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4 minutes ago, Retepeter said:

They're ugly and useless but unfortunately they generate even in normal worlds so if you really want to make some kind of farm or something decorative you can get them by waiting a year, In twiggy tree worlds you don't get saplings, ever especially in klei public servers where you cant just turn on basic recourse regrowth. There's also the slight chance to get twiggies in both shards in which case you need to go to the moon to get the only 20 saplings in the world (which look different so there's some cases where you cant decorate witht them) or switch to wormwood (but as we all know making only one character able to solve an issue with the game isn't a good idea) 

There's a reason most youtubers turn them off in the world gen. Also having something about the world decided the moment you generate it just leads to mass regen spam which nobody likes (ahem triple tusk and reed traps before wicker rework)

Passively getting tons of twigs is pretty useless, yeah. 

51 minutes ago, Cheggf said:

Passively getting tons of twigs is pretty useless, yeah. 

you do not need twigs, there's not a twig sink in the game. The only time you need a lot twigs if beefalo taming, where they're totally replacable with lightbulbs

otherwise you need 36 for a reasonable kitchen and maybe like 30 for drying racks, there's no reason to make an automatic twig farm

Just now, Retepeter said:

you do not need twigs, there's not a twig sink in the game. The only time you need a lot twigs if beefalo taming, where they're totally replacable with lightbulbs

otherwise you need 36 for a reasonable kitchen and maybe like 30 for drying racks, there's no reason to make an automatic twig farm

OK so twigs are useless and twiggy tree world is good because you don't need twigs anyways. 

1 minute ago, Cheggf said:

OK so twigs are useless and twiggy tree world is good because you don't need twigs anyways. 

thats what im trying to tell you twiggy trees take 10 days to drop a twig, you only need twigs in the first autumn, not in ultra lategame where you make a hyperoptimised twig farm specifically without maxwell and wicker

1 minute ago, Retepeter said:

thats what im trying to tell you twiggy trees take 10 days to drop a twig, you only need twigs in the first autumn, not in ultra lategame where you make a hyperoptimised twig farm specifically without maxwell and wicker

If you only need a handful of twigs first autumn and nothing else you can pick up the 2 twigs near them faster than a sapling's 1 twig, and if you need more chop the tree for another 2 twigs. Also, why is planting a pinecone "ultra lategame"? And why are you talking about Maxwell and Wickerbottom? You need 1 flint to make an axe to be able to obtain the pinecones.

My playstyle is perfect for pub servers because I set immediate goals for myself rather than looking for a long term goal. I don't feel defeated to lose the server because I'm not trying to make the perfect base over time, it just comes in little steps. Starting a new world can often be more fun that playing on your current if things don't go well:wilson_laugh:

7 hours ago, _zwb said:

In terms of efficiency it's pretty useless

twiggy trees are really good late game when you can collect enough and they passively drop twigs, otherwise saplings are just objectively better imo

Twiggy tree worlds are bad for multiplayer early game when everyone is already scrambling to get Flint and Twigs for tools; given the jnital shortage of the former (in a populated server perspective at least) and its requirement to acquire the latter. The same goes for grass gekkos but in a slughtly different sense; grass at the start is limited to the savannahs and it takes a bit of searching to find a herd to get grass from, and bythen there's already a fair chance someone grassless has died to Charlie because they didn't have a torch and didn't pick Willow. 

16 hours ago, _zwb said:

You know there's a thing called lureplant farm right?

In terms of pure efficiency a lureplant farm is uncontested but for passive automatic games twiggy trees in a pen with a powder monkey works pretty well. 

