_zwb Posted January 22, 2024 Share Posted January 22, 2024 1 hour ago, BalkanCockroach said: But this post isn't a suggestion or a feedback. 23 hours ago, Riddla said: Suggest any skill for any character you'd love to see below, even if they've already received a skilltree! Post any kind of concept you have in mind. Yes it is. If it's a discussion why not use the existing thread? Called skill tree big discussion or something Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695381 Share on other sites More sharing options...
BalkanCockroach Posted January 22, 2024 Share Posted January 22, 2024 6 minutes ago, _zwb said: Yes it is. If it's a discussion why not use the existing thread? Called skill tree big discussion or something You're right, must've missed the suggest part. my bad. Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695384 Share on other sites More sharing options...
zhangsheng Posted January 22, 2024 Share Posted January 22, 2024 I hope Wendy has a psychic like ability to communicate with ghosts using a teleportation board to earn mourning glory. Further increase sister's potions, such as potions that can expand her attack range. Or even bolder, Wendy can have her sister possessed by herself. The possessed Wendy has a higher damage multiplier, but she needs to continuously reduce her sanity and can also haunt other creatures and objects. The urn can also be upgraded, which will accelerate the decay of flowers, but can produce other effects, such as adding four demon petals to produce a nightmare fuel. Adding four moonflowers will produce one or more mourning glories. https://forums.kleientertainment.com/forums/topic/153946-regarding-the-skill-cd-issue-of-willow/ 当然,我对Willow的技能树也有我的看法。你可以看看我的帖子。 Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695390 Share on other sites More sharing options...
Ohan Posted January 22, 2024 Share Posted January 22, 2024 Wes: Bloondle (balloon bindle). Balloon craft that gives u an item similar to a bundle wrap, after u put ur items in it it turns into a balloon that u can carry in the hand slot. Pop the balloon to get ur items out. Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695391 Share on other sites More sharing options...
Antynomity Posted January 22, 2024 Share Posted January 22, 2024 Warly affinities that would let you grind up brightshade husks/dark tatters into spices that provide basic stat boosts for and against your alignment, alongside both having a unique effect differing from one alignment to another, what would those effects be? Not sure, just don't make them new unique full abilities that would be yet another 2 character specific abilities that would have been better used as abilities for new weapons/armor available to all. Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695448 Share on other sites More sharing options...
Anthony_L3hr Posted January 23, 2024 Share Posted January 23, 2024 Wilson - Beard Growth 3: His beard will continue producing beard hairs after it has reached maximum length and now provides a small sanity boost. - Aesthetic improvements: Shaving will now have particle effects akin to Wormwood shedding leaves while blooming. Transmutation has a unique crafting animation now. Restored Wilson's old idle animation Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695467 Share on other sites More sharing options...
Just Ragnar Posted January 23, 2024 Share Posted January 23, 2024 9 hours ago, Antynomity said: Warly affinities that would let you grind up brightshade husks/dark tatters into spices that provide basic stat boosts for and against your alignment, alongside both having a unique effect differing from one alignment to another, what would those effects be? Not sure, just don't make them new unique full abilities that would be yet another 2 character specific abilities that would have been better used as abilities for new weapons/armor available to all. How about brightspice gives you the ability to increase all light radiuses you directly create (lantern, torch, glow berries etc.) by 2.5x for 2.5 days and makes the ones with durability refill themselves while in use, and Umbra Pepper locks your sanity meter in place and makes sanity gain and loss instead repair your shadow tools and armor? Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695475 Share on other sites More sharing options...
mkemal23 Posted January 23, 2024 Share Posted January 23, 2024 6 hours ago, Anthony_L3hr said: Wilson - Beard Growth 3: His beard will continue producing beard hairs after it has reached maximum length and now provides a small sanity boost. - Aesthetic improvements: Shaving will now have particle effects akin to Wormwood shedding leaves while blooming. Transmutation has a unique crafting animation now. Restored Wilson's old idle animation I wish I could like this post twice. These are such cool suggestions. Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695488 Share on other sites More sharing options...
Paxtonnnn Posted January 23, 2024 Share Posted January 23, 2024 I know the character doesn’t need the buffs, but if Maxwell’s going to get upgraded/planar damage shadow duelists, which personally I think is inevitable, they should require Pure Horror. It’s a new use for the material and opens up the opportunity to make them look cooler than the default puppets Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695496 Share on other sites More sharing options...
gamehun20 Posted January 23, 2024 Share Posted January 23, 2024 I hope for some cooked moon cap spices in Warly's skilltree so we can have food that removes grogginess or something like coffee but less Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695497 Share on other sites More sharing options...
