Jump to content

Recommended Posts

@Creatingabe1125Also, I might make some changes to the new travel den idea starting with do you think you should have multiple stages because I was thinking of calling it the sovereign sack and I will be something to artificially turn Weber into a spider queen inspired Queens specifically turn into a tier one den also I feel like it would be less of a headache is the number of baby spiders didn’t increase obviously it would still hold meat and healing glop and all that jazz

Edited by Dr.Webber
2 hours ago, Dr.Webber said:

Last skill in the skill tree

What about that kinship totem I suggested?

11 minutes ago, Dr.Webber said:

@Creatingabe1125Also, I might make some changes to the new travel den idea starting with do you think you should have multiple stages because I was thinking of calling it the sovereign sack and I will be something to artificially turn Weber into a spider queen inspired Queens specifically turn into a tier one den also I feel like it would be less of a headache is the number of baby spiders didn’t increase obviously it would still hold meat and healing glop and all that jazz

I think it’s fine as it is right now. It doesn’t need any improvement as it does what it was meant to do and it seems to work to me atleast.

On 10/5/2025 at 7:11 PM, Dr.Webber said:

That would replace the travel den craft once I get everything together

Wouldn’t it make sense to keep the travel den and baby spider skill separate because they’re both different and major items?

13 hours ago, Creatingabe1125 said:

Wouldn’t it make sense to keep the travel den and baby spider skill separate because they’re both different and major items?

Maybe but the improved version of the travel den is based on this idea and it has spider eggs as part of the craft and it would be a waste to get rid of all those spiders also if we make one totem it’s own skill It would be weird the other one be just one of 3 crafts so we would have to move the other totem down to that skill then we would have to come up with a new craft for the silk crafts skill:

On 8/29/2025 at 7:39 PM, A.P.Erson said:

I had an idea for a spider sack backpack that webber could make out of a spider sack that would have inventory slots that could fit both items AND large amounts of spiders. There are certain slots in it that would accept either items or spiders and then there would be an extra amount of slots that would only accept spiders. If you right clicked it in your inventory or right clicked yourself then you would use it like a bush hat or a snurtle shell. Doing that would have all the spiders inside crawl out one at a time at quick pace. If you use a webby whistle while wearing the spider sack backpack then all of your tamed spiders would run to you and enter the backpack automatically until it is full or there are no more spiders. The backpack starts at "level 1" and has 2 regular inventory slots and 4 spider only slots, but you can upgrade it by using web on it while it is on the ground. After giving it 5 web it will grow to level 2 which would have 4 regular inventory slots and an 6 spider slots. Another 8 web will turn it to level 3. At level 3 it can fit 6 regular inventory slots and 8 spider only slots and also gains the ability to make the area around you sticky when you hide in it and making spiders automatically attack anything standing on the sticky turf as their first priority.

 

On 10/7/2025 at 9:18 PM, Dr.Webber said:

Maybe but the improved version of the travel den is based on this idea and it has spider eggs as part of the craft and it would be a waste to get rid of all those spiders also if we make one totem it’s own skill It would be weird the other one be just one of 3 crafts so we would have to move the other totem down to that skill then we would have to come up with a new craft for the silk crafts skill:

I’m a bit lost but were you going to add some of suggested abilities to the travel den or what improvements did you mean? And are you saying we need a new silk craft or a new skill?

11 hours ago, Creatingabe1125 said:

I’m a bit lost but were you going to add some of suggested abilities to the travel den or what improvements did you mean? And are you saying we need a new silk craft or a new skill?

Well our current travel den is this:

Travel den: It’s a large backpack like item with 4 or 6 general slots, and a hidden 20 slot storage for spiders that can be opened like a polar bin. It also has the down side of slowing you down 10% Along side the general backpack slots there are 2 specialized slots with one containing healing glop for incredibly faster healing regeneration and the other slot is for storing spider food so they Don’t Starve. You can also use your webby whistle to call them out for battle or to call them back in in emergencies or to quickly heal or to just travel with them. It would cost 12 silk, 4 papyrus

and the improved version would be this plus some changes to fuse it with the itsy bitsy nest:

  On 8/29/2025 at 7:39 PM,  A.P.Ersonsaid:

I had an idea for a spider sack backpack that webber could make out of a spider sack that would have inventory slots that could fit both items AND large amounts of spiders. There are certain slots in it that would accept either items or spiders and then there would be an extra amount of slots that would only accept spiders. If you right clicked it in your inventory or right clicked yourself then you would use it like a bush hat or a snurtle shell. Doing that would have all the spiders inside crawl out one at a time at quick pace. If you use a webby whistle while wearing the spider sack backpack then all of your tamed spiders would run to you and enter the backpack automatically until it is full or there are no more spiders. The backpack starts at "level 1" and has 2 regular inventory slots and 4 spider only slots, but you can upgrade it by using web on it while it is on the ground. After giving it 5 web it will grow to level 2 which would have 4 regular inventory slots and an 6 spider slots. Another 8 web will turn it to level 3. At level 3 it can fit 6 regular inventory slots and 8 spider only slots and also gains the ability to make the area around you sticky when you hide in it and making spiders automatically attack anything standing on the sticky turf as their first priority.

11 hours ago, Creatingabe1125 said:

And are you saying we need a new silk craft or a new skill?

That depends on which direction we go if we keep the current travel den we need a new skill if we go with the improved one then we would need a new silk craft

14 hours ago, Dr.Webber said:

What do you think we should go with?

I’d pick the current one.


Also I have a complete idea for the lunar and shadow affinities.

Lunar Actor I:

The cryptic founder has rewarded your curiosity by giving you the power to reveal a shattered spider’s greater potential. You can also gift your friends some temporary lunar power.

You can now give a shattered spider 2 moon glass to change them into the enlightened spider. They can bite for 20 dmg but can do a psychic attack for 30 dmg if undisturbed for 3 seconds once started and takes another 4 seconds to begin attacking again. Other enlightened spiders can join this attack to deal a stronger hit. When in a group attack, the spiders stay in the psychic state and physically attack every 3 seconds. And if 3 or more spiders join the attack, it will be an aoe attack, with more enlightened spiders increasing the range and damage of it.

You can also craft shattered web-balls with 4 moon glass and 4 silk, which will provide a 10% defense against lunary foes and 5% dmg against shadowy foes to all befriended spiders. The effect lasts for 2 minutes and has a cooldown of 4, but they’re stackable and are 1 use.

You can infuse pure brilliance into the web ball, replacing 5 dmg with 5 planar dmg for all befriended enlightened spiders.

Some other ideas are that you can craft the shattered switcherdoodle with 2 moonrock like how you can use “pig skin?” from hamlet in pig skin recipes and you’d have the recipe unlocked from the start. And befriending an enlightened spider will unlock an enlightened switcher doodle for 1 monster meat, 3 silk, and 3 moon glass.

Lunar Actor II:

With a better feel of the moon’s power, wielding any lunar equipment will provide some sense of comfort by reducing the insanity of the world. The cryptic founder has also brightened your creative spirit and you now have the idea for a great battle caller.

When wielding 1 lunar equipment, all negative sanity auras around you and the night are reduced by 10%, 2 lunar equipment makes that 22.5%, and 3 lunar equipment makes that 33%.

You can now craft a new item at the brightsmithy called Webber’s brightle caller for 6 brightshade husks, 4 pure brilliance, 8 silk, and maybe or maybe not a beefalo horn.

The following effects last 1 minute: All spiders, including Webber and spider queens, move 20% faster, while all foes are slowed down by 33%. All non befriended nearby spider and spider queens will target what you target.

It has no durability with a 1 day cooldown, similar to the mudslingers. When used, Webber will play an animation with it, along with 3 quotes/lines that make up a compelling speech, but it sounds more soothing to non spiders, similar to a pan flute.

He can also recruit up to 2 spider queens with the spider queen instantly turning into a nest upon recruitment.

The following effects last 2 minutes: If you’ve recruited spider queens before use, 1 or 2 spider queens depending on how many you recruited, will rise from the ground as shattered queens, and has the same stats as normal spider queens, except they obey your most recent command, can summon shattered spiders, and deals 40 dmg along with 20 planar dmg. Enlightened spiders will gain 5 additional planar dmg.

 

Shadow Stager I:

The shadow queen has rewarded your loyalty by granting you the darkest and most cunning of spiders. You can also gift your friends some temporary power of the shadows.

Learn to craft the shadow switcherdoodle which costs 2 monster meat, 3 silk, & 2 nightmare fuel. The shadow spider can double leap or leap mid air after leaping if the target moves. It can also teleport like normal shadows or a 20% chance after landing a hit with a leap. It’s bite is 20 but it’s damage increases by 5 per leap in a leap attack.

