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The problem I have with thermal stones, backpacks and body specific gear.


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Thermal stones are simply too good. It's an item that, if used correctly, can make winter and summer look like a joke.

Since day 1 you can craft a torch. Just burn 2 trees and the thermal stone should be at 90°, it lasts for more than a day hot.

In winter, just turn chester into a fridge and you basically have autumn no.2 in the surface. Just take 40 snowballs in winter and leave it inside chester just in case something burns and you don't even need a flingo, unless you have a megabase, wildfires won't bother you.
-Sure we have crystaleyezer and moon staves but those are considered hard to obtain.-

If you don't let it go from Yellow to White in Winter, and from Blue to White in summer, you should theoretically have a thermal stone with infinite durability. Honestly, adding durability to thermal stones was an amazing feature in my opinion, it made the item a bit more balanced, but it's still too overpowered in my opinion. I think the item should also lose durability when it goes from Red to Yellow in Winter and Cyan to Blue in Summer, but with more uses.

But if you decide to not use this item, acting like it doesn't exist, SUDDENLY puffy vest actually makes a difference, it gets kinda of strong and the +2 sanity alongside the +6.67 from the tam o' shanter gets you close to the enlightened crown. Put on a hibearnation vest and it's suddenly better than the crown AND you get to eat less.

I believe that you won't need a backpack if you manage well what exactly you need, unless you're building something and need the extra space for turf, materials, walls and plantables. You only really need 20 gift wraps/bundling wraps (20 ropes as well if you use bundling wraps), an eyeball with cold chester (chester will have thermals in summer and you can put your food in there + extra loot, he can also be used to store your tools and you can also put a burrowing horn or magician's hat if you're maxwell for extra extra space), a lantern (or enlightened crown/brightshade helm and wait the night), a gift wrap with sanity, hunger and health items plus 40 bulbs (or a beager bin with glowing mousse if you're fancy like that), a weapon, an insulation-summer or winter or rain body, an insulation-summer or winter or rain head, an armor head and finally brightshade repair kits OR nightmare fuel + living logs and pig skin for football helmets IF you're not using a dreadstone head gear that auto regens or eye mask..

If you take in consideration +character specific item like lucy or codex umbra, you'll basically have 4 inventory spaces left + 6 in chester + 9 in burrowing horn/magician's hat totaling 19 free slots.

And in my tests, I find it way more satisfying to not have to warm myself the WHOLE winter every 1 and a half days because I stored 40 hot cocoa's from my spider farm giving me a free temperature increase while using hibearnation vest + tam o' shanter (this literally makes me forget winter, all I need is 1 use from the sewing kit and it's a free season).

For those of you who think that balance does not exist in this game, just take this example in consideration. If the thermal stones didn't exist, the way people played the game trying to max out efficiency would be completely different.

And when backpacks are built in upgrades/slots ouside of body slot, the game also looks completely different, and....... unfortunately I have to painfully admit, that it would be way more fun to play.

EDIT: Wurt's ability to make fish last longer will also negate both winter and summer, but it is such a small character specific trait AND it takes a bit of time to set up. This feature is basically infinite thermal stones that don't need to be heated up or cooled down, but they take a special treatment of maintenance which makes it balanced in my opinion. It's a perfect feature.

Wx-78 circuits will also make using these body slots items completely useless, but you gotta scan specific mobs and also sacrifice 3 circuit slots which already makes it impossible to use the optoeletronic circuit. These circuits are badly implemented in my opinion because they are basically infinite thermal stones that doesn't even need to be heated up or cooled down, they also don't need maintenance. I feel like it creates more problems than it fixes honestly.

Warly have special dishes that change temperature as well, so you can basically do hot cocoa and apple cider/eggnog early game with a simple spider farm setup and later turn into warly for his dishes and you basically won't never need to use thermal stones. Warly is the best one temperature feature because it doesn't interfere with the use of clothing, but thermal stones instead.

I could also talk about a bunch of character features that completely negate the use of in-game items as well, but that's for another topic. I believe that some characters have weird unbalanced features and others have thematically good ones that requires good knowledge, maintenance and it's basically an alternative instead of a substitution which I believe is the best set of features. That's why Wormwood is basically one of the best designed characters in the entire franchise, if not the best period.

