Gytre Posted September 9, 2024 Share Posted September 9, 2024 Void Cowl only perk other than buffing weapons is immunity from miasma dmg... I think it needs something more. Looking at Brightshade helm it has a lot of useful perks like not getting slowed by sandstorm, moonstorm and miasma, immunity from gestalts and charlie. Miasma doesn't deal a lot of dmg so dmg immunity from it isn't that useful as not being slowed, and you can always use torch to burn miasma. Void cowl needs more perks like Brightshade helm. If you have any ideas write below. Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/ Share on other sites More sharing options...
Jakepeng99 Posted September 9, 2024 Share Posted September 9, 2024 It doesnt need anything else except being able to see the characters eyes in the hood which is so sad they removed it, i dont care if it works well with skins or not. It had so much personality. Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746769 Share on other sites More sharing options...
Wormboi Posted September 9, 2024 Share Posted September 9, 2024 It could make shadow aligned creatures (like shadow monkeys, shadow bunnymen, ect) passive to you like how brightshade does to gestalts. Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746770 Share on other sites More sharing options...
arubaro Posted September 9, 2024 Share Posted September 9, 2024 No, please. We dont need the hood being as dumb as the BS helmet. If anything, BS helmet needs a nerf The hood is an useful and really fun item, BS helmet is just a future problem for klei to develope new items because they wasted to much bullets on a single item and the funnier thing is how it nullifies the entire enlightement mechanic... Also this item made moonstorm farming brainless... it wasnt difficult but with head armor+google effect and the BS staff farming CC materials has become really boring Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746772 Share on other sites More sharing options...
ADM Posted September 9, 2024 Share Posted September 9, 2024 Why would it be always the hats that get to over-perform in both combat and utility ? :/ Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746774 Share on other sites More sharing options...
Maxil20 Posted September 9, 2024 Share Posted September 9, 2024 I think it could be cool if the cowl (and robe?) had part of their acid rain resistance back. I don’t think it should be 100% resistance, but noticably dampening the effects could be pretty helpful for day to day cave life. The brightshade helm could lose it’s miasma resist and give it to the cowl, as well. The robe/cowl also being able to dampen the cave passive sanity drain could also be pretty nice, Overall, I like the idea of the brightshade helm being a nice QOL for surface life, and the cowl being good for cave life. It seems like a fair enough exchange for being a post rift item. 16 minutes ago, ADM said: Why would it be always the hats that get to over-perform in both combat and utility ? :/ That is sadly just the case of most chest slot items in the postgame compared to backpacks. It is immensely difficult for a chest slot item to work well in a post rift world when you will likely want to carry more items with you, and backpacks are the obvious choice for that. The only ones that really work are chest armors you only wear for small bursts (which at least the robe Tries with a no sanity aura perk, which is actually pretty decent). I do personally wish you could wear either the head or the chest items to get the perks, since it is kinda unfortunate the helmet is the sole bearer of improving your weapons, and I feel it limits you quite a bit. Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746778 Share on other sites More sharing options...
Kacpert25 Posted September 9, 2024 Share Posted September 9, 2024 Since they added void armor, I think it should have slight overheating protection (for example 60 points) since umbralla has it and is made of the same materials as void armor Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746779 Share on other sites More sharing options...
Mike23Ua Posted September 9, 2024 Share Posted September 9, 2024 “Void” cowl, updated game to now include an actual void we can build bridges across.. (instantly thinks about the overcharge juice that was in Fortnite that let players Jesus run across water) Well.. I know what “I” would program it to do at least. *shrugs* And when it runs out of durability? Welp guess you just plunge to your death! Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746781 Share on other sites More sharing options...
arubaro Posted September 9, 2024 Share Posted September 9, 2024 33 minutes ago, Maxil20 said: I think it could be cool if the cowl (and robe?) had part of their acid rain resistance back. I don’t think it should be 100% resistance, but noticably dampening the effects could be pretty helpful for day to day cave life. The brightshade helm could lose it’s miasma resist and give it to the cowl, as well. The robe/cowl also being able to dampen the cave passive sanity drain could also be pretty nice, Overall, I like the idea of the brightshade helm being a nice QOL for surface life, and the cowl being good for cave life. It seems like a fair enough exchange for being a post rift item. That is sadly just the case of most chest slot items in the postgame compared to backpacks. It is immensely difficult for a chest slot item to work well in a post rift world when you will likely want to carry more items with you, and backpacks are the obvious choice for that. The only ones that really work are chest armors you only wear for small bursts (which at least the robe Tries with a no sanity aura perk, which is actually pretty decent). I do personally wish you could wear either the head or the chest items to get the perks, since it is kinda unfortunate the helmet is the sole bearer of improving your weapons, and I feel it limits you quite a bit. Acid rain already has little impact... The hood is a well designed item unlike BS helmet Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746782 Share on other sites More sharing options...
