mitboy Posted November 8, 2024 Share Posted November 8, 2024 I wish there was still some consideration for not having random mass creation when it comes to something like animals. Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756339 Share on other sites More sharing options...
Red Shark Posted November 8, 2024 Share Posted November 8, 2024 44 minutes ago, mitboy said: I wish there was still some consideration for not having random mass creation when it comes to something like animals. Since 40kg of Nectar can be boiled into 30.8kg of sucrose + 9.2 kg of steam, another way to look at this is that the Bonbon feeding path "deletes" 9.2 kg of water! 1 Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756346 Share on other sites More sharing options...
zergologist Posted November 8, 2024 Share Posted November 8, 2024 Dupes that slip don't seem to have a lasting status effect from their slip-up. Dupe mid-slippering: Spoiler Dupe after slip (the floating text that implies they gained a status floated off without any lasting effect) Spoiler How big is the stress malus from a dupe slipping on a slippery surface supposed to be? Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756348 Share on other sites More sharing options...
Charletrom Posted November 9, 2024 Share Posted November 9, 2024 Great update. Thanks for all the hard work Klei! Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756360 Share on other sites More sharing options...
sakura_sk Posted November 9, 2024 Share Posted November 9, 2024 (edited) On 11/8/2024 at 2:28 AM, JarrettM said: Revised schedule screen UI allowing for multi-cycle schedules, schedule duplication, and easier schedule block shifting. Does this really need to be this big? Having the selection on top and less space in-between schedules, will let at least three separate schedules to be visible on screen if they are single cycles Edit: and where did the third night slot go?!! Only two slots for night owls? "Night" actually has 3 slots Edited November 9, 2024 by sakura_sk 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756361 Share on other sites More sharing options...
Roodmas Posted November 9, 2024 Share Posted November 9, 2024 Does anyone have a screenshot of the new Bammoth morph? 1 Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756393 Share on other sites More sharing options...
hydragyro Posted November 9, 2024 Share Posted November 9, 2024 (edited) On 11/8/2024 at 2:55 AM, Knurek said: I've checked out the beta for a moment. No performance improvement on my late game save. I tried running this save, first on the public branch and then again on the beta branch; I also see no significant change, if anything it's worse. CPU and RAM utilization went up 1-3% while FPS stayed the same (and the freeze/stuttering issue remains). I wonder if/how they're measuring performance to determine if a change improves it. Edited November 9, 2024 by hydragyro 1 Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756401 Share on other sites More sharing options...
goboking Posted November 9, 2024 Share Posted November 9, 2024 10 hours ago, sakura_sk said: Does this really need to be this big? Not gonna lie, that's a bit of an eyesore. Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756405 Share on other sites More sharing options...
asurendra Posted November 9, 2024 Share Posted November 9, 2024 New bottle drainer doesnt need energy to work? Hmmm... That make regular liquid pump useless. Manual pump plus bottle drainer can do absolutely the same but doesnt use any energy. That shouldnt be like that 1 Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756409 Share on other sites More sharing options...
goboking Posted November 9, 2024 Share Posted November 9, 2024 12 minutes ago, asurendra said: New bottle drainer doesnt need energy to work? Hmmm... That make regular liquid pump useless. It does in a roundabout way since it requires piping, which means pumps, with means power draw. Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756411 Share on other sites More sharing options...
asurendra Posted November 9, 2024 Share Posted November 9, 2024 8 minutes ago, goboking said: It does in a roundabout way since it requires piping, which means pumps, with means power draw. Thats true for gas version. But liquid ones can be pumped manually. Moreover. manual pumping is faster, doesnt take any energy, only dupe labor (which is almost free), ignore temperature, can keep 200kg inside... Its better than regular pump by any means! Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756413 Share on other sites More sharing options...
hydragyro Posted November 9, 2024 Share Posted November 9, 2024 (edited) 33 minutes ago, asurendra said: Thats true for gas version. But liquid ones can be pumped manually. Moreover. manual pumping is faster, doesnt take any energy, only dupe labor (which is almost free), ignore temperature, can keep 200kg inside... Its better than regular pump by any means! There's already a building that turns dupe labor into power, enough to run a liquid pump, so you could already pump liquid with dupe labor. This is just a QoL improvement that means you don't have to build a dedicated temporary pump run with pipes and wires just to drain small liquid pools or fill plumbing loops. Edited November 9, 2024 by hydragyro 2 Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756415 Share on other sites More sharing options...
sakura_sk Posted November 9, 2024 Share Posted November 9, 2024 45 minutes ago, asurendra said: Moreover. manual pumping is faster That makes me think... Wouldn't it be fun to have a manual pump for gases? That would make vacuums "easier" to make but manual labor needed and popped eardrum pressure handled in a different way 2 Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756417 Share on other sites More sharing options...
