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8 hours ago, grm9 said:

that was a thing even before current version update got released, iirc it was that way during beta too

Oh sorry, mandela effect. I'll remove my comment then.

3 hours ago, Bumber64 said:

I think it does account for the total hunger value of all the items it eats, according to the code. I'm not sure how meaningful the amount is, given it's being divided by a significant number (I'd need to double check what that value is).

You could try a bunch of meaty stew or steamed twigs and time it.

I'm doing it right now :encouragement:

Okay here the test results @Bumber64

1 steamed twigs  05.71 - 06.42  second-ish
40 steamed twigs  05.71 - 06.42  second-ish
1 meaty steaw     05.71 - 06.42  second-ish
40 meaty stew     05.71 - 06.42  second-ish

log suits         03.28   second-ish
thulecite suit    03.28   second-ish
lightbulb         03.28   second-ish
wigfrid spear     03.28   second-ish

So it's true. Klei made some little differences, didn't noticed until now because I use lightbulbs and similar items to kill the great worm. However it proves more what we have suggested since the start of the beta. He doesn't distinguish the quantity between 1 meaty steaw and 40, he doesn't distinguish the quality between steamed twigs, meaty stew, log suits, thulecite suits, lightbulbs, and so on....

Also this makes me suspicious that Klei didn't implemented it completely because of time and how much the update was rushed, because these are the very details and game design that Klei teached us since the beginning of the game, even in the recent changes of the boats in the ocean rework update.

7 hours ago, Milordo said:

Okay here the test results @Bumber64

1 steamed twigs  05.71 - 06.42  second-ish
40 steamed twigs  05.71 - 06.42  second-ish
1 meaty steaw     05.71 - 06.42  second-ish
40 meaty stew     05.71 - 06.42  second-ish

log suits         03.28   second-ish
thulecite suit    03.28   second-ish
lightbulb         03.28   second-ish
wigfrid spear     03.28   second-ish

So it's true. Klei made some little differences, didn't noticed until now because I use lightbulbs and similar items to kill the great worm. However it proves more what we have suggested since the start of the beta. He doesn't distinguish the quantity between 1 meaty steaw and 40, he doesn't distinguish the quality between steamed twigs, meaty stew, log suits, thulecite suits, lightbulbs, and so on....

Also this makes me suspicious that Klei didn't implemented it completely because of time and how much the update was rushed, because these are the very details and game design that Klei teached us since the beginning of the game, even in the recent changes of the boats in the ocean rework update

they intentionally capped additional chew time because of hunger at how much you get after feeding it more in comparison to 60 points of hunger (counts a stack as 1 item though even if it's size's 40 so need to drop 1 per stack)

8 minutes ago, grm9 said:

they intentionally capped additional chew time because of hunger at how much you get after feeding it more in comparison to 60 points of hunger (counts a stack as 1 item though even if it's size's 40 so need to drop 1 per stack)

it would be funny if the worm spend like a whole minute chewing food ( should be a legit strategy tho)

  • Big Ups 1
22 hours ago, Reiko24 said:

Nice changes. The Icker Preserve one will surely make it more comfy to use, but in the opinion of many many people on this forum, this item needs changes...

 

Bundling Wrap can be acquired without rifts, can hold 4 times as many items and is PORTABLE.

Icker Preserve Kit can be acquired only after killing AFW, can hold only 1 stack, and is NOT portable.

 

This structure shouldn't be weaker than Bundling Wrap.

I think its supposed to fill the niche that up untill now bundling wraps left on the ground next to a mini sign have been fulfilling - infinite food storage in your base.

There's no need to turn it into a bundling wrap 2.0, it's already good enough at what it does - making ice boxes obsolete

  • Like 1

What does grass have to do with people lying and spreading misinformation about the Icker Preserve? Currently it is an awesome structure! Especially while sailing and playing alone (although it really shines when playing as group too!).

9 minutes ago, Captain_Rage said:

What does grass have to do with people lying and spreading misinformation about the Icker Preserve? Currently it is an awesome structure! Especially while sailing and playing alone (although it really shines when playing as group too!).

Just use a bundling wrap...

13 minutes ago, Captain_Rage said:

What does grass have to do with people lying and spreading misinformation about the Icker Preserve?

you spend grass on bundling up a bundling wrap after opening, could've just used it for not taking up a lot of space on a boat

1 hour ago, Captain_Rage said:

But it dispels the misconception and lie another "balance suggestion" is based on! They always come hand in hand.

40 minutes ago, Captain_Rage said:

What does grass have to do with people lying and spreading misinformation about the Icker Preserve? Currently it is an awesome structure! Especially while sailing and playing alone (although it really shines when playing as group too!).

No? They are horrible for sailing because of how they block the player, take a lot of space for just 1 slot of food... in your screen shot you could have build 1 single chest and you will have space for more stuff.

Space in boats is really important. There are a lot of single slot items in the sea to sacrifice potential chest space to place an item that only holds, at most, 40 units of 1 food

  • Like 4
On 10/11/2024 at 2:22 AM, DiogoW said:
  • Hovering over an Icker Preserver will now display the stored item name and stack size.
  • Holding the Force Stack key now lets you take a single item from the Icker Preserver.

