Mortalbane Posted April 24, 2024 Share Posted April 24, 2024 Beefalo taming takes a long time and can easily go wrong, especially in public servers. Boats are easily made, and we can see their hp. Beefalos aren't easily tamed, yet we don't see their hp. We also don't see obedience, which to inexperienced players is a mystery. So i suggest: 1. Integrate Beefalo widget mod into the game, or make the information about the bound beefalo client-side, so that people could make client-side mods. 2. Add beefalo domestication - the ability for tamed beefalos to still produce offsprings, but without going into heat. The offsprings are made tamed of course. Maybe breeding should require 2 beefalos to start, unlike the wild ones. 3. Would also be nice to see more beefalo content, for example more skins, or beefalo milk and cheese, or a saddle-bag, which could act like a chest, but won't allow riding the beefalo. After all, such animals are usually used for work and carrying stuff. Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/ Share on other sites More sharing options...
Captain_Rage Posted April 24, 2024 Share Posted April 24, 2024 Domesticating Beefaloes is somewhat prone to incidents, at least at the very early game, though overall it is an easy process. If you haven't played the game it is nigh to impossible to figure out on your own, so much is true. More visual cues for example to show obedience could be nice but I would hate to see silly bars or numerical indicators on the screen. Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711176 Share on other sites More sharing options...
Gi-Go Posted April 24, 2024 Share Posted April 24, 2024 Beefalo hp I won't mind, but taiming info is too much. Breeding domesticated cows is weird concept not sure why you want something like this. Milking beef is also disgusting hard no. Things I would rather have include: domesticated beefalo not shitting every minute. I actually ended up murdering mine for this reason, and 1000 days later his crap still lingers all over my world. This is my top priority poop really pisses me off I can't take it it's gross and it makes sound too. Salt lick without durability. I need a way to abandon my beef for a very long time if I so choose, without having to suffer through domestication again. I don't get why am I being punished for choosing to not use overpowered thing always and everywhere. Beefalo ai not being brain dead. He tries to follow the bell on the ground, and at the same time the player. Usually he walks, but some times he runs to me like an idiot while I'm fighting and ends up dead because I'm caught off guard by his random AI shenanigans. LEAVE ME ALONE GO PLAY WITH YOUR BELL. Griefing protection. As far as I understand litteraly anyone attacking my cow will cause her to drop domestication like crazy. She won't let me ride her while fighting players, and I can't stop them in any other way either. I believe in self defense and think klei should add a funny aggressive mechanic that let's you actually hit and kill players if your beefalo is agroed onto them (while not in heat) and the same for Abigail. Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711185 Share on other sites More sharing options...
flamboyant wolf Posted April 24, 2024 Share Posted April 24, 2024 4 hours ago, Mortalbane said: 1. Integrate Beefalo widget mod into the game, Only if that's a setting you could turn on/off. It's kind of an eyesore imho. Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711200 Share on other sites More sharing options...
Mortalbane Posted April 24, 2024 Author Share Posted April 24, 2024 Well, my games don't last for 1000+ days, so i never thought about a world full of beefalo poop xD But i agree that tamed beefalos should learn some manners and stop pooping, or do it at the salt lick only. Littering the game with objects is never a good thing. And i agree that the lick can be infinite, or refuelable. Beefalo widget can be as informative (or non-informative) as the base game interface, mods will regulate that. But i guess we agree on that it should be introduced in some way, at least like the one that boats have Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711208 Share on other sites More sharing options...
grm9 Posted April 24, 2024 Share Posted April 24, 2024 3 hours ago, Gi-Go said: domesticated beefalo not shitting every minute adding a way to prevent them from doing that would be fine but don't do that by default, you can use poop as fuel and burn it for heat 17 minutes ago, Mortalbane said: But i guess we agree on that it should be introduced in some way, at least like the one that boats have imo there's no need for it and adding it would make taming beefalos even easier and more boring because of not needing to think about if/how many times you should feed the beef after getting off judging by roughly for how much time you have been riding it for and roughly calculating how much hp it has by now judging by how many hits you took and you get notified about it going below 20% hp anyway Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711212 Share on other sites More sharing options...
Captain_Rage Posted April 24, 2024 Share Posted April 24, 2024 51 minutes ago, grm9 said: you can use poop as fuel and burn it for heat Especially when sailing and playing Willow with a Beefalo onboard. It provides a super nice source of fuel for Firepits. Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711221 Share on other sites More sharing options...
Gashzer Posted April 24, 2024 Share Posted April 24, 2024 Beefalo stops pooping while player is mounted and resumes pooping when dismounted would be a good start. I do like my tamed beefalo pooping... i use fertilizers for my farms instead of using crazy mixed crop setups. Its easier for me to manage. Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711224 Share on other sites More sharing options...
