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Great Depths Worm Feedback and Poll


The Greatest Worm Worm Depths Depths Poll  

86 members have voted

  1. 1. Do you considering the fight difficult?

  2. 2. Do you think Great Depths Worm needs more or less Hp/Damage?

    • Less Hp.
    • Less Damage.
    • Less Hp and Damage.
    • Hp and Damage is okay.
    • More Hp.
    • More Damage.
    • More Hp and Damage.
  3. 3. How do you feel about the amount of time you have to deal damage before the Worm moves again?

    • I need more time.
    • I'm fine.
    • I have plenty of time.
  4. 4. What about the loot? is wort it for the effort and time?

  5. 5. What type of loot do you want from the Great Depths Worm?

    • More variety of gems (Yellow, Green, Orange)
    • More regular gems (Increase the amount of Red/Blue/Purple Gems).
    • More Thulecite (Increase the amount of Thulecite you can get).
    • More Glowberries (Increase the amount of Glowberries you can get).
    • Increase the drop chance but not the amount.
    • New exclusive item or new crafting material (comment bellow).
    • Other existing item (comment bellow).


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Cat's out of the bag. One person made a suggestion that it should drop an item that influences the direction of wormholes. I thought we had that with Winona, but turns out we didn't. We got trolled there.

Traversal in this game continues to be a problem and the boss could either fix it, or become a reason not to be in the caves.

17 minutes ago, chirsg said:

Traversal in this game continues to be a problem and the boss could either fix it, or become a reason not to be in the caves.

That's why it's better instead, we push Klei into reworking telelocator focus and lazy deserter, as they two already do this work 

35 minutes ago, Milordo said:

That's why it's better instead, we push Klei into reworking telelocator focus and lazy deserter, as they two already do this work 

People have been asking for these for years. It would literally take klei like 10 minutes to implement it if they so wanted, but it doesn't fit with their so called 'vision' 

I agree with you that it would work, but klei would never do it. 

13 minutes ago, chirsg said:

People have been asking for these for years. It would literally take klei like 10 minutes to implement it if they so wanted, but it doesn't fit with their so called 'vision' 

I agree with you that it would work, but klei would never do it. 

I knoooowwwwwwww :wilson_cry::wilson_cry::wilson_cry::wilson_cry::wilson_cry: .........but I will keep fighting

Personally, I stand by my idea of only the chewing causing damage and the digestion causing 5 sanity loss per segment digested through. Then I believe it needs more interactions for consuming items. Things like Brightshade Bombs, Bee Mines, or Gunpowder blasting its insides for extra damage and stunning it. Or give it some food and make it chew for longer depending on the hunger value.

 

As for the drops, I loved the ideas for fossil fragments, but I'd like to see things from creatures it ate. Such as Shellmets, Bunny Puffs, Slurper Pelts, and perhaps a Slimy Shell. An item that acts as a plantable Slurtle Mound that grows to a full one over time. Another thought I saw was a Giant Glow Berry, like the giant farm crops. Break for some Glow Berries or wax & save. Stuff like that makes it more interesting, but not overpowered.

2 hours ago, Thieverpedia said:

--snip--

Yup -->

One note. It seems that some little interactions are already implemented by Klei, such as gunpowder. I don't know if this is 100% true, as I didn't tested this beta very well. I'm just communicating what others as said, however they're still not the interactions we want it (the gunpowder only damages but not stuns him). 

EDIT: I forgot completely about slurper pelts, I will add them immediately in the low chance drops! Thanks! 

5 hours ago, Thieverpedia said:

Personally, I stand by my idea of only the chewing causing damage and the digestion causing 5 sanity loss per segment digested through. Then I believe it needs more interactions for consuming items. Things like Brightshade Bombs, Bee Mines, or Gunpowder blasting its insides for extra damage and stunning it. Or give it some food and make it chew for longer depending on the hunger value.

 

As for the drops, I loved the ideas for fossil fragments, but I'd like to see things from creatures it ate. Such as Shellmets, Bunny Puffs, Slurper Pelts, and perhaps a Slimy Shell. An item that acts as a plantable Slurtle Mound that grows to a full one over time. Another thought I saw was a Giant Glow Berry, like the giant farm crops. Break for some Glow Berries or wax & save. Stuff like that makes it more interesting, but not overpowered.

Tbh, is hard to be eaten so i think is fair to be highly damaged if we mess that much. Maaaybe not such huge number but keep it high

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