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Honeycombs really shouldn't be a boss locked item. Here's why.


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For how many uses it has from bundling wrap making to waxing vegetables for the sake of having funny big eggplants to decor the base it really is a drag when you can only get a few at the time from bee queen and her crown. While the resource is somewhat precious and rare making it most annoying thing to get more of since you can't dupe it.

In our worlds we don't need many bundles to keep ourselves happy unless it becomes a multiplayer issue when everyone wants combs and bundle prints and takes many many hours to kill same boss for that.

My suggestion is - since new rift content is a thing and perhaps even without the rift bee colonies should start spreading and making new hives from bee queen's location. Some kinds of new hives to make new obstacles while also providing with ample supply of honeycombs. Should maybe grow like gnats do in Hamlet then spread their new hives further where natural turf is at. 

Maybe it should happen after BQ is dead first time? Or there being a very limited amount of bee hives and she could start new and improved colonies like that, making flowers bud and maybe even have affinity to work with brightshades.

Spent too many hours trying to grind for combs and I say it's not an okay way to spend time just to wax a few fat pumpkins. Or to deal with the storage issues chests have by making them store more with bundles. 

I'm just saying, if bee hives would reproduce and would be newer giving us more combs it would break multiple stones with a bird.

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A single honeycomb should just be able to be broken into 10-20 preserving wax which can do the decorative stuff but not make bundling wrap. Bundling wrap is really overpowered and doesn't need to be more accessible, its power merits the scarcity. 

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1 hour ago, Cheggf said:

A single honeycomb should just be able to be broken into 10-20 preserving wax which can do the decorative stuff but not make bundling wrap. Bundling wrap is really overpowered and doesn't need to be more accessible, its power merits the scarcity. 

Overpowered? Not really, it's just as late game as many other items imo. While it's less convenient not having them and always needing to gather food they just let you do more things in the meantime without the need of doing repeating tasks.

Further more, I do find the idea of preserving waxes nice or at least to have a type of artificial way to make wax for keeping veg waxed, but sounds not as exciting compared to actually having a spider-like threat to infest the world by some form, like taking over trees to make hives. Kinda like normal hives but with different behavior depending on tiers. 

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It'd be nice if waxing vegetables was easier and not in competition with making bundling wraps. Maybe some sort of wax that's not in the crafting chain for bundles could be harvested from bee boxes? I don't know what you'd call it though, since "Beeswax" is already taken.

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38 minutes ago, CameoAppearance said:

It'd be nice if waxing vegetables was easier and not in competition with making bundling wraps. Maybe some sort of wax that's not in the crafting chain for bundles could be harvested from bee boxes? I don't know what you'd call it though, since "Beeswax" is already taken.

Still as I mentioned I don't see the point of not handing us more combs or add new mechanics to giving us more of them. If you got the bee biome then you're set with combs for forever and many projects if not food or item storage. Even klaus gives enough bundle papers to keep a player a good supply of food and extra inventory storage :X 

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Bee hives and killer bee hives should respawn on grassland turf if no player structures are nearby. 

Pig houses should respawn around pig king or in dark forests.

Bunnymen hutches should respawn in cave grassland.

Absolutely everything should be renewable if you wait around long enough, non-renewable resources shouldnt exist, its the constant afterall.

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9 hours ago, Cheggf said:

A single honeycomb should just be able to be broken into 10-20 preserving wax which can do the decorative stuff but not make bundling wrap. Bundling wrap is really overpowered and doesn't need to be more accessible, its power merits the scarcity. 

The issue I have is that world is basically devoid of beehives on a multiplayer server as everyone will destroy the hives so they can make beeboxes and bundling wrap.

I will not say that I don't do that but I limit my destruction and leave a lot of beehives but if there are a couple of players like me on the same server there will still be no natural beehives left.

 

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14 hours ago, Gashzer said:

Bee hives and killer bee hives should respawn on grassland turf if no player structures are nearby. 

Pig houses should respawn around pig king or in dark forests.

Bunnymen hutches should respawn in cave grassland.

Absolutely everything should be renewable if you wait around long enough, non-renewable resources shouldnt exist, its the constant afterall.

 

11 hours ago, 00petar00 said:

The issue I have is that world is basically devoid of beehives on a multiplayer server as everyone will destroy the hives so they can make beeboxes and bundling wrap.

I will not say that I don't do that but I limit my destruction and leave a lot of beehives but if there are a couple of players like me on the same server there will still be no natural beehives left.

 

World provides a fairly decent amount of resources to at best 6 players for how the game is meant to be played, but doing all that destructive behavior I feel like should result in making those new builds or respawning mechanics with a bigger twist as a result of nature trying to figure out how to adapt to this new destructive force that players create around the world. Pig houses but more reinforced and guarded could be a thing spawning in small camps of them in forests or near PK as means of expansion, bee hives taking objects or certain plants over as their new territory, adding killer bees in the mix and maybe giving them that BQ speed boost as retaliation.

There really doesn't have to be anything too complicated or big as those resources are generally available from the start, but maybe with new reinforced methods to tackle us since probably those creatures wouldn't want to stay submissive and take the blow for it.

I'd imagine bee queen being fairly annoyed that her colonies are falling, though I kinda see pig king being very indifferent as he wouldn't bother much but belch and go back to sleep like nothing happened. We can renew pig skin easily with just star caller staff and some fossils btw. Wicker's moon book would assist in pig skin farming quite a bit.

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Perhaps if there was a way to ramp up a bee box similar to mush planters.  If you plant a mush planter with a spore you get more then if you plant it with just shrooms.  Maybe if we had a way to spice up the bee box it would just produce wax for us in addition to honey.

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