The changes to the Thermal Stone in Uncompromising Mode are excellent. The thermal efficiency of the Thermal Stone will inherit the player's warmth value. If no warm clothing is worn, the rate at which the Thermal Stone cools down is quite fast, and it is impossible to survive the winter with just a Thermal Stone. If the warm clothing is good enough, the warming effect of the Thermal Stone can even be stronger than that of the original Thermal Stone, allowing it to maintain the red state for a longer time.

The original design made me rely almost entirely on the Thermal Stone for both winter and summer, without any clothing or hats. Whether it's long-term play or the first winter/summer, I feel there is no need to prepare other insulating/heat-insulating items; the Thermal Stone is enough.

Uncompromising Mode has also added storage space to many pieces of clothing. For example, the Breezy Vest with 120 warmth now has 6 slots, and the Puffy Vest with 240 warmth has 4 slots. I really like this change.

the issue with clothing isn't that thermal stones or backpacks are overpowered, it's that you have to wear them constantly to get the reduced rate of temperature change which is just poor design, nobody wants to freeze in 10 seconds because they put on their helmet to fight a hound wave

43 minutes ago, Cheggf said:

They're only good for fighting bosses and cheesing summer with ice chester (which only one person can do). 

watering can exists

I use thermal stone because the alternative (warm clothing) is not appealing. They take up a slot that I would much rather have something else equipped in, and they have a constant durability drain that requires an additional resource (sewing kits) to deal with.

Nerfing thermal stones would not change that, it would just make me dislike all forms of heat/cold protection except for the character specific ones. I also don't see how nerfing thermal stone would make the game any better for you, OP. You mention in your post that you thought using warm clothing with heating food was more satisfying, and there's nothing stopping you from doing that. There are plenty of people who think warm clothing is unironically better than thermal stone simply because it fits their playstyle more.

 

As someone that hauls a lot of resources on exceptionally large worlds I would wish to have an inventory upgrade for me to wear clothes and have a big backpack on so I could haul more of them. Either upgrade or actually have official implemented slot for backpack.

I don't like thermal and hugging trees, but it feels easier to have that and carry a lot more resources back to base than wearing a lot of clothing just to compensate for my long travels.

And I have very long travels constantly which Thermals make them feel TOO good as they are. I don't want them nerfed but I'd prefer if I could have clothing AND inventory so I could bring all the wood or other crap out of one location that I'd want so I could progress on with builds and or slay bosses for that progression.

That's why I wish the community at least would consider the idea of backpack slot existing instead of complicating it with clothings having pockets. I don't think Klei would sell clothing skins that way if they actually commit to them ^^

2 hours ago, Guille6785 said:

the issue with clothing isn't that thermal stones or backpacks are overpowered, it's that you have to wear them constantly to get the reduced rate of temperature change which is just poor design, nobody wants to freeze in 10 seconds because they put on their helmet to fight a hound wave

I believe that this is why they made 2 slots, so you can wear a body armor while still using an insulation head gear. But the problem with that is that it requires you to give up on your backpack and then come back for it later.

Using a thermal stone alongside an insulation gear is the same as just using a thermal stone, because if you want it to not lose durability, you'll be heating it up when it's yellow anyways. This is interaction is why it makes no sense to me.

You can basically heat up to 69° and then use both best insulation gear for 480 insulation and regularly increase your sanity with pepper foods. You'll have around 2 and a half days until you freeze, basically more than 20 minutes. It's way better than the thermal ston but it requires giving up on backpacks which is weird design.

2 hours ago, Arcwell said:

I use thermal stone because the alternative (warm clothing) is not appealing. They take up a slot that I would much rather have something else equipped in, and they have a constant durability drain that requires an additional resource (sewing kits) to deal with.

Nerfing thermal stones would not change that, it would just make me dislike all forms of heat/cold protection except for the character specific ones. I also don't see how nerfing thermal stone would make the game any better for you, OP. You mention in your post that you thought using warm clothing with heating food was more satisfying, and there's nothing stopping you from doing that. There are plenty of people who think warm clothing is unironically better than thermal stone simply because it fits their playstyle more.