You can also craft shadow web-balls that cost 4 nightmare fuel and 4 silk. They provide 10% defense against shadowy foes and 5% dmg against lunary foes to all befriended spiders. The effect lasts for 2 minutes and has a cooldown of 4, but they are stackable and are 1 use.

you can infuse it with pure horror, which replaces 5 dmg with 5 planar dmg for all befriended shadow spiders.

An idea was to unlock the recipe, you’d need to find a spider with a shadow aura while insane, and that spider has a 5% chance to spawn if you haven’t unlocked the switcherdoodle. And if you befriend it, it’ll drop 1 nightmare fuel and give the switcherdoodle recipe.

Shadow Stager II:

As you have gotten to understand the shadows, all shadowy equipment will be less demanding on the mind, and all shadowy creatures will seem a bit less threatening. The shadow queen has also nourished your passionate soul, and now have the idea for a soul strengthening cheer.

All shadow equipment will drain or consume 50% less sanity, & shadow creatures or shadow alligned creatures will drain 33% less sanity.

Learn to craft Flags of Rallies at the shadow plinth kit for 5 dark tatters, 4 pure horror, and 6 silk.

It works similarly to the mudslinger, and has a cooldown of 8 minutes.

It’s effects are that for 2 minutes all befriended spiders will gain buffs similar to acid rain, every befriended spider will receive 2-4 waves of +50 health with each wave every 5 seconds (they will all get the same amount of waves and the amount is random), and 5 shadow spiders charged with pure horror will be summoned and stay until they die, when Webber leaves the server, or when Webber uses the Flags of Rallies again to summon 5 new spiders.

The shadow spiders will slowly lose health when not in combat and always have 10 planar dmg on top of their usual dmg. They are not affected by buffs and totems nor do they go to travel dens, though can still be healed by nurses and by Webber.

 

 

So that’s it. There are some things that I feel might be unbalanced but I hope that the total abilities of the affinities will balance each other out, if not then with some few changes it should be. I want to know if you like it and if you think it works well.

The name of the skills was based off of Webber playing pretend though it could be changed.

On 10/12/2025 at 10:58 AM, Creatingabe1125 said:

I’d pick the current one.


Also I have a complete idea for the lunar and shadow affinities.

Lunar Actor I:

The cryptic founder has rewarded your curiosity by giving you the power to reveal a shattered spider’s greater potential. You can also gift your friends some temporary lunar power.

You can now give a shattered spider 2 moon glass to change them into the enlightened spider. They can bite for 20 dmg but can do a psychic attack for 30 dmg if undisturbed for 3 seconds once started and takes another 4 seconds to begin attacking again. Other enlightened spiders can join this attack to deal a stronger hit. When in a group attack, the spiders stay in the psychic state and physically attack every 3 seconds. And if 3 or more spiders join the attack, it will be an aoe attack, with more enlightened spiders increasing the range and damage of it.

You can also craft shattered web-balls with 4 moon glass and 4 silk, which will provide a 10% defense against lunary foes and 5% dmg against shadowy foes to all befriended spiders. The effect lasts for 2 minutes and has a cooldown of 4, but they’re stackable and are 1 use.

You can infuse pure brilliance into the web ball, replacing 5 dmg with 5 planar dmg for all befriended enlightened spiders.

Some other ideas are that you can craft the shattered switcherdoodle with 2 moonrock like how you can use “pig skin?” from hamlet in pig skin recipes and you’d have the recipe unlocked from the start. And befriending an enlightened spider will unlock an enlightened switcher doodle for 1 monster meat, 3 silk, and 3 moon glass.

Lunar Actor II:

With a better feel of the moon’s power, wielding any lunar equipment will provide some sense of comfort by reducing the insanity of the world. The cryptic founder has also brightened your creative spirit and you now have the idea for a great battle caller.

When wielding 1 lunar equipment, all negative sanity auras around you and the night are reduced by 10%, 2 lunar equipment makes that 22.5%, and 3 lunar equipment makes that 33%.

You can now craft a new item at the brightsmithy called Webber’s brightle caller for 6 brightshade husks, 4 pure brilliance, 8 silk, and maybe or maybe not a beefalo horn.

The following effects last 1 minute: All spiders, including Webber and spider queens, move 20% faster, while all foes are slowed down by 33%. All non befriended nearby spider and spider queens will target what you target.

It has no durability with a 1 day cooldown, similar to the mudslingers. When used, Webber will play an animation with it, along with 3 quotes/lines that make up a compelling speech, but it sounds more soothing to non spiders, similar to a pan flute.

He can also recruit up to 2 spider queens with the spider queen instantly turning into a nest upon recruitment.

The following effects last 2 minutes: If you’ve recruited spider queens before use, 1 or 2 spider queens depending on how many you recruited, will rise from the ground as shattered queens, and has the same stats as normal spider queens, except they obey your most recent command, can summon shattered spiders, and deals 40 dmg along with 20 planar dmg. Enlightened spiders will gain 5 additional planar dmg.

 

Shadow Stager I:

The shadow queen has rewarded your loyalty by granting you the darkest and most cunning of spiders. You can also gift your friends some temporary power of the shadows.

Learn to craft the shadow switcherdoodle which costs 2 monster meat, 3 silk, & 2 nightmare fuel. The shadow spider can double leap or leap mid air after leaping if the target moves. It can also teleport like normal shadows or a 20% chance after landing a hit with a leap. It’s bite is 20 but it’s damage increases by 5 per leap in a leap attack.

You can also craft shadow web-balls that cost 4 nightmare fuel and 4 silk. They provide 10% defense against shadowy foes and 5% dmg against lunary foes to all befriended spiders. The effect lasts for 2 minutes and has a cooldown of 4, but they are stackable and are 1 use.

you can infuse it with pure horror, which replaces 5 dmg with 5 planar dmg for all befriended shadow spiders.

An idea was to unlock the recipe, you’d need to find a spider with a shadow aura while insane, and that spider has a 5% chance to spawn if you haven’t unlocked the switcherdoodle. And if you befriend it, it’ll drop 1 nightmare fuel and give the switcherdoodle recipe.

Shadow Stager II:

As you have gotten to understand the shadows, all shadowy equipment will be less demanding on the mind, and all shadowy creatures will seem a bit less threatening. The shadow queen has also nourished your passionate soul, and now have the idea for a soul strengthening cheer.

All shadow equipment will drain or consume 50% less sanity, & shadow creatures or shadow alligned creatures will drain 33% less sanity.

Learn to craft Flags of Rallies at the shadow plinth kit for 5 dark tatters, 4 pure horror, and 6 silk.

It works similarly to the mudslinger, and has a cooldown of 8 minutes.

It’s effects are that for 2 minutes all befriended spiders will gain buffs similar to acid rain, every befriended spider will receive 2-4 waves of +50 health with each wave every 5 seconds (they will all get the same amount of waves and the amount is random), and 5 shadow spiders charged with pure horror will be summoned and stay until they die, when Webber leaves the server, or when Webber uses the Flags of Rallies again to summon 5 new spiders.

The shadow spiders will slowly lose health when not in combat and always have 10 planar dmg on top of their usual dmg. They are not affected by buffs and totems nor do they go to travel dens, though can still be healed by nurses and by Webber.

 

 

So that’s it. There are some things that I feel might be unbalanced but I hope that the total abilities of the affinities will balance each other out, if not then with some few changes it should be. I want to know if you like it and if you think it works well.

The name of the skills was based off of Webber playing pretend though it could be changed.

Sorry I haven’t been able to get back  to you sooner I left my phone at someone’s and only got it back a little bit ago 

I like it for the most part but I have a few changes 

besides changing the name of the skills what if we changed shattered web ball

what we make the Flags of Rallies act more like the brightle caller or the other way around or we take qualities from each then make lunar and shadow versions of the resulting product 

if we go with the flag being more like the caller let’s make them enlightened spider queens producing enlightened spiders  

also even if it’s just the summoned ones let’s get rid off these parts: 

The shadow spiders will slowly lose health when not in combat and They are not affected by buffs and totems 

speaking of the shadow spider here’s a few potential alternate ways to get them instead of the switcherdoodle since I’m liking the Merm inspired way of getting enlightened spiders

We could get the shadow spiders the same way wurt gets shadow merms but with shattered spiders

We could give two nightmare fuel to a shattered spider

If you’re not comfortable with using a lunar mob as part of the shadow skillswe could do either of these but replacing shadowed spiders with spitters since each rain equivalent for a lunar has moon glass falling, and for shadow has a liquid version of niter which each is the key ingredient and the switcher  doodles of the two spiders also, I think niter has a deeper connection to the shadow side, considering that shadow Abigail has a yellow transition in between the black and the white parts of her(these specific point could also indicate that niter is a neutral material considering that white is a lunar color but considering it’s a part of the rain equivalent for the shadow side it’s likely not) also niter turns the generator battery yellow nightmare fuel turns it orange, which is definitely a reference to the insanity meter in pure horror, turns it red, but if we do use the two as equivalents that would create an issue with nightmare fuel being the equivalent for one of the moonglass types also lunar hail is mostly infused moon shards so that would be a problem 

or something else you were able to make a good way of getting the enlightened spider I’m sure if we put our heads together we can come up with something we both like

 

On 10/12/2025 at 10:58 AM, Creatingabe1125 said:

Some other ideas are that you can craft the shattered switcherdoodle with 2 moonrock like how you can use “pig skin?” from hamlet in pig skin recipes and you’d have the recipe unlocked from the start. And befriending an enlightened spider will unlock an enlightened switcher doodle for 1 monster meat, 3 silk, and 3 moon glass.

