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Ickers could use a minor tone down in damage


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Ickers recently got adjusted in the new update to spawn away from the rift. For reference, the spawning mechanics are as follows:

-They can only choose thin-bridge like areas to ambush you in. Large, open landmasses are safe.

-Icker’s spawn in groups of 5-10, very rapidly, whenever the rift is open, and you go near one of the mentioned “spots” they decided to go on

-There can be up to 100 Icker’s in the world at a time, and they despawn when the rift closes.

-according to a tag, they can’t spawn near player structures, but at the moment it’s a bit unclear how it works, or how big the radius is.

I personally do think the spawning mechanics are neat, and I like the concept. The problem arises in it being an ambush mob, spawning in packs of 5-10, and how much damage it deals. It deals 4 separate “chomps” of 20 normal + 20 planar, for a total of 160. Getting hit by even one of these, as most unarmored characters, will kill them, without even considering there’s a pretty plausible chance you will get bounced into another one. This is especially bad because in most cases you are not walking around the cave bridges with armor on, most likely wearing a backpack and miner hat/moggles/enlightened crown to go through the passage.

I personally wish the damage was toned down a bit, so a normal character can at least survive an attack from the icker once. This would help quite a bit with the one shot potential while still keeping it a nasty surprise, with the still heavy damage and potentially taking one of your equipped items (especially your light item) with them.

4 minutes ago, Maxil20 said:

Icker’s recently got adjusted in the new update to spawn away from the rift. For reference, the spawning mechanics are as follows:

-They can only choose thin-bridge like areas to ambush you in. Large, open landmasses are safe.

-Icker’s spawn in groups of 5-10, very rapidly, whenever the rift is open, and you go near one of the mentioned “spots” they decided to go on

-There can be up to 100 Icker’s in the world at a time, and they despawn when the rift closes.

-according to a tag, they can’t spawn near player structures, but at the moment it’s a bit unclear how it works, or how big the radius is.

Don't get hit

 

3 minutes ago, -Nick- said:

Uhh could you explain why?

I messed up on my part. When I tried to format my data and I checked to make sure things were correct, I accidentally hit “submit post” and I had to hastily edit the reason why. I apologize for that!

1 minute ago, Cruvimaster said:

Wanda now has a high risk of losing a world by going to the caves.

Just teleport. Wanda shouldn't even have this problem. She can completely skip any danger just with a single click. I'd rather be able to move like wanda does than fight my way through everything just to go and get a few things from the caves.

 

Besides, just beeline and they shouldn't drop on you like that. It's another mob you really don't need to interact with.

3 minutes ago, Mike23Ua said:

Bridges now expand to 6 in length right?? Just build a bridge beside them to by pass them, they don’t spawn on player made bridges right?? Problem solved.

I thought they could fall directly on the player. Since that's not the case, it's easy to manage them.

8 minutes ago, Cruvimaster said:

I thought they could fall directly on the player. Since that's not the case, it's easy to manage them.

Omg now that actually sounds AWESOME! Provided they can only spawn during Acid Rain in an Earthquake. great thinking!!! (This is end game content after all…)

4 minutes ago, Mike23Ua said:

Omg now that actually sounds AWESOME! Provided they can only spawn during Acid Rain in an Earthquake. great thinking!!! (This is end game content after all…)

I found them in my world (normal gameplay). I'm loving them.

22 minutes ago, chirsg said:

Besides, just beeline and they shouldn't drop on you like that. It's another mob you really don't need to interact with.

I still don’t think that means it should deal enough damage to instantly kill most players. Most threats in the game do not decimate a player like this does, or usually have a windup when they are going to, or spawn in predictable areas, Ickers spawn in packs, rapidly, and pretty much generate anywhere there’s a bridge like formation that isn’t in the archives, aitrium, and labyrinth.

Keep in mind that even if they don’t kill you in a single attack, they can still steal your equipped items, which includes backpacks and light items, so it’s not like being able to survive a hit means you can just walk away scott free in a good chunk of cases. They would still be very dangerous, especially compared to (super) earthquakes, which have way more warning to prepare for, and do much less damage per hit.

48 minutes ago, Cruvimaster said:

Wanda now has a high risk of losing a world by going to the caves.

you can't "lose worlds" anymore sir. Use the worldgen setting to turn that off.

Yes...a tone down in damage. I feel as though due to numbers, they could have 5 regular and 10 planar for some good balance. Not only that, but lowering their max spawn count and giving an indicator that they're a few seconds from spawning via shadow fuel leaking from the ceiling. It's still an ambush, but not a surprise for getting combo'd to death.

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