Search the Community

Showing results for tags 'mob'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Hot Lava
    • [Hot Lava] - General Discussion
    • [Hot Lava] - Suggestions and Feedback
    • [Hot Lava] - Bug Tracker
    • [Hot Lava] - Strats and Records
    • [Hot Lava] - Developer Log
    • Hot Lava Latest Update
  • Griftlands
    • [Griftlands] - General Discussion
    • [Griftlands] - Suggestions and Feedback
    • [Griftlands] - Mods and Tools
    • [Griftlands] - Localization
    • [Griftlands] - Bug Tracker
    • [Griftlands] - Developer log
  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included: Spaced Out!] - Bug Tracker
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
    • Oxygen Not Included DLC Alpha
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Beta Branch
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [DS + DST] Art, Music and Lore
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
  • Klei Entertainment Games
  • Other Stuff

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out! (Early Access)
  • Griftlands
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Beta Branch
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out! (Early Access)
  • Griftlands
  • Hot Lava
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Hamlet
  • Don't Starve: Shipwrecked

Categories

  • Hot Lava - Bug Reports

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End



Biography


Location


Interests


Occupation


Favorite Game


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together

Found 7 results

  1. Hello and hi! I haven't seen a lot of tutorials on the subject of creating custom mobs, outside of some really old mod-tutorials by Cheerio (I think), like explaining brains, behaviours in-depth. So, here I go, making this tutorial for beginners trying to create their own mob. First of all I would like to say that creating an entirely unique mob takes time, and by unique I mean a mob with a unique mechanic, attack, behaviour etc. as it requires you to create a more complex brain, possibly a new component or a behaviour, and that takes time. In this tutorial I'll be focusing on a simple mob, without any special qualities. Worry not however as this does not mean that this tutorial won't cover much. There is a lot to cover. Notice: I've never modded in Don't Starve specifically, only Don't Starve Together so if what I'm about to present doesn't work in Don't Starve, know that you've been warned. Let's start with a quick summary: 1. What to expect? 2. What is a prefab? 3. What is a brain? 4. What is a stategraph? 5. Behaviours? Don't we already have a brain? 6. A component. 7. Creating a prefab for a mob. 8. Creating a brain. 9. Creating a stategraph. - - - - - - - And that's all! You can now spawn your mob in-game with either the console or the Too Many Items Plus mod. But wait! Why is it called MISSING NAME? That's because you have to add the appropriate strings into the strings table in modmain.lua: GLOBAL.STRINGS.NAMES.CUSTOMMOB = "Custom Mob" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.CUSTOMMOB = "..." GLOBAL.STRINGS.CHARACTERS.WILLOW.DESCRIBE.CUSTOMMOB = "..." GLOBAL.STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.CUSTOMMOB = "..." GLOBAL.STRINGS.CHARACTERS.WENDY.DESCRIBE.CUSTOMMOB = "..." GLOBAL.STRINGS.CHARACTERS.WX78.DESCRIBE.CUSTOMMOB = "..." GLOBAL.STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.CUSTOMMOB = "..." GLOBAL.STRINGS.CHARACTERS.WOODIE.DESCRIBE = "..." GLOBAL.STRINGS.CHARACTERS.WAXWELL.DESCRIBE = "..." GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE = "..." GLOBAL.STRINGS.CHARACTERS.WEBBER.DESCRIBE = "..." GLOBAL.STRINGS.CHARACTERS.WINONA.DESCRIBE = "..." GLOBAL.STRINGS.CHARACTERS.WARLY.DESCRIBE = "..." GLOBAL.STRINGS.CHARACTERS.WORTOX.DESCRIBE = "..." GLOBAL.STRINGS.CHARACTERS.WORMWOOD.DESCRIBE = "..." GLOBAL.STRINGS.CHARACTERS.WURT.DESCRIBE = "..." GLOBAL.STRINGS.CHARACTERS.WALTER.DESCRIBE = "..." NAMES for the mob name and the rest, each for one character. The dots are a placeholder. And now you're done! You can play around with the brain, components, maybe behaviours, and create a more complex creature. Looking through the code of already existing creatures is a very good practice. It will help you discover new ways you could code your mob. - - - - - - - If you spot any errors in this tutorial, comment them and I'll try to fix them as fast as possible.