 

 

6 minutes ago, Frosty_Mentos said:

As someone that hauls a lot of resources on exceptionally large worlds I would wish to have an inventory upgrade for me to wear clothes and have a big backpack on so I could haul more of them. Either upgrade or actually have official implemented slot for backpack.

I don't like thermal and hugging trees, but it feels easier to have that and carry a lot more resources back to base than wearing a lot of clothing just to compensate for my long travels.

And I have very long travels constantly which Thermals make them feel TOO good as they are. I don't want them nerfed but I'd prefer if I could have clothing AND inventory so I could bring all the wood or other crap out of one location that I'd want so I could progress on with builds and or slay bosses for that progression.

That's why I wish the community at least would consider the idea of backpack slot existing instead of complicating it with clothings having pockets. I don't think Klei would sell clothing skins that way if they actually commit to them ^^

I do not want them nerfed in the sense that it will just make it weaker. I just want a different playstyle for them that would actually encourage a mutual use of clothing, armor and more inventory space for the late game after opening rifts.

My problem is that they don't stack. If you went out of your way to make both clothing and a thermal stone, you should be rewarded for it. Make clothing slow the rate at which the thermal stone goes back to neutral temp.

This is also punishing for beginners, how are they supposed to know stacking both offers very minimal benefit? 

On 1/11/2025 at 10:53 PM, Swiyss said:

Thermal stones are simply too good. It's an item that, if used correctly, can make winter and summer look like a joke.

Since day 1 you can craft a torch. Just burn 2 trees and the thermal stone should be at 90°, it lasts for more than a day hot.

In winter, just turn chester into a fridge and you basically have autumn no.2 in the surface. Just take 40 snowballs in winter and leave it inside chester just in case something burns and you don't even need a flingo, unless you have a megabase, wildfires won't bother you.
-Sure we have crystaleyezer and moon staves but those are considered hard to obtain.-

If you don't let it go from Yellow to White in Winter, and from Blue to White in summer, you should theoretically have a thermal stone with infinite durability. Honestly, adding durability to thermal stones was an amazing feature in my opinion, it made the item a bit more balanced, but it's still too overpowered in my opinion. I think the item should also lose durability when it goes from Red to Yellow in Winter and Cyan to Blue in Summer, but with more uses.

But if you decide to not use this item, acting like it doesn't exist, SUDDENLY puffy vest actually makes a difference, it gets kinda of strong and the +2 sanity alongside the +6.67 from the tam o' shanter gets you close to the enlightened crown. Put on a hibearnation vest and it's suddenly better than the crown AND you get to eat less.

I believe that you won't need a backpack if you manage well what exactly you need, unless you're building something and need the extra space for turf, materials, walls and plantables. You only really need 20 gift wraps/bundling wraps (20 ropes as well if you use bundling wraps), an eyeball with cold chester (chester will have thermals in summer and you can put your food in there + extra loot, he can also be used to store your tools and you can also put a burrowing horn or magician's hat if you're maxwell for extra extra space), a lantern (or enlightened crown/brightshade helm and wait the night), a gift wrap with sanity, hunger and health items plus 40 bulbs (or a beager bin with glowing mousse if you're fancy like that), a weapon, an insulation-summer or winter or rain body, an insulation-summer or winter or rain head, an armor head and finally brightshade repair kits OR nightmare fuel + living logs and pig skin for football helmets IF you're not using a dreadstone head gear that auto regens or eye mask..

If you take in consideration +character specific item like lucy or codex umbra, you'll basically have 4 inventory spaces left + 6 in chester + 9 in burrowing horn/magician's hat totaling 19 free slots.

And in my tests, I find it way more satisfying to not have to warm myself the WHOLE winter every 1 and a half days because I stored 40 hot cocoa's from my spider farm giving me a free temperature increase while using hibearnation vest + tam o' shanter (this literally makes me forget winter, all I need is 1 use from the sewing kit and it's a free season).

For those of you who think that balance does not exist in this game, just take this example in consideration. If the thermal stones didn't exist, the way people played the game trying to max out efficiency would be completely different.

