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[Poll] On DST 2024


Happy new year!  

99 members have voted

  1. 1. How do you feel about DST's state through 2024?

    • Very Satisfied.
      18
    • Satisfied
      34
    • I have no strong feelings regarding DST this year.
      26
    • Unsatisfied
      14
    • Very Unsatisfied.
      7
  2. 2. Which of the major updates was your most favorite throughout the year?

    • Scrappy Scavengers
      21
    • Staying Afloat
      34
    • Depths of Duplicity
      22
    • Upcoming Wendy/Wortox/Walter skill tree
      13
    • Year of the Dragon
      0
    • Hallowed Nights
      8
    • Winters Feast
      1
  3. 3. Which of the major updates were your least favorite?

    • Scrappy Scavengers
      6
    • Staying Afloat
      3
    • Depths of Duplicity
      16
    • Upcoming Wendy/Wortox/Walter skill tree
      10
    • Year of the Dragon
      63
    • Hallowed Nights
      1
    • Winter's Feast
      0
  4. 4. How do you feel about Klei's development decisions through 2024?

    • Very Satisfied.
      15
    • Satisfied.
      32
    • I have no strong feelings.
      26
    • Unsatisfied.
      16
    • Very Unsatisfied.
      10


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I have no strong feelings regarding DST this year, because they are free updates.
My most favorite update is skill tree, I like more power, even only a little.
Scrappy Scavengers is my least favorite update. I don't like Scrappy Werepig. someone kill it for Elastispacer, I kill it for Nightmare Werepig.
I feel Unsatisfied about Klei's development decisions through 2024
reason 1:"We’re going to have longer periods between updates in order to have more substantial and impactful gameplay updates. " JoeW Posted February 1, 2024
reason 2:Maybe I'm wrong. I guess klei are lost.

On 1/1/2025 at 2:20 AM, DegenerateFurry said:

No big surprise that Year of the Dragonfly is the majority's least favorite and it's not close. The rest have been a lot better.

hmm dont you mean year of the boat? yea that sure is the main reason i think

On 1/1/2025 at 6:24 AM, Bumber64 said:

Is the creaking update actually any good? I'm not sure what it actually adds to the game other than decoration. The eyeblossoms in particular don't seem to have any reason to exist, despite their unique behavior. (Much like the sniffer seeds they added last year that went nowhere.)

Ngl with minecraft, it feels like they have a really cool idea and make it bad on purpouse. They made this biome extremely rare and often small, and onky reward is 2 block types.

The sniffer also exists.

8 hours ago, Echsrick said:

hmm dont you mean year of the boat? yea that sure is the main reason i think

i feel a bit guilty that i also think of it as "year of the boat" though for sure i feel i might be the person on this forum who likes it the most considering the complaints i have seen off and on about it

On 12/31/2024 at 4:35 PM, Valase said:

the fact that I can just buy some boat parts as well as a smaller boat for quick trips is just so good.

100% this!

I'm really sorry to say bad about Klei, from Depths of Duplicity to the present, I'm honestly worried about the DST development team...

Depths of Duplicity is the update my the least favorite so far... Giant Worm, the destroyer of bases and items and the brute of instakill, Shadow Maul was make from extremely OP to extremely Nerf and left, Lurking Nightmare is still too strong, Wrathful Rabbit King is designed to only bully beginners and still has no way to lower the Rabbit Naughtiness, Rictus has too big a difference in difficulty between characters, and a bunch of bugs that have not been fixed until now...

In the end, I have to say that the "four big updates per year" didn't work well, and there wasn't enough time for balancing and bug fixes. Since the DST update is a free update, not a paid DLC, I'd like development one by one steadily in Klei's pace.

My personal opinion:

Statistically, players seem to have a strong interest in new biomes and items, as well as new game mechanics. This is also the reason why the previous updates have received a good response, and the reason why the recent delayed skill tree has received a strong response from players I think is that it is not novel enough.
On top of that, I personally find that players seem to be keen on "rare items".

For example: From an update perspective, the Ancient Ship Kit and the Surprise Seed are both rare new items to add to the game. It's rare enough and the rewards are huge. Loved by players
From past versions - Giants, Hamlet, shipwrecked, rare thief backpacks, crowns, lottery machines. So much so that later Klaus (the most surprising Santa Claus) and the celestial crown. They all meet the following criteria: rare, hard to obtain, good to improve the quality of life.

I think the future can revolve around "rare items"
For example, a terrestrial biome will spawn the boos during a certain moon phase or a certain number of world days, and after defeating the boos you have a few days to complete a certain task to get its approval, such as growing a huge crop or catching a certain fish. In order to obtain some kind of quality-of-life items: something like the power of boos to destroy, or new seeds that need to be planted, or items that can increase the character's speed (the trait is that the closer you are to the shore, the weaker the effect, and the attack state will not work, which will prevent the effect from being too strong and reduce bugs).
Shadows appear in the Ocean - a new type of Shadow Boos that spawns from near Tsukishima (e.g. the Crescent) and drops items that allow you to control the direction of movement and brakes on the ship. In addition, new tributes are dropped, and a similar (Celestial Hero) is assembled in an area of the Ocean, resulting in rare items that can protect the field from the deadly Bright Eggplant or make the field always affected by the Spring Boost Crop Growth Effect.

 

the fact that I can just buy some boat parts as well as a smaller boat for quick trips is just so good
 
I don’t think we should consider silly limited time events as being intended for use in vanilla gameplay.

Yes, of course smaller cheaper boats are nice, but if we considered this update “Good” then that means boats were bad (and outside of this update continue to be bad..) to start with.

Rather it’s too expensive in resources cost, or too large to fit in smaller areas, point is the fact people praise the worst limited time mini-game event for its smaller cheaper boats, should speak volumes for ocean/boating content as a whole.

6 minutes ago, Mike23Ua said:

I don’t think we should consider silly limited time events as being intended for use in vanilla gameplay.

If they weren't, then "events" wouldn't automatically be toggled on when creating a new world.

On 12/31/2024 at 6:06 AM, Jakepeng99 said:

The old return of them updates were solid. They would add to the world in meaningful ways, and were basically never controversial.

I dont like the focus on riffs and skilltrees. I dont believe they were good decisions in my opinion.

i remember return of them being very controversial before they increased the speed of boats, weird that klei has managed to make an even more controversial content arc

6 hours ago, Ratituee said:

i remember return of them being very controversial before they increased the speed of boats, weird that klei has managed to make an even more controversial content arc

Probably because the new content is invasive, unlike the ocean.

I decided to vote the middle, because I think it's unfair my vitriol towards skill trees should influence everything else we got this year. There was good stuff, there was bad stuff. All overshadowed by how horrid and bad skill trees are, but if some people like it good for them.

Still boggles my mind that we had 4 years of character refreshes and as soon as we cross the finish line klei signs us up for another 4 years of character based updates with skill trees. The focus on characters is stealing valuable development time on more exciting content that could be universally available to every player and not character locked. This coupled with the endgame rift centered updates has completely left casual, new, and pub players with a drought of new content - and its not too surprising to see the lobbies completely dead in response. 

15 minutes ago, sudoku said:

Still boggles my mind that we had 4 years of character refreshes and as soon as we cross the finish line klei signs us up for another 4 years of character based updates with skill trees. The focus on characters is stealing valuable development time on more exciting content that could be universally available to every player and not character locked. This coupled with the endgame rift centered updates has completely left casual, new, and pub players with a drought of new content - and its not too surprising to see the lobbies completely dead in response. 

tbh yeah, i rather want more universal things rather than that one thing

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