whiteking Posted December 4, 2024 Share Posted December 4, 2024 I think everyone will notice some issues. When you farm, you have to spend a lot of time and can obtain many huge crops, but often we don't need so many potatoes, eggplants, pumpkins, and so on. I think Klei's update on the farm is a very good change, but where should these crops go? If you use a tiller and work hard to plant for 3 days, you can get about 100 crops. Apart from eating some and providing health when defeating bosses, other food rots in the refrigerator? Rotten in a salt box that has been stored for a longer period of time? I think it's time for a store to appear. This world has farmers, warriors, magicians, and of course, there should also be merchants, just like the outstanding Hamlet. If a player enjoys farming, he can sell surplus crops to NPCs and buy things he finds difficult to obtain at a higher price. For example, there are 6 players here, but everyone wants a mask of Cthulhu, but theoretically we can only get one mask every 15 days. At this point, we may need a businessman. Today the merchant wants to buy 10 carrots, tomorrow the merchant wants to buy 15 eggplants. Five coins per crop. Of course, merchants can also purchase spider silk, bee stings, and marble. Thulium. The merchant sells a mask every 15 days for 500 RMB each. Sell one night armor every 10 days for 150 snoring coins each. Of course, this is just an example. Others can also provide more interesting ideas. Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/ Share on other sites More sharing options...
layangan putus Posted December 4, 2024 Share Posted December 4, 2024 Currently I've been gathering data of new players experiencing DST both as solo or together with friends (divided between 30 mins (5-6 in-game days), 3 hours (around 20 in-game days), or 13.3 hours (around 100 in-game days)). For 3 days working in farm, they only got 4 or 5 vegetables which then they cooked into Ratatouille. Sometimes they ate the seeds they wanted to plant and got scammed cooking wet goop. One spent too much time talking to the plants and always scared the crows away because one was afraid of the crops getting eaten. Merchant(s) in the Constant is a cool idea so new players can get motivation to make long term plan (basically more interactions and clear goal), thus investing more hours in the game because there are little interactions in DST if you have no knowledge. Dev team needs to make this merchant obvious because these players (especially without DS experience) even ignored Scrapbook & Insight until opening hourly gift around day 7. They got overwhelmed by the amount of information that's available in the science machine so they just did what they could do in the first hour before ending their session. Not everyone really wants to spend whole day reading thousand pages of wiki or google gaming about farming in DST - simply wanna have fun with friends on the weekend. The merchant idea can really benefit both experienced players and new players especially for the first one hour (7 in-game days) upon entering a world so win-win. Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768369 Share on other sites More sharing options...
mima_ Posted December 4, 2024 Share Posted December 4, 2024 i say yes to economy Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768377 Share on other sites More sharing options...
whiteking Posted December 4, 2024 Author Share Posted December 4, 2024 2 hours ago, DST enjoyer said: Currently I've been gathering data of new players experiencing DST both as solo or together with friends (divided between 30 mins (5-6 in-game days), 3 hours (around 20 in-game days), or 13.3 hours (around 100 in-game days)). For 3 days working in farm, they only got 4 or 5 vegetables which then they cooked into Ratatouille. Sometimes they ate the seeds they wanted to plant and got scammed cooking wet goop. One spent too much time talking to the plants and always scared the crows away because one was afraid of the crops getting eaten. Merchant(s) in the Constant is a cool idea so new players can get motivation to make long term plan (basically more interactions and clear goal), thus investing more hours in the game because there are little interactions in DST if you have no knowledge. Dev team needs to make this merchant obvious because these players (especially without DS experience) even ignored Scrapbook & Insight until opening hourly gift around day 7. They got overwhelmed by the amount of information that's available in the science machine so they just did what they could do in the first hour before ending their session. Not everyone really wants to spend whole day reading thousand pages of wiki or google gaming about farming in DST - simply wanna have fun with friends on the weekend. The merchant idea can really benefit both experienced players and new players especially for the first one hour (7 in-game days) upon entering a world so win-win. I hope so. As a simple survival game, I think Klei places too much emphasis on strange places. With the final boss, new monsters and items were added afterwards. I'm not saying those parts are bad, but many people can't push the game to that point. The mechanism of the role is actually relatively complete, but more skill books have been added to enhance the role, and some of the improper designs have also sparked controversy. Updating characters will change many gameplay mechanics, and players will be dissatisfied that their favorite characters have not received ideal updates. Some updates have a good impact on the comfort of the game, but they mostly involve small patches and do not change some of the issues in the early stages of the game. Compared to this, the trading system had its early prototype (Pig King) and later developed well (Hamlet), but in the online version, such a system was overlooked Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768421 Share on other sites More sharing options...