 

After rereading this, I think it’s genius one problem, though I think the change to the shattered spider recipe would need to be a quality of life thing not a skill tree thing also in case it wasn’t clear if we went with this, and there was a quality of life to change it my statements about the shadows switcher doodle recipe is null (although considering their named after the moon class like crystals that make up their teeth and come out of their head and they attack with would make it hard to convince the developers to make the change, even if they’re more of a rock based spider)

Also, I’m not sure if it will be permanent yet, but I changed the name skills to [Alignment] Spider care I & II

Also, what do you think I should name the last spider type 

  • Garden spiders:

(create three new types of switcherdoodles with corresponding new spiders)

Squirter:  Green Huntsman Spiders have a green grassy pattern almost akin to a watermelon, and use this as camouflage to hide in the foliage and ambush prey that wanders by. In DST, maybe they could be commanded to stay in one spot with lots of plants. When you check in on them later, they may give you some morsels or meat, letting you have a share of whatever animals they were catching offscreen. Their switcherdoodle could be made from watermelons, like the pattern on their abdomen. Attacks by shooting water out its mouth that can also water crops

Switcherdoodle: 3 monster meat, 2 silk, 2 watermelon (20dmg, 200hp)

 

Hydrolysis spider: Black Widows are an infamously venomous spider, able to paralyze and even LIQUEFY their prey, which ranges from small insects all the way to larger animals like lizards and snakes. Coincidentally, the appearance of their eggs is often compared to garlic cloves! In DST, this paralyzation could be implemented in many ways, the easiest being putting mobs to sleep for a few seconds, allowing the other spiders a chance to heal and get in a bunch of damage before they wake back up, with a heavy cooldown following that so they can't just put a mob to sleep over and over. Their switcherdoodle could be made from garlic, like how their eggs look. It can fertilize crops with the liquid remains

Switcherdoodle: 2 monster meat, 3 silk, 2 garlic (20dmg, 400hp)

 

: Orb Weavers are commonly found on garden plants, and build large circular webs to catch pests. In DST, maybe they could make webs in your gardens to trap the Lord of the Fruit Flies, or even Brightshades? Their switcherdoodle could be made from basically any farm plant, but I'd go with tomatoes to give those a good use as Webber, since they can't be eaten byspiders for healing like veggie-eating followers do. catch all types of bugs in orbs of web and can till (like merms can with a shoddy tool)

Switcherdoodle: 2 monster meat, 3 silk, 2 tomatoes(20dmg, 200hp)


 

 

Do you think I should make more skill, icons I got one for most of the skills, but the last couple have been trouble thinking of an image to represent them

On 10/10/2025 at 6:22 PM, Dr.Webber said:

That depends on which direction we go if we keep the current travel den we need a new skill if we go with the improved one then we would need a new silk craft

Do you think I should make that other skill or just keep it with one totem and not needing to replace one of the crafts?

18 hours ago, Dr.Webber said:

Sorry I haven’t been able to get back  to you sooner I left my phone at someone’s and only got it back a little bit ago

No worries.

18 hours ago, Dr.Webber said:

besides changing the name of the skills what if we changed shattered web ball

Do you mean just the name or design from when I previously suggested it? Either way, can you describe anything you’re looking for in the change or are you not sure?

18 hours ago, Dr.Webber said:

what we make the Flags of Rallies act more like the brightle caller or the other way around or we take qualities from each then make lunar and shadow versions of the resulting product 

if we go with the flag being more like the caller let’s make them enlightened spider queens producing enlightened spiders

I personally like it when the affinities are a little different as while I understand it’d feel off if they were really different, making both feel unique makes it feel more meaningful and interesting imo.

18 hours ago, Dr.Webber said:

also even if it’s just the summoned ones let’s get rid off these parts: 

The shadow spiders will slowly lose health when not in combat and They are not affected by buffs and totems

I’ll probably recheck the skills and try to change some stuff later to rebalance it, but sure.

18 hours ago, Dr.Webber said:

speaking of the shadow spider here’s a few potential alternate ways to get them instead of the switcherdoodle since I’m liking the Merm inspired way of getting enlightened spiders

We could get the shadow spiders the same way wurt gets shadow merms but with shattered spiders

We could give two nightmare fuel to a shattered spider

If you’re not comfortable with using a lunar mob as part of the shadow skillswe could do either of these but replacing shadowed spiders with spitters since each rain equivalent for a lunar has moon glass falling, and for shadow has a liquid version of niter which each is the key ingredient and the switcher  doodles of the two spiders also, I think niter has a deeper connection to the shadow side, considering that shadow Abigail has a yellow transition in between the black and the white parts of her(these specific point could also indicate that niter is a neutral material considering that white is a lunar color but considering it’s a part of the rain equivalent for the shadow side it’s likely not) also niter turns the generator battery yellow nightmare fuel turns it orange, which is definitely a reference to the insanity meter in pure horror, turns it red, but if we do use the two as equivalents that would create an issue with nightmare fuel being the equivalent for one of the moonglass types also lunar hail is mostly infused moon shards so that would be a problem 

or something else you were able to make a good way of getting the enlightened spider I’m sure if we put our heads together we can come up with something we both like

I did it like that as it fit well with the shattered spider and Webber and Wagstaff. It also gave a way to introduce the switcherdoodle as they’re normally supposed to be. Except not as normal as the usual story for getting the switcherdoodles.
 

Mainly for feedback, but what are your thoughts on my idea of discovering the shadow switcherdoodle through insanity and the shadow mark?

18 hours ago, Dr.Webber said:

After rereading this, I think it’s genius one problem, though I think the change to the shattered spider recipe would need to be a quality of life thing not a skill tree thing also in case it wasn’t clear if we went with this, and there was a quality of life to change it my statements about the shadows switcher doodle recipe is null (although considering their named after the moon class like crystals that make up their teeth and come out of their head and they attack with would make it hard to convince the developers to make the change, even if they’re more of a rock based spider)

I wanted it to be an affinity skill so you’d get more value from the lunar side and get access to it more earlier to compete with the shadow spider being accessible from the mainland, but I guess it’d work if it still has the accessible from start part and the recipe change as a base perk.

It’d make sense, as even their den is made of moonrock. Although there wouldn’t be much benefit in crafting it with moonrock once you’ve been to lunar island as the celestial portal would be more valuable and you’d already have access to moon shards which is easier to get a bunch of.

18 hours ago, Dr.Webber said:

Also, what do you think I should name the last spider type

Not sure, though maybe red something if they’re based off red tomatoes. Maybe red weavers?

18 hours ago, Dr.Webber said:

Do you think I should make more skill, icons I got one for most of the skills, but the last couple have been trouble thinking of an image to represent them

The garden spiders or which skills? And I don’t think I’ve seen the icons.

18 hours ago, Dr.Webber said:

Do you think I should make that other skill or just keep it with one totem and not needing to replace one of the crafts?

You could keep the totems as 2 skills as their abilities are powerful.

14 hours ago, Creatingabe1125 said:

Do you mean just the name or design from when I previously suggested it? Either way, can you describe anything you’re looking for in the change or are you not sure?

I meant changing the name

 

14 hours ago, Creatingabe1125 said:

I personally like it when the affinities are a little different as while I understand it’d feel off if they were really different, making both feel unique makes it feel more meaningful and interesting imo.

On 10/17/2025 at 12:35 AM, Dr.Webber said:

Yeah, but could we make them a little bit more similar

 

14 hours ago, Creatingabe1125 said:

did it like that as it fit well with the shattered spider and Webber and Wagstaff. It also gave a way to introduce the switcherdoodle as they’re normally supposed to be. Except not as normal as the usual story for getting the switcherdoodles.
 

Mainly for feedback, but what are your thoughts on my idea of discovering the shadow switcherdoodle through insanity and the shadow mark?

I think all the work you have to do too unlock the affinities is enough work also, the spiders are unique to Weber so I don’t think you should have to do something to unlock their  switcherdoodle besides what you have to do to unlock every affinity and selecting the skills, especially since you don’t have to do anything to unlock the other three types of  switcherdoodles other than selecting the skill

 

14 hours ago, Creatingabe1125 said:

Not sure, though maybe red something if they’re based off red tomatoes. Maybe red weavers?

