Jump to content

Walter is the "pineapple on pizza" of Don't Starve characters.


Recommended Posts

42 minutes ago, Gashzer said:

I think Walter perks are very well designed and glue together well. The random perk soup isnt random at all. 

So Walters downside is losing sanity on hit at double the rate of health loss. However his hat makes this sanity loss 1 to 1 with health. This encourages you to use body armour instead of head armour, you sacrifice a backpack for this. Its a good job woby comes with extra storage slots to cover downside of using body armour. An upside of not using a backpack is being able to stack body clothing with head clothing for massive seasonal resistance this makes Walter indirectly buffed in surviving the cold and hot of winter/summer. Big woby also allows Walter to travel wearing full insulation clothing and using a lantern without sacrificing the speed a walking cane and mag would bring.

Back to combat, if you wear the hat with body armour for non-boss combat you will die from health loss before goin insane. Its a good job if Walter ever needs to heal he has his portable tent to heal both health and sanity covering the loss of both from non-boss combat. Walter literally has perks to cover all his downsides.

In the animated short you see Walter eat jerky, this is a hint for the sorta food stuff to bring into boss fights. Its a good job Walter is better at hunting koalafants straight out of the portal than most characters using his slingshot. Now Walter has plenty of meat to dry that provides both the sanity and health healing he needs for boss fights as long as you use his hat with body armour. Riding woby and using the slingshot is a great way to kite and slowly kill both vargs and ewecus' with gold rounds, both mobs are very hard to fight solo without follower backup as other characters.

The slingshot is good for killing birds for feather for pencils for maps so walter can share his explored map with others. Since Walter will explore the map faster than others its good to be able to easily share it will others. The slingshot is great at killing dangerous mobs like tentacles and big tentacles. Its great to use if you have recruited pigs/bunnymen/rock lobsters, you can fling pellets safely from behind them. Slingshot can stack 6 ice staff worth of freeze rounds in one slot which is so much better than a single ice staff. These rounds are great for freezing clockworks during a ruins clear as it only takes one pellet to freeze them.

Overall Walter brings so many upsides, you just need to accept the change in playstyle which is forget about backpacks and use body armours. The reward of this playstyle is a massive boost to seasonal survival and fluid change of body slot items like mag/armour/clothing without worrying about running to pick up your dropped backpack.

Klei did such a good job with Walter, i remember hating him when he first came out until i embraced the way hes meant to be played... the QoL he brings compared to other characters makes it so i always come back to playing him.

I understand some of your points but there are still some big problems

1:his main perk (ranged combat) isnt as good as it could be

2:another perk meant to complement his main perk (wobys speed) is too good

Here is how my perfect walter would be

Nerfs:wobys speed is nerfed,woby cant carry stachus anymore,walters tent doesnt heal anymore,he cant cook fast anymore,he doesnt gain sanity in the woods anymore

Buffs:he shoots faster,when walter is on woby he does more ranged damage,his allergy to bees is not as bad so its more of an easter egg than an actual mechanic

This walter has more of a focus on staying out of danger and not getting hit and he doesnt have any perks that dont relate to ranged combat.walter isnt realy good at fighting crowds of enemies but he now has to if he wants monster meat from spiders for the damage multiplier.at the end of the day he can regain sanity using a campfire or the tent.i also think wobys extra storage isnt as bad as people make it out to be because you need extra storage for bullets

2 minutes ago, Arde said:

1:his main perk (ranged combat) isnt as good as it could be

I hate, absolutely hate when people say slingshot is his main perk. It 100% is not. 

His short is called constant companion and its not between Walter and his slingshot its between Walter and Woby (his actual main perk).

If i had to trade between keeping the slingshot or keeping woby i would say bye bye to the slingshot everytime. Woby is far more useful than his slingshot.

Hopefully klei focuses on buffing the perks related to Woby in Walters skill tree. 

Walter isnt designed for ranged combat at all. Wearing his hat and body armour you can fight melee all the same as any other character. If anything the fact he doesnt get any insanity aura from bosses encourages you to adopt a kiting melee fighting style for bosses making him lose less sanity than other characters depending on your skill level. So argubly Walter is better at melee combat for certain bosses than other characters.

6 minutes ago, Gashzer said:

I hate, absolutely hate when people say slingshot is his main perk. It 100% is not. 

His short is called constant companion and its not between Walter and his slingshot its between Walter and Woby (his actual main perk).

If i had to trade between keeping the slingshot or keeping woby i would say bye bye to the slingshot everytime. Woby is far more useful than his slingshot.

Hopefully klei focuses on buffing the perks related to Woby in Walters skill tree. 

Walter isnt designed for ranged combat at all. Wearing his hat and body armour you can fight melee all the same as any other character. If anything the fact he doesnt get any insanity aura from bosses encourages you to adopt a kiting melee fighting style for bosses making him lose less sanity than other characters depending on your skill level. So argubly Walter is better at melee combat for certain bosses than other characters.

