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Please do not rework more old bosses


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4 hours ago, Cyrefy said:

Gi-Go just send me this:

"Hello, you have a very interesting opinion on why you dislike fuelweaver fight, and i hope it's not a fake show off in order to not be dismissed as a noob. Can you make a video showcasing how you fight him, using the least amount of gear you need in order to beat weaver consistently? Obviously you don't need to prove me anything, I simply want to validate unique criticism but can't, since your texts have sceptical parts I won't elaborate on. "

I mean...

Which again proves my point, that for many people it's not about having fun, it's about PROVING that you are BETTER than others, god complex in a nutshell.

And what's worse he refuses to read what I wrote.

Noone here cares about ego as much as you do. You even bothered to leak dm's to show everyone that your imaginary point is proven once again. 

My suggestion is to stop playing psychologist talking about God complexes and stuff. I simply wanted to see you beat fuelweaver without orange staff or weather pains like you claim you do on pubs, because I frankly don't belive you. And how am I supposed to take fuelweaver criticism seriously from someone who haven't beaten him properly once? 

I would like to see actual gameplay statistics across not just PC which can be well to put it nicely “blurred” by Mods & Admin Commands, But I’d also like to see how many PlayStation, Xbox and even Nintendo Switch players (& soon to be Netflix Mobile players as well…) 

have actually killed specific bosses or done specific tasks.

Assuming that the Netflix mobile version can be crossplay (Klei’s ultimate pipeline dream goal for the franchise..)

Then I’m already fully prepared for any additional gameplay tweaks and changes the rest of the game is going to have to under-go to make that an enjoyable experience for them.

If that means buffing the functionality of items (and nerfing others) and redesigning how bosses work- So be it.

38 minutes ago, Gi-Go said:

I'd personally like to know how can people actually enjoy toadstool fight. 

I often play with 5~10 friends, so having something that you can fight together, chop together, even dodge together is fun. Stuff like deer clops just die 20 secs upon spawning is boring cuz you cant invite everyone to the fight.

Im not saying bosses should scale hp up/down depend on number of players, as if it was true people wouldnt invite more pp into the fight as it make the fight harder. It just good to have some clunky slow bosses that move really slow so that i can invite people over to join the fight. Toad fit that role perfectly.

Same as old/current crab king, bee queen, dfly, afw, cc, in pub we often use 4/5 pp to gang on it, even though bosses like cc/bq moves are little bit too fast for people to gang on, we still enjoy it much more than soloing them. Klaus, even though really fun to gang on, it often be stealed by people who wanna do the easy way of soloing it, as it is very easy to prepare gear for just yourself than prepare gears for everyone. Same as both werepig variants.

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