On 9/13/2023 at 5:36 PM, Retepeter said:

They're ugly and useless but unfortunately they generate even in normal worlds so if you really want to make some kind of farm or something decorative you can get them by waiting a year, In twiggy tree worlds you don't get saplings, ever especially in klei public servers where you cant just turn on basic recourse regrowth. There's also the slight chance to get twiggies in both shards in which case you need to go to the moon to get the only 20 saplings in the world (which look different so there's some cases where you cant decorate witht them) or switch to wormwood (but as we all know making only one character able to solve an issue with the game isn't a good idea) 

There's a reason most youtubers turn them off in the world gen. Also having something about the world decided the moment you generate it just leads to mass regen spam which nobody likes (ahem triple tusk and reed traps before wicker rework)

Did they make mac tusk triplea and reed trap guarinteed?

On 9/15/2023 at 12:36 AM, GetNerfedOn said:

Twiggy tree worlds are bad for multiplayer early game when everyone is already scrambling to get Flint and Twigs for tools; given the jnital shortage of the former (in a populated server perspective at least) and its requirement to acquire the latter. The same goes for grass gekkos but in a slughtly different sense; grass at the start is limited to the savannahs and it takes a bit of searching to find a herd to get grass from, and bythen there's already a fair chance someone grassless has died to Charlie because they didn't have a torch and didn't pick Willow. 

In terms of pure efficiency a lureplant farm is uncontested but for passive automatic games twiggy trees in a pen with a powder monkey works pretty well. 

Grass geckos should drop grass tuffs when killer, or instead the eggs to hatdh another one. It would be cool they keep dying to tallbirds.

1 hour ago, Jakepeng99 said:

Did they make mac tusk triplea and reed trap guarinteed?

No, those things are still chances and still 100x more impactful than twiggy trees. Maybe he's referring to the fact that books can be repaired now, even though you still need a ton of them and it barely affected how many reeds you need?

29 minutes ago, Cheggf said:

No, those things are still chances and still 100x more impactful than twiggy trees. Maybe he's referring to the fact that books can be repaired now, even though you still need a ton of them and it barely affected how many reeds you need?

Oh yeah i misread.

1 hour ago, Jakepeng99 said:

Did they make mac tusk triplea and reed trap guarinteed?

I'm saying that you need to regenerate until you get a triple tusk (and before monkeytails a reed trap) to have a descent time playing

image.png.e0036c65a4cbee491a82f5018f30a7

Wouldnt be the fix for this relatively simple?

Just Save the game state right?

I ran a dedicated server on my home pc for a bit myself, so i know the game is capable of rollback(any number of days up to set number of saves for the server), data has to be there.

Like this cant be a big deal to periodicaly hardsave this data and load back the last working one on detecting a hardware transfere ....yes,no?!?

Its realy frustrating to not have those weekend games anymore where everyone is on, everyone has time and the game is just booming for 3 days :(

and every new player is like "wtf is all this, i never seen this before".

As a consequence demand is uprising to kill cc/afw for skillpoint unlocks but those ppl capable of doing it within the timeframe given be more and more like "nah cant afford lose time by drag noobs along" ...so thats another problem with this.

'Member the 10k days catcoon? I 'member!

'Member being able to build advanced farms on klei officials? 'Member playing for longer than 100-150 days a pop?

All good things must come to an end it seems. Though there is such a thing as server shutdown for games that are not profitable enough to keep going. Think of all those titles from 2007-2008 being shutdown by EA. So In that sense, I have to congratulate Klei on keeping the multiplayer community going, even if they sacrifice stability for continued support.

100-150 days for a game is not enough when you have a team of professionals and beginners usually quit come first winter at around 20 days, so the current setup doesn't suit either. For me personally, the 1000+ day endurance runs are where it's at, but I'd be satisfied with a full weekend of clean play without server resets (around 300 days). I get that a few people hogging servers with vote supremacy and such is pretty disgusting and it can discourage new players to join, but then again, so is the rampant griefing that nobody seems to be able to deal with.

Probably halving the server count and going for the more expensive plan would be a good idea. Or doing a mixed deal, where some servers are equipped for long term running and some keep the current (highly unstable) plan. Although if we are introducing tiers, then there will inevitably be subscriptions.