Brago-sama Posted April 28, 2024 Share Posted April 28, 2024 On 4/24/2024 at 1:14 PM, Mortalbane said: tamed beefalos should learn some manners and stop pooping, Beefalo diaper Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711700 Share on other sites More sharing options...
00petar00 Posted April 28, 2024 Share Posted April 28, 2024 On 4/24/2024 at 3:47 PM, Captain_Rage said: Domesticating Beefaloes is somewhat prone to incidents, at least at the very early game, though overall it is an easy process. If you haven't played the game it is nigh to impossible to figure out on your own, so much is true. More visual cues for example to show obedience could be nice but I would hate to see silly bars or numerical indicators on the screen. While you would hate it why can't it exist as an option in settings for players that want to see? Why do you find it acceptable that boat HP is shown but beefalo isn't? How is this any different? It is so hard for a player to get into beefalo taming because we don't have these stats (mostly HP because domestication has mods). On 4/24/2024 at 4:57 PM, Gi-Go said: Beefalo hp I won't mind, but taiming info is too much. Breeding domesticated cows is weird concept not sure why you want something like this. Milking beef is also disgusting hard no. So you have never had milk? This is such an entitled take, I can't even understand someone that says milk is disgusting. On 4/24/2024 at 4:57 PM, Gi-Go said: domesticated beefalo not shitting every minute. I actually ended up murdering mine for this reason, and 1000 days later his crap still lingers all over my world. This is my top priority poop really pisses me off I can't take it it's gross and it makes sound too. It gets washed away by rain now the only problem is the caves. Why is everything gross to you? Do you not poop yourself? I can only imagine you putting plugs in your nose to not smell your own **** when it is a natural thing that every human being needs to do for the rest of their life. On 4/24/2024 at 4:57 PM, Gi-Go said: Salt lick without durability. I need a way to abandon my beef for a very long time if I so choose, without having to suffer through domestication again. I don't get why am I being punished for choosing to not use overpowered thing always and everywhere. I agree with this, there's a mod called packable beefalo it allows you to bundle beefalo bell and "disconnect" beefalo from the server, this should be in the base game as QOL. On 4/24/2024 at 4:57 PM, Gi-Go said: Griefing protection. As far as I understand litteraly anyone attacking my cow will cause her to drop domestication like crazy. She won't let me ride her while fighting players, and I can't stop them in any other way either. I believe in self defense and think klei should add a funny aggressive mechanic that let's you actually hit and kill players if your beefalo is agroed onto them (while not in heat) and the same for Abigail. I don't agree with beefalo losing domestication just because someone attacked it even the tamer because it is 99.99% an accident and makes no sense to punish the player so much. On 4/24/2024 at 8:26 PM, grm9 said: imo there's no need for it and adding it would make taming beefalos even easier and more boring because of not needing to think about if/how many times you should feed the beef after getting off judging by roughly for how much time you have been riding it for and roughly calculating how much hp it has by now judging by how many hits you took and you get notified about it going below 20% hp anyway For some reason everything that makes game easier is more boring for you, this isn't the case for majority of the players that are casuals. Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711721 Share on other sites More sharing options...
Captain_Rage Posted April 28, 2024 Share Posted April 28, 2024 Taming has zero to do with seeing how much HP a Beefalo has. Because Don't Starve is beautiful in its simplicity and the less visual clutter the better. Information is good if presented in an unintrusive way but no thanks to letting every stat getting a meter or a bar. Beating up enemies in The Forge was a good example of the intuition a player had to develop in order to make decision-making fun. It would suck if you could see when enemies or allies has exactly 1 HP left and don't need to communicate or forgo risk assessment. These mods make every boss fight and endeavor extremely boring. On that note, those mods that show a timer exactly how many seconds remain until a plant or tree grows are cringy and ruin the immersion completely. More visual cues in the form of animations = nice, additional bars for every stat in the game to fill up the screen = very, very, very bad. Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711730 Share on other sites More sharing options...
Swiyss Posted April 28, 2024 Share Posted April 28, 2024 I feel like more clues would be better than simply adding a meter. ppl asking the same for wormwood blooming meter but imo he already has enough indicators. Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711732 Share on other sites More sharing options...
Valase Posted April 28, 2024 Share Posted April 28, 2024 I disagree with the points one, two and half of point three, but I think that we could get more beef skins and saddles. Also, @00petar00, no personal attacks please. Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711734 Share on other sites More sharing options...
mima_ Posted April 28, 2024 Share Posted April 28, 2024 i kinda wish they add clue or with character saying something when the beefalo feel irritated that want to buck u off soon. rather than beefalo widget. and maybe make the saddle repairable with something or atleast give it more uses, my friend stop the taming cus the saddle broke way too much, while its not cheap especially for newer player that need pig skin for armor and gold for other things... even i, that tame alot of beefalo thro all my gameplay, sometimes still having unfortunate event that beefalo buck u off and throw saddle immediately and destroyed the saddle, to found out it just need few grass to be fully tamed . Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711735 Share on other sites More sharing options...