I guess that would work too but if thats the case it means there is too much focus on ranged combat and not enough on woby

9 minutes ago, Gashzer said:

Hopefully klei focuses on buffing the perks related to Woby in Walters skill tree. 

Hopefully instead of buffing something that's usable they actually fix what's broken and bad

8 minutes ago, gamehun20 said:

Hopefully instead of buffing something that's usable they actually fix what's broken and bad

But it isnt broken or bad, everyone is putting so much expectation on what is an additional tool to assist in combat.

Skills to add more special effect rounds similar to the slowdown/freeze/poop rounds would be great and one or two planar damage rounds. Thats it.. i dont think the functionally of the slingshot needs changed.

8 minutes ago, Gashzer said:

But it isnt broken or bad

Idk having a bullet that does 7 more damage than your fist and having to use gold to get the damage of a flint spear is pretty bad and no the slingshot isn't just a weapon or a tool it's meant as both that's why it has bullets of both categories if it was just meant as a tool then there probably wouldn't be pebbles gold rounds marbles.

image.png.3adff235724e0261f2d1d68576a28775.png

26 minutes ago, gamehun20 said:

Idk having a bullet that does 7 more damage than your fist and having to use gold to get the damage of a flint spear is pretty bad and no the slingshot isn't just a weapon or a tool it's meant as both that's why it has bullets of both categories if it was just meant as a tool then there probably wouldn't be pebbles gold rounds marbles.

image.png.3adff235724e0261f2d1d68576a28775.png

Yeah you are right it can be used abit as a low-tier weapon but its always best to use the slingshot alongside melee weapons not as a replacement. So its still more of tool than a weapon.

Pebbles can aggro koalafants and kill butterflys. Its a day one tool to assist in combat. The slingshot has niche moments like fighting tentacles or finishing off mushgnomes or using it with followers were its roll as a weapon comes in but it doesnt and shouldnt replace melee combat. And with the way DST combat is, its impossible for klei to buff the slingshot anymore without it become ridiculously OP.

What klei can do is give it more special effects like a round to reduce attack rate of mobs, or a new phlegm round that "freezes" like ice but allows you to attack the mob without "breaking" the blob/"ice". I hope klei focuses more on the utility side of the slingshot and not the weapon side of it.

11 minutes ago, Gashzer said:

Yeah you are right it can be used abit as a low-tier weapon but its always best to use the slingshot alongside melee weapons not as a replacement. So its still more of tool than a weapon.

Pebbles can aggro koalafants and kill butterflys. Its a day one tool to assist in combat. The slingshot has niche moments like fighting tentacles or finishing off mushgnomes or using it with followers were its roll as a weapon comes in but it doesnt and shouldnt replace melee combat. And with the way DST combat is, its impossible for klei to buff the slingshot anymore without it become ridiculously OP.

What klei can do is give it more special effects like a round to reduce attack rate of mobs, or a new phlegm round that "freezes" like ice but allows you to attack the mob without "breaking" the blob/"ice". I hope klei focuses more on the utility side of the slingshot and not the weapon side of it.

Yeah you are right it can be used abit as a low-tier weapon but its always best to use the slingshot alongside melee weapons not as a replacement. So its still more of tool than a weapon.

Pebbles can aggro koalafants and kill butterflys. Its a day one tool to assist in combat. The slingshot has niche moments like fighting tentacles or finishing off mushgnomes or using it with followers were its roll as a weapon comes in but it doesnt and shouldnt replace melee combat. And with the way DST combat is, its impossible for klei to buff the slingshot anymore without it become ridiculously OP.

What klei can do is give it more special effects like a round to reduce attack rate of mobs, or a new phlegm round that "freezes" like ice but allows you to attack the mob without "breaking" the blob/"ice". I hope klei focuses more on the utility side of the slingshot and not the weapon side of it.

Yeah you are right it can be used abit as a low-tier weapon but its always best to use the slingshot alongside melee weapons not as a replacement. So its still more of tool than a weapon.

Pebbles can aggro koalafants and kill butterflys. Its a day one tool to assist in combat. The slingshot has niche moments like fighting tentacles or finishing off mushgnomes or using it with followers were its roll as a weapon comes in but it doesnt and shouldnt replace melee combat. And with the way DST combat is, its impossible for klei to buff the slingshot anymore without it become ridiculously OP.

What klei can do is give it more special effects like a round to reduce attack rate of mobs, or a new phlegm round that "freezes" like ice but allows you to attack the mob without "breaking" the blob/"ice". I hope klei focuses more on the utility side of the slingshot and not the weapon side of it.

Yeah you are right it can be used abit as a low-tier weapon but its always best to use the slingshot alongside melee weapons not as a replacement. So its still more of tool than a weapon.