6 hours ago, n11360 said:

Wouldnt be the fix for this relatively simple?

Just Save the game state right?

I would say this is not feasible. You are only given 2 minutes of warning before you have to give up your server which can take more than 2 minutes to create a snaphot. Even if it was possible, the amount of automation logic, and bootstraping would be quite complicated to even try to perform such things. The problem lies architecturally, and using AWS Gamelift is not a good solution - I would get rid of it entirely and implement something more straightforward. Honestly, I don't recommend playing on Klei servers, because Klei made it purposely that way to disrupt user session.

7 hours ago, n11360 said:

I ran a dedicated server on my home pc for a bit myself, so i know the game is capable of rollback

I would recommend you to create a dedicated server. Once you understand simple setup, you could run a clone of what Klei servers are doing. Maybe even better, if you find a server with good amount of RAM size and pricing. Or if you don't have the funds, just play on a different non official server that is a clone of Klei servers.

5 hours ago, KeshS said:

You are only given 2 minutes of warning before you have to give up your server

That all make sense now, klei server shutdown warning always goes from 2 min and count down.

16 hours ago, KeshS said:

I would say this is not feasible. You are only given 2 minutes of warning before you have to give up your server which can take more than 2 minutes to create a snaphot. Even if it was possible, the amount of automation logic, and bootstraping would be quite complicated to even try to perform such things. The problem lies architecturally, and using AWS Gamelift is not a good solution - I would get rid of it entirely and implement something more straightforward. Honestly, I don't recommend playing on Klei servers, because Klei made it purposely that way to disrupt user session.

I would recommend you to create a dedicated server. Once you understand simple setup, you could run a clone of what Klei servers are doing. Maybe even better, if you find a server with good amount of RAM size and pricing. Or if you don't have the funds, just play on a different non official server that is a clone of Klei servers.

You know what the problem with non official servers?

The new ppl wont join them,they go for klei official, so how tf you find ppl to play with not activily going for forums and stuff (what is not everyone either, not everyone go to the forums), i tryed recruiting on klei servers and have my own but it just dont work ....this shitty servers draw all the newbe attention ...i wish they where just GONE at this rate tbh.

Recruiting/run own server approach dont work so what choice do you have then play klei official?

Klei should run it like Frenchise company, every gud server with given settings should get klei official tag! then non official servers would be actually booming and have influx of new ppl ....this is ******* fail policy making EVERYONE mad, you can see that in numbers of ppl playing (high crash/termination rate)= ppl be like "klei dont care about their game, **** this im out".

They MAY try non officials but they prolly run into the same issue as me, no ppl even if you start with 3 or 4 as soon as them being bored of it is a rip with no chance of recruit new ppl.

 

So thinking about it the REAL problem is not that klei officials run like **** ...its that they exist :P

image.thumb.png.00cc808df74638ccd1777f3715dc046a.png

This is a napshot from todays ppl playing (16:00 for me) if you subtract that 21 singapoor guys there is not a whole lot of ppl left playing, its pathetic realy if you compare that with gud old times when ppl where like "dayum there is no free servers cause every server getting hogged by grps" is customer unhappyness reflected ....think about this ...

this is weird and i read so many contradictions. u keep going to official server because they attaract newbie and u want to meet newbie .. but want server run for long time? 

when im still newbie i also join any server that have lower day count. its not really appealing to go to high day count server .. why ? because newbie have limited info about what to do beside surviving while mid game its already to prepare for more boss fight than surviving. 

at that time im glad that if the server at its earliest days so i can contribute more. 
so i think many newbie is the same they love repeating the earliest days of world. until they comfortable with surviving the first year. or until they find someone that they wish to learn from.

also timezone exist. if u see that time SEA server got 21 people playing maybe in 12 hours u will see 21 people playing at other side of the world as well.

im not sure its good old time when server being hostage by afk bot that keep server running even with noone in it 
 

3 hours ago, prettynuggets said:

but want server run for long time? 

