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Great Depths Worm Feedback and Poll


The Greatest Worm Worm Depths Depths Poll  

86 members have voted

  1. 1. Do you considering the fight difficult?

  2. 2. Do you think Great Depths Worm needs more or less Hp/Damage?

    • Less Hp.
    • Less Damage.
    • Less Hp and Damage.
    • Hp and Damage is okay.
    • More Hp.
    • More Damage.
    • More Hp and Damage.
  3. 3. How do you feel about the amount of time you have to deal damage before the Worm moves again?

    • I need more time.
    • I'm fine.
    • I have plenty of time.
  4. 4. What about the loot? is wort it for the effort and time?

  5. 5. What type of loot do you want from the Great Depths Worm?

    • More variety of gems (Yellow, Green, Orange)
    • More regular gems (Increase the amount of Red/Blue/Purple Gems).
    • More Thulecite (Increase the amount of Thulecite you can get).
    • More Glowberries (Increase the amount of Glowberries you can get).
    • Increase the drop chance but not the amount.
    • New exclusive item or new crafting material (comment bellow).
    • Other existing item (comment bellow).


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The mini boss is fun and “hard” overall, but since is a late-game mob we have a lot of tools to make this fight easier especially with Magiluminescence, walking canes and/or other speed modifiers because the armor doesn’t help you in this fight anyways better not take damage in the first place.

It takes 2-3 minutes to fight it, I think is okay, i have to admit i was wrong about the late thing  but the problem is still there dropping only generic gems and the “chance” of getting glowberries and considering the resources you waste or potentially can waste is not worth it in comparison to regular waves.

We need more loot and the chance of getting more variety of gems meaning the chance of getting green, orange and yellow gems as well.

 

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The thorns have the chance push you out into another part of the body, funny enough that can keep up you stunlock until your die and yea I don’t mind damage, but not stunlocks and undodgeable damage based on luck xD.

So increase the damage from the thorns but instead of Rng make them push you into the safest-zone available if not... well them push you into another part of the body who can push you outside into a safest zone to recover from the stun.

 

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W.A.R.B.I.S.is unable to properly track the Worm and tends to lose track, maybe if I stay a little closer to that part of the body but most of my attempts end it up like the second video me getting stun lock or getting eat and stun lock again.

 

 

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For last a controversial or maybe not so much:

The digestion attack should be able to kill you instead of leaving you with 1 hp, if you die this way our loot stays inside the worm until it dies, or maybe the worm can poop it? / Puke it? But in exchange nerf the damage overall, because the risk-reward is not worth it one simple mistake and bye bye.

For a boss yea sure why not? y’know? Buff it more, but for a regular wave mob? What do you even thinking?

Losing both post rift armor and helmet even your life and all your stuff just for 1 mistake and for what? the chance of maybe perhaps possibly have the percent of getting 1 Thulecite and maybe just maybe 2 Glowberries? and yeah, a lot of bones like how many bones recipes are 4? 5? And 1 food? it’s a Not a post ancient fuelweaver mob this just make it worst make this mob rift content and add more attacks.

I misclicked and voted "new exclusive item" instead of "other existing item". I would love to see it occasionally (not necessarily guaranteed) to drop fossil fragments. As if it chewed a creature the fossils belonged to long time ago. It would be a neat way to finally make fossils renewable. 

7 hours ago, Jakepeng99 said:

I think it should be less repetitive.

Definitely.

More attack patterns it would make wonders to the quality of the fight, because right now I feel this fight too boring and monotony.

I fear after a few days this fight would become just annoying.

4 hours ago, grm9 said:

it'sn't, it's unrelated to rifts and most likely'll spawn after X days like a varglet

But is that the case that even worst and doesn’t help much to this mob.

yea its look like the devs want this creature as an replacement like a varglet how awful, it should be a varglet version but only when the rift is active.

Personally I feel like if the damage gets toned down it'll be fine as a varglet of the caves could even add a system where it's drops become more skewed towards thulecite and gems over bone shards the more non edibles you feed it. With a cap on feeding it of course. Probably should include a cap on how many can spawn in a wave as well though.