For other spiders, the weather named is either [something] spider or they named something that sounds like spider

 

14 hours ago, Creatingabe1125 said:

he garden spiders or which skills? And I don’t think I’ve seen the icons.

On 10/17/2025 at 1:06 AM, Dr.Webber said:

 

skill tree:
 
image.png.5a366b65a9f3afb5a10ee27ce7ef148d.png
(befriended nurse spider to unlock)
    •    Unbreakable friendship: Make decorated dens  not break when attacked and spiders in the  Bedazzled range only attack attackers and nurses spawn from tier 3+ decorating the den will no longer retract the ground webbing, when not befriended bedazzled spiders will stay within the range of the decorated den

image.png.3fdd698d0f197998aafac70c137782cc.png

    •    Oral obliging : cause spiders to “hammer” by hitting the structure you want to be hammered once in case of a miss click use webby whistle to cancel demolition, they eat yucuse snot now when you’re stuck, can rummage through hound mounds(blue and red gems)/burrows (stolen items as well as rock, Flint, nighter, and gold)/hollow stump (stolen items)/splumonkey pod (stolen items)/marotter den(stolen items)/tidy hidy holes(for collected dust) items gained by rummaging will temporarily be wet due to saliva you can trigger the spiders too start rummaging by blowing the whistle near the thing you want them to rummage through rummaging will be a timed interaction similar to picking a berry bush or going through a scrap pile 
   

image.png.2a5d3a8ee014464e482f43f19b954abb.png
    •    Silk fashioner: razors can be used to mark sticky webbing for retraction,if you  place sticky webbing connected to the den and the den still has sticky webbing to use the den will “place” that instead of using your own sticky webbing, you can craft sticky webbing with 2 silk(sticky webbing outside of that I “placed” by the den would trigger spiders to come out)(only crafted sticky webbing drops when using the razor)
image.png.e9a6ad160ec1c1b2aa83351daac46443.png
    •    Rapid Growth: Webber can upgrade dens with 4 silk instead of 5 silk
 

image.png.75962466adbfc9c636743829d59479c5.png
    •    Regeneration sensitization:increase stats from nurse spiders for Webber(15 hp)
image.png.97c7eb11929419cd4a3d614063deb3f7.png
    •    Nocturnally adept: partial night vision  (sense spiders walk around at night) only silhouettes  not enough to not be attacked by Charlie but enough to  see where your going, reduced sanity lose from dusk or night 60-80% during dawn and 40-60% during night.


image.png.ff14cde114d7adbc918e3bbe7d190f10.png
    •    Deeper den sleeper:Stats for sleeping in dens to 2 health and 3 health per second 
image.png.e5ac76dceb1b3e64d18a04607e2fde6e.png
    •    No picky eater: Webber has the ability to eat pig skin, bunny puffs, or any non human edible meats that pigs and spiders eat for 50-60 hunger


 

image.png.e933caee65af332bf2a4374b3b9f6205.png
    •    Den Relocation: Tier 1 dens can be picked up by Webber and relocated (affects Decorated Dens + can remove and relocate the stickers)(pulled from @JJ0264)

    •    Unnatural brood: You are now able to craft the itsy bitsy nest reusing the baby spiders from the forge and they fill up a Polar Bearger Bin like item called the itsy bitsy nest and they would act as distractions somewhat like the parasitic shading  but the victim wouldn’t be immune to damage you decide if,when,and how many you takeout at a time also depending on what beard skin you have on will determine what they look like  they would look like tiny versions of what spiders from a den that has a queen that looks like that beards respective Webber skin as well as the egg sack having the same color,you get 6 slots with 12-20 second cool down until you can spawn the next one and they would do 9 damage(18 if you feed them electric milk),have 7 hp, upon death one will respawn every 90 seconds 
(You need this to craft the 3 care crafts and after the first 4 uses you need to replace the den decorating set for five more uses each time you run out)
1 spider egg, 1 den decorating set,24 health

Concept examples:

 


(like this except they smile like befriended spiders)

image.png.f50b61bb817740b845cdb9dce38da906.png

    •    Carecrafts :  (unnatural brood required, use the itsy-bitsy den as a portable crafting station)

Friendship bracelets: 2 bone shard, six beard hair, and one butterfly used in conjunction with the homemade to revive spiders you bind a spider to a friendship bracelet similar to a beefalo to a Beefalo Bell except you don’t give it a name the next time it dies it drops the friendship bracelet pain on how you wanna go with us at a lower durability, maybe have to be repairable with bone  and if you wanna automate a bit what if it works like  cursed trinkets except instead of being drawn to players it’s drawn to the nearest homemade den and if there’s an open slot, it takes it

Travel den: It’s a large backpack like item with 4 or 6 general slots, and a hidden 20 slot storage for spiders that can be opened like a polar bin. It also has the down side of slowing you down 10% Along side the general backpack slots there are 2 specialized slots with one containing healing glop for incredibly faster healing regeneration and the other slot is for storing spider food so they Don’t Starve. You can also use your webby whistle to call them out for battle or to call them back in in emergencies or to quickly heal or to just travel with them. It would cost 12 silk, 4 papyrus

(Original idea and Art by @blacknight7890, I edited in the flag)

homemade den: every time the den has a spider added it lose 1% durability, you can find out how much durability there is by inspecting, and you can repair it using silk but maybe by 2-5%. it has 12 spiders with the inventory of a scaled chest but for spiders only, it’ll take 90 seconds for each spider to respawn it (and how it will respawn a spider after the 90 seconds is the lightning conductor purple gem combination will cause lightning to strike around it the respawned to spider crawl out of the ground like rabbit king as a reference to how you unlock Webber in solo Don’t Starve)
it will spawn that Webbing Wickerbottom spawns with Overcoming Arachnophobia around it, you could also call the spiders out of the den by interacting with it
And it can be broken using a hammer
(craft the homemade den with a purple gem, a lightning conductor, and 2 sticks )

 
image.png.1a7f5210a9fa757e30fe34501965d352.png
    •    Silkcrafts:
Web net: eight silk, a certain number of scrap ,and one electric milk it’s like a less powerful shadow prison that does damage over the time depending on how big the creature is caught in it they will stay trapped for 5 to 10 minutes with a 30 second cooldown electric unnatural energy damages them overtime

Totem of friendship,: (@Creatingabe1125’s idea) It would work if you have 2 or more spider, and what it would do is reduce damage against a hit based on how many spiders were hit and how many spiders there are. With more spiders meaning more pontential damage reduction against a hit and the more spiders hit the more that damage reduction is granted. However it only works when 2 or more spiders are hit. I’m not sure if the totem should have durability or how it would work, but it would cost 1 living log, 6 silk, and 3 gold.

Silk spindle:@blacknight7890 came up with an idea I re named it and changed its look but other then that it’s all there’s Learn to craft a 'Silk spindle', [like a giant spindle with spider hair and  a finial on it (with white string when silk is on it)] a structure that can be placed near decorated spider dens. Spiders will spin webs onto it over time, can be harvested for silk." [passive silk farming]

finial looks like this:


image.png.c0c108ddf450ef18f6743f62b994e2dc.png
    •    Garden spider :farm like Webber does in the gorge and learn more from the gardeneer hat(same as Premier Gardeneer Hat)

image.png.cb5791151ee3c7d42cfc98e47deef67a.png

(Icon borrowed from @BiddoBams’ Warly skill tree)
    •    Spider Goatherder: learn to milk volt goats with empty bottles, volt goats won’t be disturbed by Webber anymore and calm charged volt goats by feeding them any number of Wobsters, bananas,meat,Burch nuts, pomegranates,eggs, Asparagus, pumpkin seeds (doing this while not charged will make them follow you for a short period time to allow for easier relocation)


    •    Silk stitch: You can now repair things with silk like Winona’s trusty tape

    •    acidophilic arachnid: when in acid rain Webber gets: 

Attack Damage    Physical DamageTaken    Move Speed
+5%    -2.5%    +1.5%

    •    Queen decorator: you can now decorate spider queen that will give her all the same effects of a decorated den(if you have unbreakable friendship, decorations won’t fall off when hit and will only attack attackers), when fighting nearby, spider queen will send over befriended nurse spiders to your aid

    •    Animalistic arachnid: Webber has the same all fours running ability as Wilbur and wonkey, when you fight bare handed you use your claws doing double the normal amount of damage

    •     In the spirit of friendship: When dying with Webber will drop 2 spider glands, Webber can give players the shoebox and they could only use it for its calling off aggressive spider function

