Jump to content

New DS update.


Recommended Posts

1 hour ago, MagicalStorm said:

Isn't Don't Starve a finished game at this point? Wasn't Hamlet basically a miracle?

I love DS but I think it had its time and is in a good place content-wise. And also, Don't Starve and Don't Starve Together are NOT the same game anymore, it already was wildly different to the mere fact that you could have friends in the previously loner world.

It’s actually quite sad that you even have to say something like this, Don’t Starve & DST may not be the same game Anymore, but they ARE Still the same franchise, and they’re supposed to be the same Gaming Genre… So in that essence- Don’t Starve Together should provide the same kind of gameplay and experiences that DS once did. I’m still waiting for that Adventures Mode Campaign.. And!!!

Recently we even got a game update that added a world Gen toggle so that when you die, it instantly deletes your game world save, just like Classic Solo DS! :wilson_love:

52 minutes ago, MagicalStorm said:

Как человек, который много играл в эту игру в одиночку, прежде чем втягивать в нее друзей, понятия не имею, что вы имеете в виду, игра идеально подходит для игры в одиночку (некоторые боссы могут раздражать, но их все равно можно победить).

Короче говоря, вы можете прекрасно играть в игру в одиночку, вам просто нужно изучить ее так же, как вы изучали DS.

I've played DS and DST enough. And DST is a disgusting single experience.
If you think that DST is ideal for solo, then is it a bad game for multiplayer? ( Although as a solo game it is terrible because everything is made for multiplayer )

56 minutes ago, MagicalStorm said:

As someone who played this game extensively solo before dragging friends into it, no idea what you mean, the game is perfectly soloable (some bosses might be annoying but are still beatable).

In short, you can play the game solo just fine, you just have to learn it like you learned DS.

Some cool content was even removed here due to the fact that it is not suitable for the DST balance and the map was redesigned for this by mechanics and mobs.

26 minutes ago, Mike23Ua said:

На самом деле довольно грустно, что вам вообще приходится говорить что-то подобное, Don't Starve & DST, возможно, уже не та игра, но это все та же франшиза, и предполагается, что это тот же игровой жанр… Итак, по сути, Don't Starve Together должны обеспечить тот же игровой процесс и впечатления, что и DS когда-то. Я все еще жду эту кампанию в режиме приключений.. И!!!

Недавно мы даже получили обновление игры, в котором добавлено переключение поколений миров, так что, когда вы умираете, ваше сохранение игрового мира мгновенно стирается, как в классических Solo DS! :wilson_love:

Maybe it's the same franchise, but DST does not convey the feeling of loneliness and the cruel game world.
The developers did not have a goal to convey the same gaming experience as the DS. They had a task to make a multiplayer version of DS, where there will be skins and long-term support for the game.
If they wanted to convey the same cool experience, they would have done solo mode a long time ago. There is nothing like that for 2023...

Why can't I just get updates to my favorite game..  Or I can't even get the same gaming experience in a new one, which sucked up all the DS and RoG content and made it convenient for multiplayer...
DST experience is not bad only in a team, but when I play alone... I feel bored and despondent...
I want to play a live game in which everything was done for one person... And not the multiplayer version, where some of the mechanics were removed, the entire map was changed into an unlimited amount of resources and food... Where the hp of creatures is undeservedly higher (although I wouldn't mind DST values if other players could disable them). Where the tent and the system of revivals have been changed not to reveal the game from more interesting sides, but simply to make it easier, so that it would be convenient and easy for multiplayer. Recycling fire so that players don't destroy their bases. Winter, summer and ruins have greatly facilitated. Seasonal cool stuff from bosses can now be obtained in every season. Some of the bosses were weakened. Some stopped visiting the player. Caves in general have lost face and have become a carbon copy of the surface in structure, and it's a shame for the ruins in general

They removed Old Bell just because of the multiplayer... Removed the real Beard Lords ...
Someone generally tells me that I'm complaining in vain, because this game implies itself as a multiplayer both in its name and in the description of the game and the position of the developers. And then they offer me to play a single game despite the fact that it is not updated at all and it is in a crooked state.

Or it's also very hard to hear how someone dissuades from buying DS simply because there is less content than in DS. And they will be right, because there is not only little content in DS, it does not have HD textures and has bugs, so it will cost much more in price, so that at least it would have at least some unique content that could justify the price of the game a little bit

If Klein positions the game everywhere as a multiplayer version of Don't Starve, then they believe that DST is needed for those who play with friends, and YOU for solo players.

And since DS is not updated and we do not have another game created for alone players, it turns out that the developers do not recognize the existence of alone players, or they believe that they are not worthy of updates and an interesting gaming experience for one player, or they believe that there are too few alone players and doing something for them is superfluous a waste of money, because they will not recoup the resources spent on it... 