2 hours ago, Topazaz said:

i would add "should this mini boss be an actual boss with its own setpiece"

I want to image this mob on later updates could be able to be mutated into a boss fight like Crystal Deerclops or Armored Bearger but the shadow version.

20 minutes ago, Flarezen said:

Definitely needs to drop more glowberries then the single one it drops since its going to be a advance version of a depth worm wave. Don’t like the idea that you are losing out on multiple glowberries you can get from a wave

As a Moggles enjoyer yea it's like a nerf I prefer 5 regular worms more reward and easiest to kill.

The plan is not to have to fight this monster in addition to other depths worms in the wave, right? Because if devs said it's akin to a varglet, then that's what it sounds like to me. But for this giant to have 5k hp.... that's a bit more of a challenge than a varglet.

This might sound silly but I want a item/staff that allows you to turn all edible’s/food into manure but at an increased efficiency for the higher the hunger value of the meal.example(lightbulb 1 mature meaty stew 10-15 manure stuff.and or make it drop a seed that can be planted on the over-world that allow you to grow normal glow berries.for things like moggles ik we have the gloom tree and all but they can’t give moogle fuel.or make it drop materials for an armor set that at the very least makes you neutral to depth worms and gives you the changes depth worms get during acid rain but probably water down a tad.does any of these sound reasonable?

2 hours ago, Mysterious box said:

Personally I feel like if the damage gets toned down it'll be fine as a varglet of the caves could even add a system where it's drops become more skewed towards thulecite and gems over bone shards the more non edibles you feed it. With a cap on feeding it of course. Probably should include a cap on how many can spawn in a wave as well though.

 

2 minutes ago, dzzydzzy said:

The plan is not to have to fight this monster in addition to other depths worms in the wave, right? Because if devs said it's akin to a varglet, then that's what it sounds like to me. But for this giant to have 5k hp.... that's a bit more of a challenge than a varglet.

Yeah, I didn't hear when the devs says the Boss Worm was intended as the Varglet counterpart so sad... I really wanted another mob exclusive for the rift but knowing all this, I think the best call is nerf it?

The problem right now since is content accessible to all levels of skill I don't know if is even a good idea to keep it as strong and yeah of course a good player will be able to kill it without taking serious damage but the lowest levels of skill who also are a good chunk of the player base they're a gonna suffer like hell because this boss punish you so hard for making mistakes and the average players they're may still learning how to kite or may enter in panic or they forgot to bring healing items maybe they don't even have a walking cane or just simply they're unaware of this mob was added and though to themselves oh I'm just gonna fight right here on my base and end it up being bullied so hard or even you just start exploring by the second autumn and this may end it up into unwinnable situations for certain players.

maybe I'm just a little paranoic or I'm just overreacting but for lowest skill players, maybe 5k is too much?

The great depths worm should appear out of waves just like it's smaller counterpart. Depth Worms can be found in parts of the caves doing their own thing/baiting the player as a glow berry. Perhaps the great depths worm can do the same thing but much more rare compared to it's smaller siblings.

17 hours ago, dzzydzzy said:

The plan is not to have to fight this monster in addition to other depths worms in the wave, right? Because if devs said it's akin to a varglet, then that's what it sounds like to me. But for this giant to have 5k hp.... that's a bit more of a challenge than a varglet.

Each worm has 900hp iirc. You are fighting the same ammount of hp

On 8/25/2024 at 9:49 PM, Brotid01 said:

maybe I'm just a little paranoic or I'm just overreacting but for lowest skill players, maybe 5k is too much?

It is overreaction because: Treeguards, Spider Queens, Deerclops, Bearger, Moose/Goose, Varg, Spiders, hounds, tentacles, beefaloes, tallbirds, winter, summer, spring exist. This list could be far longer lol. Caves are the second level of the game (Ocean too if you decided to go first on the sea). The people who go there are already mid-good players and not new player anymore. The game already teaches you and prepare you for the worst since the start.

Do not worry about him. More than nerfs, he needs buffs, adjustments and interactions. 