And when backpacks are built in upgrades/slots ouside of body slot, the game also looks completely different, and....... unfortunately I have to painfully admit, that it would be way more fun to play.

EDIT: Wurt's ability to make fish last longer will also negate both winter and summer, but it is such a small character specific trait AND it takes a bit of time to set up. This feature is basically infinite thermal stones that don't need to be heated up or cooled down, but they take a special treatment of maintenance which makes it balanced in my opinion. It's a perfect feature.

Wx-78 circuits will also make using these body slots items completely useless, but you gotta scan specific mobs and also sacrifice 3 circuit slots which already makes it impossible to use the optoeletronic circuit. These circuits are badly implemented in my opinion because they are basically infinite thermal stones that doesn't even need to be heated up or cooled down, they also don't need maintenance. I feel like it creates more problems than it fixes honestly.

Warly have special dishes that change temperature as well, so you can basically do hot cocoa and apple cider/eggnog early game with a simple spider farm setup and later turn into warly for his dishes and you basically won't never need to use thermal stones. Warly is the best one temperature feature because it doesn't interfere with the use of clothing, but thermal stones instead.

I could also talk about a bunch of character features that completely negate the use of in-game items as well, but that's for another topic. I believe that some characters have weird unbalanced features and others have thematically good ones that requires good knowledge, maintenance and it's basically an alternative instead of a substitution which I believe is the best set of features. That's why Wormwood is basically one of the best designed characters in the entire franchise, if not the best period.

I'm a little confused, it seems like in the second half of this post you're saying the opposite thing from before

 

On 1/12/2025 at 9:35 AM, Cheggf said:

Thermal stones suck, you're glued to trees and can never actually accomplish anything. They're only good for fighting bosses and cheesing summer with ice chester (which only one person can do). 

I've found that if you can bear to sacrifice your backpack for a season (especially if your character is better suited for that) you can really just not worry about temperature or sanity for a very long time, and ignore thermal stones

 

1 hour ago, Pruinae said:

My problem is that they don't stack. If you went out of your way to make both clothing and a thermal stone, you should be rewarded for it. Make clothing slow the rate at which the thermal stone goes back to neutral temp.

This is also punishing for beginners, how are they supposed to know stacking both offers very minimal benefit? 

Why not just only use clothing then? Save yourself an inventory slot if the stone isn't helpful (which it still is as much as usual, your temp just doesn't drop of quickly afterwards)

37 minutes ago, aidankocherhans said:

Why not just only use clothing then? Save yourself an inventory slot if the stone isn't helpful (which it still is as much as usual, your temp just doesn't drop of quickly afterwards)

Yes, it is better to use one or the other.

What I am saying is that them not stacking is not intuitive, I am all for making the time in-between having to use a watering can or burning trees longer.

I simply wish we could simply use both — together — to the maximum benefit, which is not how the game works currently.
Currently, using both together has a immense diminishing return, because clothing will only help you when your stone goes gray, and by then its only useful for a short while.

That's why, in my previous post I suggested that they should make clothing slow the rate at which the thermal stone goes back to neutral temp.

It makes no sense that you bring up gift wraps into consideration when you are not using backpack because this is event only and shouldn't be taken seriously when it comes to balance.

What is even more interesting is that you say that you prefer using clothing over thermal stones, so you want something nerfed that you don't like or think is better?

A lot of players including me prefer having backpack and it is literally a waste of a body slot to use thermal clothing because it is so bad to lose so many inventory slots. I burn so many trees every winter or teleport back to base and just get another stone as Wanda when I have 3 furnaces heating them up. The reason I brought this up is because playing Wanda I lose like 6 slots on clocks so do you really think I can use body clothing?

 

14 hours ago, Well-met said:

clothes are fine. stones are op. backpacks are far too relied on.

Thermal stones aren't overpowered it is just that players prefer having backpack slots and don't enjoy the game when they are limited on what they can carry. I don't find it fun when I have to decide on what to bring to base and what to leave.

45 minutes ago, 00petar00 said:

It makes no sense that you bring up gift wraps into consideration when you are not using backpack because this is event only and shouldn't be taken seriously when it comes to balance.