Pebbles can aggro koalafants and kill butterflys. Its a day one tool to assist in combat. The slingshot has niche moments like fighting tentacles or finishing off mushgnomes or using it with followers were its roll as a weapon comes in but it doesnt and shouldnt replace melee combat. And with the way DST combat is, its impossible for klei to buff the slingshot anymore without it become ridiculously OP.

What klei can do is give it more special effects like a round to reduce attack rate of mobs, or a new phlegm round that "freezes" like ice but allows you to attack the mob without "breaking" the blob/"ice". I hope klei focuses more on the utility side of the slingshot and not the weapon side of it.

forum having a real struggle huh posted 4 times?

1 hour ago, Arde said:

Nerfs:wobys speed is nerfed,woby cant carry stachus anymore,walters tent doesnt heal anymore,he cant cook fast anymore,he doesnt gain sanity in the woods anymore

Why though?  None of these are op, and removing the neat and qol faster cooking, carying statues which was neat and useful, and especially no healing from the already bad portable tent is a strange decision. 

 

32 minutes ago, gamehun20 said:

Idk having a bullet that does 7 more damage than your fist and having to use gold to get the damage of a flint spear is pretty bad and no the slingshot isn't just a weapon or a tool it's meant as both that's why it has bullets of both categories if it was just meant as a tool then there probably wouldn't be pebbles gold rounds marbles.

image.png.3adff235724e0261f2d1d68576a28775.png

Having to spend 15 gold to get the same 150 uses as the spear too vs the 1 flint 1 rope 3 twig.

5 minutes ago, Jakepeng99 said:

Having to spend 15 gold to get the same 150 uses as the spear too vs the 1 flint 1 rope 3 twig.

You are forgetting the armour/healing you save by using a slingshot over a spear.

So if im fighting klaus, i can do the entire fight without getting hit once without needing armour or healing with a slingshot and gold rounds because kiting with a slingshot is dead easy. Compare that to a spear were you would need armour, walking cane for dodging, healing stuff. It starts to balance out when you consider everything. Gold is dirt cheap for walter to obtain, gold nuggets in the shape of birds literally fall out of the sky for walter.

The fight goes slower using a slingshot too but the fact kiting becomes insanely easy balances the extra time. Longer but easier fights.

26 minutes ago, Gashzer said:

You are forgetting the armour/healing you save by using a slingshot over a spear.

So if im fighting klaus, i can do the entire fight without getting hit once without needing armour or healing with a slingshot and gold rounds because kiting with a slingshot is dead easy. Compare that to a spear were you would need armour, walking cane for dodging, healing stuff. It starts to balance out when you consider everything. Gold is dirt cheap for walter to obtain, gold nuggets in the shape of birds literally fall out of the sky for walter.

The fight goes slower using a slingshot too but the fact kiting becomes insanely easy balances the extra time. Longer but easier fights.

Faster and more challenging fights are more fun than really long, easy and expensive ones. Armour and heals are not that expensive to justify the massive amount if resources needed for a Slingshot.

3 hours ago, Gashzer said:

But it isnt broken or bad, everyone is putting so much expectation on what is an additional tool to assist in combat.

Skills to add more special effect rounds similar to the slowdown/freeze/poop rounds would be great and one or two planar damage rounds. Thats it.. i dont think the functionally of the slingshot needs changed.

The problem is the tool aspect sucks and is bad too I hate when people say it's not a weapon it's a tool but there's no real value in using it as a tool.

1 hour ago, Jakepeng99 said:

Faster and more challenging fights are more fun than really long, easy and expensive ones. Armour and heals are not that expensive to justify the massive amount if resources needed for a Slingshot.

The only fight Walter actually needs to spend alot of resources for the slingshot on is bee queen. And if you are smart and use Walters ability of faster exploration and more inventory space that woby provides, you can quickly relocate bunnymen (as i mentioned in a previous post) to offset the amount of rounds you need to make for this fight. Use Walters upsides and you dont need a massive amount of slingshot rounds! Walter can even use one man band without the massive sanity drain!

Every other boss Walter has no problem fighting with melee weapons and only using the slingshot to apply the slowdown debuff.

1 minute ago, Mysterious box said:

The problem is the tool aspect sucks and is bad too I hate when people say it's not a weapon it's a tool but there's no real value in using it as a tool.

Ok then lets buff the tool side of it. Make poop rounds have a AoE deaggro effect etc etc

2 hours ago, Gashzer said:

You are forgetting the armour/healing you save by using a slingshot over a spear.

So if im fighting klaus, i can do the entire fight without getting hit once without needing armour or healing with a slingshot and gold rounds because kiting with a slingshot is dead easy. Compare that to a spear were you would need armour, walking cane for dodging, healing stuff. It starts to balance out when you consider everything. Gold is dirt cheap for walter to obtain, gold nuggets in the shape of birds literally fall out of the sky for walter.

