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what kind of route will rift content take?


what kind of route will rift content take?  

96 members have voted

  1. 1. what do YOU want most out of rifts?

    • more challenges (harder seasons, buffed mobs and new occasional threats)
      63
    • new biomes (on land, ocean and caves. both pre and post rift)
      46
    • unique and interesting rift equipment (new types of weapons, cool and unique armor attributes and stuff)
      41
    • new mobs and bosses (self explanatory)
      51
    • revisited updates (also self explanatory)
      36
    • not sure/don't care, i just want klei to cook up something cool (let 'em cook!!!)
      20


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1 hour ago, bloopah said:

My brother in Christ, primordial eldritch beings invading the lands of the Constant isn't a bad idea, it just didn't have enough time to cook. And I believe the hate towards the Planar mechanics is really overblown, from what I'm seeing the hate against it nowadays only comes from people (justifiably) hating the Brightshades.

Nah BS plants are actually alright.  They are a bit annoying b/c once you turn them on its like you got herpes but they are actually a pretty cool fight.  Planar is entirely the problem with this.  The formula for planar shows you exactly what they wanted to do - nerf high damage dealers aka Wolfgang, Wanda, and defense / indirect methods.  But why?  We can see now clearly why, so they can sell it back to you uwu.  Wolfgang gets a big hit on his top end damage nerfing him so much you might as well pick Wigfrid, but what does he get on his skill tree?  Literally all of it back and more............................

Next Klei patch spoilers - every character receives a nerf for -50 max health BUT if they all get a skill for +50 max health in their skill tree ooOOOoOOoOOOoooooh!!!

Like I don't mind that they want to do something like take away some of a character's strengths to be unlocked in their skill tree to create interesting decisions for the player to make about which perks they want to unlock.  Reducing Wolfgang to only +50% damage in mighty form and giving him perks for the other +50% in the skill tree would be fine BUT why is planar having anything to do with this?  It just makes it so arbitrary.  Delete planar and almost all of the new content still works.  BS plants without planar?  That would be great!  Even if they are the new hound waves.

Brightshade plants make me wish DST had some types of powerful enemy mobs that could kill the player instantly in one hit regardless of health & armor but they had a reasonable combat pattern & were easily kiteable, and upon defeating said enemy: Gave the player the very same resources needed in making armor & weapons that are more resistant to them.

Its like let’s just pretend highly advanced aliens invaded earth, our puny human weaponry is just going to bounce off of them like rubber bullets & do very little damage, however.. if we can somehow get our hands on some of their own weapons and armor.. we can use it against them.

This is the feeling players can get with current DST by turning Rifts on in Day 1 worlds (under normal means you’d already have insanely powerful gear and weapons to deal with them..)

The theme of these updates are titled “From Beyond” so I was particularly married to the idea that elder gods from beyond our realm would be pouring out these rifts.

Planar Damage sort of sets us up towards this, but so many players were “unhappy” with Planar Mechanics, that I won’t be surprised at all if Klei don’t just outright scrap them all together.

12 minutes ago, Mike23Ua said:

powerful enemy mobs that could kill the player instantly in one hit regardless of health & armor but they had a reasonable combat pattern & were easily kiteable, and upon defeating said enemy: Gave the player the very same resources needed in making armor & weapons that are more resistant to them.

That's exactly what brightshades do, not sure why you say "wish DST has some" when there already is

5 minutes ago, gamehun20 said:

That doesn't mean that it's not connected to a bunch of content

Ok, so? All that content would work perfectly fine without planar damage with only minor adjustments, if even that.

59 minutes ago, _zwb said:

That's exactly what brightshades do, not sure why you say "wish DST has some" when there already is

Let me rephrase my comment, because Brightshades  “sort of” give off that experience, I wish there were more mobs that could “potentially” one shot kill the player regardless of how much health or armor they had on (unless it’s a very specific armor meant to specifically lessen these type of mobs)

However with so many players disliking the Planar mechanics, and Klei scrambling to add ways of overcoming it such as adding planar abilities to Wolfgang/Woodie- I feel like it’ll end up like the ocean, horror mobs/moon glass mutations, & monkey pirate raids: Aka shoved aside and forgotten about.

It's weird the game still doesn't have an ending, so it doesn't have progress, but the celestial champion feels like progress, and I wouldn't want all the questline repeated because surprise surprise armor does nothing now ... 1 shot  ... have fun befriending Pearl 10 times again ... hopefully latency is kind if you see that mob again, good luck

 

This is subjective of course, but the top end of the game feels like its overweighing its game over, world over roots. Game overs are not much of an issue when you can rush the most exciting content early on, and that the exciting content doesn't need trash content like befriending Pearl as a key, but yeah, here we are ... 

