chirsg Posted September 5, 2024 Share Posted September 5, 2024 15 hours ago, WhackE said: but compared to rope and boards, an orange gem is a much bigger investment. No it's not lmao Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1745906 Share on other sites More sharing options...
Jakepeng99 Posted September 5, 2024 Share Posted September 5, 2024 44 minutes ago, Bumber64 said: Logically, they're structures, they should take damage in the same way as other structures. IDK if they're handled in some kind of special way, since I'm only working off of what's been discussed on the forums. (I know people use them to avoid Ickers. Cost per tile is equivalent to a log suit plus 8 logs, or 2 wooden gates. That's not too bad, but there's a high demand for grass elsewhere.) The cheap bridge is supposed to be Winona's shadow thing. Hers should probably be buffed to 6 tiles, and the grass one could have the old 3 tile limit for being flimsy. The only other structure that deteriates is the pillars. Even if we are going for logic, gameplay comes first. The time spent to get those grass and logs is probably more than the time you spend to walk around a corner as they wont be ran over much. Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1745915 Share on other sites More sharing options...
DegenerateFurry Posted September 5, 2024 Share Posted September 5, 2024 You know what I'm starting to think? Bridges were a mistake and what we should've gotten instead was tunneling equipment. Not only would that make more sense in lore, but it'd allow us to effectively make "rooms" out in the cave void by "tunneling" out (which just places a tunnel turf, like a dock in the ocean) and widening the tunnel at its end. It'd allow for more comparable freedom of navigation to voidwalking, too, but it'd still cost to do since each piece of tunnel turf placed would take durability from whatever item's digging the tunnel (like a digamajig). They could've had tunnels collapse periodically unless we put up regular wooden reinforcement structures/had a pillar nearby, too. Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1745919 Share on other sites More sharing options...
Waywarbler Posted September 5, 2024 Share Posted September 5, 2024 31 minutes ago, DegenerateFurry said: You know what I'm starting to think? Bridges were a mistake and what we should've gotten instead was tunneling equipment. Not only would that make more sense in lore, but it'd allow us to effectively make "rooms" out in the cave void by "tunneling" out (which just places a tunnel turf, like a dock in the ocean) and widening the tunnel at its end. It'd allow for more comparable freedom of navigation to voidwalking, too, but it'd still cost to do since each piece of tunnel turf placed would take durability from whatever item's digging the tunnel (like a digamajig). They could've had tunnels collapse periodically unless we put up regular wooden reinforcement structures/had a pillar nearby, too. I think it'd be strange to have to dig through nothingness to get over an abyss. There's no cave walls ingame, and I don't think the average player is gonna place a bridge and think "that's weird, aren't these empty gaps supposed to be walls?" Besides, they've been depicted as voids before, as -Nick- brought up in another thread. Though I do agree it'd be nice to have a flexible and durable version of the bridge that's effectively just a dock kit. Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1745921 Share on other sites More sharing options...
SOS-Ouroboros-K Posted September 5, 2024 Share Posted September 5, 2024 2 hours ago, Bumber64 said: Logically, they're structures, they should take damage in the same way as other structures. IDK if they're handled in some kind of special way, since I'm only working off of what's been discussed on the forums. (I know people use them to avoid Ickers. Cost per tile is equivalent to a log suit plus 8 logs, or 2 wooden gates. That's not too bad, but there's a high demand for grass elsewhere.) The cheap bridge is supposed to be Winona's shadow thing. Hers should probably be buffed to 6 tiles, and the grass one could have the old 3 tile limit for being flimsy. Corroded by acid rain? Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1745923 Share on other sites More sharing options...