DST from it's very release began to forget that this is an uncompromising wilderness survival game what was DS.

34 minutes ago, Dextops said:

Any examples?

This is a logical contradiction.
If the game is made for multiplayer, then it can't be as good for single player. Klei did not just change the entire generation in DST, different mechanics, characters, items, so that they would work qualitatively for 2-6 players on the server.
This is a logical contradiction. If the game is made for multiplayer, then it can't be as good for single player. Klei did not just change the entire generation in DST, different mechanics, characters, items, so that they would work qualitatively for 2-6 players on the server.

If 6 people first play a game that was made for 1 person, and then play the one that was made for 6, then they will go to a game for six people anyway, because the game created for 6 players works more stably and gives out a higher-quality gameplay level. It also works if the player is alone. If we had DS was not a complete game and would be an alternative to DST and they would have identical content. 99% percent of solo players will switch to DS, because it is more complex for one player and there mechanics and generation work for 1 player. Someone may want hp bosses and mobs as in DST. But there would be a mod for this and no one would play DST if they don't have friends or don't like the multiplayer experience.

We don't have a full-fledged single version of DST. And in DST, Hamlet will soon be transferred to DST in general, and then DS will have unique content at all: there will be only bugs and bad textures and a very high price in the incentive for 1 game and 3 DLC's.  
How can someone expose 3 DLC's as a reason to buy DS, if one DLC was moved to DST in 2016, the second DLC is almost completely there as a mod, and the third DLC will appear as a mod in the future.
All new DST content in size can be implemented in as many as 3 DLC's for DS - there is so much new content in DST. Let's wait another 5 years and the content will pull 5-6 DLC's. And it will still be a multiplayer game. And that very old DS game will be forgotten.  

And the main problem is not that DS is forgotten, but that the solo game and solo players are forgotten

2 hours ago, Dextops said:

All of dst is easily playable solo, the only difference is raid bosses take more time to kill, that’s about the only major difference I can think of.

Still, raid bosses in solo is not an honest challenge. The same king crab or dragon fly, toadstool kill unbearably long and tedious. Killing for 10 minutes with only one attack is not a very interesting and fun experience. 

Bosses must change their hp from the number of players

8 minutes ago, Masked Koopa said:

I think when it comes to bugs you are 100% right to demand fixes, but in terms of content you are not owed anything.

Klei doesn't owe anyone anything at all (except Tencent). And they shouldn't. If you want a single player game mode in DST , then read this :
image.png.fe72cd5c00d0bb49ee773a95c64eff85.png

And leave if you are not satisfied that the multiplayer game does not want to give you a solo experience.

1 minute ago, Sanitar said:

Still, raid bosses in solo is not an honest challenge. The same king crab or dragon fly, toadstool kill unbearably long and tedious. Killing for 10 minutes with only one attack is not a very interesting and fun experience.

And the bosses themselves have very few attacks. Where any 1 minute boss from other games has many times more types of attacks.
And because of a very long fight, the music of bosses in 30-45 seconds starts to get very annoying because of its loops

 

5 minutes ago, Sanitar said:

The game badly needs the hp scale of bosses.

The game badly needs the solo scales for the whole game ( And I 'm not just talking about only hp )

I'd say it's the opposite, solo players were never forgotten, as shown clearly by some DST mechanics that make life difficult specifically for solo players. How could you say the developers have forgotten about solo players, when they they did such a good job torturing them?:lol:

Don't Starve received a Quality of Life update this year with a lot of improvements and bug fixes. And I'm very thankful for the latest hotfix. The only things I wish for DS is an update of the graphics to HD and the possibility to use the skins from DST (+ maybe some new skins for certain SW and Hamlet structures).

Outside of raid bosses and swarms of mobs with Healing powers- the game is that bad to play solo, I’ve bought DST for 75% of my Xbox live friends list by now, and only 2 people actually stuck around to play it.. the sad truth is that DS & DST are complicated highly complex games with a ton of hidden and obscure features- these types of games were only ever going to appeal to a VERY specific niche group of players, and no matter how inviting Klei tries to make the franchise on new comers… people love DS/DST for being DS/DST and if Klei were to change that too much to try and appeal to a wider variety of gamers- In Reality what Klei is doing is one of Two things.

1- their luring players into a false sense of comfort and security only to snatch the welcoming mat out from under their feet when the game progress to more of the content DS fans know and love.

or 2- they change the game so much to try and obtain a bigger audience of players, but in the process of doing so strip the franchise of its original identity.

There is no middle ground, there’s not an in between option.

My only problems with playing DST solo are- High health raid bosses, mobs that spawn endless minions & also have healing powers.

Outside of that though- The games perfectly playable solo.

