CuteC Posted November 11, 2023 Share Posted November 11, 2023 I mean why doesn't Wormwood get a bloom meter but Wolfgang gets a meter to show how close he is to getting or losing might stages? I don't see any reason why other chars shouldn't get a meter for their thing, Wigfrid has one and so does Woodie. I don't really have much else to say, this is pretty straightforward. Link to comment https://forums.kleientertainment.com/forums/topic/152320-more-characters-should-have-meters-for-their-mechanics/ Share on other sites More sharing options...
Cheggf Posted November 11, 2023 Share Posted November 11, 2023 How about we give Wormwood a meter and take Wolfgang's away? Link to comment https://forums.kleientertainment.com/forums/topic/152320-more-characters-should-have-meters-for-their-mechanics/#findComment-1678751 Share on other sites More sharing options...
Ohan Posted November 11, 2023 Share Posted November 11, 2023 Yup. People have been asking for bloom meter since forever and for some reason it still hasnt happened. Off the top of my head i cant think of any other survivor with a perk like bloom/mightiness/electric charge/inspiration who doesnt have a meter. Wormwood is just left out even after RWYS mini refresh and skill tree update. if ur on PC theres a mod for bloom meter luckily. Link to comment https://forums.kleientertainment.com/forums/topic/152320-more-characters-should-have-meters-for-their-mechanics/#findComment-1678754 Share on other sites More sharing options...
Antynomity Posted November 11, 2023 Share Posted November 11, 2023 4 hours ago, Ohan said: snip honestly it's becoming very apparent even more than before that there are just too many characters in the game, no matter how many changes they have done so far there's always characters that are either bland or bad compared to others, and with how skill trees are being handled so far I don't think it's ever going to become better, unless they truly take their time, to think through, and make skill trees an actual part of the character, rather than something glued onto possibly 10+ year old characters, just because. Link to comment https://forums.kleientertainment.com/forums/topic/152320-more-characters-should-have-meters-for-their-mechanics/#findComment-1678772 Share on other sites More sharing options...
Masked Koopa Posted November 11, 2023 Share Posted November 11, 2023 8 hours ago, Ohan said: Off the top of my head i cant think of any other survivor with a perk like bloom/mightiness/electric charge/inspiration who doesnt have a meter. Beard meter for Webber and Wilson (some of the skins make it a little hard to tell which stage it is at) Merm King hunger meter for Wurt Big Bernie HP for Willow Woby monsterfercation meter for Waltuh Link to comment https://forums.kleientertainment.com/forums/topic/152320-more-characters-should-have-meters-for-their-mechanics/#findComment-1678831 Share on other sites More sharing options...
Mike23Ua Posted November 11, 2023 Share Posted November 11, 2023 45 minutes ago, Masked Koopa said: Beard meter for Webber and Wilson (some of the skins make it a little hard to tell which stage it is at) Merm King hunger meter for Wurt Big Bernie HP for Willow Woby monsterfercation meter for Waltuh Are all those things really needed though? Merm King I can agree with, but the others.. DST is an Uncompromising Wilderness Survival game, it’s literally in the product description and while people try to discredit that and try to turn the game into something else entirely.. I personally enjoy having some things be a bit uncompromising. Such as- Woby Big Mode, Klei added Visual Animations so you can see her moving Slower to try and guess when you’ll lose the buff, and I really like that. Wolfgang on the other Hand: Has various different skills he can performed based on what stage of Mightiness he is at- so it’s understandable why he has a Meter to determine how much buffness you need to gain or lose. For Wormwood, he doesn’t really “need” a Bloom’o’Meter And as a Console Gamer when Klei adds these things I have no control over where they’re placed on my HuD screen, if I’m LUCKY I might can Resize it to be bigger or Smaller as I need it- but the more likely scenario, Resizing Annoying Character Trait Meter will also resize something else (such as time of day) which either leads to: A: The meters being too big and bloating the TV screen that I really need to be able to see the on Screen action behind. Or B: too small to see the details of the Meter. And more importantly, because Wormwood & Woby are Static upgrades (static meaning you don’t need to swap between Forms like Wolf or Wanda..) they don’t really NEED a Meter. People can time exactly how many hits it takes to kill a boss with a specific weapon, but they can’t time the duration on Wormwood or Woby? lol.. I’ve nothing more to say. Link to comment https://forums.kleientertainment.com/forums/topic/152320-more-characters-should-have-meters-for-their-mechanics/#findComment-1678841 Share on other sites More sharing options...
BezKa Posted November 11, 2023 Share Posted November 11, 2023 Link to comment https://forums.kleientertainment.com/forums/topic/152320-more-characters-should-have-meters-for-their-mechanics/#findComment-1678842 Share on other sites More sharing options...