Mysterious box Posted December 4, 2024 Share Posted December 4, 2024 2 hours ago, DST enjoyer said: Currently I've been gathering data of new players experiencing DST both as solo or together with friends (divided between 30 mins (5-6 in-game days), 3 hours (around 20 in-game days), or 13.3 hours (around 100 in-game days)). For 3 days working in farm, they only got 4 or 5 vegetables which then they cooked into Ratatouille. Sometimes they ate the seeds they wanted to plant and got scammed cooking wet goop. One spent too much time talking to the plants and always scared the crows away because one was afraid of the crops getting eaten. Merchant(s) in the Constant is a cool idea so new players can get motivation to make long term plan (basically more interactions and clear goal), thus investing more hours in the game because there are little interactions in DST if you have no knowledge. Dev team needs to make this merchant obvious because these players (especially without DS experience) even ignored Scrapbook & Insight until opening hourly gift around day 7. They got overwhelmed by the amount of information that's available in the science machine so they just did what they could do in the first hour before ending their session. Not everyone really wants to spend whole day reading thousand pages of wiki or google gaming about farming in DST - simply wanna have fun with friends on the weekend. The merchant idea can really benefit both experienced players and new players especially for the first one hour (7 in-game days) upon entering a world so win-win. I feel like farming is just really flawed in general as it only really feels like a solid investment with crop combos or guides Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768429 Share on other sites More sharing options...
Well-met Posted December 4, 2024 Share Posted December 4, 2024 Make winter disable farming and you'll see some use for all that extra food. Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768442 Share on other sites More sharing options...
arubaro Posted December 4, 2024 Share Posted December 4, 2024 26 minutes ago, Well-met said: Make winter disable farming and you'll see some use for all that extra food. While i agree that farming outside of season should have a bigger penalty i dont see how people would use other food sources in winter when people actually dont use farming to beat the game lmao By the time you start farming and getting enough seeds to fight, a good player already has beaten the game If anything, meat and mushroom are what need the nerf Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768453 Share on other sites More sharing options...
Mike23Ua Posted December 4, 2024 Share Posted December 4, 2024 55 minutes ago, arubaro said: While i agree that farming outside of season should have a bigger penalty i dont see how people would use other food sources in winter when people actually dont use farming to beat the game lmao By the time you start farming and getting enough seeds to fight, a good player already has beaten the game If anything, meat and mushroom are what need the nerf I’ve been playing this game without ever having access to bundle wraps, that is the one item that single handedly breaks the game, it makes needing to worry about finding food sources and making foods irrelevant when it stays permanently fresh in your little packages until you need it. However, if you played the game with a self imposed “ban” on using these items, you’d deal with food perish timers more often. And yes… the crops won’t grow in winter downside would actually matter again. But over the past few years, every update has either been a skill tree update, or a boss fight. And even the updates that SHOULDNT be about boss fights (ocean updates, caves updates, farming update) Klei cant resist the urge to add a “boss” into somewhere. Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768481 Share on other sites More sharing options...
readkey Posted December 5, 2024 Share Posted December 5, 2024 15 hours ago, whiteking said: I think everyone will notice some issues. When you farm, you have to spend a lot of time and can obtain many huge crops, but often we don't need so many potatoes, eggplants, pumpkins, and so on. I think Klei's update on the farm is a very good change, but where should these crops go? If you use a tiller and work hard to plant for 3 days, you can get about 100 crops. Apart from eating some and providing health when defeating bosses, other food rots in the refrigerator? Rotten in a salt box that has been stored for a longer period of time? I think it's time for a store to appear. This world has farmers, warriors, magicians, and of course, there should also be merchants, just like the outstanding Hamlet. If a player enjoys farming, he can sell surplus crops to NPCs and buy things he finds difficult to obtain at a higher price. For example, there are 6 players here, but everyone wants a mask of Cthulhu, but theoretically we can only get one mask every 15 days. At this point, we may need a businessman. Today the merchant wants to buy 10 carrots, tomorrow the merchant wants to buy 15 eggplants. Five coins per crop. Of course, merchants can also purchase spider silk, bee stings, and marble. Thulium. The merchant sells a mask every 15 days for 500 RMB each. Sell one night armor every 10 days for 150 snoring coins each. Of course, this is just an example. Others can also provide more interesting ideas. Many people still have this misconception - If your purpose is to simply get food, you shouldn’t really focus on giant crops. They are luxury for collectors and mega base builders. A 4x4 farm can grow around 36 normal potatoes each time. 3 potatoes are required for a day (75 hunger), so you already have food for 12 days. Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768675 Share on other sites More sharing options...
whiteking Posted December 5, 2024 Author Share Posted December 5, 2024 6 minutes ago, readkey said: Many people still have this misconception - If your purpose is to simply get food, you shouldn’t really focus on giant crops. They are luxury for collectors and mega base builders. A 4x4 farm can grow around 36 normal potatoes each time. 3 potatoes are required for a day (75 hunger), so you already have food for 12 days. You're right, but it's strange. (This is just a hypothesis) Suppose there is a country where everyone can earn $100 by working 8 hours a day, but stores can only provide $50 worth of goods for each person. People have a lot of money, but they cannot improve their quality of life. At this point, the government should find ways to encourage stores to provide more and better products, rather than telling everyone that they only need to work 4 hours a day and sleep at home during other times. Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768678 Share on other sites More sharing options...