    •    Garden spiders:
(create three new types of switcherdoodles with corresponding new spiders)
Squirter:  Green Huntsman Spiders have a green grassy pattern almost akin to a watermelon, and use this as camouflage to hide in the foliage and ambush prey that wanders by. In DST, maybe they could be commanded to stay in one spot with lots of plants. When you check in on them later, they may give you some morsels or meat, letting you have a share of whatever animals they were catching offscreen. Their switcherdoodle could be made from watermelons, like the pattern on their abdomen. Attacks by shooting water out its mouth that can also water crops
Switcherdoodle: 3 monster meat, 2 silk, 2 watermelon (20dmg, 200hp)

Hydrolysis spider: Black Widows are an infamously venomous spider, able to paralyze and even LIQUEFY their prey, which ranges from small insects all the way to larger animals like lizards and snakes. Coincidentally, the appearance of their eggs is often compared to garlic cloves! In DST, this paralyzation could be implemented in many ways, the easiest being putting mobs to sleep for a few seconds, allowing the other spiders a chance to heal and get in a bunch of damage before they wake back up, with a heavy cooldown following that so they can't just put a mob to sleep over and over. Their switcherdoodle could be made from garlic, like how their eggs look. It can fertilize crops with the liquid remains
Switcherdoodle: 2 monster meat, 3 silk, 2 garlic (20dmg, 400hp)

: Orb Weavers are commonly found on garden plants, and build large circular webs to catch pests. In DST, maybe they could make webs in your gardens to trap the Lord of the Fruit Flies, or even Brightshades? Their switcherdoodle could be made from basically any farm plant, but I'd go with tomatoes to give those a good use as Webber, since they can't be eaten byspiders for healing like veggie-eating followers do. catch all types of bugs in orbs of web and can till (like merms can with a shoddy tool)
Switcherdoodle: 2 monster meat, 3 silk, 2 tomatoes(20dmg, 200hp)


    •    social hunting:  befriended/bedazzled spiders will no longer check items to see if they can eat them so now they won’t eat anything unless you feed them

    •      Glop mastery: healing glop animation takes half as long as well as healing over time for twice the healing in total for both Webber and spiders (Webber:8hp+1hp per sec for 8 sec=16hp in total spiders: 80hp+10hp per sec for 8 sec= 160hp in total) 

    •      Switcherdoodle stretching: efficiently use ingredients to make 3 times that amount of switcherdoodles when crafted (@Creatingabe1125’s idea)

    •    

   
          
 Alignments:
 
Lunar spider care I: 
The cryptic founder has rewarded your curiosity by giving you the power to reveal a shattered spider’s greater potential. You can also gift your friends some temporary lunar power.
You can now give a shattered spider 2 moon glass to change them into the enlightened spider. They can bite for 20 dmg but can do a psychic attack for 30 dmg if undisturbed for 3 seconds once started and takes another 4 seconds to begin attacking again. Other enlightened spiders can join this attack to deal a stronger hit. When in a group attack, the spiders stay in the psychic state and physically attack every 3 seconds. And if 3 or more spiders join the attack, it will be an aoe attack, with more enlightened spiders increasing the range and damage of it.
You can also craft shattered web-balls with 4 moon glass and 4 silk, which will provide a 10% defense against lunary foes and 5% dmg against shadowy foes to all befriended spiders. The effect lasts for 2 minutes and has a cooldown of 4, but they’re stackable and are 1 use.
You can infuse pure brilliance into the web ball, replacing 5 dmg with 5 planar dmg for all befriended enlightened spiders.
Some other ideas are that you can craft the shattered switcherdoodle with 2 moonrock like how you can use “pig skin?” from hamlet in pig skin recipes and you’d have the recipe unlocked from the start. And befriending an enlightened spider will unlock an enlightened switcher doodle for 1 monster meat, 3 silk, and 3 moon glass.

Lunar spider care II: 

With a better feel of the moon’s power, wielding any lunar equipment will provide some sense of comfort by reducing the insanity of the world. The cryptic founder has also brightened your creative spirit and you now have the idea for a great battle caller.
When wielding 1 lunar equipment, all negative sanity auras around you and the night are reduced by 10%, 2 lunar equipment makes that 22.5%, and 3 lunar equipment makes that 33%.
You can now craft a new item at the brightsmithy called Webber’s brightle caller for 6 brightshade husks, 4 pure brilliance, 8 silk, and maybe or maybe not a beefalo horn.
The following effects last 1 minute: All spiders, including Webber and spider queens, move 20% faster, while all foes are slowed down by 33%. All non befriended nearby spider and spider queens will target what you target.
It has no durability with a 1 day cooldown, similar to the mudslingers. When used, Webber will play an animation with it, along with 3 quotes/lines that make up a compelling speech, but it sounds more soothing to non spiders, similar to a pan flute.
He can also recruit up to 2 spider queens with the spider queen instantly turning into a nest upon recruitment.
The following effects last 2 minutes: If you’ve recruited spider queens before use, 1 or 2 spider queens depending on how many you recruited, will rise from the ground as shattered queens, and has the same stats as normal spider queens, except they obey your most recent command, can summon shattered spiders, and deals 40 dmg along with 20 planar dmg. Enlightened spiders will gain 5 additional planar dmg.
 

shadow spider care I:

The shadow queen has rewarded your loyalty by granting you the darkest and most cunning of spiders. You can also gift your friends some temporary power of the shadows.
Learn to craft the shadow switcherdoodle which costs 2 monster meat, 3 silk, & 2 nightmare fuel. The shadow spider can double leap or leap mid air after leaping if the target moves. It can also teleport like normal shadows or a 20% chance after landing a hit with a leap. It’s bite is 20 but it’s damage increases by 5 per leap in a leap attack.
You can also craft shadow web-balls that cost 4 nightmare fuel and 4 silk. They provide 10% defense against shadowy foes and 5% dmg against lunary foes to all befriended spiders. The effect lasts for 2 minutes and has a cooldown of 4, but they are stackable and are 1 use.
you can infuse it with pure horror, which replaces 5 dmg with 5 planar dmg for all befriended shadow spiders.
An idea was to unlock the recipe, you’d need to find a spider with a shadow aura while insane, and that spider has a 5% chance to spawn if you haven’t unlocked the switcherdoodle. And if you befriend it, it’ll drop 1 nightmare fuel and give the switcherdoodle recipe.

shadow spider care II:

As you have gotten to understand the shadows, all shadowy equipment will be less demanding on the mind, and all shadowy creatures will seem a bit less threatening. The shadow queen has also nourished your passionate soul, and now have the idea for a soul strengthening cheer.
All shadow equipment will drain or consume 50% less sanity, & shadow creatures or shadow alligned creatures will drain 33% less sanity.
Learn to craft Flags of Rallies at the shadow plinth kit for 5 dark tatters, 4 pure horror, and 6 silk.
It works similarly to the mudslinger, and has a cooldown of 8 minutes.
It’s effects are that for 2 minutes all befriended spiders will gain buffs similar to acid rain, every befriended spider will receive 2-4 waves of +50 health with each wave every 5 seconds (they will all get the same amount of waves and the amount is random), and 5 shadow spiders charged with pure horror will be summoned and stay until they die, when Webber leaves the server, or when Webber uses the Flags of Rallies again to summon 5 new spiders.
The shadow spiders will slowly lose health when not in combat and always have 10 planar dmg on top of their usual dmg. They are not affected by buffs and totems nor do they go to travel dens, though can still be healed by nurses and by Webber.
 
 

14 hours ago, Creatingabe1125 said:

You could keep the totems as 2 skills as their abilities are powerful.

Well, one totem is one of three crafts for one skill so having the other be it’s own skill, not connected to any other crafts seems a bit offso there’s two ways it can be incorporated either. We have the two totems be part of one skill being the new skill, and we place the totem of friendship with a new craft in the silk crafts or we move one of the crafts from the care craftsmove the totem of friendship up to that spot put the totem of kinship where the totem of friendship was, and we’ll figure out what to do with the other craft. Currently, I have moved the travel dendown to the empty skill slot based on the concept, art provided by the original person to come up with the idea, decorations will be involved and having it in the care crafts covered up because of the fact that they use the itsy-bitsy nest as a crafting stationsince it used the remaining for uses of the den decoration set it was crafted with every time you craft something with it.but if not crafted with the itsy bitsy nest to travel den would need somewhere to get those decorations from.But would mean, adding then decoration set to its craft, but if we do that, we waste four uses of it.

How much of a damage buff should the totem of kin ship give the spiders and what should be the crafting recipe?

Edited by Dr.Webber
On 10/18/2025 at 10:11 AM, Dr.Webber said:

I meant changing the name

Any ideas then?

On 10/18/2025 at 10:11 AM, Dr.Webber said:

Yeah, but could we make them a little bit more similar

If you think about it, they were kind of similar. There’s the most basic structure of the items but they both have summons, and buff the spiders. Though I was reworking the skills.

