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3 hours ago, WenericMember said:

I've only used it in single player, but it affects Wendy too while dead (Still with the 0.75x multiplier lol, even in death she cannot escape her noodle arms), so there shouldn't be any particular reason why it shouldn't work.

 

 

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Just checked, there is no cooldown between uses. Deals at least 300 damage, though the boss was moving so I didn't get max damage in afternoon, and should be further boosted at night/ in caves. This skill is VERY funny. Obviously not viable as a legit strat due to the frankly absurd number of revival items needed to kill things, but I wouldn't change the ability for the world.

No no no hold up now we’re brain storming… say if I was to Ahem, Combine a Wendy With a Wanda and 4 Wes could I (atleast in theory) have those Wes be Useful in actually killing a boss by being infinitely revivable Death Machines?

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5 minutes ago, Mike23Ua said:

No no no hold up now we’re brain storming… say if I was to Ahem, Combine a Wendy With a Wanda and 4 Wes could I (atleast in theory) have those Wes be Useful in actually killing a boss by being infinitely revivable Death Machines?

Balance is another issue entirely, but this skill single handedly is more interesting than wolfgang's entire skill tree combined rofl.

On 11/24/2024 at 1:33 PM, Cheggf said:

a brainless character for noobs who hate thinking. She's not allowed to have depth. 

if u dont like that, better complain wortox first, jeson gives each soul 3 times dodge blink + 1 invincible + 64 AoE dmg, and u can now carry 45+40x5 souls which increase 12 more times than before, is there anything more damnly brainless than that? and because of that all wortox palyers r noobs?

Edited by AliceMagtron
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I do wonder how much Klei will be able to get done for Wendy before the update goes live.

I feel like there hasn't been as significant reworks requested to an update as people have been requesting for Wendy, and I doubt they'll be able to satisfy everyone in the time left. 

I imagine the 1st update next year will end up having to have further reworks to her tree, like how scrappy scavengers reworked some of Wormwood, Wigfrid and Willow's skills.

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2 hours ago, WenericMember said:

I feel like there hasn't been as significant reworks requested to an update as people have been requesting for Wendy, and I doubt they'll be able to satisfy everyone in the time left. 

I imagine the 1st update next year will end up having to have further reworks to her tree, like how scrappy scavengers reworked some of Wormwood, Wigfrid and Willow's skills.

not true wormwood had like half their tree reworked twice and saladmanders tweaked a bunch before the update went live. I was actually surprised when scrappy took another jab at wormwood. Kinda wish wig's beef tree got that love. Either way I cant wait to see what they cook up this week.

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1 minute ago, Soul7k said:

not true wormwood had like half their tree reworked twice and saladmanders tweaked a bunch before the update went live. I was actually surprised when scrappy took another jab at wormwood. Kinda wish wig's beef tree got that love. Either way I cant wait to see what they cook up this week.

Which branches got reworked throughout the beta? I didn't remember that significant amount of changes, but then again I was mainly paying attention to Woodie, and I know wolfgang got almost nothing.

3 hours ago, AliceMagtron said:

if u dont like that, better complain wortox first, jeson gives each soul 3 times dodge blink + 1 invincible + 64 AoE dmg, and u can now carry 45+40x5 souls which increase 12 more times than before, is there anything more damnly brainless than that? and because of that all wortox palyers r noobs?

Atleast wortox has a downsides..

24 minutes ago, arubaro said:

Atleast wortox has a downsides..

He does?? I never noticed…

But I can tell you one thing, with him being able to hold so so many souls now they should give him the downside of his huge horns on his head making him unable to wear head armor. :lol:

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5 minutes ago, Mike23Ua said:

He does?? I never noticed…

But I can tell you one thing, with him being able to hold so so many souls now they should give him the downside of his huge horns on his head making him unable to wear head armor. :lol:

Wortox getting half effects from food items is BRUTALLLLLLLLLllllllllllllllllll

Sure healing isn't an issue, but souls aren't an efficient food source, and there aren't many great ways to sem the resulting sanity drain.

It's far from the most prevelant downside but it is noticable

2 minutes ago, WenericMember said:

Wortox getting half effects from food items is BRUTALLLLLLLLLllllllllllllllllll

Sure healing isn't an issue, but souls aren't an efficient food source, and there aren't many great ways to sem the resulting sanity drain.

It's far from the most prevelant downside but it is noticable

And if you have access that more souls means that you are picking naughty side which reduce the healing 

Not saying that i like him stacking tons of souls but atleast klei though about the impact

7 minutes ago, WenericMember said:

Wortox getting half effects from food items is BRUTALLLLLLLLLllllllllllllllllll

Sure healing isn't an issue, but souls aren't an efficient food source, and there aren't many great ways to sem the resulting sanity drain.