  2. Introducing! The FLUFFY WOOLIGAN! ------------------------------------------------ (Excerpt from the original Idea when i was new to the forums and Dont starve awhile ago on a different account ((yetifoot something something)) The Fluffy Wooligan is a large beefalo sized animal that you could find in the Dont starve wilderness either in the Forest, grassland or Savannah biomes! Finding it is not the same as finding a Koalefant or a beefalo! As its easier to find then a Koalefant-but harder then a beefalo! Why? Because only one will spawn in the world at a time! ------- For a mob it has 700-HP 3.75% sanity AOE sanity buff when near it pressing right up against it gives a "Huge sanity buff" much like standing near a evil flower has a mild sanity debuff but standing right "in" it gives a really big sanity debuff ------- Killing a Fluffy wooligan gives 10 naughtiness points because its only one and it takes 5 days for another to respawn (could be less but i dunno) Fluffy Wooligans are slightly different looking for each individual in color, they can be lighter or darker then others, and throughout all games they stay the same. ------- The only time one would find more then one wooligan is early winter (like 2 days before winter officially starts) and the whole of winter until 2 days into spring and then it would only be one wooligan again.
  3. A banner made for people like me,who HATE treeguards! Anyone can use this banner for free! (Aslong as you credit me,something like "Banner by Munixical" in your signature )
  4. Bug Submission Please choose a category [Gameplay] Platform SteamVersion Number 71378 Issue title Target selection with tools or weapons Steps to reproduce Equip a tool or weapon Click on or near a valid target for that tool/weapon Receive info about another target close-by Describe your issue Once you have a tool or weapon in hand, the GUI/HMI should prefer targets of that tool or weapon (creatures). I was low on health and kiting a swarm of spiders and slowly whittling them down until I went to stab one and got lovely information about my fire instead. x.x While this might not be considered a bug per se, it severely affects gameplay when fighting (and the solution would aid the other tools as well). When I have a spear in hand and click on a mob that is behind a tree it needs to attack the mob not tell me that trees can burn!
  5. "There is something in the swamp... I've seen its slime-covered extensions a hundred times before, but I shudder to imagine what foul creature within the wet muck they protrude from." ~Sumgai Ayemaidup In the swamp there hides a beast like no other. It reaches up its scaly tentacles to drag its prey back below. But is it better to run, or fight back and risk seeing it like never before... FACE-TO-FACE! Presenting: The Kraken! ----------------------------------------------------------------------------------------------------------- Okay! Let me get started with telling you my Idea for a new mob to rise among the ranks of Queens and Leifs! Ever wondered what all those tentacles in the swamp come from? Really? No? Well doesn't matter, I'll tell you anyway! The beast of mythology known best for its many tentacles and large appetite, the Kraken! I think that if I where a giant swamp monster and some small monkey man kept cutting off my ever-regrowing appendages, I'd come on up and teach him a thing or two. An if he ever dared come back, rise back up, and show him my advanced class. Okay, enough with all the salesman talk, have a list of things I think it should do: • If you kill too many tentacles within a period of time or a small chance, the Kraken will rise up from the swamp. • If you run too far from him he will go underground leaving bubbles on the surface as he moves and cannot be attacked. • he can have up to 4 tentacles that follow him when he moves. • Cannot leave the swamp but when the player leaves he goes into his aforementioned bubble form and begins to roam. • Drops something special '3' To give an example of what he may look like, have this rough sketch I made: (Note: I don't expect any comments like this but I already know my pen-work is not of good quality) And a link to alternate mouth-with-teeth slapped on a face: http://i.imgur.com/S9K3x.jpg
  6. Bug Submission Please choose a category [Graphics] Platform [*]Chrome Version Number - Issue title Strange graphics on start page Steps to reproduce Open Don't Starve Describe your issue
  7. What if pirates spawn sometime after you put too much gold in one chest? They would dock their ship at the coast then try to steal items from your chests (like krampus) and, instead of disappearing into a magical sack, they would run back to their ship. New mobs:Pirate- spawns in groups of 5-8. [Drops- Gold Nuggets, Cutlasses, and Muskets]Captain- spawns from ship once all pirates have been killed. [Drops- Gold Nuggets, and Captain's Hat]New items:Cutlass- has the same durability as the spear, and does more damage than tentacle spike.Musket- can fire 50 shots before breaking, using Musket Balls as ammo.Musket Ball- Used as ammo in a Musket.Captain's Hat- obtained by killing a Captain. When wearing this, you can trade gold to a Captain for Musket BallsMaybe even a boat or other items on the ship.