What is even more interesting is that you say that you prefer using clothing over thermal stones, so you want something nerfed that you don't like or think is better?

A lot of players including me prefer having backpack and it is literally a waste of a body slot to use thermal clothing because it is so bad to lose so many inventory slots. I burn so many trees every winter or teleport back to base and just get another stone as Wanda when I have 3 furnaces heating them up. The reason I brought this up is because playing Wanda I lose like 6 slots on clocks so do you really think I can use body clothing?

 

Thermal stones aren't overpowered it is just that players prefer having backpack slots and don't enjoy the game when they are limited on what they can carry. I don't find it fun when I have to decide on what to bring to base and what to leave.

You clearly do not understand anything.

Thermal stones + clothing = literally useless unless you let the stone lose it's durability for a longer time hot, HOWEVER by the time you it gets yellow on winter for example if you got 2 insulation gears totaling 480 insulation factor the temperature basically stays higher than what it would be using the stone itself, making it useless to use thermal + 2 clothing items. That's a flaw in game design in my opinion and the fix to add durability to the stone only made it self suficient, adding another issue = now body clothing items are useless just like you yourself said. Can't you see the issue here?

It is a bit of a shame that the body-warming clothes are basically never used because it's so much easier to just pack a thermal stone and maybe a winter hat (if that). There are so many options to keep warm (or cold, for that matter, in summer) that it would be nice to get more of a reason to actually use those options.

7 hours ago, Chewabacca said:

It is a bit of a shame that the body-warming clothes are basically never used because it's so much easier to just pack a thermal stone and maybe a winter hat (if that). There are so many options to keep warm (or cold, for that matter, in summer) that it would be nice to get more of a reason to actually use those options.

Exactly. I've been forcing myself to not use the thermal stone, and I just realise how fun and actually super satisfying it is to use these body insulations. I've recently hit summer on my Wendy world and I didn't use a thermal stone neither a single use of the moon caller staff. What I did was I crafted a Floral Shirt, used the Eyebrella and an Umbrella on hand. I used the sewing kit only once for the eyebrella and I would take a blue amulet with me.

I was basically gathering rocks, killing spiders, feeding antlion, getting the blueprints, fishing in the oasis and I didn't chill myself with anything other than the chilled amulet, I would use it when I got to 69°, and it would put me at 37°/40°, which was enough time to do anything I wanted, and If I've gotten to 69° again I would just equip the chilled amulet for 15% durability. Basically it had like 7 uses and I only had to use an endothermic fire pit ONCE the entire summer, And the floral shirt lasts for exactly 15 days.

I did however noticed the smaller inventory that I had, and it was Honestly annoyed. I had to bundle 4 slots of rocks everytime it would fill chester, and I had to use the burrowing horn once to store the gifts, but aside from that, it was not impossible and actually I believe that the time I would lose having to chill my thermal stone with a moon caller or endothermic firepit would basically add up to maybe 2 days of summer spent only chilling myself, which wouldn't happen otherwise ONLY if I had a chilly chester.

My problem with the thermal stone is how it makes using the floral shirt and the puffy vest/hibearnation vest so useless and completely unecessary. Backpacks will also contribute to this. The problem I think is that I have to choose between 3 variants:
1. Spend the least amount of time heating/chilling myself but lose inventory space.
2. Spend more time heating/chilling myself but having more inventory space.
3. Spend less time heating/chilling myself, having more inventory space but having to let the thermal stone lose durability to effectively use 1 head gear for insulation on either summer or winter to make for the temperature difference that you would get by not letting it lose durability which would also make using a head gear insulation useless and unecessary unless I'm not constantly heating/chilling the thermal stone (which would turn into the MOST amount of time heating or chilling it). The downside of this is if my thermal stone is not chilled and I have to equip a head armor gear if my body one broke, then I would lose/increase temperature really fast and could die in a fight.

I'm just currently using option 1. I'm not even bothering to chill or heat myself up too much, I can basically go on with my activities and the game will not hurt me at all with the temperature change. I can basically stay around 2.5 days at times without having to even care about my temperature because of how the insulation graph works. The downside of this is ONLY inventory space.