I have mixed feelings about this boss. I think it has potential to be very good, but it's not quite there for me.

HP's fine, damage is... questionable but ultimately fine if you understand the mechanics, time to attack would be good if it roared at specific intervals/triggers instead of a 50% roll each time it eats something. Overall difficulty is reasonable, it can be easy if you know what you're doing but will absolutely mess you up if you don't.

Most of all I do not think it should spawn as a replacement for depth worm waves. 

I do think the loot (the gems in particular) would be good if you could consistently get it earlygame, like in the first season or so. Varglets do not spawn in the first season, so I have no reason to believe Greater Depths Worm would be spawnable during the period of time where the gem drops are actually useful. By the time they would end up spawning, you have access to more efficient ways to farm all of its drops.

If the boss was summonable earlygame, I could easily see myself rushing it for resources to use on shadow manip, CK and the like. If it spawns a replacement for depths worm waves after day 50 or so, I don't see why I would ever try to interact with it when I can just let it despawn.

50 minutes ago, Arcwell said:

I have mixed feelings about this boss. I think it has potential to be very good, but it's not quite there for me.

HP's fine, damage is... questionable but ultimately fine if you understand the mechanics, time to attack would be good if it roared at specific intervals/triggers instead of a 50% roll each time it eats something. Overall difficulty is reasonable, it can be easy if you know what you're doing but will absolutely mess you up if you don't.

Most of all I do not think it should spawn as a replacement for depth worm waves. 

I do think the loot (the gems in particular) would be good if you could consistently get it earlygame, like in the first season or so. Varglets do not spawn in the first season, so I have no reason to believe Greater Depths Worm would be spawnable during the period of time where the gem drops are actually useful. By the time they would end up spawning, you have access to more efficient ways to farm all of its drops.

I agree. For me it's already great but it is a "raw diamond" at this stage. That's why I have made the post here -->

to gather all great ideas from the community that can improve it. For example, we found the perfect solution to his potential loot!

1 hour ago, Arcwell said:

If the boss was summonable earlygame, I could easily see myself rushing it for resources to use on shadow manip, CK and the like. If it spawns a replacement for depths worm waves after day 50 or so, I don't see why I would ever try to interact with it when I can just let it despawn.

I don't feel that way. I play with all the patience of the world and enjoy dst a lot. For example I do have alone or together with people of my community (which make things slower) worlds at 200-300 days and still Ruins or the Ocean are not finished and fully explored. So I can't wait to encounter and fight him multiple times, especially if he drops gems and thulecite!!!! Which the latter get me very excited, since we have finally a way to renew it, without Ancient Fuelweaver or uncompromising green gems.        

Don't get me wrong, I do play all playstyles in the game, so I understand your sentiment. Let's wait and see what Klei will do to his spawning ruleset.  

Edit: I completely forgot about Dust moths because Klei released them too underpowered and never bother rework them lmao

In view of the "voracious" habits exhibited by Great Depths worms, it may be useful to consider the following aspects:

Additions that can be considered from existing items:
Fossil Fragments: Just as Tomb Crawler in terraria drops Sturdy fossils, it most likely devoured fossils as it crossed the terrain.
Orange Gem: Maybe it ate Desert Stone and digested the impurities.
Broken Shell and Slurtle Slime: Just like its brotherhood attacked Slurtle.
Surprising Seed and Sea Sprout Starter: Causes similar to Fossil Fragments.
Guano: From the Batilisk it ate.
Tentacle Spots or Pig Torch:?
Those loot in the Naked Mole Bat Burrow.
Spiky Bush, Grass Tuft and Sapling: swallowed by mistake while eating.
Trinkets: A cliche.

If the items are brand new:
Items associated with the Mysterious Plant, such as corresponding seeds, must be planted in items such as Replica Relic Vase. (We still have a Vase that can't put plants in it?)
The seeds of a Mushtree, Marble Tree, Spiky Tree or Cave Banana Tree. (Perhaps it can be placed in a Festive Tree Planter later.)
Things to build Rock Lobster nests or Tidy hidey-holes... pass.

