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DST Character Design Gauntlet [No DLC Characters]


Character Design Gauntlet [NOT HOW THEY LOOK]  

81 members have voted

  1. 1. Pick Who Is Best Designed Of The Options

    • Maxwell
      47
    • Wolfgang
      6
    • Woodie
      28
  2. 2. Pick Who Is Best Designed Of The Options

    • WX-78
      33
    • Webber
      19
    • Wickerbottom
      29
  3. 3. Pick Who Is Best Designed Of The Options

    • Winona
      8
    • Willow
      32
    • Wigfrid
      41
  4. 4. Pick Who Is Best Designed Of The Options

    • Warly
      33
    • Walter
      11
    • Wendy
      37
  5. 5. Pick Who Is Best Designed Of The Options

    • Wes
      34
    • Wilson
      47


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Sadly there are max amounts of questions that you can put on polls, so I figured excluding DLC characters would be best since they aren't accessible to everyone. Also sadly I didn't have enough questions to make everything a 1v1, which would have been better. Regardless, I'm interested to see who people think the characters with the better designs are in comparison to eachother. This doesn't have to be current state of the characters by the way, you can assume the characters will be in their best design state, so if that doesn't match with the current state of the game then that's fine.

I voted based mostly on Lore design and how the lore interacts with the gameplay, like how great of an interaction the character is with itself as a whole. And I think that it broke the scale for me sometimes. 

Mainly wendy, I like her wayyy more than warly, but warly is simply a more cohecive and better design as a whole. Wendy needs either more control over abigail or more things that abigail can do other than damage enemies.

Most characters in the game in my opinion need more fun and interactive little perks rather than very strong impactful ones. That's why wormwood is such an amazing design, cause his gameplay matches really well the fact that he's a plant.

Characters that didn't receive their skill trees yet will not fare as good as they could against those that did. Maxwell being the exception, of course.

EG: Winona "could" get a lot more votes if this same poll was made next week, or next month.

Don't Starve Together has generally well designed characters; fun to play, decent progression, unique perks, and pretty much all of them have a great personality. I'd say the standouts for me are Warly, Wurt, and Wormwood. Good downsides, clear progression, and all feel unique gameplay wise. While I'm not as big on Wormwood's or Wurt's personality, even they are fun to listen to and are endearing. Ratatouille man is also pretty funny. Klei please give him a carrat or naked mole bat follower that he can put in his head slot items to play the game for you. Like crockpot repeater but cooler(idk i don't use crockpot repeater).

12 hours ago, SapoLover said:

I'm surprised to see Walter having votes. The anti-Walter propaganda is losing strength I see. Still, it's hard to beat the Wendy praise built up for a decade.

Walter is obviously a great design that does his political job without bringing any change to this game. ;)

 

In my opinion, Warly is the best-designed character. His downside is well-connected to his strengths and perks, differentiating him from others without stepping on their uniqueness and function.

Next, WX comes to mind. While his downsides could be more creative and challenging, his ability to learn new upgrades by scanning in-game mobs provides a sense of progression and encourages exploration, especially helping new players understand and interact with game progression.

1 hour ago, Mojmaowo said:

dst unlike ds shouldn't have a "challenge" character

why? no one owes you anything and no one needs to pick effective characters for being useful for the team

1 hour ago, Golden Daemon said:

In my opinion, Warly is the best-designed character. His downside is well-connected to his strengths and perks, differentiating him from others without stepping on their uniqueness and function

downside effectively boils down to getting 5% less hunger from meaty stews and perks boil down to an x2 work multiplier that requires a lot of honey and an x1.5 damage multiplier that requires luck and might become inaccessible if someone with a skill issue'll want to try to kill FW/toad/CC or a wigfrid'll join

1 hour ago, Golden Daemon said:

his ability to learn new upgrades by scanning in-game mobs provides a sense of progression and encourages exploration, especially helping new players understand and interact with game progression

exploration boils down to finding a rook and possibly a mole

6 hours ago, grm9 said:

downside effectively boils down to getting 5% less hunger from meaty stews and perks boil down to an x2 work multiplier that requires a lot of honey and an x1.5 damage multiplier that requires luck and might become inaccessible if someone with a skill issue'll want to try to kill FW/toad/CC or a wigfrid'll join

Even if you dismissively and intentionally reduce it down to what you said here, what i said would still remain valid and true.

6 hours ago, grm9 said:

exploration boils down to finding a rook and possibly a mole

Thats how YOU do the exploration. I specifically mentioned new players.

