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Weaponizing the Staffs!


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Aright let's get the elephant out of the room: Fire staff, contender of the worst items alongside things like phlegm.it throws a ball of fire that does a PATHTIC amount of damage, for example, a spider, it takes SIX blasts to kill it, and you have to wait the burn time out to throw another ball of fire. its FASTER to kill it with you FISTS. And the ash problem with fire does not help, as I think it was supposed to be support, but it does so little damage and what you get is ash, and you would do more damage by hitting it with your ham bat again then switching to your fire staff. and the torch or even willows lighter is better for flame as you don't need a Shadow manipulator.

how would I improve it? well it's a crowd control weapon so let's expand on that. perhaps casting it would instead of shooting fire, a ring of fire shows up at your feet, around size of wormwoods bramble husk, setting everything in it on fire. And of course, we would need to remove the whole ash thing, but I have a compromise, maybe if an enemy is on fire if you let the burn timer run out and dies from that, it turns to ash, if you kill it WHILE on fire, no ash.

Ice staff, Great how it is, no need for change, make this instead of the fire staff. and you can craft it from the presahatator.

 

Now hear me out, Deconstruction staff, yeah, bet you did not know you can use it as a weapon. even on the wiki there's no damage value.

it 10 shots a spider, so ten damage each hit. better than your fists as it faster though. what if it would have the effect of that Wanda backstep watch, like when you hold it the enemy you can see some of the steps of the enemy and if you hit it with it, it rewinds time, and the enemy appears at the earliest step. the reason i thought of this ability as character quotes say it rewinds time on a object. use 5% durability.

What the Star caller staff is a weapon too? again, not listed on the wiki, it does 10 damage. as characters say how dangerous the star is, maybe it could cast it on a enemy, and it cast star on a enemy, which does damage over time, and when the enemy is dead it jumps to the next enemy, maybe 20 damage a second? and it last about 3 minutes? use 5% durability.

The mooncaller staff too? well i would think it would do the same as starcallers, except it last for 2 minutes and freezes the enemy's slowly, like the chilled amulet. cost 3% durability.

 

Why I'm I even surprised anymore? the tele locator staff also does 10 damage, but what if it, since it teleports things with lighting, it could summon lighting on a target, staggering it for a second. use 5% durability

The brightshade staff is good as it is, moving along.

The lazy explorer I guess also counts as a staff, as it's sorted that way when you Seach "staff" in the crafting menu. don't see a reason to add anything to it, maybe make it refuellable with orange gems? let's move to the last staff!

 

Also, according to the crafting menu, the weathpain is a staff, good as it is with the tornado for destroying things and crowd control

So yeah, heres my ideas to make the staffs better, tell me your ideas!

Spoiler

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Don't fix what's not broken.

Fire staff is very useful for fire farms and maybe in cases where you need to distract a mob or add overtime damage to a boss.

Ice staff is still just as fine. It freezes mobs/gets aggro. No need for a change

No other gem staves are made for combat, and so they don't even need a damage value. They all have at least 1 very good use. There are many more things Klei could be focusing on instead of staves that has nothing wrong with them.

1 minute ago, HellHeater said:

Don't fix what's not broken.

Fire staff is very useful for fire farms and maybe in cases where you need to distract a mob or add overtime damage to a boss.

Ice staff is still just as fine. It freezes mobs/gets aggro. No need for a change

No other gem staves are made for combat, and so they don't even need a damage value. They all have at least 1 very good use. There are many more things Klei could be focusing on instead of staves that has nothing wrong with them.

but that is 1 INCREDIBLELY niche thing though, in my 1000 hours in this game i have never seen any1 build 1 of those, and ice staff is better for crowd control.

i said ice staff was fine and don't change it, they are just cool ideas for some staffs to have dual purpose, as there's not a lot of weapons in this game. and magic is cool, and wish it was in more weapons. and if I was suggesting adding them, I would put this is suggestions, not general discussion. like I just thought of it while trying to sleep and was like "sounds like a cool idea let's see how far I can take this idea" Not every idea has to be added to the game, its just fun thinking of ideas.

You actually can use the telelocator staff as a weapon, in the caves. Right clicking a mob with the staff will start a mini earthquake directly on top of it, dropping 5-6 minerals directly on the target. The damage isn’t super high, but it’s a silly interaction.

The Firestaff is used to light Gunpowdwr from a safe distance away from it… at least that was always my use for it anyway.

in Solo DS (& in rare set pieces in DST..) your first introduction to a Firestaff is going to come from a booby trapped chest that contains one inside as well as some ashes and Gunpowder.

9 minutes ago, Maxil20 said:

You actually can use the telelocator staff as a weapon, in the caves. Right clicking a mob with the staff will start a mini earthquake directly on top of it, dropping 5-6 minerals directly on the target. The damage isn’t super high, but it’s a silly interaction.

