Capybara007 Posted October 18 Share Posted October 18 (edited) Hi I had this cool idea last day of a mechanic in another game called hexes, basically run or world modifiers that make the game harder I thought that it would be cool to have some of those in dst, here are some ideas - I dont expect klei to add these things since they seem busy with the new arc, this thread is just for fun - Hexes would be activated in world settings, on default they would all be set to No - I didnt put a lot of though on some, reply if you would make some adjustments - These are made up in my mind and are meant to be possible in a moderate time for coding, i am not gonna ask for new hazards or biomes and stuff - Last, i make these hexes only affecting world settings, not worldgen Frailty Spoiler All pieces of equipment that give damage reduction get their numbers reduced, i think 30% could be enough for each piece Patience Spoiler After eating a food item, that item cannot be eaten for the next 10-20 days Characters that have food restrictions could have a lower cooldown Disease Spoiler Killing an enemy will reduce max hp by 1 Max hp lost by this could be re obtained by sleeping Aracnophobia Spoiler After an enemy dies, a normal spider (100 hp) spawns on their corpse, this spider drops nothing Amnesia Spoiler Map progress is lost slowly by time Hated Spoiler Any enemy that can attack will be hostile to the players It would be cool if even pacific enemies like rabbits and gobblers would be hostile, though would require coding and sprites Sweaty fingers Spoiler Getting hit will always drop the item the player has on the hand slot like a moose honk This would make tanking basically useless Blood pact Spoiler This one is kinda dumb but whatever Crafting any item costs 5 hp Fever Spoiler All healing items and food heal the half (or less) than usual Spatial sickness Spoiler Player is taken to a random spot on the map when revived Obsession Spoiler All players spawn with a hat on their head, the hat can be removed to equip for other headgear but any time the player doesnt have the hat equipped it receives a constant -20 sanity per minute and cannot be altered with other sanity auras Insufficience Spoiler Any items or structures that give light last a considerable amount less Dread Spoiler Insanity creatures spawn at night even when sane When insane, double the normal amount Thats all, here is where i stole some names or ideas https://undermine.fandom.com/wiki/Curse Edited October 18 by Capybara007 7 1 1 2 Link to comment Share on other sites More sharing options...
Horsheen Posted October 18 Share Posted October 18 halo skull modifiers no way 1 1 Link to comment Share on other sites More sharing options...
DajeKotlyar Posted October 18 Share Posted October 18 I'd love such a thing. Maybe with some kind of in game reward for accomplishing goals in different modes, like little skins. We already have similar rewards for minigames 2 Link to comment Share on other sites More sharing options...
lenship2 Posted October 18 Share Posted October 18 master mode in dst!? :0 this would be genuinely fun to both make and play 1 Link to comment Share on other sites More sharing options...
Emilier Posted October 18 Share Posted October 18 4 hours ago, Capybara007 said: Hide contents Map progress is lost slowly by time I suggested this once but in different words. It didn't end well. 4 hours ago, Capybara007 said: Hi I had this cool idea last day of a mechanic in another game called hexes, basically run or world modifiers that make the game harder I thought that it would be cool to have some of those in dst, here are some ideas - I dont expect klei to add these things since they seem busy with the new arc, this thread is just for fun - Hexes would be activated in world settings, on default they would all be set to No - I didnt put a lot of though on some, reply if you would make some adjustments - These are made up in my mind and are meant to be possible in a moderate time for coding, i am not gonna ask for new hazards or biomes and stuff - Last, i make these hexes only affecting world settings, not worldgen Frailty Hide contents All pieces of equipment that give damage reduction get their numbers reduced, i think 30% could be enough for each piece Patience Hide contents After eating a food item, that item cannot be eaten for the next 10-20 days Characters that have food restrictions could have a lower cooldown Disease Hide contents Killing an enemy will reduce max hp by 1 Max hp lost by this could be re obtained by sleeping Aracnophobia Hide contents After an enemy dies, a normal spider (100 hp) spawns on their corpse, this spider drops nothing Amnesia Hide contents Map progress is lost slowly by time Hated Hide contents Any enemy that can attack will be hostile to the players It would be cool if even pacific enemies like rabbits and gobblers would be hostile, though would require coding and sprites Sweaty fingers Hide contents Getting hit will always drop the item the player has on the hand slot like a moose honk This would make tanking basically useless Blood pact Hide contents This one is kinda dumb but whatever Crafting any item costs 5 hp Fever Hide contents All healing items and food heal the half (or less) than usual Spatial sickness Hide contents Player is taken to a random spot on the map when revived Obsession Hide contents All players spawn with a hat on their head, the hat can be removed to equip for other headgear but any time the player doesnt have the hat equipped it receives a constant -20 sanity per minute and cannot be altered with other sanity auras Insufficience Hide contents Any items or structures that give light last a considerable amount less Dread Hide contents Insanity creatures spawn at night even when sane When insane, double the normal amount Thats all, here is where i stole some names or ideas https://undermine.fandom.com/wiki/Curse I really want that for every skill Wes unlocked in his tree, he would receive a new debuff. Klei please do this! Thank you very much for doing this research, dedicating your time, and your imagination to post this. (Sorry to limit your ideas to Wes only). 2 1 Link to comment Share on other sites More sharing options...
