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In the Wilson skill tree, they added the beard rug to complement his new found abiity to farm beard hair much better, so i think Poo Walls TM to complement Wormwood's poo farming would be a great addition, they make mobs panick when they attack it, though players lose sainity when attacking. Maybe we could add poo turf too? Guano turf was only the beginning. This is the future.

 

Also some people also suggest poo being a statue material, and the poop stick which makes mibs panick.

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Just now, Wardin25 said:

you have the right concept, but not the right idea. Everyone knows you cant make strong walls out of something like that.

We have to get poop sculptures

 

Walls are meant to be decorative, read the dreadstone wall description. Poo sculptures still a great idea.

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1 hour ago, lenship2 said:

this post has a stronger insanity aura than deerclops

however

this would complete the trilogy:

- toilet update

- fart update

- poop update

yes, and this makes the game less and less uncompromising.

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Wonkey Skill tree path idea: Master of Manure

First skill which starts it allows him to throw poop like Wilbur.

Other note worthy skills are: Automatic pooping, Wonkey now poops like Wilbur, there are skills to increase thus.

Bowel manipulation: When Wonkey eats fruit, he poops at the cost of a little hubger.

Explosive Dirrreah: Poop thrown by Wonkey will violentoy explode, creative fire with a large explosion radius, dealing 200 damage, it causes all mobs to panic and players to lose sainity. His shadow alignment turns this into a black hole instead, which combines with the explosions.

4 minutes ago, Waitdire said:

yes, and this makes the game less and less uncompromising.

How?

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Poop on a stick would be the DST's version of Poison Spear.

I'd also add other poop weapons to complete the arsenal:

  • Tail o'Three Poops - poop on a whip
  • Poop Dart - poop in a blow dart (seems a good thing since they're disposable
  • Poop Trap - trap that makes affected mobs lose aggro (idk about nasty visuals though).
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