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44 minutes ago, mitboy said:

I wish there was still some consideration for not having random mass creation when it comes to something like animals. 

IMG_20241109_000225.jpg

Since 40kg of Nectar can be boiled into 30.8kg of sucrose + 9.2 kg of steam, another way to look at this is that the Bonbon feeding path "deletes" 9.2 kg of water!

  • Like 1

Dupes that slip don't seem to have a lasting status effect from their slip-up.

Dupe mid-slippering:

Spoiler

image.png.e99178c899cc1bd264da4f6e2aed1cc3.png

Dupe after slip (the floating text that implies they gained a status floated off without any lasting effect)

Spoiler

image.png.5055ec581f4a1eba9393457aca7a8853.png

How big is the stress malus from a dupe slipping on a slippery surface supposed to be?

On 11/8/2024 at 2:28 AM, JarrettM said:

Revised schedule screen UI allowing for multi-cycle schedules, schedule duplication, and easier schedule block shifting.

Does this really need to be this big?

image.png.d48c1c54853dc7e28d77d1f16540e40d.png

 

Having the selection on top and less space in-between schedules, will let at least three separate schedules  to be visible on screen if they are single cycles

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Edit: and where did the third night slot go?!! Only two slots for night owls? "Night" actually has 3 slots

Edited by sakura_sk
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On 11/8/2024 at 2:55 AM, Knurek said:

I've checked out the beta for a moment. No performance improvement on my late game save.

I tried running this save, first on the public branch and then again on the beta branch; I also see no significant change, if anything it's worse. CPU and RAM utilization went up 1-3% while FPS stayed the same (and the freeze/stuttering issue remains). I wonder if/how they're measuring performance to determine if a change improves it.

Edited by hydragyro
  • Like 1
8 minutes ago, goboking said:

It does in a roundabout way since it requires piping, which means pumps, with means power draw. 

Thats true for gas version. But liquid ones can be pumped manually. Moreover. manual pumping is faster, doesnt take any energy, only dupe labor (which is almost free), ignore temperature, can keep 200kg inside... Its better than regular pump by any means!

33 minutes ago, asurendra said:

Thats true for gas version. But liquid ones can be pumped manually. Moreover. manual pumping is faster, doesnt take any energy, only dupe labor (which is almost free), ignore temperature, can keep 200kg inside... Its better than regular pump by any means!

There's already a building that turns dupe labor into power, enough to run a liquid pump, so you could already pump liquid with dupe labor. This is just a QoL improvement that means you don't have to build a dedicated temporary pump run with pipes and wires just to drain small liquid pools or fill plumbing loops.

Edited by hydragyro
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45 minutes ago, asurendra said:

Moreover. manual pumping is faster

That makes me think... Wouldn't it be fun to have a manual pump for gases? That would make vacuums "easier" to make but manual labor needed and popped eardrum pressure handled in a different way

  • Like 2
29 minutes ago, sakura_sk said:

That makes me think... Wouldn't it be fun to have a manual pump for gases? That would make vacuums "easier" to make but manual labor needed and popped eardrum pressure handled in a different way

Manual Pump:

1 dupe goes in room

2 breathes gas in

3 leaves room

4 breathes out gas

5 repeat until vacuum is achieved

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On 11/8/2024 at 2:28 AM, JarrettM said:

Renamed “Move to” to “Relocate to” for pickupables.

Was the intention the renaming of the button only? Because the game refers to "Move here" instead of "Relocate here" on the actual errand

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  • Like 3

Not Sure if anyone experienced this yet but theirs seems to be a bug where critters at least for me hungry wild and tame bammoths and floxes continuously eat their diet plant without stopping. They will eat the plant and if their is no other source of food whether its the plant itself or the harvested product they will eat the 1 plant non stop even while its at 0% growth so long as they are hungry/looking for food.

So if you come across this in your ranches or starting up a ranch take the critters out then have the plants grow a lil bit then put them back in. So long as they dont eat the plant down back to 0% growth they wont be stuck on eating.

 

 

On 11/8/2024 at 1:28 AM, JarrettM said:
    • Duplicants will now occasionally slip while walking over ice or puddles of oil.

I'm not against this addition, but is there a way to prevent them from slipping ? 10% stress is kinda big if your dupes are bound to slip every time they go in a frozen or oil biome...

  • Like 1
5 minutes ago, Dracian said:

I'm not against this addition, but is there a way to prevent them from slipping ? 10% stress is kinda big if your dupes are bound to slip every time they go in a frozen or oil biome...

Do atmosuits protect against slipping? 

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If something is needed to be calculated here, why not the actual dupe consumption per cycle (without blank lines)? How much one dupe consumes is irrelevant when I have 23 of them and several bottomless stomach ones, right?

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  • Like 2
On 11/8/2024 at 2:28 AM, JarrettM said:

Post it up on the Bug Tracker and we'll fix it as soon as we can.

I just noticed where this link leads... Are all beta testing bugs supposed to go there and not through the "live branch" "preview branch" option of the bug report?

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