The fight goes slower using a slingshot too but the fact kiting becomes insanely easy balances the extra time. Longer but easier fights.

I'm willing to bet at least 80% of Walter players get hit more often trying to use the slingshot in that fight than not  and you can say well that's because they're not practiced enough but if that's the case you could end up killing Klaus without the slingshot with practice as well with no or minimal damage so where's the advantage?

29 minutes ago, Mysterious box said:

I'm willing to bet at least 80% of Walter players get hit more often trying to use the slingshot in that fight than not  and you can say well that's because they're not practiced enough but if that's the case you could end up killing Klaus without the slingshot with practice as well with no or minimal damage so where's the advantage?

Im also willing to bet 80% of players can't solo dfly as wilson. DST is a hard game. But kiting with slingshot is easier than kiting with melee. It has an easier learning curve compared to melee thats for sure.

I do solo klaus as Walter without needing a slingshot with minimal damage. I usually have a mag and thulecite club before first autumn ends. 

But if you can't or are scared of ruin rushing and want to fight klaus. Gold rounds an a slingshot is alot easier to use to kill him for newish players to try.

4 hours ago, Gashzer said:

If i had to trade between keeping the slingshot or keeping woby i would say bye bye to the slingshot everytime. Woby is far more useful than his slingshot.

Give uncompromising mode Walter a shot then and give me your opinion on it I'm curious what you think you can even turn off all the other features for the mode so you can get a better feel of the Woby changes there.

 

32 minutes ago, Gashzer said:

Ok then lets buff the tool side of it. Make poop rounds have a AoE deaggro effect etc etc

For me to consider it a good tool they'd probably have to completely nuke the combat aspect of the slingshot and make it fire at the speed of a normal weapon.

Then increase the ammo production count per craft by a lot if Maxwell can make a prision for 1/5 of a nightmare fuel It's more than fair that Walter's gem crafts can produce at least 30 to 40 rounds per craft since they even include a moon rocks.

Another thing that would need to change is a better targeting system that makes it easier to change targets in the heat of combat.

Other than that more crowd control options would be nice.

Honestly i would love if woby would gain say 500 health that enemies have to go through before he would start bucking you off.

also make walter be able to fight with a melee weapon from wobys back.

1 hour ago, Gashzer said:

Im also willing to bet 80% of players can't solo dfly as wilson. DST is a hard game. But kiting with slingshot is easier than kiting with melee. It has an easier learning curve compared to melee thats for sure.

I do solo klaus as Walter without needing a slingshot with minimal damage. I usually have a mag and thulecite club before first autumn ends. 

But if you can't or are scared of ruin rushing and want to fight klaus. Gold rounds an a slingshot is alot easier to use to kill him for newish players to try.

I find it's far easier to just fight Klaus with a hambat and football helmet and I'm pretty most people would agree the thing is Walter's slingshot never makes you feel more safe outside of fights against weak mobs who are already easy to kill it's the very reason Walter isn't the ideal pick for a easy character.

People can claim the slingshot makes combat easier all they want but if it were true people looking for a easier experience would use it while you can get good at using the slingshot it never stops being bad and the time you spend practicing getting better at using it is better spent practicing melee combat.

When people look for characters who make combat easier the primary picks are Wolfgang, Wanda, Wigfrid, Wendy, Webber, or Maxwell and why is that? Because they make a meaningful impact in combat that takes the pressure off in one way or another the slingshot just doesn't do that.

3 minutes ago, Copyafriend said:

Honestly i would love if woby would gain say 500 health that enemies have to go through before he would start bucking you off.

also make walter be able to fight with a melee weapon from wobys back.

It's not much but currently Woby has 8 hp enemies have to go through before you get bucked which is affected by armor so you can actually take a fair bit of hits before you get bucked if your using marble suits or night armor. Also the hp recovers if you go a short period without getting hit while on Woby.

57 minutes ago, Mysterious box said:

It's not much but currently Woby has 8 hp enemies have to go through before you get bucked which is affected by armor so you can actually take a fair bit of hits before you get bucked if your using marble suits or night armor. Also the hp recovers if you go a short period without getting hit while on Woby.

Make it 50 and let walter attack from wobyback and i’m a happy camper (walter)

The only enemy I like to use the slingshot to kill is tentacles, he's super good at killing those really easy. The rest of the things the slingshot does it stuff like freeze enemies, kill birds, and aggro cowards. 

2 hours ago, Copyafriend said:

Make it 50 and let walter attack from wobyback and i’m a happy camper (walter)

I'd like that since it would make Woby less of a afterthought honestly I'd argue we could straight up remove her bucking mechanic since it's not like she protects your hp anyway.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...