00petar00 Posted September 6, 2024 Share Posted September 6, 2024 8 hours ago, Bumber64 said: They don't need to be cheaper now that they can be protected by pillars. There should be some kind of limit (like docks with coastal water) to prevent you from bridging all the way to the edge of the map, causing whatever unintended consequences. Also need to consider being able to attack enemies with impunity because they can't access the bridge you're standing on. Edit: There's probably issues allowing free building of bridges (to make a pier) and then telepoofing to your destination. Current restrictions mitigate this because the other end of the bridge can be blocked. They do, no one finds it fun to gather so much wood. I have always wanted chests to cost 1 board and everything else that requires wood to be cut by 50% cost. I really want to see you build a cave megabase with infinite bridges having the same cost as they do now. 6 hours ago, DegenerateFurry said: You know what I'm starting to think? Bridges were a mistake and what we should've gotten instead was tunneling equipment. Not only would that make more sense in lore, but it'd allow us to effectively make "rooms" out in the cave void by "tunneling" out (which just places a tunnel turf, like a dock in the ocean) and widening the tunnel at its end. It'd allow for more comparable freedom of navigation to voidwalking, too, but it'd still cost to do since each piece of tunnel turf placed would take durability from whatever item's digging the tunnel (like a digamajig). They could've had tunnels collapse periodically unless we put up regular wooden reinforcement structures/had a pillar nearby, too. This would've been amazing for base building, void really cuts off and makes you have to think about how to place things so it is one of the main downsides of basing in caves. Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746010 Share on other sites More sharing options...
Milordo Posted September 6, 2024 Share Posted September 6, 2024 2 hours ago, 00petar00 said: They do, no one finds it fun to gather so much wood. I have always wanted chests to cost 1 board and everything else that requires wood to be cut by 50% cost. I do find it chill when I gather wood on Don't Starve. Anyway, today in our modern Don't Starve, there are so many strategies and tools now on how to gather wood, that I don't see at all problems with the cost. Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746022 Share on other sites More sharing options...
00petar00 Posted September 6, 2024 Share Posted September 6, 2024 21 minutes ago, Milordo said: I do find it chill when I gather wood on Don't Starve. Anyway, today in our modern Don't Starve, there are so many strategies and tools now on how to gather wood, that I don't see at all problems with the cost. If that is true you are an exception. Gathering wood or repeating actions to gather other resources gets really boring, especially when you have to gather it on a large scale. It really doesn't matter how many tools there are when the best option is to swap to Maxwell to make it bearable. Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746027 Share on other sites More sharing options...
Jakepeng99 Posted September 6, 2024 Share Posted September 6, 2024 8 hours ago, Milordo said: I do find it chill when I gather wood on Don't Starve. Anyway, today in our modern Don't Starve, there are so many strategies and tools now on how to gather wood, that I don't see at all problems with the cost. The game feels like a race against a clock sometimes, so it can feel quite anxiety inducing sometimes. Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746129 Share on other sites More sharing options...
Bumber64 Posted September 7, 2024 Share Posted September 7, 2024 21 hours ago, 00petar00 said: They do, no one finds it fun to gather so much wood. I have always wanted chests to cost 1 board and everything else that requires wood to be cut by 50% cost. I really want to see you build a cave megabase with infinite bridges having the same cost as they do now. That's what bearger and any number of other methods are for. Why would I want to megabase with bridges? First off, that's going to look hideous with all the ceiling ropes everywhere. Secondly, I don't megabase to begin with because they're understood to be a massive resource sink with no practical purpose. Resource grind is baked into the playstyle, and even moreso by choosing caves. Thirdly, compare to cost of dock kit. People use those without complaint, and it was boat bridges before that. I mean, I chop wood by hand and never really felt they were a limiting factor for anything, despite stuffing them (and pinecones!) into my campfire and flingomatics. I also store all my items in chests. It's the manure --> grow time --> grass pipeline that stalls. Hammers, bug nets, and bundling wraps are a constant sink. Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746277 Share on other sites More sharing options...
