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Still no wilson skill tree changes


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It's never been more over than now wilsonbros. It's another 1-2 years of waiting until klei decides to change all the characters again.

Why does wilson get an entire section of his already bland skill tree dedicated to f****** torches? Feature creep set in real quick, I just want my guy to be actually viable to anyone except 2 hour steam sale jimmy 

49 minutes ago, Ardcrumb said:

It's never been more over than now wilsonbros

:wilson_tranquil::wilson_tranquil::wilson_cry:

I just hope for the torch tree to be changed into a more generalized light sources tree. Yes sure, his whole skill tree had issues, but they are not as glaring as the goddamn torch tree. I still hate how Klei said how a torch tree rework is going to be a power creep. Meanwhile we got Willow's Fireball and Winona's spotlight that do better jobs than the torch toss.

If Klei is so fixed to keep Wilson as the "tutorial" character, then make him have perks that can help new players. Healing perks, more sanity gained via prototypes, new chemicals for combat, etc.

Again Klei, this character has brought you fame and recognition for over a decade already. Don't you think he deserves a nice, useful upgrade for a change?

3 minutes ago, Hi. said:

he has to stay the "tutorial character"

Even so, he shouldn't suffer in such role. Majority of Wilson players don't even bother with the torch tree because that's how much of a stinker that perk was. Merely a discount lantern. Not even giving heat despite it being lit by fire.

7 points to make it viable is stupid. Same reason why people don't bother with Wolfgang's gym perks (and they don't even make the gym).

Dont worry lads he is going to receive a secret last skilltree update when the lunar vs shadow arc completes. Turning wilson into a OP creative mode character.

The hype around that would be pure mental and would be a fantastic way to end the content updates. :wilsoalmostangelic:

5 minutes ago, Gashzer said:

the lunar vs shadow arc completes

This has been going on for 5 years+ and we barely graze the surface even up to this day.

No offense Klei, but please do consider progressing the story. QoL and character updates are nice and all, but some people here are interested with the lore more. What you had done was great, but only seeing one side is not satisfactory. It's been over a year since we last saw Charlie in a short, and that was in Terrors Below.

6 minutes ago, Gashzer said:

Dont worry lads he is going to receive a secret last skilltree update when the lunar vs shadow arc completes. Turning wilson into a OP creative mode character.

The hype around that would be pure mental and would be a fantastic way to end the content updates. :wilsoalmostangelic:

Until it becomes the fourth round character rework and all characters get it :wilson_angelic:

I love how at first it was like "oh chars are getting like some cool perks that's neat" and it quickly became obvious how Wilson was just being left in the corner to rot for no reason whatsoever.

They chose to keep him bland, I cannot even begin to think what the reason could have been.

The "Starting character" problem could have been easily avoided by locking his rework content behind his Alignement skills.

That way new players wouldn't be confused,

Players who for some reason wanted to play a bland character would ignore the skills.

And Players who want have reworked Wilson would have picked the skills. This example is literally what they done with Womwood's healing perk.

The truth is, my friend. When you look at Maxwell rework or other skilltrees, Klei did NOT give a damn about Wilson. They just used his rework time to perfect the skilltree mechanics and to compansade, they slapped random ahh boss to his rework update.

But, I still think that they are cooking someting. I mean there's no way, the devs don't know how much he's left behind, right?

Not only that, Wilson's lore importance is all time high right now. So we can only hope, my friend.

My main gripe is honestly that Wilson is also extremely poorly done for a "beginner" tree. Wilson's tree could have been used to nudge the player into learning the basics of the game by giving him nominal bonuses on basic items like the backpack, log suit, fb helm, spear, ham bat, pierogi, meatballs, etc etc. He also could have had a lot of "locked" skills similar to Wigfrid's song skills, with the requirements being things like "make a science machine" or "make a boat".

I'm aware that this probably wouldn't go over well with people who want Wilson to have "real" skills, but it'd be a hell of a lot better than his current tree. 12 of his perks are just pure filler, turning what could have easily been two perks into two sets of three tiers.

1 hour ago, Masked Koopa said:

Wilson's tree could have been used to nudge the player into learning the basics of the game by giving him nominal bonuses on basic items like the backpack, log suit, fb helm, spear, ham bat, pierogi, meatballs, etc etc.

that'd suck since that'd hint at a specific way to play that's neither efficient nor fun imo

Wilson skill tree is one of the best imo, I really dont understand why people here hate it this much. The transmutation perks are literally one of the most useful character's unique mechanics in the game.

The aligments? Bruh the fact you can craft dreadstone and pure brilliance gives him huge utility in late game.

And the beard perks are fine, you get free inv slots, faster growth to farm beard hair which is essentially free revives, and insulation to the point you dont even need thermal and hat on winter lol. 

And yeah sure, "Torch side bad", it could use some tweaks. But to call the entire skill tree trash is just being bad faith to Klei, for a character that barely had something special they did a fantastic job.