1 minute ago, _zwb said:

Я бы сказал, что все наоборот, одиночные игроки никогда не были забыты, о чем наглядно свидетельствуют некоторые механики DST, которые усложняют жизнь именно одиночным игрокам. Как вы могли сказать, что разработчики забыли об игроках-одиночках, когда они проделали такую хорошую работу, мучая их?:lol:

1. The whole DS + RoG game transferred to DST has become easier and more boring.
2. All new content was made for multiplayer. And if it has become more difficult for a solo player, then so has the team.
3. Developers have forgotten about solo players because there is no difference between the local world and the world with friends
If the game had a single map, single mechanics, not 100% arrival of seasonal bosses, old characters, lack of a skill tree, DS caves and DS ruins, non-reworked fire mechanics.
Then the game will become more interesting for solo. And playing with teammates on such a map will make survival on the edge, where teammate ally will fight for every red mushroom

4 hours ago, Hungry French said:

Don’t Starve fans when Don't Starve Together exist, but don't exist Don't Starve Together : Alone edition 

But... you can play Don't Starve Together: Alone.
I do it exclusively. What is your point?

3 hours ago, Hungry French said:

buy Klei from Tencent and become their boss

Ah I see, just someone upset by this. Move along everyone, it is just rage bait.

QoL is good. But DS...
I just want the solo experience to keep getting better.  
Or in the form of 3+ Together dlc for DS or in the form of alone DLC for together.

So I can even get motivated and buy skins, because Klei remembers solo experience and those players who love it

19 minutes ago, Hungry French said:

1. The whole DS + RoG game transferred to DST has become easier and more boring.
2. All new content was made for multiplayer. And if it has become more difficult for a solo player, then so has the team.
3. Developers have forgotten about solo players because there is no difference between the local world and the world with friends
If the game had a single map, single mechanics, not 100% arrival of seasonal bosses, old characters, lack of a skill tree, DS caves and DS ruins, non-reworked fire mechanics.
Then the game will become more interesting for solo. And playing with teammates on such a map will make survival on the edge, where teammate ally will fight for every red mushroom

Go to world Gen settings, toggle resources to a lot less or none.

DST is only boring when you play it on the Default settings.. resources are too plentiful for a solo player, unless these settings are changed.

You can also now toggle the game so ALL Damage sources deal 40% less damage to you, so the higher health of enemy mobs can be more fairly balanced when playing alone.

people are quick to judge and ridicule me for playing this game on any other settings beyond “Default” but in my opinion I think those players are actually insulting Klei’s hardwork in development time and resources to make sure that those toggles and extra settings flip switches exist in the first place.

My advice to you is to please use these features. <3

9 minutes ago, Hungry French said:

QoL is good. But DS...
I just want the solo experience to keep getting better.  
Or in the form of 3+ Together dlc for DS or in the form of alone DLC for together.

So I can even get motivated and buy skins, because Klei remembers solo experience and those players who love it

If they had released NR and ROT as paid dlc for ds, then I would have bought them. 

28 minutes ago, Mike23Ua said:

1- their luring players into a false sense of comfort and security only to snatch the welcoming mat out from under their feet when the game progress to more of the content DS fans know and love.

How can you be a DS fan and love DST content when all DST is a lower gaming experience after DST. Yes, and there is no such DST content in DS

 

30 minutes ago, Mike23Ua said:

My only problems with playing DST solo are- High health raid bosses, mobs that spawn endless minions & also have healing powers.

Outside of that though- The games perfectly playable solo.

Your problem is solved at least with the help of Automatic Health Bar basically.

There's no way I can change the mechanics, world generation, characters, and I can't get non-migrated content from DS to DST (and I'm not talking about Hamlet)
At most, I can only wait for the latest DST update, so that Klei would remember DS or create a new Don't Starve in which there will be both DST content and DS content and a full solo mode and multiplayer and skins...
I can't play the game I want lol because it's a game for together not for alone...

10 minutes ago, Mike23Ua said:

people are quick to judge and ridicule me for playing this game on any other settings beyond “Default” but in my opinion I think those players are actually insulting Klei’s hardwork in development time and resources to make sure that those toggles and extra settings flip switches exist in the first place.

To be fair, you're a console player right? You might not only be fighting bosses but your controls (and whatever other quirks console has) too, I think lowering stuff is warranted at that point.

But yeah anyone can change settings to their liking (up to a certain point since you can't change health and stuff but that's another discussion entirely)

28 minutes ago, Evelo said:

But... you can play Don't Starve Together: Alone.
I do it exclusively. What is your point?

Don't Starve Together: Alone hasn't even released a beta version yet.