 

I've been feeling like it's been time to move on for a while now, just not enough other games with a spider army (although I can't use that due to lag) or a creepy dancing stuffie army

I'll probably take a break after Webber and Willow get their new stuff

2 hours ago, GenomeSquirrel said:

It's weird the game still doesn't have an ending, so it doesn't have progress, but the celestial champion feels like progress, and I wouldn't want all the questline repeated because surprise surprise armor does nothing now ... 1 shot  ... have fun befriending Pearl 10 times again ... hopefully latency is kind if you see that mob again, good luck

 

This is subjective of course, but the top end of the game feels like its overweighing its game over, world over roots. Game overs are not much of an issue when you can rush the most exciting content early on, and that the exciting content doesn't need trash content like befriending Pearl as a key, but yeah, here we are ... 

 

I've been feeling like it's been time to move on for a while now, just not enough other games with a spider army (although I can't use that due to lag) or a creepy dancing stuffie army

I'll probably take a break after Webber and Willow get their new stuff

I have no idea what you're trying to say beyond "the Lunar questline is too tedious".

1 hour ago, bloopah said:

I have no idea what you're trying to say beyond "the Lunar questline is too tedious".

I think one hit kills stretch how tolerable everyone dies, world resets works, and puts an annoying hurdle between learning the fight; but I like the game for reasons barely relevant to gameplay, and realize I may be the equivalent of a shmup fan complaining about a game that barely appeals to my interests.

7 hours ago, Mike23Ua said:

Brightshade plants make me wish DST had some types of powerful enemy mobs that could kill the player instantly in one hit regardless of health & armor but they had a reasonable combat pattern & were easily kiteable, and upon defeating said enemy: Gave the player the very same resources needed in making armor & weapons that are more resistant to them.

Have you fought the ink trio? If you get swallowed by the big tentacle boy it's a one hit ko regardless of health and in most characters cases regardless of armor too I think? (I know Wig survives with armor but she has high health and damage reduction - pretty sure I've been one shotted as others with armor on).

He's easily kitable too and gives resources for the new shadow armors which have planar defense. 

4 hours ago, GelatinousCube said:

If you get swallowed by the big tentacle boy it's a one hit ko regardless of health and in most characters cases regardless of armor too I think?

I was thinking about this and thought it was wrong, and it was! I tested against the octo boi against a default, skilless Wilson and they did not kill him upon being eaten. Without armor? sure he'd be slaughtered but with armor he has a favorably high chance of suriving, and I brought screen shots to prove it too!

The poor boy before being swallowed whole with a simple football helmet on:

20230924013651_1.thumb.jpg.78fc45767afb0b873549e9d5608d4b9c.jpg

The resulting victim of seeing what meatballs are like for most of the DST community:

20230924013708_1.thumb.jpg.7e2593f8bbd7745d6f02de7d608bf71f.jpg

Our unwilling participant before getting severe trauma with both pieces of Dreadstone armor on (important as both pieces give planar defense):

20230924013719_1.thumb.jpg.d6ee5fe70fafa1331d09d8d2bac29afd.jpg
The spat out remains of our wonderful subject:

20230924013727_1.thumb.jpg.e98a437231d597a5e6f307d4142961d5.jpg

As you can see from the results, the inky boi will not instakill you, especially if you have the semi appropriate gear on, go I guess you'll have to find your bs instakill move somewhere else. I do think adding in an instakill attack would be the worst case scenario for DST as while the game can be brutal at times, especially when you're newer, the game never stooped to a point where you couldn't recover if you made a mistake that plain idotic (like fighting something without any armor of any kind) so having an enemy have the ability to instakill you regardless of the preparations you've done seems anthical to the design of how DST is balanced, even if you think that's skewing away from it in recent updates.

2 minutes ago, Frashaw27 said:

As you can see from the results, the inky boi will not instakill you, especially if you have the semi appropriate gear on, go I guess you'll have to find your bs instakill move somewhere else. I do think adding in an instakill attack would be the worst case scenario for DST as while the game can be brutal at times, especially when you're newer, the game never stooped to a point where you couldn't recover if you made a mistake that plain idotic (like fighting something without any armor of any kind) so having an enemy have the ability to instakill you regardless of the preparations you've done seems anthical to the design of how DST is balanced, even if you think that's skewing away from it in recent updates.

Always happy to be proved wrong when I am indeed wrong and not sure of what I'm saying. 

I think what it was, was me swapping between armor and enlightened crown (for extra bounces on Brightshade staff) and thinking I had armor on when I obviously must not have.

I actually agree re instakill btw - I like that Big Inky Boi and CC can one shot you easily WITHOUT armor on but having armor on and getting one shotted at full health wouldn't be fitting of DST and would be more of a Dark Souls sort of thing. 