DSTUser Posted November 9, 2024 Share Posted November 9, 2024 29 minutes ago, sakura_sk said: That makes me think... Wouldn't it be fun to have a manual pump for gases? That would make vacuums "easier" to make but manual labor needed and popped eardrum pressure handled in a different way Manual Pump: 1 dupe goes in room 2 breathes gas in 3 leaves room 4 breathes out gas 5 repeat until vacuum is achieved 1 7 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756419 Share on other sites More sharing options...
sakura_sk Posted November 9, 2024 Share Posted November 9, 2024 On 11/8/2024 at 2:28 AM, JarrettM said: Renamed “Move to” to “Relocate to” for pickupables. Was the intention the renaming of the button only? Because the game refers to "Move here" instead of "Relocate here" on the actual errand 3 Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756421 Share on other sites More sharing options...
Carib94 Posted November 10, 2024 Share Posted November 10, 2024 Not Sure if anyone experienced this yet but theirs seems to be a bug where critters at least for me hungry wild and tame bammoths and floxes continuously eat their diet plant without stopping. They will eat the plant and if their is no other source of food whether its the plant itself or the harvested product they will eat the 1 plant non stop even while its at 0% growth so long as they are hungry/looking for food. So if you come across this in your ranches or starting up a ranch take the critters out then have the plants grow a lil bit then put them back in. So long as they dont eat the plant down back to 0% growth they wont be stuck on eating. Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756547 Share on other sites More sharing options...
sakura_sk Posted November 10, 2024 Share Posted November 10, 2024 3 hours ago, Carib94 said: Not Sure if anyone experienced this yet 1 Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756559 Share on other sites More sharing options...
sakura_sk Posted November 10, 2024 Share Posted November 10, 2024 On 11/8/2024 at 2:28 AM, JarrettM said: Fixed issue causing Duplicants to repeatedly play the Water Cooler’s “drink water” animation when using other buildings. I think there is a new one now... 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756571 Share on other sites More sharing options...
Dracian Posted November 10, 2024 Share Posted November 10, 2024 On 11/8/2024 at 1:28 AM, JarrettM said: Duplicants will now occasionally slip while walking over ice or puddles of oil. I'm not against this addition, but is there a way to prevent them from slipping ? 10% stress is kinda big if your dupes are bound to slip every time they go in a frozen or oil biome... 1 Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756575 Share on other sites More sharing options...
goboking Posted November 10, 2024 Share Posted November 10, 2024 5 minutes ago, Dracian said: I'm not against this addition, but is there a way to prevent them from slipping ? 10% stress is kinda big if your dupes are bound to slip every time they go in a frozen or oil biome... Do atmosuits protect against slipping? 1 Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756576 Share on other sites More sharing options...
sakura_sk Posted November 10, 2024 Share Posted November 10, 2024 If something is needed to be calculated here, why not the actual dupe consumption per cycle (without blank lines)? How much one dupe consumes is irrelevant when I have 23 of them and several bottomless stomach ones, right? 2 Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756584 Share on other sites More sharing options...
Dracian Posted November 10, 2024 Share Posted November 10, 2024 8 hours ago, goboking said: Do atmosuits protect against slipping? I haven't been able to test, but that would be an acceptable solution. I would also decrease the chances to slip with the Athletic attribute. 1 Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756639 Share on other sites More sharing options...
Cmagik Posted November 10, 2024 Share Posted November 10, 2024 What's the usual delay between 2 beta update? Can't continue my progress until the munching critter loop is fixed. *Loving* the new bottle related building. Going back to the regular game hurt after experiencing this one. Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756656 Share on other sites More sharing options...
Fistleaf Posted November 11, 2024 Share Posted November 11, 2024 No mention of fixing the bug of dupes panting when in filled atmosuit. Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756693 Share on other sites More sharing options...
sakura_sk Posted November 12, 2024 Share Posted November 12, 2024 On 11/8/2024 at 2:28 AM, JarrettM said: Post it up on the Bug Tracker and we'll fix it as soon as we can. I just noticed where this link leads... Are all beta testing bugs supposed to go there and not through the "live branch" "preview branch" option of the bug report? Link to comment https://forums.kleientertainment.com/forums/topic/160578-game-update-public-testing-640445/page/2/#findComment-1756877 Share on other sites More sharing options...
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