It's far from the most prevelant downside but it is noticable

Not really?? Um no. Wortox is like a less annoying version of Warly (but far more fun than Warly) I see his need to occasional consume souls as a food source as being no different from Warlys annoying picky eater traits from consuming the same food dish.

Just alternate between souls and the all mighty meatball and you’ll be fine.

A REAL Downside would be giving the character who can drop heals on himself at any given second the challenge of needing to keep his health up due to not being able to utilize armors.

But I’m 100% for a #Uncompromising mode so I’m in the vocal minority here.

Edited by Mike23Ua
30 minutes ago, WenericMember said:

Which branches got reworked throughout the beta? I didn't remember that significant amount of changes, but then again I was mainly paying attention to Woodie, and I know wolfgang got almost nothing.

tbh i couldnt say what change when, but changes include. healing in bloom was added, planting moon shrooms added to moon shroom cloud, a couple of bee talents combined. bramble specialist added, removed something to do with fruit fly king, removed a talent that would generate flowers during bloom, summon behavior/damage reworked a bunch.etc. I don't remember all that much it has been so long

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1 hour ago, arubaro said:

Atleast wortox has a downsides

If u have a kill line like that, who cares about this tiny downside? Then how about let klei remove that downside and badly nerf the whole skill tree and make it as mediocre as wendys?

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8 hours ago, AliceMagtron said:

if u dont like that, better complain wortox first, jeson gives each soul 3 times dodge blink + 1 invincible + 64 AoE dmg, and u can now carry 45+40x5 souls which increase 12 more times than before, is there anything more damnly brainless than that? and because of that all wortox palyers r noobs?

What complexity have they removed from Wortox with this update? 

21 minutes ago, Cheggf said:

What complexity have they removed from Wortox with this update? 

AoE spd up to farm souls in early game greatly, slightly in late game.

jars greatly reduced the frequency u need to farm souls.

invincible and multiple blink greatly reduced the difficulty of boss fight with AoE, especially for bee queen, u now have both AoE dmg and an extra no cooldown bone armor.

arent these the biggest complexity of wortox?

Edited by AliceMagtron
4 minutes ago, AliceMagtron said:

then how about u introduce the complexity of wortox in your opinion?

Well for starters complexity is not an easy thing to measure. It doesn't work like damage or anything measurable.

Complexity is inherently based in opinion, something is always more or less complex only in comparison to something else.

 

As a result, i only consider complexity in regards to pure mechanics.

How many mechanics, how complex each individual mechanic is, etc etc.

Difficulty to use said mechanics can come into it, certainly. But i do not measure for instance how often one might need to use the mechanics.  

Because then i might have to compare duration of using the mechanics vs repetition of use.

It gets pretty muddy, so i generally ignore it.

 

Wortox has no lost any mechanics at all, if anything he has gained a large number of mechanics in skills and abilities gained with the skilltree.

Both sides of the skilltree have several new mechanics and abilities, and mixing and matching the two sides brings its own complexity

Wortox potentially needing to farm less often is a comparatively unimportant measuring stick, especially since the amount of souls used isnt reduced by very much. (It is reduced, just not by much)

I dont see how wortox could have lost complexity when the number of mechanics he interacts with has gone up.

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3 minutes ago, Copyafriend said:

I dont see how wortox could have lost complexity when the number of mechanics he interacts with has gone up.

seems i missunderstand about lossing complexity, which i think is to make something which was complex but necessery to do much simpler or faster.

sorry im not a native english speaker.

Edited by AliceMagtron

do not like how souls repel look like.(visually? clunky? too complex and unintuitive.) maybe let them look like scared and trying to escape. or something.  

or do something different instead. like larger damage radius or let them stay longer and deal damage. mobs are tend to go after you so repel do not have to be.

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Tomorrow is Thanksgiving here in the USA, so I am positive that any of the Devs who are American have already taken their Holiday leaves to spend the Holidays with their friends and families.

So to those of you who celebrate it- Happy Thanksgiving to you all, and to those of you who don’t: Happy Day where Most Americans gather to consume much foods! :wilson_love:

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5 minutes ago, Mike23Ua said:

Tomorrow is Thanksgiving here in the USA, so I am positive that any of the Devs who are American have already taken their Holiday leaves to spend the Holidays with their friends and families.

So to those of you who celebrate it- Happy Thanksgiving to you all, and to those of you who don’t: Happy Day where Most Americans gather to consume much foods! :wilson_love:

Aw, I hoped to see new changes tomorrow 

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