Ohan Posted September 9, 2024 Share Posted September 9, 2024 Cowl enables the hardest hitting weapons in the game and in the case of the mauler likely the most powerful weapon in the game. I don't think it needs more BS helmet is just a perk soup in comparison. id keep the BS weapon buffs and storm/miasma slowdown resist. Remove gestalt and charlie immunity. perhaps move charlie immunity to BS sword since its a big sword made of light. But i couldnt actually care less about this perk since its more of a flavor thing in my view. Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746784 Share on other sites More sharing options...
ZeRoboButler Posted September 9, 2024 Share Posted September 9, 2024 1 hour ago, Maxil20 said: That is sadly just the case of most chest slot items in the postgame compared to backpacks. It is immensely difficult for a chest slot item to work well in a post rift world when you will likely want to carry more items with you, and backpacks are the obvious choice for that. I don't think I will ever understand this, body armors like the void robe have such useful benefits, and if you have a packpack/piggyback/krampus sack at this point in the game, How does a person not have enough space for that? If we were talking clothing items, I would understand as these are often better for people who are sailing or staying in a relative area for a long period of time. I feel as though when ever I see people discussing body armor in particular, the discussion is always being had as if swapping to body armor for a fight and picking up your bag after It's over is not a thing that can be done. I could be overreacting a bit, it just seems odd for the void cowl when its purpose as a damage ramping armor is pretty solid. I feel as though it needs nothing else really, well aside from the funny individual eye visuals but I understand why it doesn't. Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746788 Share on other sites More sharing options...
Maxil20 Posted September 9, 2024 Share Posted September 9, 2024 1 hour ago, arubaro said: Acid rain already has little impact... The hood is a well designed item unlike BS helmet It doesn’t mean the void items can’t have some resistance to it, especially since it’s an item you get in the caves in particular. I myself don’t think it should replace something like the umbralla, just would be handy as something you can put on for a quick fight and the resistance helps dampen the passive damage you take for short fights you don’t want to pop an umbralla for (heck, the brightshade helm already does this because it’s 35% resistance applies to the acid rain damage…) As for the brightshade helm, I do agree some of the perks are pretty silly (like the gestalt one when we have the crown…), but I am unsure if it’s going to get changed when a vast majority of it’s perks were added because of community feedback. The only one I really mind apart from the obvious brightshade amp is the goggle perk in particular (partly because I also just like the visual overlay equipped since it’s fitting of a helmet, and reminds me of Wagstaff’s own visor-helm). 1 hour ago, ZeRoboButler said: I would understand as these are often better for people who are sailing or staying in a relative area for a long period of time. I feel as though when ever I see people discussing body armor in particular, the discussion is always being had as if swapping to body armor for a fight and picking up your bag after It's over is not a thing that can be done. I moreso meant clothing/amulet slot items in particular, not so much things like armor that you wear for quick bursts and can pickup the bag again. Personally think body armor doesn’t really have qualms and fits in nicely, and I use it quite a bit. Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746814 Share on other sites More sharing options...
ZeRoboButler Posted September 9, 2024 Share Posted September 9, 2024 1 minute ago, Maxil20 said: I more so meant clothing/amulet slot items in particular, not so much things like armor that you wear for quick bursts and can pickup the bag again. Personally think body armor doesn’t really have qualms and fits in nicely, and I use it quite a bit. My bad, used to defending on that front a lot on discussion with friends, we can play the game so differently sometimes but some things are just so inconsistent or odd that its funny. "what do you mean you can use log suits and still have a backpack?" or "I'm only gonna use snurtle helms this run, I will become the slug I was meant to be" are just a few of the nonsense things I've heard from buddies over the years, It's like I've been training to argue silly stuff lol. Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746818 Share on other sites More sharing options...
Gytre Posted September 9, 2024 Author Share Posted September 9, 2024 3 hours ago, arubaro said: No, please. We dont need the hood being as dumb as the BS helmet. If anything, BS helmet needs a nerf The hood is an useful and really fun item, BS helmet is just a future problem for klei to develope new items because they wasted to much bullets on a single item and the funnier thing is how it nullifies the entire enlightement mechanic... Also this item made moonstorm farming brainless... it wasnt difficult but with head armor+google effect and the BS staff farming CC materials has become really boring Why do you think it needs a nerf? It's late game armor shouldn't it be strong? Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746820 Share on other sites More sharing options...