Seems like you were trying to make a point with your comment here but i still cant see it.

10 minutes ago, Golden Daemon said:

Even if you reduce it down to what you did here, what i said would still remain valid and true

being able to cook meaty stews anywhere at the cost of effectively getting 5% less hunger from them doesn't seem like a downside

11 minutes ago, Golden Daemon said:

Thats how YOU do the exploration. I specifically mentioned new players

i don't and idk how'd they know what do they need to scan to get a circuit so that doesn't change anything for them

56 minutes ago, grm9 said:

being able to cook meaty stews anywhere at the cost of effectively getting 5% less hunger from them doesn't seem like a downside

Yeah sure mate ... .

56 minutes ago, grm9 said:

i don't and idk how'd they know what do they need to scan to get a circuit so that doesn't change anything for them

Believe it or not, going out in the world scanning different mobs to see what they give is actually called exploration (shocking i know ...).

Just now, Golden Daemon said:

Believe it or not, going out in the world scanning different mobs to see what they give is actually called exploration (shocking i know ...)

you'd most likely explore anyway to see what's there to do and get 

9 hours ago, Mojmaowo said:

I am surprised that so many people are voting for wes I think wes is the worst designed character because dst unlike ds shouldn't have a "challenge" character and especially a character that cannot read signs

I’m confused why he would need to be able to read signs.. but for him to be a serious challenge mode character Klei should’ve probably made him also deaf so he didn’t hear audio cues of incoming hound waves and Deerclops attacks.

Wes is only challenging If the player opts not to use a Beefalo, but by Opting not to use a Beefalo… you opt out of a key intended feature of the game (how else are you supposed to move chess pieces and the celestial tribute alter parts?!) 

5 minutes ago, grm9 said:

you'd most likely explore anyway to see what's there to do and get 

I bet you would use the same argument whenever someone mentions affinities being locked behind endgame bosses / progression items requiring ruins exploration or defeating certain bosses being an incentive for many people to engage with content they wouldn't normally engage with.

I was still waiting for your point in your arguments, but I doubt there is any. From the start, it seemed like you decided to disagree first, then read the comment to find something to disagree with.

I believe my point was concise and clear, and I have nothing else to add to it other than bidding you a good day .

17 minutes ago, Golden Daemon said:

I bet you would use the same argument whenever someone mentions affinities being locked behind endgame bosses / progression items requiring ruins exploration or defeating certain bosses being an incentive for many people to engage with content they wouldn't normally engage with

yeah, because if you're talking about newbies, they don't know how to get to them

17 minutes ago, Golden Daemon said:

I was still waiting for your point in your arguments, but I doubt there is any. From the start, it seemed like you decided to disagree first, then read the comment to find something to disagree with

at 1st i thought that you meant prioritizing finding things that you wouldn't normally prioritize finding to scan them for circuits but then you said that you meant encouraging newbies to explore but they'd explore anyway to find out what's there to do in the game

Woodie got my first vote, highly specialized with wood crafts, the others are too overtuned.

 

I like the design of WX, Webber, and Wicker. Despite spider bias, Webber sadly needs spider lag fixed, and I’m not a fan of WX losing durability on removed circuits, so I gave my vote to Wickerbottom.

 

I like Willow and Wigfrid, fire bias gets Willow my vote. Winona has interesting uses, but requires concentrating resources, while I prefer light nomadic meandering.


Warly might be my least liked character on the list, too much set up, too focused on consuming resources, and the gains are largely short term. He’s also not specialized in setting up his spices and foods. Walter has some interesting uses with a mount and sling shot, but Abigail is more interesting so Wendy got my vote.

 

Wes vs Wilson, I wouldn’t vote for either if I could avoid it. I favor Wes for having interesting flavor with his balloons.

 

10 hours ago, Mike23Ua said:

I’m confused why he would need to be able to read signs.. but for him to be a serious challenge mode character Klei should’ve probably made him also deaf so he didn’t hear audio cues of incoming hound waves and Deerclops attacks.

Wes is only challenging If the player opts not to use a Beefalo, but by Opting not to use a Beefalo… you opt out of a key intended feature of the game (how else are you supposed to move chess pieces and the celestial tribute alter parts?!) 

Well dst is a multiplayer game and signs are one of the core way to communicate with people who aren't currently online but will be later

They are great marking future projects and similar

You are also correct that wes cannot really be considered as a challenge character because his downsides can easily be avoided (except his small stomach)

He is just Wilson who is more boring to play and lacks personality and that's why I think he is the worst designed character in the game

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