We got 2 problems imo, the thermal stone being almost useless if used alongside insulation gear if you don't want it to lose durability (you can basically heat the thermal stone to 90° degrees -which is roughly 2 whole trees burned down or around 90 seconds of time waste- and use only a head insulation item and let the thermal stone lose it's durability by letting it get white, but that doesn't fix the fact that you still aren't using the body gear for it's added time AND sanity auras) and backpacks being an extremely overpowered priority in the current state of the game. The inventory space hasn't changed until the most beta version of the single player game. All we got was character specific features for inventory and the Burrowing horn addition lately (thankfully).

So if you want the best use of Winter, you have to sacrifice something:

  • Thermal Stone + Head Insulation + Backpack.

Pros: More inventory space. 
Cons: Head gear loses durability. Having to constantly heat up/chill down the thermal stone, losing the most amount of time.

  • Thermal Stone + Head Insulation + Backpack while not letting the thermal stone lose it's durability.

Pros: More inventory space.
Cons: Head gear loses durability. Medium time spent heating up/chilling down the thermal stone. Thermal Stone loses durability. Having to craft atleast 2 thermal stones per season.

  • Body Insulation + Head Insulation + Alternative Inventory Space.

Pros: Least amount of time needed to manage temperature (around 2,5 days).
Cons: Head gear and Body gear loses durability, making it necessary to use around 2,66 uses of the sweing kit per season. Least amount of inventory space.

Not taking in consideration the fact that you have to choose which armor gear you want, Body or Head gear. Both which got their maximum efficiency if used TOGETHER, making the thermal stone necessary if you want to min max armor durability, insulation durability, inventory space and time spent changing temperatures.

Honestly I'm getting kinda annoyed by how weird the combination has to be if I want the best scenario for all sides. I just wish for Klei to develop an actual strong and powerful way to have all pros in the late game after opening rifts. I believe that the crystaleyezer only gives more problems than fixes.

I think you are forgetting that the Thermal Stone is itself a heat/cooling source. You can use it with insulation gear like a reusable Chilled Amulet that gets dropped at a stationary heat/cooling source that you are likely to loop back to (this includes temporary fires and stars).

The downside to this is that it is not very intuitive to work out how long you need to hold it without a temperature viewing mod, and it may feel like you have a rigid schedule if you want to conserve the stone's durability.

1 hour ago, Popian said:

I think you are forgetting that the Thermal Stone is itself a heat/cooling source. You can use it with insulation gear like a reusable Chilled Amulet that gets dropped at a stationary heat/cooling source that you are likely to loop back to (this includes temporary fires and stars).

The downside to this is that it is not very intuitive to work out how long you need to hold it without a temperature viewing mod, and it may feel like you have a rigid schedule if you want to conserve the stone's durability.

I did some testings.

thermal stone at 90° plus puffy vest and beefalo hat with the player at 70°. The thermal stone takes ~150 seconds to lose 30° and the player takes ~150 seconds to lose 10 degrees.

if you can realise it, the thermal stone will get yellow (30° more than the lowest world temp which was -30 at night in my testings) faster than the player will reach the temperature required for the thermal stone to do any effect on the players temperature anyways. Basically, using a thermal alongside clothing is utterly and completely useless.

You're better off using only a beefalo hat and heating yourself up to 70° every time you get closer to freezing than using an actual thermal stone alongside both insulation gears, body and head but you'll sacrifice being forced to use body armor. Furthermore, you get no sanity buff from a beefalo hat like the tam o' shanter and the tam has too little insulation alone to take care of your freezing specially if you're playing as Willow or Wes. This makes using a body insulation worth it, but then you'll lose the backpack slot which can double your inventory space (klaus sack).