GimplyGoose Posted January 24, 2024 Share Posted January 24, 2024 I think it would be cool if Wickerbottom could create blueprints or otherwise share unlocked crafting recipes with other survivors. It could be a lunar aligned skill because I think it would fit thematically with the gestalts. The main benefit of a skill like this would be to share boss blueprints without having to refight the boss for each player. The concept steps a bit on the toes of the everything encyclopedia, so I am not totally sure about it. Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695554 Share on other sites More sharing options...
Antynomity Posted January 24, 2024 Share Posted January 24, 2024 On 1/23/2024 at 8:54 AM, ShyRasan123 said: How about brightspice gives you the ability to increase all light radiuses you directly create (lantern, torch, glow berries etc.) by 2.5x for 2.5 days and makes the ones with durability refill themselves while in use, and Umbra Pepper locks your sanity meter in place and makes sanity gain and loss instead repair your shadow tools and armor? yeah those sound useful Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695571 Share on other sites More sharing options...
Riddla Posted January 24, 2024 Author Share Posted January 24, 2024 I think it would be fun if Wortox was able to bind his souls to magic. Souls could become a crafting material, which you can combine perhaps with Amulets. Let's take a "Chilled Amulet" as an example. You gain two options: You can craft four "Frigid Souls", by combining 4 Souls with Chilled Amulet. The amulet gets returned, but with 10% reduced durability. Consuming that soul will grant your attacks freezing on hit (similar to ice staff) temporarily, and start gradually reducing your body temperature. Dropping that soul, or "casting" with it lets you perform a Klaus freezing spell at your target location once. Those numbers are a rough example though, balancing this would be tough. You can infuse your souls into amulets, which refuels them by a small amount and empowers their effect temporarily. The buff will depend on the amount of souls you've put into your amulet. Though it doesn't have to be exclusive to amulets. It could be as simple as combining Souls with Nightmare Fuel to perform some sort of shadow spell. Anything that basically relates to magic. Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695575 Share on other sites More sharing options...
BalkanCockroach Posted January 24, 2024 Share Posted January 24, 2024 35 minutes ago, Riddla said: You can infuse your souls into amulets, which refuels them by a small amount and empowers their effect temporarily. The buff will depend on the amount of souls you've put into your amulet Idea of this working with green amulet makes me feel some way. Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695577 Share on other sites More sharing options...
Riddla Posted January 24, 2024 Author Share Posted January 24, 2024 9 minutes ago, BalkanCockroach said: Idea of this working with green amulet makes me feel some way. CRAP, that is true, I kinda forgot about that Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695578 Share on other sites More sharing options...
Swiyss Posted January 24, 2024 Share Posted January 24, 2024 On 1/23/2024 at 8:00 AM, Paxtonnnn said: I know the character doesn’t need the buffs, but if Maxwell’s going to get upgraded/planar damage shadow duelists, which personally I think is inevitable, they should require Pure Horror. It’s a new use for the material and opens up the opportunity to make them look cooler than the default puppets We will probably get 2 shadow affinities instead of 1 lunar and 1 shadow so I think 1 side focusing on damage and fighting alongside shadows and another focusing on keeping your distance and (maybe) add a new shadow ranged weapon/spell would be cool! 2 hours ago, Riddla said: I think it would be fun if Wortox was able to bind his souls to magic. Souls could become a crafting material, which you can combine perhaps with Amulets. Let's take a "Chilled Amulet" as an example. You gain two options: You can craft four "Frigid Souls", by combining 4 Souls with Chilled Amulet. The amulet gets returned, but with 10% reduced durability. Consuming that soul will grant your attacks freezing on hit (similar to ice staff) temporarily, and start gradually reducing your body temperature. Dropping that soul, or "casting" with it lets you perform a Klaus freezing spell at your target location once. Those numbers are a rough example though, balancing this would be tough. You can infuse your souls into amulets, which refuels them by a small amount and empowers their effect temporarily. The buff will depend on the amount of souls you've put into your amulet. Though it doesn't have to be exclusive to amulets. It could be as simple as combining Souls with Nightmare Fuel to perform some sort of shadow spell. Anything that basically relates to magic. Dude that's so F'ing sickkk. Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695584 Share on other sites More sharing options...
splorange Posted January 24, 2024 Share Posted January 24, 2024 I would be a tad bit disappointed if winona didn't get a skill that lets her craft a car Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695585 Share on other sites More sharing options...
Cloakingsumo198 Posted January 24, 2024 Share Posted January 24, 2024 I still wish that Wolfgang's base and wimpy form got more attention in his rework and skill tree but it's honestly hard to think of ideas but I got one Cowardly Camaraderie - In wimpy form neutral mobs no longer run away in fear I feel like the hard part is that some skills would also just fit other characters like I'd also give this to wes but call it "Pointless Presence" Link to comment https://forums.kleientertainment.com/forums/topic/153934-skill-thread/page/2/#findComment-1695592 Share on other sites More sharing options...
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