Mike23Ua Posted April 28, 2024 Share Posted April 28, 2024 Unpopular opinion but I feel like the on screen Hud is becoming overly crowded by status bars that I can’t even opt to hide out of view to enjoy the gameplay.. Imagine playing as someone like Wendy, now you got all the on screen hud info, Plus Abby + Beefalo Health + Lunacy or Whatever. Thanks but absolutely and I mean ABSOLUTELY NO THANKS. Some mods are maybe best left staying as mods yeah?? What I WOULD however appreciate is new animations- When Klei can properly tell me why a Beefalo who you just shaved has a more pitiful looking expression on its face then one that is one bee sting away from dying then I can let this conversation rest. Until then, your additional on screen Hud Clutter suggestion is probably the next best thing. Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711741 Share on other sites More sharing options...
grm9 Posted April 28, 2024 Share Posted April 28, 2024 6 hours ago, 00petar00 said: For some reason everything that makes game easier is more boring for you because there's less stuff to manage? 6 hours ago, 00petar00 said: this isn't the case for majority of the players that are casuals should everything hard get removed from the game then? Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711759 Share on other sites More sharing options...
Mortalbane Posted April 29, 2024 Author Share Posted April 29, 2024 To all of you who says that indicators clutter your screen - when you jump on a boat, you see its hp, and it's not optional. It appears in a little widget at the bottom. Your own hp is not optional. Abigail's hp is not optional. For a reason. I need the same to apply to beefalos. And yes, i'd like tameness/obedience/whatever indicated by animations too, but i need to see beefalo's hp for the same reason i need to see mine. The whole beefalo taming i think needs some attention, for the reasons we stated above. I hope we'll see it some day. Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711818 Share on other sites More sharing options...
Captain_Rage Posted April 29, 2024 Share Posted April 29, 2024 The boat HP bar is not a big hit in my book. I tend to overlook it since Boats still feel like work in progress for some reason. I'd much rather have sailing revisited than any changes to taming (having more boatlike boats and vessels and getting rid of the Seastack clutter at sea to start with). Okay, this is becoming an unfair comparison, but a Beefalo health bar would still feel off to me. It is more fun to watch its silly animations. If a fight is going bad and the edges of the screen turn red and the characters exclaims that the Beefalo looks bad it is already good enough indicator if you ask me. It does not interest me to see if the Beefalo is exactly one hit away from death or not. The Boat HP bar might have been added because Boats will take damage over time with a drastic outcome which is hard to accurately display through animations alone. At most some utility veterinary item could be added to help asses the status of the Beefalo, although I am so used to the current system that works perfectly well so it feels extremely redundant to fix something that is not broken. Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711834 Share on other sites More sharing options...
00petar00 Posted April 29, 2024 Share Posted April 29, 2024 On 4/28/2024 at 10:23 PM, Valase said: Also, @00petar00, no personal attacks please. Can you tell me what in my reply was personal attack? I do agree that I was annoyed by some of the messages I replied to but everything is just my own personal opinion. 23 hours ago, grm9 said: because there's less stuff to manage? It is not fun having to think about every single thing while playing, some of the things are QOL and you have already mastered taming beefalo that it won't happen to you but most players like I said are casuals that won't ever put that much time into the game and they need to be able to see HP and domestication. At the same time it seems like players arbitrary ignore when developers decided that boats should have HP and that is somehow fine but beefalo isn't? Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711856 Share on other sites More sharing options...
Valase Posted April 29, 2024 Share Posted April 29, 2024 1 minute ago, 00petar00 said: Can you tell me what in my reply was personal attack? I do agree that I was annoyed by some of the messages I replied to but everything is just my own personal opinion. This On 4/28/2024 at 1:24 PM, 00petar00 said: Why is everything gross to you? Do you not poop yourself? I can only imagine you putting plugs in your nose to not smell your own **** when it is a natural thing that every human being needs to do for the rest of their life. . Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711857 Share on other sites More sharing options...
00petar00 Posted April 29, 2024 Share Posted April 29, 2024 11 minutes ago, Valase said: This . I don't see it, these are just my thoughts on someone commenting that beefalo pooping is gross. EDIT: Anyway I am stopping this discussion here as it is off topic, If anyone has anything to say you can use DMs. Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711858 Share on other sites More sharing options...