This is a big spiral problem for me because having to constantly manage the thermal stone every 8 minutes (an in-game day) makes for a very tiring task. And you can only reduce it if you decide to give up your backpack no matter if you're using a thermal stone or not since it will EVENTUALLY GET YELLOW anyways and you'll have to make it orange again as to not make it lose durability and have to craft another one which isn't even worth it considering how low the insulation is if you're only using the head slot which ALSO make it impossible to use that alongside the eye mask unless you're constantly putting your thermal stone next to a tree before fights however there are a bunch of situations where you can't wait for combat since it COMES for you so you'll be an idiot circling a burning tree while fighting nightmare creatures. Winter also makes clearing the ruins semi-impossible since you'll need to constantly swap for armor AND you'll need the inventory space for gems, gears, wires, thulecite and it's fragment and nightmare fuel. Only way you'll be able to clear the ruins in winter is if you're spamming stars everywhere you go and it doesn't even get the stone to 90°, it's something like 45°, you'll need 3 stars in a single place for maximum heat this is just stupid.

Now if they make the insulation factor influence the thermal stone durability lost or it's natural variance in temperature then it would have the problem of people now fully ignoring the body insulation gears since it would be way more worth it to use a thermal + head slot as to not lose the backpack slot.

Making the body insulation gear + head insulation gear combo better than the thermal alone and adding durability to it is like giving you an apple, a pear and a melon, but the melon is rotten and the pear is bitter if eaten with the melon, so you'll OBVIOUSLY just eat the apple. It's nonsense to me.

I'm currently using body + head gear insulation and heating up to 70 degrees and dealing with the absence of the backpack until I find a better way to not have to constantly manage my temperature, which is 8 minutes with thermal alone, ~20 minutes with puffy vest + beefalo hat and ~16 minutes with puffy vest + tam o' shanter which is worth it for the sanity bonus.

This has indirectly helped me to manage better my inventory and not bring useless stuff with me which forces me to plan better ahead of tasks that are too far away from my base or set camp.

In Summer, until I do a ruins clear to get 9 blue gems and a moon caller staff for polar lights, I'm adopting luxury fans, chilled amulets and the Ice Cube. Yes, the ice cube, the giant ice cube that you put in your head, and I'm not even trolling or joking, it is great. It will reduce walking speed by 10% and put your wetness to 50, but it is unironically worth it for not having to care about heating up for 6 whole days. And you can put it in the ice box to stop decreasing it's spoil time. It will also freeze you if you stand close to an endothermic fire and wet the thermal stone, making it the only equippable item that has a synergy with it. I just don't recommend it as wx cause you'll just die. If you take in consideration that you'll only start overheating around 2 days into summer, you'll basically have more than half the season negated by the ice cube and it will chill your thermal last moment it is up for a total of 9 days of ignoring summer, then you can use the luxury fan and the eyebrella.

 

On 1/14/2025 at 1:09 PM, Swiyss said:

You clearly do not understand anything.

Thermal stones + clothing = literally useless unless you let the stone lose it's durability for a longer time hot, HOWEVER by the time you it gets yellow on winter for example if you got 2 insulation gears totaling 480 insulation factor the temperature basically stays higher than what it would be using the stone itself, making it useless to use thermal + 2 clothing items. That's a flaw in game design in my opinion and the fix to add durability to the stone only made it self suficient, adding another issue = now body clothing items are useless just like you yourself said. Can't you see the issue here?

I do know that when you use a thermal stone using clothing is pointless but why should this not be the case? Its not really a flaw and I think that it is completely fine for thermal stone to be useless when you have 2 high insulation clothing items which I'll trust your word for since I never use clothing.

Most players will never use clothing and don't want nerfs to backpacks (nerfing thermal stone is a nerf to backpacks) because we don't enjoy juggling items that we can carry, even with backpack I am having problems with inventory space so there's no way I am going to play without one. I run out of space even with krampus sack by the way and I know that I can manage my inventory and I do think about what I should carry so it is not an issue for me to play with less slots but I just don't find it fun.

So you found another way to deal with temperature besides thermal stones and found it engaging and fun. I happen to agree with you that more people should give insulating clothing a try, but I don't agree that means the way thermal stones work should change. I do not agree that there should be changes to the way thermal stones work.

Like you mentioned, thermal stones already have benefits and drawbacks compared to insulating clothing. In my opinion, changing the way thermal stones work would only be detrimental. At worst, changing thermal stones would make them non-viable as an option. At best, there would be no real impact to the game and if there is no impact, isn't it just a waste of time to implement?

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