Mike23Ua Posted September 9, 2024 Share Posted September 9, 2024 20 minutes ago, Gytre said: Why do you think it needs a nerf? It's late game armor shouldn't it be strong? I mean.. maybe? But… also no? Because, unless this is truly the end of the game and Klei has absolutely no plans whatsoever for future content beyond that… then it probably shouldn’t be TOO powerful? If it is “End Game” and we are actually at the end of the game without more and more content updates stretching the end further away, then items can be broken “end game tier” and it won’t matter. But if there’s more “Game” to be played and this is not “The End” then I think there needs to be proper consideration & balance around that Notion. My suggestion for the armor would be to make it Similar to Bernie in small mode (loses durability while held in hand) So this would be a helmet that loses durability while equipped. It can’t be repaired, and will need replaced, but the trade off? You can use it to “void walk” using the magic in the Cowl to hover over the Abyss like your Superman. Remember though- it has durability and drains while worn. This would make void walking an actual in game thing you CAN do, gives the helmet more useage, and pushes the player to want to gather more then just one helmet since it can’t be repaired or refueled. All of this to say- It’d need to be designed with 20 content updates it might clash with in the future in mind. Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746828 Share on other sites More sharing options...
Jakepeng99 Posted September 10, 2024 Share Posted September 10, 2024 6 hours ago, Gytre said: Why do you think it needs a nerf? It's late game armor shouldn't it be strong? Its dont starve not terraria. Items live in a chamber where they are meant to be almost equal at a majority of stages, Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746871 Share on other sites More sharing options...
arubaro Posted September 10, 2024 Share Posted September 10, 2024 6 hours ago, Gytre said: Why do you think it needs a nerf? It's late game armor shouldn't it be strong? Because is absurd having an armor which also gives damage, google effects, darkness inmunity (not a big deal but unnecessary) and enlightement inmunity is dst, you used to make choices when equiping stuff. Lately is just "equip the best infinity durability powercreeped new thing". also what would do klei if they want to add a new head slot? It would need even more stuff or stronger effects to compete...here we are, in a topic asking for more perks for a perfectly balanced item 7 hours ago, Maxil20 said: but I am unsure if it’s going to get changed when a vast majority of it’s perks were added because of community feedback Ye, idk why someone asked for enlightement inmunity just because you get it after CC...the point of items in dst was about pros and cons, enlightement crown doesnt give armor so it was kind of fair (if wasnt because enlightement is totally underdeveloped). Also makes no sense to have more items with that perk, would be like adding a perk to make shadows passive to the hood.. The worst part is that klei added it. The community having dumb ideas is okey but developers listening without considering how it affects a lot of parts of the gameplay and future development...is scary and gives little hope for the game's future. Meanwhile, totally reasonable feedback isnt still added like easy to code like removing hostile snurtle dens And i guess there is no comeback because klei cant balance stuff because they will swim in player's tears Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746873 Share on other sites More sharing options...
SOS-Ouroboros-K Posted September 10, 2024 Share Posted September 10, 2024 9 hours ago, Gytre said: Why do you think it needs a nerf? It's late game armor shouldn't it be strong? Even though they don't even need Spark Ark? Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746890 Share on other sites More sharing options...
Gytre Posted September 10, 2024 Author Share Posted September 10, 2024 1 hour ago, Jakepeng99 said: Its dont starve not terraria. Items live in a chamber where they are meant to be almost equal at a majority of stages, What do you mean? What was the point of using spear in late game instead of dark sword or thulecite club. And what was the point of using early game armor in late game instead of thulecite suit, thulecite crown and bone armor. Then what is the point of planar? Planar damage makes most armors useless, like whats the point of using football helmet against new enemies they will destroy you, and you need planar damage to stun planar bosses. Planar entity protection makes every weapon deal less damage and the only solution to this reduction is using planar weapons. I don't get it why late game items need to be on the same power level as early game items. 2 hours ago, arubaro said: Because is absurd having an armor which also gives damage, google effects, darkness inmunity (not a big deal but unnecessary) and enlightement inmunity is dst, you used to make choices when equiping stuff. Lately is just "equip the best infinity durability powercreeped new thing". also what would do klei if they want to add a new head slot? It would need even more stuff or stronger effects to compete...here we are, in a topic asking for more perks for a perfectly balanced item It just saves space so you don't need desert googles and it having armor is not anything absurd if you need to defeat cc for it. Enlightement immunity isn't even that strong. Gestalts are hardly even a challange and they are more annoying than anything, and enlightment should have more enemies because its more upside than downside. What's wrong with repairable weapons and armors? If Void Cowl makes you deal slightly more temporally damage than brightshade helm and doesn't have other qol perks its not perfectly balanced. I don't even ask for some op perks just some qol perks would be good. Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746901 Share on other sites More sharing options...