 Nah the dude only want day 40~100. The reality is, on weekdays, klei server reset randomly on day 40~80, while on weekend, klei server randomly reset on day 15~50.

On 9/13/2023 at 4:12 AM, n11360 said:

Think yall getting that wrong here, im not asking for reliable servers for thousands of days ....under or barely 100 is to little thou.

Point is:
FFS dont shut down at day 40-100

 

Hey Nugget, this is not a contradiction at all if you stop thinking in black and white patterns for a second, you refereing to those extreems... nooob to  stupid to press a button and pro who grief spawn to "protect" the game.

Like this game dont exactly come with a manual, ppl learn from eachother, even me being idk what now 6k hours? I occationaly learn new things ....

Yea ofc i dont wanna play with ppl of the extreem category neiter the noob to stupid to press button nor the person being alone in a spawn/ts griefed world, not very apealing.

But i enjoy talking ppl throu their first time doing pearl, help with a magic box when im max or if the ppl just want the kill for the skillquest im happy to do it for them as well...for example.

Only first FW getting rushed with basicly no chance for others to take part, thats part of my gear up routine.

Need the events up ASAP or you have no chance to play em.

Thats kinda my point here you cant MOTIVATE everyone to be ASAP CAUSE GAME GONNA CRASH, bc then everyone over a certain point (able to surrvive winter/full year) just gonna be (naturaly) egoistic and try play their game, things they wanna do.And not goofing around with average noob cause you kinda bored with the game already but its still alive and kicking with medicore ppl ...like your buddys not ready to give up on the world quite yet.

Klei better off with stop creating this enviroment where ultimately no one over a certain point gonna play anymore, an enviroment with no one to learn from in a game where you have a realy bad time if no one tell you how a heatstone works for example, imagine them figuring out how to do pearls quest.

This just gonna end badly with a base on pearl and like 5 skelletons there who ragequit after a while XD

I mean currently the time given till crash/shutdown is BARELY enough to rush cc/afw for gearup reasons and rift activation ....dragging ppl along to show em seems like a realy bad idea currently cause need to move quick....

14 minutes ago, n11360 said:

nooob to  stupid to press a button and pro who grief spawn to "protect" the game.

they newbie cus they just got the game. not everyone fans of wiki. i used to not look up for the basic when i was newbie. joining autumn world countless time where i shamelessly ask everyone i encounter on how they do things. from what the meatball recipe till how i can build crockpot build like they do.
im not that bad at the game at that point, that u refer to too "noob" to press a button, but still joining high count server was not my fav. thats why too if u play at server u will see mostly abandoned at mid winter or early spring. well early autumn to winter itself took almost 5 real time hours .

also about that so called pro who grief, I think I was almost at 100 hours when the hostaged server happened. that make other early days singapore server full. it was pretty frustrating but thank God I made some friend before this happened and we end up hosting our own world. ever since i rarely ever join pub server cus after i can finish the early game survival, the attachment to the world we play in is grow. and attachment in unmoderated server is unhealthy. 

as i said now i understand how important it is for the official server is regenerated and stay at its early days. since many newbie tend to join the server. repeated basic and more casual gameplay is more suitable for this server . than going try hard to rush bosses or something grand as CC. many people challenge themself to kill bosses solo at official server either to try their skill or just a mere weird way to flex. but they have their own agenda they didnt feel attached to the server they kill the bosses and drop the loot at the communal base and leave (or some just afk in base in full of ruins gears equipped with emote /sit).

if ur way to feel achieving something is to teach newbie about more than basic survival area, there is many newbie start their own server, try join their server instead, helping them to mid and late game bosses is more noticeable than trying hard gathering and motivate a group of the mediocre player that not that "noob- too stupid to press a button" to kill CC on unmoderated server. 

that way too is much easier to be their friend and continue long run server together. 

tips to find low ping server at ur region : https://dstserverlist.appspot.com/

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