grm9 Posted April 30, 2024 Share Posted April 30, 2024 4 minutes ago, 00petar00 said: That actually supports my own logic more because boats don't regen HP so they are easier to track the point was that you can assume that beefalo is on full hp when starting a fight but you might forget how much hp a boat had if you haven't used it for ages, since you could just have boat bridges to most important stuff 6 minutes ago, 00petar00 said: It really is not, especially for someone new to taming beefalo and how difficult it is to keep one alive when revival in game is so cheap otherwise you're overexaggerating it, you can only realistically get your beefalo killed if you get bucked off near a rook or try fighting AoE stuff with low buck timer, in most other cases you can only get yourself killed because most things don't aggro onto your beefalo on their own, also, it could not be fun for you, but it is fun for me 9 minutes ago, 00petar00 said: It is quite hard to understand that DST needs to stay unintuitive like this but most new games that I play have QOL like that, why does something that makes the game less annoying to most players have to be commented by players as simplifying the game it isn't annoying, it's fun to manage buck timer by getting away from stuff that could kill you/your beefalo right before it runs out or hide behind obstacles e.g. pillars in case of 2 rooks 1 bishop 5 statues 4 lights part of the ruins and AG 11 minutes ago, 00petar00 said: I honestly wouldn't mind if it was optional, possibly added to settings it would be odd if you'd mind someone being able to willingly make the game harder for themselves for fun without affecting you Link to comment https://forums.kleientertainment.com/forums/topic/155735-please-add-beefalo-widget-and-domestication/page/2/#findComment-1711937 Share on other sites More sharing options...
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