arubaro Posted September 10, 2024 Share Posted September 10, 2024 2 hours ago, Gytre said: What do you mean? What was the point of using spear in late game instead of dark sword or thulecite club. And what was the point of using early game armor in late game instead of thulecite suit, thulecite crown and bone armor. The cost. There isnt a real late game in this game, the progression was based on what you are able to expend in which scenarios. Even some experience playera cant use thulecite gear daily and use football helmet instead. And, using the items you mentioned, neither thulecite club or dark sword really were higher tier than the other, the player needed to consider pros, cons and costs when using them... Now everything is near free and are better than previous more expensive gear which also less downsides... they are making dst into another generic unispired sandbox 2 hours ago, Gytre said: just saves space so you don't need desert googles and it having armor is not anything absurd if you need to defeat cc for it. It makes a huge difference, the whole thing of storms was being forced to use desert googles in the head slot so you needed to think about what body slot to use. Now you simply go with armor Moonstorms used to be fun, now is another piece of content that can be beaten by standing still...i guess this progression is loved by people who likes to stand still watching shadow pieces explote or seeing how FW was beating by hondious shottious. But i like to play the game and i like to think what i do 2 hours ago, Gytre said: Enlightement immunity isn't even that strong. Gestalts are hardly even a challange and they are more annoying than anything, and enlightment should have more enemies because its more upside than downside But right now is totally denied which makes no sense, why even developing the mechanic if means nothing???? 2 hours ago, Gytre said: What's wrong with repairable weapons and armors? Is so damn cheap. I hope klei take their word about repairing kits cost being provisional and increase the cost. Right now this feels like a generic sandbox like core keeper, v rising or valheim... infinity durability gear with higher and higher numbers to make the previous content a cake walk... not thanks, there are already enough games like that, wasnt necessary to ruin dst uniqueness 2 hours ago, Gytre said: If Void Cowl makes you deal slightly more temporally damage than brightshade helm and doesn't have other qol perks its not perfectly balanced. I don't even ask for some op perks just some qol perks would be good. Yeah, isnt balanced. Is just a cheap armor with extra damage without downsides Why do we need items with extra perks? Do you want the gameplay to be as boring and bland as just wearing a couple of items that counter the common hazzards? Isnt QoL, is making the game simplier and more casual by removing inventory management, resource gathering and taking decisions Again, if you enjoy that i will be glad of recommending you many fun games but dst was more and better than than these game design philosophy Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1746917 Share on other sites More sharing options...
Jakepeng99 Posted September 10, 2024 Share Posted September 10, 2024 9 hours ago, Gytre said: What was the point of using spear in late game instead of dark sword or thulecite club. There is still reason to use it since you may find it cheaper. Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1747000 Share on other sites More sharing options...
Memetan Posted September 10, 2024 Share Posted September 10, 2024 On 9/9/2024 at 9:13 PM, Jakepeng99 said: It doesnt need anything else except being able to see the characters eyes in the hood which is so sad they removed it, i dont care if it works well with skins or not. It had so much personality. Use this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3174001190 Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1747013 Share on other sites More sharing options...
SOS-Ouroboros-K Posted September 10, 2024 Share Posted September 10, 2024 21 hours ago, Gytre said: Why do you think it needs a nerf? It's late game armor shouldn't it be strong? 15 hours ago, Jakepeng99 said: Its dont starve not terraria. Items live in a chamber where they are meant to be almost equal at a majority of stages, In fact, even in terraria, Palladium armor and Cobalt armor are not so strong. Pearlwood armor: Do I need to perform? 57 minutes ago, Jakepeng99 said: There is still reason to use it since you may find it cheaper. When the Spear reaches 1%, it can be used to create an Ice Staff. Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1747015 Share on other sites More sharing options...
Jakepeng99 Posted September 10, 2024 Share Posted September 10, 2024 34 minutes ago, SOS-Ouroboros-K said: When the Spear reaches 1%, it can be used to create an Ice Staff. This too. Or merm stuff. Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1747024 Share on other sites More sharing options...
SOS-Ouroboros-K Posted September 11, 2024 Share Posted September 11, 2024 2 hours ago, Jakepeng99 said: This too. Or merm stuff. I even make some Fencing Sword. Link to comment https://forums.kleientertainment.com/forums/topic/159595-void-cowl-needs-something-more/#findComment-1747050 Share on other sites More sharing options...
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