This is great QoL change, but I cannot put the taken item back in, is this intended?

ive been using icker storage and it definitely feels like it has good uses over bundling wraps. In the earlier portion of the game i dont have a ton of different food items to manage so the limited space is still enough. In the lategame it ends up being a fantastic way to store random ingredients as a i gather them in small, frequent batches.

Taking a bundle apart and recrafting it doesnt cost a lot of resources but it really feels annoying to deal with at basically any stage of the game. So ickers having zero upkeep is already something that is to be appreciated.

I also like being able to see whats inside my storage, this is the first storage container that that doesnt require you to use signs ever, and thats honestly pretty neat. Overall the structure feels amazing to use even if on paper its just "bundle but worse".

  • Like 5
30 minutes ago, NoodlemanNed said:

In the lategame it ends up being a fantastic way to store random ingredients as a i gather them in small, frequent batches.

Can you give some examples? 
 

ive found the icker storage useful for wormwood’s carrots/bulbs/dragon fruit and moonshrooms. Also to store nightberries so i can freely take a few out when i go into the caves. 

i imagine it might also be good for storing crop seeds but i have not yet really felt the need to implemented this. 

but for ingredients it seems very impractical because of the very limited stack size combined with the amount of physical space they take up. 

Large meats only stack to 20, a single frog rain can make hundreds legs, blowing up saved up avocados similarly generates 100s of stone fruit. Etc etc 

  • Potato Cup 1

I use it like he does. I collect the loot of each boss near the boss's field, and only bring the items back to the base when they reach a whole group. Icker Preserve allows me to organize the food dropped by bosses/regional products at different times into a group, reducing the occupation of my item grid and greatly reducing the number of times I run home outside. When I have food on me, I always want to run back to the base to make food. For me, Icker Preserve is very convenient

3 hours ago, NoodlemanNed said:

ive been using icker storage and it definitely feels like it has good uses over bundling wraps. In the earlier portion of the game i dont have a ton of different food items to manage so the limited space is still enough. In the lategame it ends up being a fantastic way to store random ingredients as a i gather them in small, frequent batches.

Taking a bundle apart and recrafting it doesnt cost a lot of resources but it really feels annoying to deal with at basically any stage of the game. So ickers having zero upkeep is already something that is to be appreciated.

I also like being able to see whats inside my storage, this is the first storage container that that doesnt require you to use signs ever, and thats honestly pretty neat. Overall the structure feels amazing to use even if on paper its just "bundle but worse".

More than for ingredients, i find them useful for dishes. I cook a bunch and only pick few for the bearger bin while i leave the rest in the icker. When im low on food i simply pick already cooked dishes in one click

Is confortable and looks kind of cool but nothing else imo 

2 hours ago, Ohan said:

Can you give some examples? 

i keep at least 4 around mob farms, and if i get up to 4 stacks of an ingredient i would bundle and store it for later. If i have some ingredients remaining i would throw them in icker jars so i dont need to constantly rebundle really small amounts.
its also great for hound/worm waves since those tend to produce small amounts of monster meat. Its far more of a hassle to run over to my main storage area every time i get raided, so i keep some preserve jars by my dedicated defense zones.

3 hours ago, Alias0225 said:

Cool now can you fix the Klei pubs? There are hardly any atm and the ones that do exist don't have caves.

But you can ignore this and your player count will decrease. Your choice. 

maybe don't ask in an antagonizing way? they offer this service for free and vague threats are super unnesisary

  • Like 3
On 10/11/2024 at 5:03 PM, Reiko24 said:

Nice changes. The Icker Preserve one will surely make it more comfy to use, but in the opinion of many many people on this forum, this item needs changes...

 

Bundling Wrap can be acquired without rifts, can hold 4 times as many items and is PORTABLE.

Icker Preserve Kit can be acquired only after killing AFW, can hold only 1 stack, and is NOT portable.

 

This structure shouldn't be weaker than Bundling Wrap.

Is it possible for Lurking Nightmare to drop a few little ickers?:wilson_lightbulb:

On 10/12/2024 at 10:13 PM, Ohan said:

Can you give some examples? 
 

ive found the icker storage useful for wormwood’s carrots/bulbs/dragon fruit and moonshrooms. Also to store nightberries so i can freely take a few out when i go into the caves. 

i imagine it might also be good for storing crop seeds but i have not yet really felt the need to implemented this. 

but for ingredients it seems very impractical because of the very limited stack size combined with the amount of physical space they take up. 

Large meats only stack to 20, a single frog rain can make hundreds legs, blowing up saved up avocados similarly generates 100s of stone fruit. Etc etc 

Butter、Butterfly Wings、Moon Moth Wings、Milky Whites、Naked Nostrils、Lichen、Glow Berry、Forget-Me-Lots、Cactus Flower、Drumstick

also Petals、Foliage、Light Bulb

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