Don't Starve Together solo expiration is much worse than what was in DS+RoG, because the games are made for different people. DS+RoG for alone, and DST for team

 

31 minutes ago, Evelo said:

Ah I see, just someone upset by this. Move along everyone, it is just rage bait.

No, he just told me to hire a team of moderation developers for DS. Ignoring that I may not have that much money and the fact that this work can be banned.
So I joked that I could buy Klei from Tencent :) 

47 minutes ago, Hungry French said:

And if it has become more difficult for a solo player, then so has the team.

Untrue, with a group of 6 players you can kill bosses instantly while solo players struggle for half an hour. The game is easier for teams.

49 minutes ago, Hungry French said:

because there is no difference between the local world and the world with friends

Local worlds were never advertised as solo worlds in the first place. Local worlds simply are servers that can only be joined by people from your Local Area Network(LAN).

50 minutes ago, Hungry French said:

If the game had a single map, single mechanics, not 100% arrival of seasonal bosses, old characters, lack of a skill tree, DS caves and DS ruins, non-reworked fire mechanics.
Then the game will become more interesting for solo

We have that already, it's call single player Don't Starve. DST is a different game from DS, they are meant to be different, it's "A New Reign" after all.

53 minutes ago, Hungry French said:

And playing with teammates on such a map will make survival on the edge

Playing with teammates would make survival of my PC on the edge, as having the caves split into 2 shards means my PC would have to stimulate 4 worlds simultaneous, this would just make the experience worse.

55 minutes ago, Hungry French said:

where teammate ally will fight for every red mushroom

You can just tune down amount of food generated in a world.

14 minutes ago, Hungry French said:

he just told me to hire a team of moderation developers for DS

The amount of misunderstanding in this thread is rather concerning, sure, language barrier is a thing, but I don't think we'll get any further on this topic if we can't even understand each other's words.

46 minutes ago, Mike23Ua said:

Go to world Gen settings, toggle resources to a lot less or none.

DST is only boring when you play it on the Default settings.. resources are too plentiful for a solo player, unless these settings are changed.

This is a good setting, but very little can be customized.
Small worlds still cannot be generated correctly to be the size of DS and look beautiful.  
Some things, even on minimal settings, are much more common and in larger quantities than in DS (Mushroom tree).  
Or the number of thulecite statues is not possible to change. And unfortunately.
Such settings will only help make DST a more interesting game for Solo, but it still has a lot of problems as a solo replacement for DS

 

46 minutes ago, Mike23Ua said:

You can also now toggle the game so ALL Damage sources deal 40% less damage to you, so the higher health of enemy mobs can be more fairly balanced when playing alone.


Dealing damage to a character is definitely not something that should be reduced.  The protection in DST is already very strong.
It is better to use Automatic Health Adjust, although with the balance of the mod for unique bosses and creatures there are no official solo hp numbers, so the mod cannot give an ideal solo hp such as Klei would give......

 

46 minutes ago, Mike23Ua said:

people are quick to judge and ridicule me for playing this game on any other settings beyond “Default” but in my opinion I think those players are actually insulting Klei’s hardwork in development time and resources to make sure that those toggles and extra settings flip switches exist in the first place.

It's sad :(

46 minutes ago, Mike23Ua said:

My advice to you is to please use these features. <3

Thanks for the advice. DST will feel more good. But at my discretion world options should have a lot more choice, so that DST would become the perfect solo game :)

40 minutes ago, Sanitar said:

If they had released NR and ROT as paid dlc for ds, then I would have bought them.

DLC can be divided into 3.
First to fill the main island with content.
Second to fill caves and ruins with content.
And third for the appearance of the ocean and its content.
Rift would either be included in cave and ocean's DLC or would be in a separate DLC.

But I would buy new DLC's anyway lol

I actually only play solo on DST. I like the lone survivor experience.

I also like the challenge of defeating raid bosses by myself or by using clever methods to cheese them that either I or people online discover. I only recently beat crab king for the first time after dying numerous times while messing up. The bee method worked best for me. Kudos to whoever thought of that. That's one of my favorite things about this game is that there are so many different ways you can tackle objectives.

I will play multiplayer in the future once I finish beating all the bosses by myself, but I would not want to play on a public server with griefers, I would only want to play on private servers with real diehard DST fans.

I stopped playing DS once I learned that DST was the game that Klei was committed to updating/adding content too.

4 hours ago, hoppin mandrake said:

I also like the challenge of defeating raid bosses by myself or by using clever methods to cheese them that either I or people online discover. I only recently beat crab king for the first time after dying numerous times while messing up. The bee method worked best for me. Kudos to whoever thought of that. That's one of my favorite things about this game is that there are so many different ways you can tackle objectives.

You can always one-up the amount of bees by playing as Wickerbottom! (Or just read the books, swap characters pick Wormwood and add more killer bees!)

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...