00petar00 Posted September 7, 2024 Share Posted September 7, 2024 4 hours ago, Bumber64 said: That's what bearger and any number of other methods are for. As any character besides Maxwell or Winona you'll have to pick up pine cones and logs on the floor and that will take a long time. 4 hours ago, Bumber64 said: Why would I want to megabase with bridges? First off, that's going to look hideous with all the ceiling ropes everywhere. Secondly, I don't megabase to begin with because they're understood to be a massive resource sink with no practical purpose. Resource grind is baked into the playstyle, and even moreso by choosing caves. Thirdly, compare to cost of dock kit. People use those without complaint, and it was boat bridges before that. Anyone having a cave base as their main stop will want bridges all over the place. Why should anyone not even cave basers be punished for building bridges when they are so terrible in their current state? Why do bridges take damage? it literally makes no sense that we need pillars to protect them. 4 hours ago, Bumber64 said: I mean, I chop wood by hand and never really felt they were a limiting factor for anything, despite stuffing them (and pinecones!) into my campfire and flingomatics. I also store all my items in chests. It's the manure --> grow time --> grass pipeline that stalls. Hammers, bug nets, and bundling wraps are a constant sink. That is your choice, I don't want to spend 10 hours chopping wood by hand to build a decent size base in caves and have a lot of bridges to cover the areas I want to go to regularly. Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746298 Share on other sites More sharing options...
Masked Koopa Posted September 7, 2024 Share Posted September 7, 2024 4 hours ago, 00petar00 said: As any character besides Maxwell or Winona you'll have to pick up pine cones and logs on the floor and that will take a long time. You can just place the Winbots down next to a crown shard generator and then switch characters. Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746329 Share on other sites More sharing options...
arubaro Posted September 7, 2024 Share Posted September 7, 2024 On 9/5/2024 at 9:31 PM, NPCMaxwell said: thought that was meant by "cavewalls" being gone now. Sadly they took the quick route of inconsistency... Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746346 Share on other sites More sharing options...
NPCMaxwell Posted September 7, 2024 Share Posted September 7, 2024 1 hour ago, arubaro said: Sadly they took the quick route of inconsistency... Hmm? Sorry I couldn't follow Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746394 Share on other sites More sharing options...
arubaro Posted September 7, 2024 Share Posted September 7, 2024 31 minutes ago, NPCMaxwell said: Hmm? Sorry I couldn't follow I mean that is sad that, instead of developing the caves being a hole in the ground with rooms and tunnels, they ditched it to add bridges and now we have islands connected by rock bridges surrounded by void Instead of bridges they could have added a drill to make new tunnels Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746400 Share on other sites More sharing options...
Mx-Pain Posted September 7, 2024 Share Posted September 7, 2024 Can bridges be destroyed? If so, how? I have no beta until released on console Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746434 Share on other sites More sharing options...
Bumber64 Posted September 7, 2024 Share Posted September 7, 2024 15 hours ago, 00petar00 said: As any character besides Maxwell or Winona you'll have to pick up pine cones and logs on the floor and that will take a long time. [...] That is your choice, I don't want to spend 10 hours chopping wood by hand to build a decent size base in caves and have a lot of bridges to cover the areas I want to go to regularly. I'm aware of at least two equippable items that also pick up items from the ground. Like I said: Bearger. You can be done in under 10 minutes if you're just bridging gaps. It sounds an awful lot like you're building a megabase, however, if you're asking for free-building of bridges like docks. Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746450 Share on other sites More sharing options...
gamehun20 Posted September 8, 2024 Share Posted September 8, 2024 12 hours ago, Mx-Pain said: Can bridges be destroyed? If so, how? I have no beta until released on console Earthquakes Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746492 Share on other sites More sharing options...
kroban Posted September 8, 2024 Share Posted September 8, 2024 Its very good but IMO still expensive. Last changes were awesome, its way cheaper and has longer range (I think 6 tiles max now), but compared to docks its still expensive as hell. I think if the craft were to give you 2 pieces each that would be awesome. That said I think its a really good item, it adds an interesting mechanic in the game, I appreciate that Klei decided to give us bridges rather than just fixing void and leaving us with nothing. I can see people that base in caves being more relevant now for the server as a whole since they will most likely be the ones putting bridges which also helps the rest. Like, imagine someone basing near ruins and making shortcuts around ruins, making laberinth way easier to travel, connecting atrium to mainland, etc. The only thing that I HATE is that if the bridge gets destroyed you lose all the materials. IMO it would be way better if Klei adds a "broken bridge" state that one could repair, same as with the stone pillars. Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746543 Share on other sites More sharing options...
