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we still need an atrium change


grm9

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11 minutes ago, Radicaljoe said:

Is this the cave rework update? Really seems like shadow rifts update with some prerift stuff on the side(rabbitking and big depthworn)

Klei said specifically this: 

image.jpeg.85d8dc9bc99bd17e792360cfeccfb5a5.jpeg

"We can't quite call...." Yes, it is a rework update. I mean...I shouldn't even point the obvious giant big worm in the room, plus the bridges. But on the same time it's a rift update. They decided to do half and half, with a very tiny small appetizer of even Ruins rework at the last moment. 

Those don't really seem like reworks as much as additions. Nothing was really "fixed" in the caves, they just added some more stuff to the already populated parts.

Look at the ocean update, it reworked crabking and the whole treasure finding process by making post Pearl bottles 100% as well as increasing the total cap of treasure in the world available at once.

27 minutes ago, Radicaljoe said:

Those don't really seem like reworks as much as additions. Nothing was really "fixed" in the caves, they just added some more stuff to the already populated parts.

Look at the ocean update, it reworked crabking and the whole treasure finding process by making post Pearl bottles 100% as well as increasing the total cap of treasure in the world available at once.

You're not looking it well. What ocean, caves and ruins need is also quantity, not only quality. They don't have content lmao, they need more stuff. More stuff is objectively a rework in this case for these levels of the game. 

Great worm boss = first boss of the caves

And how bridges don't fix anything in the caves if you can now pass through gapes now??? It's very important! = exploration, strategic bases and passing through areas repeatedly without going all around or using the lazy explorer.

Never used void walking and finding atrium legit way is not tedious. You can just kill tentacles while exploring to find it pretty quick.

You guys are just too used to exploits and have no idea how to do it efficiently.

You'll learn

1 hour ago, landromat said:

Never used void walking and finding atrium legit way is not tedious. You can just kill tentacles while exploring to find it pretty quick.

You guys are just too used to exploits and have no idea how to do it efficiently.

You'll learn

no, there's no way to consistently and efficiently find all 7 tentacle pillars quickly because they spawn in random places and doing that'sn't fun because you need to just thoughtlessly go through biomes

Just now, grm9 said:

no, there's no way to efficiently and consistently find out which out of the 7 tentacle pillars can teleport you to atrium

You scout 2 big tentacles for the price of killing one.

Its not the worst atm tbh but the big tentacles leading to and from the atrium remaining dead after the first kill is a nice idea I've seen about the forums.

Another simple solution would be to give the big tentacle leading to the atrium customized artwork for example, some sort of shadow corruption oozing from it's slimy pit or the big tentacle itself being a massive shadow tentacle.

I genuinely think that the easiest solution would be to just add a visual effect to the correct pillar - maybe make it have atrium turf around it to indicate? That way we've still got to seek it out but it's easily identifiable. My only gripe with it is that I don't mind seeking it out but once i've found it, i'm prone to forget. Maybe the solution is actually just marking it myself haha

14 hours ago, grm9 said:

no, there's no way to consistently and efficiently find all 7 tentacle pillars quickly because they spawn in random places and doing that'sn't fun because you need to just thoughtlessly go through biomes

Find them slowly then

3 minutes ago, landromat said:

Find them slowly then

Any tips to dealing with the tedium?

Do you have any special, personal technique if you're unlucky, and have to just uncover 90-99% of the map to find that last spot that contains Tentapillar #7?

1 minute ago, Dingle said:

Any tips to dealing with the tedium?

Do you have any special, personal technique if you're unlucky, and have to just uncover 90-99% of the map to find that last spot that contains Tentapillar #7?

you have to find 4, actually. Besides just walking you can use goose form or beefalo to make things faster

55 minutes ago, landromat said:

you have to find 4, actually. Besides just walking you can use goose form or beefalo to make things faster

It doesn't make it less boring. It's not challenging - both are fast enough outrun any potential danger, including a depth worm wave in case one spawns. It doesn't justify how tedious the search is. It's literally just walking and hoping to see a tentapillar. At least if there was some logic to their spawns (say, two can't spawn in the same biome, or they can't spawn in certain biomes) it would have been nice. What business do they have spawning at the very end of a long sunken forest branch that ends in a god forgotten bunnymen village? Why do I have to waste two hours of my irl time (which is already a long game session) finding this thing? This was a real dst experience once. I wanted to show my friend FW fight for the first time. We had everything ready for the fight and just needed to find the entrance to the Atrium. About two hours later, when we searched the entire cave system, we finally found it. But he already had to go, which meant another week until the next time we could both be online next weekend. Instead of fun and thrilling endgame boss fight it was just this endless scouting and repetitive fights with tentapillars. Doing it together didn't help since we'd often stumble upon other ends of tentapillar wormholes which other person already checked from the other side. The final tentapillar was in the last room of the last biome we checked. Surrounded by a whole bunch of nothingness and a few grass tufts. 