On 10/18/2025 at 10:11 AM, Dr.Webber said:

I think all the work you have to do too unlock the affinities is enough work also, the spiders are unique to Weber so I don’t think you should have to do something to unlock their  switcherdoodle besides what you have to do to unlock every affinity and selecting the skills, especially since you don’t have to do anything to unlock the other three types of  switcherdoodles other than selecting the skill

I’ll take that into consideration. Although I’d suggest adding either some extra criteria or make each spider a separate skill for the garden spiders.

On 10/18/2025 at 10:11 AM, Dr.Webber said:

For other spiders, the weather named is either [something] spider or they named something that sounds like spider

I mean that doesn’t have to be the limit, but okay. I don’t have any ideas for the name though.

On 10/18/2025 at 10:11 AM, Dr.Webber said:

skill tree

Do you know how the skills would be pathed in the skill tree?

On 10/18/2025 at 10:11 AM, Dr.Webber said:

How much of a damage buff should the totem of kin ship give the spiders and what should be the crafting recipe?

The dmg buff would be simple with 0.5 extra dmg per spider upto a maximum of 10 extra dmg, while the recipe would  probably be the same as the other totem.

22 hours ago, Creatingabe1125 said:

Any ideas then?

Enlightened web balls also on the topic since it already functions similar to healing glob except for providing defense and damage buffs what if we make them new types of glop also what if we change the name of the shadow spider to the corrupted spider

22 hours ago, Creatingabe1125 said:

If you think about it, they were kind of similar. There’s the most basic structure of the items but they both have summons, and buff the spiders. Though I was reworking the skills.

Yeah, but the summons didn’t really feel equal, What changes have you made?

 

22 hours ago, Creatingabe1125 said:

I’ll take that into consideration. Although I’d suggest adding either some extra criteria or make each spider a separate skill for the garden spiders.

 

22 hours ago, Creatingabe1125 said:

criteria

What does that mean?

 

23 hours ago, Creatingabe1125 said:

Do you know how the skills would be pathed in the skill tree?

You know how Walter’s skill tree doesn’t have most it’s skills have pathways 

well, the only ones with pathways is a natural brood links to care crafts with unbreakable friendship, being locked behind the befriending a spider also the alignments are are pathed obviously

But I don’t know how I’m gonna split them up intersections and would call each sections wait  isn’t there they still three or two that doesn’t have sections

23 hours ago, Creatingabe1125 said:

while the recipe would  probably be the same as the other totem.

If they have the same recipe, then they’re the same item should I just merge the two into one totem

I don’t think switching the shred spider to moonwalk is gonna work out

 

Hey, did you see the thing I @ you on?

 

I saw this thing on red out with a potential Weber skill tree, and there are two sections that I want your opinion on for a potential skill. I’m thinking about either making a scale out of the monster meat foods eating section. Or getting more spiders out of feeding monster meat to one spider.

 

Edited by Dr.Webber
On 10/24/2025 at 7:53 AM, Dr.Webber said:

Enlightened web balls also on the topic since it already functions similar to healing glob except for providing defense and damage buffs what if we make them new types of glop also what if we change the name of the shadow spider to the corrupted spider

I’m fine with renaming it, but it has nothing to do with healing glop. Why not the shadow spider? There are shadow merms.

On 10/24/2025 at 7:53 AM, Dr.Webber said:

Yeah, but the summons didn’t really feel equal, What changes have you made?

 

I’ve been trying to rethink the second part of the alignments and am still working on it. What I currently have is this but I still think it needs some changes/improvements.

The brightle caller is no more, but is replaced with shattered queen shell. When you give it to a spider queen, it’ll turn into a den and once it does, will fill the shell and upon use, will summon a shattered spider queen. Max is gonna be 2 or 3.

The flags of rallying stays but has durability and is repaired with a void kit. The abilities are still being reworked. It’ll act more like a boost you can use more often then a one time buff item during a fight.

I also had the idea of introducing the totems to the alignments. You’ll need access to both totems to fully use it. Not sure if it’s gonna be a new craft or an immediate upgrade when you use it. It’ll basically introduce alignment buffs and planar energy to your spiders, most likely replacing the web balls.

Edit: The reason I was looking into changing the main items was because I wanted to try something else instead of just reusing the mudslinger model. Though I could still work with the original idea.

On 10/24/2025 at 7:53 AM, Dr.Webber said:

What does that mean?

I meant adding some more requirements. Like having to unlock the recipes with a unique method or having them separate skills. Like how you need to find an alter to craft Walter’s moon glass rounds.

On 10/24/2025 at 7:53 AM, Dr.Webber said:

You know how Walter’s skill tree doesn’t have most it’s skills have pathways 

well, the only ones with pathways is a natural brood links to care crafts with unbreakable friendship, being locked behind the befriending a spider also the alignments are are pathed obviously

But I don’t know how I’m gonna split them up intersections and would call each sections wait  isn’t there they still three or two that doesn’t have sections

I feel like Webber should have linked skills mainly because of webs. An idea is to have 3 branches which are, Spider care, Inner arachnid, and Web action and fit the skills under those categories. With the garden stuff being at the side or make it a fourth section. And the alignments are at the top corner or top middle.

On 10/24/2025 at 7:53 AM, Dr.Webber said:

If they have the same recipe, then they’re the same item should I just merge the two into one totem

I don’t think switching the shred spider to moonwalk is gonna work out

I might take another look at them with the idea of them being in the alignments.

Tbf you made it seem like you were suggesting to completely replace moon glass with moon rock which is worse. It’d only really work if you got access to the shattered spider from the start which would only make sense somewhat with the lunar alignment.

But I just realized that there’s no good reason to have alligned spiders early game, because they’re hard to get a lot of and other spiders work just fine for early game threats.

On 10/24/2025 at 7:53 AM, Dr.Webber said:

Hey, did you see the thing I @ you on?

Yeah but I didn’t respond in time. I don’t think his spiders are meant for throwing, but don’t you already have the latching ability suggested, with the baby spiders.

 

On 10/24/2025 at 8:32 AM, Dr.Webber said:

 

I saw this thing on red out with a potential Weber skill tree, and there are two sections that I want your opinion on for a potential skill. I’m thinking about either making a scale out of the monster meat foods eating section. Or getting more spiders out of feeding monster meat to one spider.

 

If you were to add the monster food buff then I’d replace no picky eater with it. And I’d probably make the more spiders one work with any meat or maybe make it tied with their hunger value.

Edited by Creatingabe1125
19 hours ago, Creatingabe1125 said:

but it has nothing to do with healing glop

But don’t they work the same way?

 

19 hours ago, Creatingabe1125 said:

Why not the shadow spider? There are shadow merms.

Well, I still have their bodies and I think the naming would be a nice parallel enlightenED spider and corruptED spider and if we go with making web balls new types of glop enlightenING glop and corruptING glop and if we keep it as web balls enlightenING web balls and corruptING web balls

 

19 hours ago, Creatingabe1125 said:

The brightle caller is no more, but is replaced with shattered queen shell. When you give it to a spider queen, it’ll turn into a den and once it does, will fill the shell and upon use, will summon a shattered spider queen. Max is gonna be 2 or 3.

 

I want them to be enlightened Queens rather than shattered Queens

 

19 hours ago, Creatingabe1125 said:

It’ll act more like a boost you can use more often then a one time buff item during a fight.

How so

 

19 hours ago, Creatingabe1125 said:

I also had the idea of introducing the totems to the alignments. You’ll need access to both totems to fully use it. Not sure if it’s gonna be a new craft or an immediate upgrade when you use it. It’ll basically introduce alignment buffs and planar energy to your spiders, most likely replacing the web balls

That was my idea when we came up with the first totem

 

19 hours ago, Creatingabe1125 said:

I meant adding some more requirements. Like having to unlock the recipes with a unique method or having them separate skills. Like how you need to find an alter to craft Walter’s moon glass rounds.

How about successfully growing the crop

 

19 hours ago, Creatingabe1125 said:

Spider care, Inner arachnid, and Web action

Will you help me sort them into these sections?

 

19 hours ago, Creatingabe1125 said:

Yeah but I didn’t respond in time. I don’t think his spiders are meant for throwing, but don’t you already have the latching ability suggested, with the baby spiders.

Oh ya but if I’m remembering right they are to jump on not thrown

 

19 hours ago, Creatingabe1125 said:

If you were to add the monster food buff then I’d replace no picky eater with it. And I’d probably make the more spiders one work with any meat or maybe make it tied with their hunger value.

Ok

 

19 hours ago, Creatingabe1125 said:

I might take another look at them with the idea of them being in the alignments.

Let me know when you decide because if so, I’ll make care crafts a 4 craft skill 

On 10/25/2025 at 5:00 PM, Creatingabe1125 said:

you were to add the monster food buff then I’d replace no picky eater with it. And I’d probably make the more spiders one work with any meat or maybe make it tied with their hunger value.