The torch perks could be changed to be 2 points and the alchemist tree made like recipes you unlock for a alchemist table he can only use.  Is so boring and unfitting for this game to simply have the recipes without an special animation or worktable..

And simply add more survival and madscience stuff, not strong but fun ones

Stuff like the mosquito bomb from wurt, ipecaca syrup from wormwood... little things that you use mostly because is fun 

Since he is the main face of the franchise and he went throw a lot of worlds they can even add perks as reference from hamlet and sw, reskined items from this dlcs adapted to dst as easter eggs

1 hour ago, kroban said:

Wilson skill tree is one of the best imo, I really dont understand why people here hate it this much. The transmutation perks are literally one of the most useful character's unique mechanics in the game.

The aligments? Bruh the fact you can craft dreadstone and pure brilliance gives him huge utility in late game.

And the beard perks are fine, you get free inv slots, faster growth to farm beard hair which is essentially free revives, and insulation to the point you dont even need thermal and hat on winter lol. 

And yeah sure, "Torch side bad", it could use some tweaks. But to call the entire skill tree trash is just being bad faith to Klei, for a character that barely had something special they did a fantastic job.

Wilson's skill tree is only one that sounds good in theory when you actually use it you kind of find that none of the skills really come up enough to be meaningful except maybe the gem transmutations specifically.

5 minutes ago, Mysterious box said:

Wilson's skill tree is only one that sounds good in theory when you actually use it you kind of find that none of the skills really come up enough to be meaningful except maybe the gem transmutations specifically.

I think this comes down to a case by case basis. I’ve had a lot of use from the more situational crafts, like rot to manure or hounds teeth to bone shards, along with the affinity transmutes. My friends also used to like using meat-morsels or vice versa to preserve freshness, use it for more eggs, or use it to fulfill the 4 slot needs. Ironically, the gem ones are probably my least used transmutes at the moment.

Of course, I don’t think it warrants needing 10 perk points (+1 for the transmute affinities) to get every transmutation. I feel like if the tree were to get reworked (scary), compressing the transmutes into 3 perks with the extra affinity one would go a long way to making them stand out without being so costly.

Once again people have completely missed the point of Wilson and his reasonings for the skills that he has.

the entire point of skills trees is to make it more rewarding for surviving without giving you objectives to follow. As that is what the games has been doing since the beginning. Learning by playing, not learning by being taught by hand. Wilson is and always has been the beginning character of the roster and someone you pick for being simple to play, simple to pick up, and not difficult to learn, with a lack of downsides.

Wilson's skills incoporates what new players will have problems with. lack of finding resources for example which is what the transmuting perks aid, while at the end still giving benefits for players who know what they're doing. seasonal issues and easy revival methods, not overusing your current resources as a beginner. Because Beginners struggle in what to find, how to explore, survive. And while i do agree the torch part of the skill tree is a little over the top with 6 perks, it is not invalidated. It is made for new players, not already good players. As much as the mosquito perks for Wurt aren't nearly as useful for old players on purpose. Not every perk is going to be made for everyone. Klei wants to make sure everybody gets a piece of the cake, while still maintaining the entegrity of what makes the character's purpose intact. And Wilson is, at heart, made for beginners.
If you don't like playing Wilson, that's fine, but you're missing the point of his character. You don't like fire? Don't play Willow, you don't like being absurdly strong? Don't play Wolfgang.
There are 18 different characters in the roster with a purpose and gameplay style. And Wilson is basic, easy, and simple as much as the others have their own roles and gameplay.

I wouldn't mind if there were some changes to his skill tree, but not as much as people would've liked to change him to be something else.

29 minutes ago, PunkShark said:

As much as the mosquito perks for Wurt aren't nearly as useful for old players on purpose.

It's weird to say this what the mosquito perks offer don't really apply to newer players aside from maybe blood shot. Skeeter bombs are harder to use effectively than merms and accel in busting up hordes and the like and farming is fairly advanced for less experienced players.

32 minutes ago, PunkShark said:

rewarding for surviving without giving you objectives to follow

Skill trees quite literally tell you to kill celestial champion and fuel weaver.

Personally I think the torch tree would  have been better recieved if the upgrades either applied to all light sources or they made torches as good as lanterns at least. Overall though I feel like they should have handled his tree more like Wurts where there's skills for all levels of play that way anyone can enjoy the character long term.

 

15 minutes ago, Mysterious box said:

they made torches as good as lanterns at least

The full torch tree already turned the torch into a discount lantern. That's pretty much it. Again, it was so inferior compared to Willow's discount Dwarf Stars and Winona's spotlight. Not even refuelable. Not even having an endothermic version.

55 minutes ago, PunkShark said:

And Wilson is, at heart, made for beginners

Just because Wilson's "role" to help new players (even though it's not stated and there are plenty of old players that still play him), doesn't mean he should have such sad skills. His tree is full of fillers, even more than Wolfgang's.

7 hours ago, mkemal23 said:

Not only that, Wilson's lore importance is all time high right now. So we can only hope, my friend.

coping over lore has never been so real :wilson_tranquil:

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