Mike23Ua Posted April 29, 2024 Share Posted April 29, 2024 4 hours ago, Captain_Rage said: The boat HP bar is not a big hit in my book. I tend to overlook it since Boats still feel like work in progress for some reason. I'd much rather have sailing revisited than any changes to taming (having more boatlike boats and vessels and getting rid of the Seastack clutter at sea to start with). Okay, this is becoming an unfair comparison, but a Beefalo health bar would still feel off to me. It is more fun to watch its silly animations. If a fight is going bad and the edges of the screen turn red and the characters exclaims that the Beefalo looks bad it is already good enough indicator if you ask me. It does not interest me to see if the Beefalo is exactly one hit away from death or not. The Boat HP bar might have been added because Boats will take damage over time with a drastic outcome which is hard to accurately display through animations alone. At most some utility veterinary item could be added to help asses the status of the Beefalo, although I am so used to the current system that works perfectly well so it feels extremely redundant to fix something that is not broken. The obvious reason why boats have health bars is because as soon as those get destroyed the player is effectively screwed, sunk into the ocean and loses a portion of their health bar that will need an item to restore its blacked out portion afterward, you also lose a good bit of your carried inventory right on top of open water. if a Beefalo dies sure it sucks.. but unless you weren’t wearing armor or your as weak as Wes, your not likely to die instantly. Ive lost a Beefalo to a Spider Queen once but I still had enough common sense to high tail it out of there! A boat doesn’t afford the player that much luxery, when that puppy sinks it just sinks end of story. Theres a REASON why people hate the Year of Dragonfly boating event, and that’s because for a silly little mini-game, it is by far the most dangerous one to the player yet! I hate the boating event so much that I instead opt to toggle on year of the Catcoon to get lucky nuggets, because yikes that boating event is deadly… Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711863 Share on other sites More sharing options...
00petar00 Posted April 30, 2024 Share Posted April 30, 2024 2 hours ago, Mike23Ua said: The obvious reason why boats have health bars is because as soon as those get destroyed the player is effectively screwed, sunk into the ocean and loses a portion of their health bar that will need an item to restore its blacked out portion afterward, you also lose a good bit of your carried inventory right on top of open water. I'd argue that you are more screwed when a fully tamed beefalo dies compared to drowning and losing a boat unless you speak about 0.01% of boats that are fully decked out but usually players that have these boats are very prepared to repair and defend it. Losing a boat and drowning maybe wastes 10-15 minutes to gather all of the resources back now compare that to beefalo taming that can take hours depending on the player. 2 hours ago, Mike23Ua said: if a Beefalo dies sure it sucks.. but unless you weren’t wearing armor or your as weak as Wes, your not likely to die instantly. Death isn't resource intensive to recover from, life giving amulet and booster shots can be crafted in large numbers. I play Wanda so there's no need for booster shots, sometimes I die on purpose use life giving amulet to recover stats because it is that cheap. Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711877 Share on other sites More sharing options...
grm9 Posted April 30, 2024 Share Posted April 30, 2024 9 hours ago, 00petar00 said: At the same time it seems like players arbitrary ignore when developers decided that boats should have HP and that is somehow fine but beefalo isn't? boats don't automatically regen own hp in between fights and don't have an indicator for when they're below 20% hp and don't take consistent amounts of damage e.g. getting hit by BQ on a beefalo deals 60 damage, but it's hard to know how much damage exactly did you take from ramming into something if any 9 hours ago, 00petar00 said: It is not fun having to think about every single thing while playing imo it is 9 hours ago, 00petar00 said: you have already mastered taming beefalo that it won't happen to you but most players like I said are casuals that won't ever put that much time into the game and they need to be able to see HP and domestication only if that'd be optional somehow, seeing buck timer, obedience, domestication, hp etc. would still simplify it a lot Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711913 Share on other sites More sharing options...
00petar00 Posted April 30, 2024 Share Posted April 30, 2024 3 hours ago, grm9 said: boats don't automatically regen own hp in between fights and don't have an indicator for when they're below 20% hp and don't take consistent amounts of damage e.g. getting hit by BQ on a beefalo deals 60 damage, but it's hard to know how much damage exactly did you take from ramming into something if any That actually supports my own logic more because boats don't regen HP so they are easier to track and beefalo don't so why can't we see their HP? Why would a boat need indicator when below 20% HP when you can see boat HP at all times and exact numbers. 3 hours ago, grm9 said: imo it is It really is not, especially for someone new to taming beefalo and how difficult it is to keep one alive when revival in game is so cheap otherwise. 3 hours ago, grm9 said: only if that'd be optional somehow, seeing buck timer, obedience, domestication, hp etc. would still simplify it a lot It is quite hard to understand that DST needs to stay unintuitive like this but most new games that I play have QOL like that, why does something that makes the game less annoying to most players have to be commented by players as simplifying the game. I honestly wouldn't mind if it was optional, possibly added to settings. Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/#findComment-1711933 Share on other sites More sharing options...
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