I was actually thinking of merging the monster food buff With no picky eater

Made the changes to the skill tree:

tree:

 

 

(befriended nurse spider to unlock)

  • Unbreakable friendship: Make decorated dens  not break when attacked and spiders in the  Bedazzled range only attack attackers and nurses spawn from tier 3+ decorating the den will no longer retract the ground webbing, when not befriended bedazzled spiders will stay within the range of the decorated den

 

 

 

  • Oral obliging : cause spiders to “hammer” by hitting the structure you want to be hammered once in case of a miss click use webby whistle to cancel demolition, they eat yucuse snot now when you’re stuck, can rummage through hound mounds(blue and red gems)/burrows (stolen items as well as rock, Flint, nighter, and gold)/hollow stump (stolen items)/splumonkey pod (stolen items)/marotter den(stolen items)/tidy hidy holes(for collected dust) items gained by rummaging will temporarily be wet due to saliva you can trigger the spiders too start rummaging by blowing the whistle near the thing you want them to rummage through rummaging will be a timed interaction similar to picking a berry bush or going through a scrap pile 
       

 

 

  • Silk fashioner: razors can be used to mark sticky webbing for retraction,if you  place sticky webbing connected to the den and the den still has sticky webbing to use the den will “place” that instead of using your own sticky webbing, you can craft sticky webbing with 2 silk(sticky webbing outside of that I “placed” by the den would trigger spiders to come out)(only crafted sticky webbing drops when using the razor)

 

  • Rapid Growth: Webber can upgrade dens with 4 silk instead of 5 silk

 

 

 

 

  • Regeneration sensitization:increase stats from nurse spiders for Webber(15 hp)

 

  • Nocturnally adept: partial night vision  (sense spiders walk around at night) only silhouettes  not enough to not be attacked by Charlie but enough to  see where your going, reduced sanity lose from dusk or night 60-80% during dawn and 40-60% during night.

 

 

 

  • Deeper den sleeper:Stats for sleeping in dens to 2 health and 3 health per second 

 

  • No picky eater: Webber has the ability to eat horrible meats that pigs and spiders eat as well as unique stats for monster the various forms of monster meat

 

Bunny puff and slurper pelt: hunger:12.5

 

Pig skin: hunger: 62.5

 

Cooked monster meat: hunger: 25 health:3

 

monster lasagna: hunger: 37.5 health: 10 sanity:10(this also extends to monster tartare hunger: 62.5 health: 10 sanity:10)

 

 monster jerky: hunger: 37.5 health: 15 sanity:20

 

 

  • Den Relocation: Tier 1 dens can be picked up by Webber and relocated (affects Decorated Dens + can remove and relocate the stickers)(pulled from @JJ0264)

 

  • Unnatural brood: You are now able to craft the itsy bitsy nest reusing the baby spiders from the forge and they fill up a Polar Bearger Bin like item called the itsy bitsy nest and they would act as distractions somewhat like the parasitic shading  but the victim wouldn’t be immune to damage you decide if,when,and how many you takeout at a time also depending on what beard skin you have on will determine what they look like  they would look like tiny versions of what spiders from a den that has a queen that looks like that beards respective Webber skin as well as the egg sack having the same color,you get 6 slots with 12-20 second cool down until you can spawn the next one and they would do 9 damage(18 if you feed them electric milk),have 7 hp, upon death one will respawn every 90 seconds 

(You need this to craft the 3 care crafts and after the first 4 uses you need to replace the den decorating set for five more uses each time you run out)

1 spider egg, 1 den decorating set,24 health

 

Concept examples:

 

 

 

 

 

 

 

 

 

 

(like this except they smile like befriended spiders)

 

 

 

 

 

 

 

 

 

 

 

  • Carecrafts :  (unnatural brood required, use the itsy-bitsy den as a portable crafting station)

 

Friendship bracelets: 2 bone shard, six beard hair, and one butterfly used in conjunction with the homemade to revive spiders you bind a spider to a friendship bracelet similar to a beefalo to a Beefalo Bell except you don’t give it a name the next time it dies it drops the friendship bracelet pain on how you wanna go with us at a lower durability, maybe have to be repairable with bone  and if you wanna automate a bit what if it works like  cursed trinkets except instead of being drawn to players it’s drawn to the nearest homemade den and if there’s an open slot, it takes it

 

 

 

Totem of friendship: (@Creatingabe1125’s idea) It would work if you have 2 or more spider, and what it would do is reduce damage against a hit based on how many spiders were hit and how many spiders there are. With more spiders meaning more pontential damage reduction against a hit and the more spiders hit the more that damage reduction is granted. However it only works when 2 or more spiders are hit there would also be a damage buff The dmg buff would be simple with 0.5 extra dmg per spider upto a maximum of 10 extra dmg. I’m not sure if the totem should have durability or how it would work, but it would cost 1 living log, 6 silk, and 3 gold.

 

homemade den: every time the den has a spider added it lose 1% durability, you can find out how much durability there is by inspecting, and you can repair it using silk but maybe by 2-5%. it has 12 spiders with the inventory of a scaled chest but for spiders only, it’ll take 90 seconds for each spider to respawn it (and how it will respawn a spider after the 90 seconds is the lightning conductor purple gem combination will cause lightning to strike around it the respawned to spider crawl out of the ground like rabbit king as a reference to how you unlock Webber in solo Don’t Starve)

it will spawn that Webbing Wickerbottom spawns with Overcoming Arachnophobia around it, you could also call the spiders out of the den by interacting with it

And it can be broken using a hammer

(craft the homemade den with a purple gem, a lightning conductor, and 2 sticks )

 

 

 

Travel den: it’s a large backpack like item with 4 or 6 general slots, and a hidden 20 slot storage for spiders that can be opened like a polar bin. It also has the down side of slowing you down 10% Along side the general backpack slots there are 2 specialized slots with one containing healing glop for incredibly faster healing regeneration and the other slot is for storing spider food so they Don’t Starve. You can also use your webby whistle to call them out for battle or to call them back in in emergencies or to quickly heal or to just travel with them. It would cost 12 silk, 4 papyrus, 

 

(Original idea and Art by @blacknight7890, I edited in the flag)

 

 

 

 

 

  • Silkcrafts:

Web net: eight silk, a certain number of scrap ,and one electric milk it’s like a less powerful shadow prison that does damage over the time depending on how big the creature is caught in it they will stay trapped for 5 to 10 minutes with a 30 second cooldown electric unnatural energy damages them overtime

 

Silk spindle:@blacknight7890 came up with an idea I re named it and changed its look but other then that it’s all there’s Learn to craft a 'Silk spindle', [like a giant spindle with spider hair and  a finial on it (with white string when silk is on it)] a structure that can be placed near decorated spider dens. Spiders will spin webs onto it over time, can be harvested for silk." [passive silk farming]

 

finial looks like this:

 

 

 

 

 

 

  • Garden spider :farm like Webber does in the gorge and learn more from the gardeneer hat(same as Premier Gardeneer Hat)

 

 

(Icon borrowed from @BiddoBams’ Warly skill tree)

  • Spider Goatherder: learn to milk volt goats with empty bottles, volt goats won’t be disturbed by Webber anymore and calm charged volt goats by feeding them any number of Wobsters, bananas,meat,Burch nuts, pomegranates,eggs, Asparagus, pumpkin seeds (doing this while not charged will make them follow you for a short period time to allow for easier relocation)

 

 

 

 

  • Silk stitch: You can now repair things with silk like Winona’s trusty tape

 

  • acidophilic arachnid: when in acid rain Webber gets: 

 

Attack Damage

Physical DamageTaken

Move Speed

+5%

-2.5%

+1.5%

 

  • Queen decorator: you can now decorate spider queen that will give her all the same effects of a decorated den(if you have unbreakable friendship, decorations won’t fall off when hit and will only attack attackers), when fighting nearby, spider queen will send over befriended nurse spiders to your aid

 

  • Animalistic arachnid: Webber has the same all fours running ability as Wilbur and wonkey, when you fight bare handed you use your claws doing double the normal amount of damage

 

  • In the spirit of friendship: When dying with Webber will drop 2 spider glands, Webber can give players the shoebox and they could only use it for its calling off aggressive spider function

 

  • Garden spiders:

(create three new types of switcherdoodles with corresponding new spiders)(you need to successfully grow the corresponding crops to unlock each recipe)

Squirter:  Green Huntsman Spiders have a green grassy pattern almost akin to a watermelon, and use this as camouflage to hide in the foliage and ambush prey that wanders by. In DST, maybe they could be commanded to stay in one spot with lots of plants. When you check in on them later, they may give you some morsels or meat, letting you have a share of whatever animals they were catching offscreen. Their switcherdoodle could be made from watermelons, like the pattern on their abdomen. Attacks by shooting water out its mouth that can also water crops

Switcherdoodle: 3 monster meat, 2 silk, 2 watermelon (20dmg, 200hp)