GetNerfedOn Posted December 5, 2024 Share Posted December 5, 2024 11 minutes ago, readkey said: Many people still have this misconception - If your purpose is to simply get food, you shouldn’t really focus on giant crops. They are luxury for collectors and mega base builders. A 4x4 farm can grow around 36 normal potatoes each time. 3 potatoes are required for a day (75 hunger), so you already have food for 12 days. but you get the same amount using half the space if using giants + you risk having less seed returns if you don't provide enough nutrients, water and tending until you have less seeds than when you began with + you can store giant potatoes for a bit more than a season by leaving them picked but unhammered compared to nongiants which rot three days on the vine and 10 days minimum in inventory it's a viable strategy if you have a large enough seed bank but otherwise i would rather make giants for the benefits edit: i thin that's the problem with farming; you aren't "simply getting food", you need the effort / time investment to maintain a sizable seed bank for your stockpile of crops. compare that to simply walking up to a something and killing it for meat or monster meat. less time, more value Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768679 Share on other sites More sharing options...
readkey Posted December 5, 2024 Share Posted December 5, 2024 4 minutes ago, GetNerfedOn said: but you get the same amount using half the space if using giants + you risk having less seed returns if you don't provide enough nutrients, water and tending until you have less seeds than when you began with + you can store giant potatoes for a bit more than a season by leaving them picked but unhammered compared to nongiants which rot three days on the vine and 10 days minimum in inventory it's a viable strategy if you have a large enough seed bank but otherwise i would rather make giants for the benefits edit: i thin that's the problem with farming; you aren't "simply getting food", you need the effort / time investment to maintain a sizable seed bank for your stockpile of crops. compare that to simply walking up to a something and killing it for meat or monster meat. less time, more value If you do the nutrition combination, like potato + toma roots, and with the friendly fruit fly, which will come by sooner or later, you will automatically get 2 seeds for each crop in each harvest. You don’t even need to talk or water them. Very soon the seeds will be lying on the floor. Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768682 Share on other sites More sharing options...
GetNerfedOn Posted December 5, 2024 Share Posted December 5, 2024 33 minutes ago, readkey said: If you do the nutrition combination, like potato + toma roots, and with the friendly fruit fly, which will come by sooner or later, you will automatically get 2 seeds for each crop in each harvest. You don’t even need to talk or water them. Very soon the seeds will be lying on the floor. then that would be less than 36 normal potatoes (as you mentioned in your example); that'll be 16 potatoes 16 tomatoes (if 9x9, additional up to 4 if you choose to fill the slot gap) or 20 each if using hex. Without both water or talking to, that's *1 stress each for each stage of growth so that's 8 stress points for all 4 stages, thereby yielding just one seed (the threshold being 7-11 stress). There's the risk that uneven growth may leave some plants yet to grow into the next stage lacking in nutrients, which is where i'm concerned there won't be a seed yield. Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768684 Share on other sites More sharing options...
lowercase skye Posted December 5, 2024 Share Posted December 5, 2024 10 hours ago, Mike23Ua said: I’ve been playing this game without ever having access to bundle wraps, that is the one item that single handedly breaks the game, it makes needing to worry about finding food sources and making foods irrelevant when it stays permanently fresh in your little packages until you need it. And you know this despite having never used them? Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768689 Share on other sites More sharing options...
readkey Posted December 5, 2024 Share Posted December 5, 2024 21 minutes ago, GetNerfedOn said: then that would be less than 36 normal potatoes (as you mentioned in your example); that'll be 16 potatoes 16 tomatoes (if 9x9, additional up to 4 if you choose to fill the slot gap) or 20 each if using hex. Without water or talking to, that's 4 stress each for each stage of growth so that's 8 stress points, thereby yielding just one seed (the threshold being 7-11 stress). There's the risk that uneven growth may leave some plants yet to grow into the next stage lacking in nutrients, which is where i'm concerned there won't be a seed yield. I’m saying this because your point shift to the production of seeds. Still, 18 potatoes is 6 days worth of meals, which should be more than enough. Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768690 Share on other sites More sharing options...