:spidercowers:

5. Other existing item (comment bellow).
I think she could drop one transplantable sapling from the Mysterious Plant or even 1-2 Fossil Fragments.
- In the Hamlet DLC, Coconades are capable to instantly killing the Pugalisk boss. So I believe that the Greater Depths Worm should have a weakness to Brightshade Bombs or others explosives options. 

22 hours ago, Arcwell said:

Most of all I do not think it should spawn as a replacement for depth worm waves.

I Also have other ways this mob could be implement:

  • Make this mob post-ancient fuel weaver and buff it by adding more attacks patterns, increasing how agresive can be, speed idk wherever the devs want, I'm a believer all the post rift content should be treated like the Hardmode of Don't Starve Together for example equivalent of the post-plantera in terraria for example instead of spawning regular mobs the game starts spawning the hardest version, and I feel this mob could be even more without the restrain of being the Varglet equivalent.

 

  • Second scenario make this mob appear during the active phase on the ruins biome making it a renewable way to get Thulecite besides killing Ancient Fuel Weaver and of course the great worm can also spawn in a wave only if you reach certain conditions to avoid straight murder new players who decide to explore the caves on late days  something like after you kill Ancient Guardian or after turning on the archives.
22 hours ago, Arcwell said:

If the boss was summonable earlygame, I could easily see myself rushing it for resources to use on shadow manip, CK and the like. If it spawns a replacement for depths worm waves after day 50 or so, I don't see why I would ever try to interact with it when I can just let it despawn.

Maybe a new craftable item with Slurtle Slime to make an explosion and attract Depths Worms and Great Depths Worms even making and earthquake with a high chance of getting fossils and other stuff making it renewable.

6 minutes ago, DamnUniverse said:

I think she could drop one transplantable sapling from the Mysterious Plant or even 1-2 Fossil Fragments.

A sapling mysterious plant for decorations is gonna be amezing, for Warly huge w and for moogle enjoyers.

29 minutes ago, DamnUniverse said:

- In the Hamlet DLC, Coconades are capable to instantly killing the Pugalisk boss. So I believe that the Greater Depths Worm should have a weakness to Brightshade Bombs or others explosives options. 

I fear by that point in the game killing it would become unnecessary because if you have brightshade most like it you also have the enlightment crown so there's no point in Moggles or Glow Berry Mousse from warly and the berries just become merely decoration.

9 hours ago, SOS-Ouroboros-K said:

Spiky Bush, Grass Tuft and Sapling: swallowed by mistake while eating.

Make more stuff renewable is always welcome and a huge Qol.

I also need to read the other post to not repeat here but the last time I check oh boy was quite a show and I don’t wanna be involved in who is the weak beta male for nerfing this or that so thanks for staying in this post and keeping it clean.

I envy Wormwood's thorn armor because of how useful that **** is. Amongst other things, its extremely good against Bee Queen, Crab King, pirate raids, and even to farm splumonkeys on nightmare phase. I think this "boss"  is the perfect opportunity to add a thorns armor craft that isnt tied to a specific character.

And its not like it would "replace" Wormwood's armor but rather be an alternative for the rest, Wormwood's craft is relatively cheap, has good durability, a special attack with it, and Great Worm's armor would be more of an occasional loot

4 hours ago, Brotid01 said:

--snip--

For starter, the rift idea no. Please, no, absolutely no. Already half of the community hates the rift existence (me too included) and while I'm still blind to it, it would break my heart seeing him being moved in a strange working-in progress point of the game, where players do not engage it at all and sometimes also choose to not. The game still needs for decade a heavy cleaning and fixing that should last for three years, and for the caves case, 1 half year (I'm very generous). This giant worm boi helps in this, in the #1324XF caves problem which is = quantity. Lack of content in the caves. So no, please. Let's not put it in rift content. 

Spoiler

Also think about it. This could be a seed, for an infected pure great depth worm horror! :wilson_wink: 

While for the ruins scenario and/or the new craftable slurtle slime item I agree with it a lot and you get my support. 

For the drops proposed, it could be a welcome addition to the <<low chance drops>> to the already perfected loot table created here:

 

 

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