Milordo Posted September 9, 2024 Share Posted September 9, 2024 On 9/6/2024 at 8:57 AM, 00petar00 said: If that is true you are an exception. Gathering wood or repeating actions to gather other resources gets really boring, especially when you have to gather it on a large scale. It really doesn't matter how many tools there are when the best option is to swap to Maxwell to make it bearable. On 9/6/2024 at 5:04 PM, Jakepeng99 said: The game feels like a race against a clock sometimes, so it can feel quite anxiety inducing sometimes. While I'm not stating that doing over and over the action of cutting trees with an axe and pick up wood and pine cones from the floor is beautiful, or else I would have gone mad pretty fast, considering I play Don't Starve since its inception, just look from my perspective. I don't play Don't Starve in one way. I play all three playstyles (rushing, normal, megabase). I play alone and with friends/people from 2 to 5-6 max in a world. I use different strategies and tools, because it's also fun. Maybe I'll use Maxwell this run for farming. Maybe I'm another character and use pigs instead. Maybe I'll use bearger or maybe I'll just go back to the usual cutting trees with an axe. Btw don't understimate bearger as@Bumber64 said because while Maxwell is better at logs, burger king can also destroy and kill a lot of animals and structures in his path, which is very advantageous. And final, I now tend to play dst, since the forge, with large gaps of intervals that vary between 2 weeks to 3-4-5 months. That's why I find chill gathering wood in Don't Starve. If I'm correct, I know you a little 00petar, and I know you are mostly a megabase player, right? I know the pain of building but we can't balance towards the megabase playstyle, as the normal one should be always prioritized for balancing. These bridges will not cost at all for a normal run where you'll build them, maybe 3? 4? And if they break, you'll rebuild them no problem (since they're few). So maybe, if you still find tedious getting wood with all the different alternatives that modern Don't Starve offers, the best solution is to ask Klei to give us an item? a structure? at the end of the game that cut tons and tons of trees in an instant? Or maybe a dreadstone bridge? Then, I'm sorry Jakepeng, where is the race against a clock in the game? On the tutorial? Which is....surpassing your first year, when you boot up the game your first time? Apart from preparing for winter, spring and summer, Don't Starve has no race against a clock, not anymore. That was the design and philosophy of original Don't Starve and Reign of Giants. All the challenges, all the traps, all the events, all the gameplay of DS, are completely and entirely optional, even ""completing"" the game. So I don't follow you, how gathering wood, is a race against the clock. Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746749 Share on other sites More sharing options...
Mike23Ua Posted September 9, 2024 Share Posted September 9, 2024 On 9/7/2024 at 9:22 AM, arubaro said: I mean that is sad that, instead of developing the caves being a hole in the ground with rooms and tunnels, they ditched it to add bridges and now we have islands connected by rock bridges surrounded by void Instead of bridges they could have added a drill to make new tunnels Honestly I don’t think so, I mean the lore set about walls and all that was set decades ago, and there was literally a different ruler on the nightmare throne of the constant back then. I have this sneaking suspicion that the Constant molds itself based upon Who is actively occupying the nightmare throne at the time. If you’ve ever seen puss in boots the last wish, When Puss or Kitty Soft Paws touches the map the world molds itself to their own thoughts and fears, which is why ultimately they let the Dog hold the map because his path is far far less dangerous. Klei doesn’t exactly confess that this is what’s happening but there is evidence that strongly points towards it, with Maxwells statues now being overtaken by Charlie’s thorns and the new roses and rose bush hounds the stage play etc… All of that bleeds of “Charlie” Which makes me honestly quite horrified at what the constant would shape into if WX78 or Wendy ever canonically set on the throne. Anyway the point is Klei doesn’t need to provide a lore explanation why they Retconned caves having walls. Just like they Didn’t need a lore reason to Retcon Disease or Warbucks existence. Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746758 Share on other sites More sharing options...