GetNerfedOn Posted December 5, 2024 Share Posted December 5, 2024 1 minute ago, readkey said: I’m saying this because your point shift to the production of seeds. Still, 18 potatoes is 6 days worth of meals, which should be more than enough. I do acknowledge that; there's also the Tomato so the value is the same. however, my point is that you need to have a return on investment for your seeds to be able to continue crop production. Otherwise if you ran out of seeds you'd have to rebuild your stock again from random seeds. Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768691 Share on other sites More sharing options...
Cheggf Posted December 5, 2024 Share Posted December 5, 2024 They've needed to focus on the game instead of the characters for years. The original batch of character reworks was supposed to take like a year, then it ended up taking 5. As soon as the reworks finished instead of going back to the game like they said they were going to they just decided to do another round of reworks, except instead of them being good they were terrible. Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768698 Share on other sites More sharing options...
whiteking Posted December 5, 2024 Author Share Posted December 5, 2024 29 minutes ago, Cheggf said: They've needed to focus on the game instead of the characters for years. The original batch of character reworks was supposed to take like a year, then it ended up taking 5. As soon as the reworks finished instead of going back to the game like they said they were going to they just decided to do another round of reworks, except instead of them being good they were terrible. This is exactly the same idea as mine Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768713 Share on other sites More sharing options...
Peasant Posted December 5, 2024 Share Posted December 5, 2024 I don't know…I mean, in hamlet economy looks natural, for there's civilization there, but DST is basically a barren land without any trace of civilization, introducing the concept of money would be a little…Odd. Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768781 Share on other sites More sharing options...
gaymime Posted December 5, 2024 Share Posted December 5, 2024 4 hours ago, whiteking said: You're right, but it's strange. (This is just a hypothesis) Suppose there is a country where everyone can earn $100 by working 8 hours a day, but stores can only provide $50 worth of goods for each person. People have a lot of money, but they cannot improve their quality of life. At this point, the government should find ways to encourage stores to provide more and better products, rather than telling everyone that they only need to work 4 hours a day and sleep at home during other times. to use your analogy; some people in that country cannot work every day OR have to work for themselves as well as for other people so if they can only work 3 out of every 5 days then they need those days where they get 100 to make up for days where they cannot work at all. the people who have to take care of others will also need the extra 50 every day(which still might not be enough). dst is a multiplayer game and a game with players who do not prioritize farming so they should get to have options too. if i dont want to be at my base for a lot of the time it is good to have much more than i could reasonably eat in a day and if i am in a group it is better if just one person is focused on faring while everyone else has a different task they can do Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768783 Share on other sites More sharing options...
loopuleasa Posted December 5, 2024 Share Posted December 5, 2024 I want fishing to have the same complexity and use cases as the farm crop variety Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768806 Share on other sites More sharing options...
Just Ragnar Posted December 5, 2024 Share Posted December 5, 2024 33 minutes ago, loopuleasa said: I want fishing to have the same complexity and use cases as the farm crop variety Let fish be caught so big they give WAY more food if you use the right stuff at the right time and give them more uses, same w/ crops or make warly the only character to benefit from obscure food sources that works too. (please klei add 80 more exclusive warly dishes and my wallet is yours) Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1768823 Share on other sites More sharing options...
whiteking Posted December 7, 2024 Author Share Posted December 7, 2024 On 12/5/2024 at 6:01 PM, loopuleasa said: I want fishing to have the same complexity and use cases as the farm crop variety Using crops as bait can solve the problem, lol Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1769924 Share on other sites More sharing options...
Mike23Ua Posted December 7, 2024 Share Posted December 7, 2024 On 12/5/2024 at 3:25 AM, YXukun said: I don't know…I mean, in hamlet economy looks natural, for there's civilization there, but DST is basically a barren land without any trace of civilization, introducing the concept of money would be a little…Odd. The hamlet DLC was so much more then just a trading economy though, it had enemy mobs that had a chance to spawn when picking up stone slabs, chopping trees, etc.. AND those guards in town man.. accidentally pick up one flower out of some farmers garden and you’ve committed the ultimate sin, they remember you.. even if you flee the area and comeback several days later they still remember you… Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1769942 Share on other sites More sharing options...
Peasant Posted December 7, 2024 Share Posted December 7, 2024 5 minutes ago, Mike23Ua said: The hamlet DLC was so much more then just a trading economy though, it had enemy mobs that had a chance to spawn when picking up stone slabs, chopping trees, etc.. AND those guards in town man.. accidentally pick up one flower out of some farmers garden and you’ve committed the ultimate sin, they remember you.. even if you flee the area and comeback several days later they still remember you… The guards accept bribery though, so keen on wealth they are thay you can simply make a trap with 8 stone walls and 1 coin, then you can feel free to crime Link to comment https://forums.kleientertainment.com/forums/topic/161811-klei-has-provided-many-new-bosses-and-skill-trees-but-i-think-we-need-to-focus-on-game-content-now-such-as-farms/#findComment-1769946 Share on other sites More sharing options...
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