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More characters should have meters for their mechanics


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I mean why doesn't Wormwood get a bloom meter but Wolfgang gets a meter to show how close he is to getting or losing might stages? I don't see any reason why other chars shouldn't get a meter for their thing, Wigfrid has one and so does Woodie.

I don't really have much else to say, this is pretty straightforward.

Yup. People have been asking for bloom meter since forever and for some reason it still hasnt happened.

Off the top of my head i cant think of any other survivor with a perk like bloom/mightiness/electric charge/inspiration who doesnt have a meter.

Wormwood is just left out even after RWYS mini refresh and skill tree update. 
 

if ur on PC theres a mod for bloom meter luckily. 

4 hours ago, Ohan said:

snip

honestly it's becoming very apparent even more than before that there are just too many characters in the game, no matter how many changes they have done so far there's always characters that are either bland or bad compared to others, and with how skill trees are being handled so far I don't think it's ever going to become better, unless they truly take their time, to think through, and make skill trees an actual part of the character, rather than something glued onto possibly 10+ year old characters, just because.

8 hours ago, Ohan said:

Off the top of my head i cant think of any other survivor with a perk like bloom/mightiness/electric charge/inspiration who doesnt have a meter.

  • Beard meter for Webber and Wilson (some of the skins make it a little hard to tell which stage it is at)
  • Merm King hunger meter for Wurt
  • Big Bernie HP for Willow
  • Woby monsterfercation meter for Waltuh
45 minutes ago, Masked Koopa said:
  • Beard meter for Webber and Wilson (some of the skins make it a little hard to tell which stage it is at)
  • Merm King hunger meter for Wurt
  • Big Bernie HP for Willow
  • Woby monsterfercation meter for Waltuh

Are all those things really needed though? Merm King I can agree with, but the others.. DST is an Uncompromising Wilderness Survival game, it’s literally in the product description and while people try to discredit that and try to turn the game into something else entirely.. I personally enjoy having some things be a bit uncompromising.
Such as- Woby Big Mode, Klei added Visual Animations so you can see her moving Slower to try and guess when you’ll lose the buff, and I really like that.

Wolfgang on the other Hand: Has various different skills he can performed based on what stage of Mightiness he is at- so it’s understandable why he has a Meter to determine how much buffness you need to gain or lose.

For Wormwood, he doesn’t really “need” a Bloom’o’Meter 

And as a Console Gamer when Klei adds these things I have no control over where they’re placed on my HuD screen, if I’m LUCKY I might can Resize it to be bigger or Smaller as I need it- but the more likely scenario, Resizing Annoying Character Trait Meter will also resize something else (such as time of day) which either leads to:

A: The meters being too big and bloating the TV screen that I really need to be able to see the on Screen action behind. Or B: too small to see the details of the Meter.

And more importantly, because Wormwood & Woby are Static upgrades (static meaning you don’t need to swap between Forms like Wolf or Wanda..) they don’t really NEED a Meter.

People can time exactly how many hits it takes to kill a boss with a specific weapon, but they can’t time the duration on Wormwood or Woby? lol.. I’ve nothing more to say.

1 hour ago, Mike23Ua said:

some things be a bit uncompromising.
Such as- Woby Big Mode, Klei added Visual Animations so you can see her moving Slower to try and guess when you’ll lose the buff, and I really like that.

*Uncompromising is when the game gives information in a subtle way.

In that case the game is not uncompromising, most of the time you're not given any hint or information at all, you'd have to go on the wiki, otherwise it takes forever to learn things.

1 hour ago, Mike23Ua said:

People can time exactly how many hits it takes to kill a boss with a specific weapon, but they can’t time the duration on Wormwood or Woby? lol.. I’ve nothing more to say.

It would be easy to know it takes 9 hits to kill a Werepig with ham bat by counting, but you wouldn't do that for dragonfly and count to 463 hits would you? Same for bloomness, the time it takes for Wormwood to fall back to stage 2 is 3 in game days, not everyone can remember when they entered stage 3 24 minute s ago. It's even harder to keep track of that if you use other fertilizers or you bloomed 1 day before season change(bloom rates vary seasonally). Oh, also there's no in game way that tells you the exact value of fertilizers' bloom boost, you'd also have to figure that out yourself, which takes forever since all of them give a pretty great boost.

Well devs don't think of everything. That's what mods are for.

https://steamcommunity.com/sharedfiles/filedetails/?id=2786299410

I wonder if Klei or any other devs actually reward modders that make their games better? They should. I feel like there are quite a few "essential" mods for this game now. In a previous thread I believe statistics show that about 75% of all players mod this game.

3 hours ago, Mike23Ua said:

Are all those things really needed though? Merm King I can agree with, but the others.. DST is an Uncompromising Wilderness Survival game, it’s literally in the product description and while people try to discredit that and try to turn the game into something else entirely.. I personally enjoy having some things be a bit uncompromising.
Such as- Woby Big Mode, Klei added Visual Animations so you can see her moving Slower to try and guess when you’ll lose the buff, and I really like that.

Wolfgang on the other Hand: Has various different skills he can performed based on what stage of Mightiness he is at- so it’s understandable why he has a Meter to determine how much buffness you need to gain or lose.

For Wormwood, he doesn’t really “need” a Bloom’o’Meter 

And as a Console Gamer when Klei adds these things I have no control over where they’re placed on my HuD screen, if I’m LUCKY I might can Resize it to be bigger or Smaller as I need it- but the more likely scenario, Resizing Annoying Character Trait Meter will also resize something else (such as time of day) which either leads to:

A: The meters being too big and bloating the TV screen that I really need to be able to see the on Screen action behind. Or B: too small to see the details of the Meter.

And more importantly, because Wormwood & Woby are Static upgrades (static meaning you don’t need to swap between Forms like Wolf or Wanda..) they don’t really NEED a Meter.

People can time exactly how many hits it takes to kill a boss with a specific weapon, but they can’t time the duration on Wormwood or Woby? lol.. I’ve nothing more to say.

I am just at a loss of words right now, I don't think I even have to say anything and everyone will agree with me here.

In defence of wormwood not having a bloom meter. If you use his new bloom skills you can just float in and out of stage 3 bloomyness for a much lower amount of fertilizer. I think the bloom skills are great for QoL.

His big visual changes are more than enough information. Its just you wont stay at constant max bloom 24/7 which i know annoys people lol

They should give Wurt a wetness bar.

12 hours ago, lenship2 said:

itd be pretty cool if klei added visual indicators on the hud for the effects of warly spices

something like this quick mockup i made :>

  Hide contents

image.png.7d84bc81b05fdacdf0661c99f2c7ffb8.png

 

It would be better if it was a special effect instead.

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