Arcwell Posted September 9, 2024 Share Posted September 9, 2024 7 minutes ago, Milordo said: where is the race against a clock in the game? On the tutorial? Which is....surpassing your first year, when you boot up the game your first time? Apart from preparing for winter, spring and summer, Don't Starve has no race against a clock, not anymore. Several of us (myself at least) continually make worlds with the goal of progressing as fast as possible (usually means killing all bosses, or at least the ones with significant progression milestones like FW and CC, often ending around day 76-91 or sooner) Surviving the first year might be a tutorial, but defeating as many bosses as you can within a year is a challenge. This is partially why I dislike the bridge cost so much. Yes I can get bearger to do the woodcutting for me, but what good is that if my run is already over or nearly over? What use do I have for bridges if I've already beaten AG and FW and don't plan to go back to them in this world? Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746760 Share on other sites More sharing options...
Bumber64 Posted September 9, 2024 Share Posted September 9, 2024 4 hours ago, Arcwell said: Several of us (myself at least) continually make worlds with the goal of progressing as fast as possible (usually means killing all bosses, or at least the ones with significant progression milestones like FW and CC, often ending around day 76-91 or sooner) Surviving the first year might be a tutorial, but defeating as many bosses as you can within a year is a challenge. This is partially why I dislike the bridge cost so much. Yes I can get bearger to do the woodcutting for me, but what good is that if my run is already over or nearly over? What use do I have for bridges if I've already beaten AG and FW and don't plan to go back to them in this world? Sounds like a meta-game issue. You aren't going to have a use for a lot of things with that playstyle. Why wouldn't you use lazy explorer if you're rushing? Planning on fighting AFW without one? Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746796 Share on other sites More sharing options...
Radicaljoe Posted September 9, 2024 Author Share Posted September 9, 2024 57 minutes ago, Bumber64 said: Sounds like a meta-game issue. You aren't going to have a use for a lot of things with that playstyle. Why wouldn't you use lazy explorer if you're rushing? Planning on fighting AFW without one? I've seen it done many times without one, apparently the bone cage has a limited range where it won't cage you. I've never done it myself, but I know it's possible. Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746812 Share on other sites More sharing options...
Milordo Posted September 9, 2024 Share Posted September 9, 2024 5 hours ago, Arcwell said: Several of us (myself at least) continually make worlds with the goal of progressing as fast as possible (usually means killing all bosses, or at least the ones with significant progression milestones like FW and CC, often ending around day 76-91 or sooner) Surviving the first year might be a tutorial, but defeating as many bosses as you can within a year is a challenge. This is partially why I dislike the bridge cost so much. Yes I can get bearger to do the woodcutting for me, but what good is that if my run is already over or nearly over? What use do I have for bridges if I've already beaten AG and FW and don't plan to go back to them in this world? 1) It's not an answer what you described to me. Like okay, I get it. I like your interest for rushing, but what it added to the point I was making to Jakepeng? The game doesn't force you on defeating as many bosses as you can within a year. It just forces you to understand winter, spring and summer. It's like I'm saying "Several of us continually make worlds on farming all big crops and store them on big chest with wraps and mini-signs as much as possible" Ok...? The game doesn't force me on tending every giant vegetable. 2) Emphasis on "partially". Bridges are not that expensive, it's more a problem to upkeep them on megabases (although now that I think of, wouldn't dreadstone pillars be the solution to upkeep them? Or are they too expensive?). If you want to play the game by beating the shadow quest or the lunar quest in a year, it's your choice, not a game's problem. You wouldn't use a lot of items and strategies either way, so what makes bridges the difference here? and I already explicit stated that balance should be around normal runs, not others. Rushing is a challenge, megabasing is a luxury. EDIT: I can see a stretch, to add a very very cheap bridge that breaks in about 2 minutes, but cost almost nothing, if you really wanted. But I warn you, the chances of bloating the game + be unbalanced as nobody would use them and talk for years "how can we buff cheap version of bridges?" could be high. Link to comment https://forums.kleientertainment.com/forums/topic/159480-how-do-we-feel-about-bridges-now/page/2/#findComment-1746826 Share on other sites More sharing options...
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