14 minutes ago, gamehun20 said:

Strange could have sworn that guy killed me with any armor that wasn't planar protected

Yeah that was exactly what I had thought as well... could've sworn he one shotted me a few times when wearing non-planar armor.

13 hours ago, Frashaw27 said:

The resulting victim of seeing what meatballs are like for most of the DST community:

weird, shouldn't the resulting damage from a chew attack with just a football helmet be 120 planar + 0.2*120 normal damage (144 total damage)? where did the planar damage go?

wilson took 93 total damage from whatever hit him in the screenshots, and since rasp deals an equally proportional amount of planar and normal damage, in order to survive with 57 health while only having 80% reduction rasp should've dealt a total 78 planar damage and 15.6 normal damage

78 isn't a multiple of 20 (rasp's planar damage per hit), so something very unexplained must've happened

80 is the closest multiple of 20 though, so assuming a generous amount of rounding happened (or some sort of unexplained planar skill despite having no affinities) rasp only hit wilson 4 times instead of the 6 for a chew attack

maybe the wiki's inconsistent with its exact numbers, but i suppose i'll test this myself to see what happened

19 minutes ago, lenship2 said:

math stuff (ew)

okay i tested it in game

Spoiler

willow with football helmet takes 120 planar and 24 damage from being chewed

willow with full dreadstone set takes 46 total damage (34 planar and 12 damage? there's very little info on how much protection dreadstone actually gives, so this is an educated guess) from being chewed

willow with full brightshade set takes 0 planar and 24 damage from being chewed

willow with full void set takes 0 planar damage and 18 damage from being chewed

On 9/23/2023 at 8:38 PM, Theukon-dos said:

 Because it sucks?

It isn't done. Oceans sucked on release but they're pretty good now. The third update in the line hasn't released yet, they are going to add more thing around it just like oceans

2 hours ago, Retepeter said:

It isn't done. Oceans sucked on release but they're pretty good now. The third update in the line hasn't released yet, they are going to add more thing around it just like oceans

The ocean is good? Yesterday I checked and it still is barely filled besides a lot of Sea Stacks that prevent you from having fun on your boat.

2 hours ago, Retepeter said:

It isn't done. Oceans sucked on release but they're pretty good now

No, no they're not. It's better than it used to be, yes. But only by technicality. In the same way rotten fruit tastes better drowned in sugar. Yes it's an improvement but you're still eating rotten fruit.

Also I'd like to reiterate that my problems with the rift updates are things on a very basic level. Planar damage isn't going to be a better mechanic once we have things to actually use it against. It's the fact that it exists alone that I loath so much.

 

12 minutes ago, Theukon-dos said:

No, no they're not. It's better than it used to be, yes. But only by technicality. In the same way rotten fruit tastes better drowned in sugar. Yes it's an improvement but you're still eating rotten fruit.

Also I'd like to reiterate that my problems with the rift updates are things on a very basic level. Planar damage isn't going to be a better mechanic once we have things to actually use it against. It's the fact that it exists alone that I loath so much.

 

Wel if you think the ocean arent done then I'm afraid that your expectations are too high.

I think planar is a good way to nerf what needs to be nerfed being high damage items and characters

38 minutes ago, bloopah said:

The ocean is good? Yesterday I checked and it still is barely filled besides a lot of Sea Stacks that prevent you from having fun on your boat.

I disagree. It's not gonna be as good as the mainland content, but there's still 3 bosses, 3 islands, waterloggeds and salt brines.

57 minutes ago, Retepeter said:

Wel if you think the ocean arent done

Most of the community thinks that.

58 minutes ago, Retepeter said:

but there's still 3 bosses, 3 islands, waterloggeds and salt brines.

While I agree that it doesn't need to be as good as mainland, it takes a lot of time to find 1 of these islands and 1 of the 3 ocean bosses is one of the most hated ones.

 

(Ngl, I thought your pfp was a chicken nugget with the shape of a chicken at first)

4 hours ago, Retepeter said:

It isn't done. Oceans sucked on release but they're pretty good now. The third update in the line hasn't released yet, they are going to add more thing around it just like oceans

Ocean is alot better than before but the swell and deep ocean lack alot. Just kelp and sea stacks and fish. All the mobs that spawn in it have a somewhat rare chance to spawn. There should be foragables in the ocean too that can not be relocated, aswell as more creatures. 

1 hour ago, Retepeter said:

but there's still 3 bosses, 3 islands, waterloggeds and salt brines.

There lacks anything in between. Those things which cover up a small percent of the ocean help, but not in the most effective way which would be adding more to the swell, deep, and maybe even hazardous oceans which cover up the most by a majoriy.  The only worth in the ocean itself by not counting islands is the waterlogged and salt brines. Sea bass fishing is cool too though.

 

Also not really counting celestial champion as an ocean boss, you fight it on land with no links to the ocean.

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