Wow did not know about that interaction! each earthquake does 30 damage per piece. 1 use can do 180 damage if the creature is still or frozen.

nice to know!

Fire staff needs a buff for combat it serves a niche function for lighting stuff at a distance for traps and farms but that isn't really possible with a controller so a buff would be nice.

You can buff freezing and burning by adding temperature shock so igniting a frozen enemy or freezing a burning enemy could cause a burst of damage.

I've always thought that breaking a frozen enemy should cause some sort of shatter damage too.

1 minute ago, Cloakingsumo198 said:

Fire staff needs a buff for combat it serves a niche function for lighting stuff at a distance for traps and farms but that isn't really possible with a controller so a buff would be nice.

You can buff freezing and burning by adding temperature shock so igniting a frozen enemy or freezing a burning enemy could cause a burst of damage.

I've always thought that breaking a frozen enemy should cause some sort of shatter damage too.

ohh i have never thought of that! making temperature apply to other creatures as well. makes me thing about other weapons and items that could be improved. like the water balloons, or scalemail increasing the attackers temperature and enough times can have the fire debuff, and overheating damage. like every second the enemys degree decrease to the worlds current temperature so it does not overshadow fire damage and more of a bonus. i don't think the ice staff needs a buff as its good already though.

3 hours ago, goatt said:

I think maybe leave current staffs alone, and create brightshade ice staff and shadow rift fire staff with buffed powers.

im confused, bright shade ice staff? like a mix between them? and a shadow rift fire staff, what would that even do that would not just go into the og fire staff? the only good thing going to the fire staff is that its easy to get.would want the shadow rift staff to be more unique then a buffed fire staff, like the brightshade staff

ah, so like a bouncing ice staff projectile. and the shadow staff having the aoe fire area. the ice brightshade/icestaff sounds cool but trying to think of a purpose, as the brightshade staff kills all small enemies you would want to freeze (spiders, pigs, etc) other then being repairable, @CL said a good idea that could work for this staff, giving temperature shock. still think the aoe should go to the normal staff as it makes it useable, i think it's too late in the game as you have to beat the final boss to get this shadow rift staff, and don't see much a purpose after the final boss, as it won't work in fire farms, shadow enemies are immune to flame, so it would be useless unless it applies a "shadow flame" effect, that effects shadows so you can use it against the new enemies.

other than above they are cool ideas as we need more magic weapons, and more weapons in general.

Really funny that fire darts do less damage than fire staff and fire staffs are this useless unless doing gunpowder or rare crowd control plays that can be replaced by a torch xd These weapons are old and need some change imo. Or upgrades if Klei won't touch up on their base stats.

Fire staff could just repurposed from weapon (well, it's trying) to quality of life. Much more reasonable imo then trying to make it a flameless flame

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Currently you can use the fire staff to light fire pits, but only to the smallest level.

Buffing this ability (making it give 2-3 logs of fuel per cast and either making it last longer, sanity aura or larger light radius) would mean this staff would see much more casual usage.

Would synergize very well with willow as her fuel perk would mean a max fueled fire pit along with the other perk

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Holding it warms the user, drains durability.

We already have the ice amulet, how about an opposite? Same restrictions/durability usage as the chilled amulet (besides being a hand slot vs a chest slot) so i dont see any abuse potential here

(And no, i dont know why it would warm you but ice staff doesnt chill. Go ask Klei why life giving amulet doesnt warm)

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More interactions with objects.

Maybe using it on icebergs insta mines it all? Use it on ponds to let you fish for 1-2 min. Using it on a thermal stone raises its temperature by 15-30 degrees

Thats all i got. Im sure theres more stuff you can do with fire that doesmt involve destruction that could be implimented

 

 

19 hours ago, Nnumber3 said:

ohh i have never thought of that! making temperature apply to other creatures as well. makes me thing about other weapons and items that could be improved. like the water balloons, or scalemail increasing the attackers temperature and enough times can have the fire debuff, and overheating damage. like every second the enemys degree decrease to the worlds current temperature so it does not overshadow fire damage and more of a bonus. i don't think the ice staff needs a buff as its good already though.

OHHHHH MY GOD YOU ARE BRILLIANT.

What if certain items became stronger while in their respective season

Fire staff and scalemail for summer

Ice staff and ice amulet in winter etc.

Like if they received an extra affect like the ice staff sending a freezing ice shard that deals damage or the fire staff becoming an aoe fireball

I think if they are going to keep on doing planar damage they should keep adding other forms of damage like elemental or environment damage to mobs.

Some could even be naturally resistant or vulnerable to certain forms of damage or elements.

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