1 hour ago, Lovens said:

It doesn't make it less boring. It's not challenging - both are fast enough outrun any potential danger, including a depth worm wave in case one spawns. It doesn't justify how tedious the search is. It's literally just walking and hoping to see a tentapillar. At least if there was some logic to their spawns (say, two can't spawn in the same biome, or they can't spawn in certain biomes) it would have been nice. What business do they have spawning at the very end of a long sunken forest branch that ends in a god forgotten bunnymen village? Why do I have to waste two hours of my irl time (which is already a long game session) finding this thing? This was a real dst experience once. I wanted to show my friend FW fight for the first time. We had everything ready for the fight and just needed to find the entrance to the Atrium. About two hours later, when we searched the entire cave system, we finally found it. But he already had to go, which meant another week until the next time we could both be online next weekend. Instead of fun and thrilling endgame boss fight it was just this endless scouting and repetitive fights with tentapillars. Doing it together didn't help since we'd often stumble upon other ends of tentapillar wormholes which other person already checked from the other side. The final tentapillar was in the last room of the last biome we checked. Surrounded by a whole bunch of nothingness and a few grass tufts. 

Were you both on beefalo? If not, being on beefalo could have reduced it down to 1 hour and 30 minutes of extreme tedium.

6 hours ago, Dingle said:

Were you both on beefalo? If not, being on beefalo could have reduced it down to 1 hour and 30 minutes of extreme tedium.

I was Wigfrid on a rider beefalo with glossamer saddle. He was Woodie and goosed around, used beaver idols for tentacles. We both had great speed and the ability to kill tentapillars fast. It didn't speed up the process since it's still very rng depending. 

This topic is useful to see how people who have problems with going throw the content reacts when people who doesnt need 100h per world to beat bosses wants to reduce tedium

No surprise is the same people who support decorations being destroyed

 

There is nothing to do in the caves while you search for the tentapillar, walking for hours without interacting with anything isnt as interesting and challenging as you may think to other players 

On 9/10/2024 at 1:22 PM, landromat said:

Never used void walking and finding atrium legit way is not tedious. You can just kill tentacles while exploring to find it pretty quick.

You guys are just too used to exploits and have no idea how to do it efficiently.

You'll learn

Hello! Glad to meet another person who understands this. There are very few of us.

On 9/11/2024 at 4:40 AM, Dingle said:

Any tips to dealing with the tedium?

Do you have any special, personal technique if you're unlucky, and have to just uncover 90-99% of the map to find that last spot that contains Tentapillar #7?

Mate, exploration is part of the game. The gameplay is designed to have you walking around looking for tentacles. If you're bored, that's a bigger deal than you think.

Try to go mushroom picking in the forest in real life (or go fishing, or build a summer house), this process is the same as finding the right tentacle to get into the atrium. With this example, I want to explain that the atmosphere of DST is not created for those who are looking for easy ways, but for those who are ready to work, explore and achieve the goal. And in the end, enjoy the result.

If the game's quests do not bring you pleasure - come to terms with it. This is not a "pleasure machine" that will delight your brain endlessly. This is a game in which you have to solve certain problems and quests to achieve game goals. And complaining about any "difficulties" in the game (or even more so about boredom) is somehow childish.

6 hours ago, MasterDos said:

Mate, exploration is part of the game. The gameplay is designed to have you walking around looking for tentacles. If you're bored, that's a bigger deal than you think.

Try to go mushroom picking in the forest in real life (or go fishing, or build a summer house), this process is the same as finding the right tentacle to get into the atrium. With this example, I want to explain that the atmosphere of DST is not created for those who are looking for easy ways, but for those who are ready to work, explore and achieve the goal. And in the end, enjoy the result.

If the game's quests do not bring you pleasure - come to terms with it. This is not a "pleasure machine" that will delight your brain endlessly. This is a game in which you have to solve certain problems and quests to achieve game goals. And complaining about any "difficulties" in the game (or even more so about boredom) is somehow childish.

The developers already changed it. They made the tentacle hunt way less tedious and boring. It was in the last hotfix.

I'm actually not sure if this is a joke post or not! If it is, it's pretty funny. If not, it comes across as a very pompous and condescending way to say "keep the status quo, no matter what". If the developer mindset was like the one in your post/parody, "we're changing nothing, come to terms with parts of the games you find boring", I don't think the game would be nearly as popular as it is.

Either way, my favorite part was when you compared the old tentacle hunt to building a summer house.

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On 9/8/2024 at 12:50 PM, 00petar00 said:

How is it hard to understand? Checking and killing every single tentapillar just to get to atrium isn't fun for 99% of the players, why do you think void walking was used so much?

How does this differ from finding anything else in the game? You have to explore and if you want to find it fast optimize your resources. If you don't like the exploration aspect of the game your experience with DST won't be stellar.  The better question is why some players are adamant about changing the premises of the game when it is evident they hate everything about it.

15 minutes ago, Captain_Rage said:

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How does this differ from finding anything else in the game? You have to explore and if you want to find it fast optimize your resources. If you don't like the exploration aspect of the game your experience with DST won't be stellar.  The better question is why some players are adamant about changing the premises of the game when it is evident they hate everything about it.

Surface shard has so much more content while caves have massive biomes that are 80-90% empty and don't have anything unique you can get there.

Exploring surface and even ocean now is quite rewarding but exploring caves isn't, we can easily find ruins and archives with minimal exploration of caves.

Killing tentapillars isn't very easy or fun to do with most characters and they respawn too fast, so you don't even know which one you have to kill to get to atrium before this update.

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