. Some perfectly cook dishes could have hunger draining reduction or extra effects. Warly could achieve this results more easily or be able to add extended effects for perfectly cook ones.

Probably most dishes values and attributes should be adjusted too.

tbh after a bit of a thought behind it, crock pot in its current state is fine, i do think there should be more ways to perserve food in general or just food provide more benefit rather than just filling ur stats.
Also i wish cooking have a larger skill expression because cooking it self isnt hard, but gathering ingredient it self is the biggest challenge

16 hours ago, Arcwell said:

I like how quick and straightforward cooking is right now. Gorge cooking in particular is one thing that I really would not like to see in the main game because of how many steps it requires. It's fine for an event where the whole point is to cook, but in the context of regular DST, I do not want to be jumping through all sorts of hoops to keep myself fed.

Is it that much slower though? For the most part, we would fill 4 slots, attach it to a fire pit, fuel and wait like we would normally, only difference is the attaching and the fuel requirement. 

Now I don't know about a total revamp, but it would be nice to have some of the lesser dishes strengthened as a result of additional effort, baking bread for sandwich based dishes or making butter muffins in an actual oven to make more of them or alter the stats gained. It doesn't need to be a one to one but it would be nice for people to have a reason and option to make more than just basic stuff. 

plus, many food items are lacking recipes they are exclusive to that ingredient, and this could be a fun way to incorporate stuff like pomegranate, durian, corn, and other veggies that Warly makes use off but are largely less desirable like peppers. 

It doesn't need to be that massive, but player influenced improvements to food, that power of options is always fun. It makes it so you don't have to do things one way, and can choose the way you want to interact with that system be it character based options or world based. 

If the devs have the time for it, I hope they could include something like that.

50 minutes ago, ZeRoboButler said:

Is it that much slower though? For the most part, we would fill 4 slots, attach it to a fire pit, fuel and wait like we would normally, only difference is the attaching and the fuel requirement. 

Now I don't know about a total revamp, but it would be nice to have some of the lesser dishes strengthened as a result of additional effort, baking bread for sandwich based dishes or making butter muffins in an actual oven to make more of them or alter the stats gained. It doesn't need to be a one to one but it would be nice for people to have a reason and option to make more than just basic stuff. 

plus, many food items are lacking recipes they are exclusive to that ingredient, and this could be a fun way to incorporate stuff like pomegranate, durian, corn, and other veggies that Warly makes use off but are largely less desirable like peppers. 

It doesn't need to be that massive, but player influenced improvements to food, that power of options is always fun. It makes it so you don't have to do things one way, and can choose the way you want to interact with that system be it character based options or world based. 

If the devs have the time for it, I hope they could include something like that.

Exactly dude, people have been SCREEEEEAMING because of how boring it is to repeat every single dish every time. They use mods to speed cooking because they can't bother to even do the action itself.

Now randomly, when we propose an idea that would make putting 6 butterfly wings, 6 veggies and 12 fillers in an oven turn into 6x butter muffins, suddenly we got people against it.

I don't know what's wrong with people to say that it would be unecessary, useless or a waste of an update. Jesus the amount of added mechanics that would benefit the cooking action without actually taking too much extra work would almost certainly be spot-on.

Imagine hanging multiple frog legs in drying racks.
Putting berries in pots with some honey to make actual jam.
Having preserved veggies to replenish their spoil time and increase sanity.
Lunar tree blossoms and moon moth wings having dedicated recipes.
Cooking multiple foods in one go with bigger equipment like ovens, grills and casseroles. It's not like wood is THAT expensive anyways.
Being able to cut meat into smaller portions.
Foods giving multiple portions.
Honey containers with NO durability decrease.
Planting wheat for baking bread recipes and tree tapping like in gorge.
Milk gathering from beefalos or goats etc..

I main characters that don't really need cooking much outside of foraging and souls. However I do think a couple of different cooking stations would be nice that change how you prepare the dish. For example adding categories that comes with different pros and cons like Grilled Meatballs, Baked Meatballs, Boiled etc.. Baked Monster Lasagna etc.. So not added dishes but different buffs and nerfs that can be applied to the current dishes we already have.

5 hours ago, ZeRoboButler said:

Is it that much slower though? For the most part, we would fill 4 slots, attach it to a fire pit, fuel and wait like we would normally, only difference is the attaching and the fuel requirement. 

Now I don't know about a total revamp, but it would be nice to have some of the lesser dishes strengthened as a result of additional effort, baking bread for sandwich based dishes or making butter muffins in an actual oven to make more of them or alter the stats gained. It doesn't need to be a one to one but it would be nice for people to have a reason and option to make more than just basic stuff. 

plus, many food items are lacking recipes they are exclusive to that ingredient, and this could be a fun way to incorporate stuff like pomegranate, durian, corn, and other veggies that Warly makes use off but are largely less desirable like peppers. 

It doesn't need to be that massive, but player influenced improvements to food, that power of options is always fun. It makes it so you don't have to do things one way, and can choose the way you want to interact with that system be it character based options or world based. 

If the devs have the time for it, I hope they could include something like that.

We're probably thinking of different ways the system would be implemented. Gorge had a lot of cooking stations, not just a crock pot. I am assuming that if Gorge cooking (or something like it) were to be added, then we would need to make all sorts of different cooking stations and they would have their own recipes.

If these were all added with the existing crockpot mechanics being preserved, sure, why not. But if it fundamentally changes how crockpots work, which, knowing Klei, I would expect it to, then I would not support it.

22 minutes ago, Arcwell said:

We're probably thinking of different ways the system would be implemented. Gorge had a lot of cooking stations, not just a crock pot. I am assuming that if Gorge cooking (or something like it) were to be added, then we would need to make all sorts of different cooking stations and they would have their own recipes.

And then those gonna be added to more and more things that clogged the game and no one really wants to have more slop being added. The whole Reap What You Sow update was deemed great because farming back then really really stinks. Crockpot cooking, though? It does the job well enough.

And of course we don't even wanna talk about recipes being split to one cooking station to another, adding more work and nothing-burgers.

Terraria has unique potions that give you buffs for non combat areas it would be nice if certain dishes that arent as filling as perogi or meatballs to have their uses like maybe something like fish tacos gives you a boost to fishing or farming

unrelated note:Favorite foods for survivors should give you a buff especial for the survivor

Wickerbottom gets less sanity punishment from her books after eating surf and turf

WIllow gets a passive warmt effect when eating chilli

Wilson maybe gets way more food if you eat eggs and beacon after waking up from using a tent

On 1/12/2025 at 6:54 AM, Edible Coal said:

reap what you sow is also  not nesseary, but it happen . so i dont see why it cant happen to crock pots

RWYS is different because the old farming system was very bad for feeding multiple players since it was designed for a singleplayer game, where even there it wasn't ideal, so it really was necessary

 

The current Crock Pot is fine and there are no real problems with it other than people find it boring; the Gorge was a cooking event so it needed to revolve around it at more detail so it didn't take account of the survival theme of the normal game (health, enemies, day cycle, season cycle, etc)

I do think there could be other ways to get new food items the same way Drying Racks can get you Jerky, like fermenting the fruits, but that would need to be another system apart from the Crock Pot

应该不会返工,更多烹饪方式是个不错的主意。我喜欢Feast and Famine,里面的意大利面的加工方式很好,不过模组作者停止了更新。

There should be no rework. More cooking is a good idea. I like Feast and Famine, the spaghetti in it is processed very well, but the module author stops updating.

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