_zwb Posted November 12, 2023 Share Posted November 12, 2023 1 hour ago, Mike23Ua said: some things be a bit uncompromising. Such as- Woby Big Mode, Klei added Visual Animations so you can see her moving Slower to try and guess when you’ll lose the buff, and I really like that. *Uncompromising is when the game gives information in a subtle way. In that case the game is not uncompromising, most of the time you're not given any hint or information at all, you'd have to go on the wiki, otherwise it takes forever to learn things. 1 hour ago, Mike23Ua said: People can time exactly how many hits it takes to kill a boss with a specific weapon, but they can’t time the duration on Wormwood or Woby? lol.. I’ve nothing more to say. It would be easy to know it takes 9 hits to kill a Werepig with ham bat by counting, but you wouldn't do that for dragonfly and count to 463 hits would you? Same for bloomness, the time it takes for Wormwood to fall back to stage 2 is 3 in game days, not everyone can remember when they entered stage 3 24 minute s ago. It's even harder to keep track of that if you use other fertilizers or you bloomed 1 day before season change(bloom rates vary seasonally). Oh, also there's no in game way that tells you the exact value of fertilizers' bloom boost, you'd also have to figure that out yourself, which takes forever since all of them give a pretty great boost. Link to comment https://forums.kleientertainment.com/forums/topic/152320-more-characters-should-have-meters-for-their-mechanics/#findComment-1678852 Share on other sites More sharing options...
hoppin mandrake Posted November 12, 2023 Share Posted November 12, 2023 Well devs don't think of everything. That's what mods are for. https://steamcommunity.com/sharedfiles/filedetails/?id=2786299410 I wonder if Klei or any other devs actually reward modders that make their games better? They should. I feel like there are quite a few "essential" mods for this game now. In a previous thread I believe statistics show that about 75% of all players mod this game. Link to comment https://forums.kleientertainment.com/forums/topic/152320-more-characters-should-have-meters-for-their-mechanics/#findComment-1678854 Share on other sites More sharing options...
cameron8800 Posted November 12, 2023 Share Posted November 12, 2023 12 hours ago, Cheggf said: How about we give Wormwood a meter and take Wolfgang's away? Based Link to comment https://forums.kleientertainment.com/forums/topic/152320-more-characters-should-have-meters-for-their-mechanics/#findComment-1678855 Share on other sites More sharing options...
CuteC Posted November 12, 2023 Author Share Posted November 12, 2023 3 hours ago, Mike23Ua said: Are all those things really needed though? Merm King I can agree with, but the others.. DST is an Uncompromising Wilderness Survival game, it’s literally in the product description and while people try to discredit that and try to turn the game into something else entirely.. I personally enjoy having some things be a bit uncompromising. Such as- Woby Big Mode, Klei added Visual Animations so you can see her moving Slower to try and guess when you’ll lose the buff, and I really like that. Wolfgang on the other Hand: Has various different skills he can performed based on what stage of Mightiness he is at- so it’s understandable why he has a Meter to determine how much buffness you need to gain or lose. For Wormwood, he doesn’t really “need” a Bloom’o’Meter And as a Console Gamer when Klei adds these things I have no control over where they’re placed on my HuD screen, if I’m LUCKY I might can Resize it to be bigger or Smaller as I need it- but the more likely scenario, Resizing Annoying Character Trait Meter will also resize something else (such as time of day) which either leads to: A: The meters being too big and bloating the TV screen that I really need to be able to see the on Screen action behind. Or B: too small to see the details of the Meter. And more importantly, because Wormwood & Woby are Static upgrades (static meaning you don’t need to swap between Forms like Wolf or Wanda..) they don’t really NEED a Meter. People can time exactly how many hits it takes to kill a boss with a specific weapon, but they can’t time the duration on Wormwood or Woby? lol.. I’ve nothing more to say. I am just at a loss of words right now, I don't think I even have to say anything and everyone will agree with me here. Link to comment https://forums.kleientertainment.com/forums/topic/152320-more-characters-should-have-meters-for-their-mechanics/#findComment-1678883 Share on other sites More sharing options...
lenship2 Posted November 12, 2023 Share Posted November 12, 2023 itd be pretty cool if klei added visual indicators on the hud for the effects of warly spices something like this quick mockup i made :> Spoiler Link to comment https://forums.kleientertainment.com/forums/topic/152320-more-characters-should-have-meters-for-their-mechanics/#findComment-1678897 Share on other sites More sharing options...
Horsheen Posted November 12, 2023 Share Posted November 12, 2023 5 hours ago, Mike23Ua said: DST is an Uncompromising Wilderness Survival game, Aaaaaaaand thats where I stop reading. Using this as an argument for a lack of QoL is silly Link to comment https://forums.kleientertainment.com/forums/topic/152320-more-characters-should-have-meters-for-their-mechanics/#findComment-1678899 Share on other sites More sharing options...
Gashzer Posted November 12, 2023 Share Posted November 12, 2023 In defence of wormwood not having a bloom meter. If you use his new bloom skills you can just float in and out of stage 3 bloomyness for a much lower amount of fertilizer. I think the bloom skills are great for QoL. His big visual changes are more than enough information. Its just you wont stay at constant max bloom 24/7 which i know annoys people lol Link to comment https://forums.kleientertainment.com/forums/topic/152320-more-characters-should-have-meters-for-their-mechanics/#findComment-1678905 Share on other sites More sharing options...
Jakepeng99 Posted November 12, 2023 Share Posted November 12, 2023 They should give Wurt a wetness bar. 12 hours ago, lenship2 said: itd be pretty cool if klei added visual indicators on the hud for the effects of warly spices something like this quick mockup i made :> Hide contents It would be better if it was a special effect instead. Link to comment https://forums.kleientertainment.com/forums/topic/152320-more-characters-should-have-meters-for-their-mechanics/#findComment-1679049 Share on other sites More sharing options...
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