Brago-sama Posted October 19 Share Posted October 19 Mmm if there was one that made all food gradually add their stats to you slowly (all stats not just hp like it is in the uncomp mod) id turn that one on every world Fan of disease and patience as well, tho patience would probably only be for short term challenge worlds 3 Link to comment Share on other sites More sharing options...
chirsg Posted October 19 Share Posted October 19 isn't there already a world setting that makes the game harder? I'm fairly certain the uncompromising terror group wants changes in the actual base game. Link to comment Share on other sites More sharing options...
Evelo Posted October 19 Share Posted October 19 I want that Amnesia! That is amazing. Could make that one item that gives vision around it a nice use as it would prevent the map from vanishing over time. Some additional Hex Ideas: 5 Second Rule - Food Spoils Faster Depression - Slow constant sanity drain. maybe -5/min, same as Night. Conductive - Non-WX Players act like Lightning Rods (overriding the actual Lightning Rod). WX gets 25% less wetness protection for items and gear. Social Anxiety - Large sanity drain when near neutral or friendly creatures/players. (Critters excluded) Vertigo - The screen rotates based on how you move. (Will 100% cause motion sickness initially but could be a fun challenge maybe). Carnivore/Herbivore/Surgarvore - All players become Carnivorous, Herbivorous, or Sugarvorous (Only eat sweets). (Overrides Wigfrid and Wurt) Glutton - Hunger drains faster (or food replenishes less food like Wortox, either or). Stupid - Unlearn crafting recipes slowly over time (excludes blueprint only recipes). Aquaphile/phobe - Constantly lose sanity while far away from/near water (unless wet). (phobe - doubles sanity drain when wet) 1 1 Link to comment Share on other sites More sharing options...
Capybara007 Posted October 19 Author Share Posted October 19 2 hours ago, Evelo said: Conductive - Non-WX Players act like Lightning Rods (overriding the actual Lightning Rod). WX gets 25% less wetness protection for items and gear. This sounds kinda fun I also thought about a hex where the season would be randomized, like you start with 5 days of autumn, then 3 days of spring, then 10 days of summer, then 5 days of winter, and so on 12 hours ago, DajeKotlyar said: I'd love such a thing. Maybe with some kind of in game reward for accomplishing goals in different modes, like little skins. We already have similar rewards for minigames They should make some kind of system that knows when you used at least 1 console command in the world, if its a "survive with this hex for x many days" deal 2 Link to comment Share on other sites More sharing options...
Mike23Ua Posted October 19 Share Posted October 19 So you mean like the randomized map modifiers from Borderlands DLC Mad Moxxis Underdome Riot? I would LOVE That to be honest! Link to comment Share on other sites More sharing options...
Capybara007 Posted October 19 Author Share Posted October 19 17 minutes ago, Mike23Ua said: So you mean like the randomized map modifiers from Borderlands DLC Mad Moxxis Underdome Riot? I would LOVE That to be honest! Yeah there are a lot of games that have this Link to comment Share on other sites More sharing options...
Kur0u Posted October 20 Share Posted October 20 New players can barely last through winter as it is, but I'm sure people looking for a challenge would love something like that. On 10/19/2023 at 2:51 AM, Capybara007 said: Spatial sickness Hide contents Player is taken to a random spot on the map when revived We have this one already it's called Wilderness. Wouldn't recommend haha. 1 Link to comment Share on other sites More sharing options...
Fill-Lips Posted October 20 Share Posted October 20 On 10/18/2023 at 8:55 PM, Horsheen said: halo skull modifiers no way risk of rain 2 artifacts hell yeah 1 Link to comment Share on other sites More sharing options...
Mike23Ua Posted October 20 Share Posted October 20 21 hours ago, Capybara007 said: Yeah there are a lot of games that have this I mean, Don’t Starve was originally sold under the gaming category on Xbox Live as an RogueLite game.. Fun fact: It was BECAUSE of Dont Starve that I even discovered the RogueLite/Like gaming Genre which quickly became my favorite type of games- I love games with near infinite replayability so the TL:DR- randomly generated worlds, randomly generated item/enemy placement, uncompromising (as in hard/difficult to learn..) but not frustratingly so. One of the things that make Roguelikes/lites have that spark of unpredictable challenge is sometimes these very “Hexes” your talking about, such as just one example- Levels in Spelunky 2 sometimes being in sort of a “Lights Out Mode” where you’ll need to carry a torch the entire time or try to blindly make your way through. I think DST would benefit greatly from these, but only for players who are looking for that extra edge of unpredictable chaos. I was personally hoping funky lunar/shadow rifts/Moon Quay rifts would’ve taken advantage of this by just dumping random mobs/islands with mobs on them out into the sea. Link to comment Share on other sites More sharing options...
Capybara007 Posted October 20 Author Share Posted October 20 I mean i dont think you can call dst roguelike, because if you do you would have to add a lot of games to that tag aswell, like minecraft is now a roguelike, terriaria too Link to comment Share on other sites More sharing options...
mykenception Posted October 21 Share Posted October 21 I guess you can call the base Solo DS with the adventure mode a roguelite, but the other dlcs aren't so much of that, especially in the case of DST but those modifiers are definitely something interesting that could spice up the game Link to comment Share on other sites More sharing options...
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