 

Hydrolysis spider: Black Widows are an infamously venomous spider, able to paralyze and even LIQUEFY their prey, which ranges from small insects all the way to larger animals like lizards and snakes. Coincidentally, the appearance of their eggs is often compared to garlic cloves! In DST, this paralyzation could be implemented in many ways, the easiest being putting mobs to sleep for a few seconds, allowing the other spiders a chance to heal and get in a bunch of damage before they wake back up, with a heavy cooldown following that so they can't just put a mob to sleep over and over. Their switcherdoodle could be made from garlic, like how their eggs look. It can fertilize crops with the liquid remains

Switcherdoodle: 2 monster meat, 3 silk, 2 garlic (20dmg, 400hp)

 

: Orb Weavers are commonly found on garden plants, and build large circular webs to catch pests. In DST, maybe they could make webs in your gardens to trap the Lord of the Fruit Flies, or even Brightshades? Their switcherdoodle could be made from basically any farm plant, but I'd go with tomatoes to give those a good use as Webber, since they can't be eaten byspiders for healing like veggie-eating followers do. catch all types of bugs in orbs of web and can till (like merms can with a shoddy tool)

Switcherdoodle: 2 monster meat, 3 silk, 2 tomatoes(20dmg, 200hp)

 

 

  • social hunting:  befriended/bedazzled spiders will no longer check items to see if they can eat them so now they won’t eat anything unless you feed them

 

  •   Glop mastery: healing glop animation takes half as long as well as healing over time for twice the healing in total for both Webber and spiders (Webber:8hp+1hp per sec for 8 sec=16hp in total spiders: 80hp+10hp per sec for 8 sec= 160hp in total) 

 

  •   Switcherdoodle stretching: efficiently use ingredients to make 3 times that amount of switcherdoodles when crafted (@Creatingabe1125’s idea)

 

  • Good reputation: when befriending spiders in groups amount of spiders befriended in one feeding increases to 4-6

 

 

   

          

 Alignments:

 

Lunar spider care I: 

The cryptic founder has rewarded your curiosity by giving you the power to reveal a shattered spider’s greater potential. You can also gift your friends some temporary lunar power.

You can now give a shattered spider 2 moon glass to change them into the enlightened spider. They can bite for 20 dmg but can do a psychic attack for 30 dmg if undisturbed for 3 seconds once started and takes another 4 seconds to begin attacking again. Other enlightened spiders can join this attack to deal a stronger hit. When in a group attack, the spiders stay in the psychic state and physically attack every 3 seconds. And if 3 or more spiders join the attack, it will be an aoe attack, with more enlightened spiders increasing the range and damage of it.

You can also craft shattered web-balls with 4 moon glass and 4 silk, which will provide a 10% defense against lunary foes and 5% dmg against shadowy foes to all befriended spiders. The effect lasts for 2 minutes and has a cooldown of 4, but they’re stackable and are 1 use.

You can infuse pure brilliance into the web ball, replacing 5 dmg with 5 planar dmg for all befriended enlightened spiders.

Some other ideas are that you can craft the shattered switcherdoodle with 2 moonrock like how you can use “pig skin?” from hamlet in pig skin recipes and you’d have the recipe unlocked from the start. And befriending an enlightened spider will unlock an enlightened switcher doodle for 1 monster meat, 3 silk, and 3 moon glass.

 

Lunar spider care II: 

 

With a better feel of the moon’s power, wielding any lunar equipment will provide some sense of comfort by reducing the insanity of the world. The cryptic founder has also brightened your creative spirit and you now have the idea for a great battle caller.

When wielding 1 lunar equipment, all negative sanity auras around you and the night are reduced by 10%, 2 lunar equipment makes that 22.5%, and 3 lunar equipment makes that 33%.

You can now craft a new item at the brightsmithy called Webber’s brightle caller for 6 brightshade husks, 4 pure brilliance, 8 silk, and maybe or maybe not a beefalo horn.

The following effects last 1 minute: All spiders, including Webber and spider queens, move 20% faster, while all foes are slowed down by 33%. All non befriended nearby spider and spider queens will target what you target.

It has no durability with a 1 day cooldown, similar to the mudslingers. When used, Webber will play an animation with it, along with 3 quotes/lines that make up a compelling speech, but it sounds more soothing to non spiders, similar to a pan flute.

He can also recruit up to 2 spider queens with the spider queen instantly turning into a nest upon recruitment.

The following effects last 2 minutes: If you’ve recruited spider queens before use, 1 or 2 spider queens depending on how many you recruited, will rise from the ground as shattered queens, and has the same stats as normal spider queens, except they obey your most recent command, can summon shattered spiders, and deals 40 dmg along with 20 planar dmg. Enlightened spiders will gain 5 additional planar dmg.

 

 

shadow spider care I:

 

The shadow queen has rewarded your loyalty by granting you the darkest and most cunning of spiders. You can also gift your friends some temporary power of the shadows.

Learn to craft the shadow switcherdoodle which costs 2 monster meat, 3 silk, & 2 nightmare fuel. The shadow spider can double leap or leap mid air after leaping if the target moves. It can also teleport like normal shadows or a 20% chance after landing a hit with a leap. It’s bite is 20 but it’s damage increases by 5 per leap in a leap attack.

You can also craft shadow web-balls that cost 4 nightmare fuel and 4 silk. They provide 10% defense against shadowy foes and 5% dmg against lunary foes to all befriended spiders. The effect lasts for 2 minutes and has a cooldown of 4, but they are stackable and are 1 use.

you can infuse it with pure horror, which replaces 5 dmg with 5 planar dmg for all befriended shadow spiders.

An idea was to unlock the recipe, you’d need to find a spider with a shadow aura while insane, and that spider has a 5% chance to spawn if you haven’t unlocked the switcherdoodle. And if you befriend it, it’ll drop 1 nightmare fuel and give the switcherdoodle recipe.

 

shadow spider care II:

 

As you have gotten to understand the shadows, all shadowy equipment will be less demanding on the mind, and all shadowy creatures will seem a bit less threatening. The shadow queen has also nourished your passionate soul, and now have the idea for a soul strengthening cheer.

All shadow equipment will drain or consume 50% less sanity, & shadow creatures or shadow alligned creatures will drain 33% less sanity.

Learn to craft Flags of Rallies at the shadow plinth kit for 5 dark tatters, 4 pure horror, and 6 silk.

It works similarly to the mudslinger, and has a cooldown of 8 minutes.

It’s effects are that for 2 minutes all befriended spiders will gain buffs similar to acid rain, every befriended spider will receive 2-4 waves of +50 health with each wave every 5 seconds (they will all get the same amount of waves and the amount is random), and 5 shadow spiders charged with pure horror will be summoned and stay until they die, when Webber leaves the server, or when Webber uses the Flags of Rallies again to summon 5 new spiders.

The shadow spiders will slowly lose health when not in combat and always have 10 planar dmg on top of their usual dmg. They are not affected by buffs and totems nor do they go to travel dens, though can still be healed by nurses and by Webber.

 

 

 

 

Edited by Dr.Webber

I would just give webber follower controls UI. Retroactively give Wurt that as well. Also wow, you've been at work for a long time on this topic. Back 45 pages ago I commented on this post, though I don't think what I said is meaningful as the game has changed a lot since then. I think there's more research that needs to be done in how players generally interact with the Webber character, and whether or not the devs want to add an alternative system or iterate on the current one.

Example, the general interaction is about cultivating a spider army, and the specific element that affects player's success is the army composition. Although it's interesting in its current state, something that players have noted was very frustrating is the extremely basic and limited ability of Webber to control his army. Attack, recall, and dismiss being the only commands is not only limited, but the means in which you access these commands requires the clunky use of several different items (e.g. boomerang/magic staff, shoo box, webby whistle). Why not give sophisticated follower controls? This was done for Wendy & Abigail, it SHOULD have been done for Wurt, and it's pretty reasonable to address the issue for Webber too. There's a whole ocean of skill-based interactions that could come as a result of this, and I think Webber players would enjoy the process of mastery in the event of that.

Another thing that really feels like it needs addressing is the process that Webber players migrate their army between surface and cave shards, as well as how an army can be safely dismissed or recalled in a proper manner. It takes so many loading screens to move even a few dozen spiders, which is terribly painful, and it feels like there should be a mechanism that allows you to recruit spiders from the surface/caves without needing 5 backpack trips. It's also pretty common for a spider army to be haphazardly parked in another player's base where it wreaks havoc, and the setup required for dismissing an army requires a decent level of intuition to figure out, since it may take bait, walls, and a large decorated spider den in order to prevent the former items from being destroyed. Pretty open ended, I'm not gonna suggest anything specific; there just needs to be a mechanism that soothes the recruiting process for spiders between shards, and also a dismissal process that isn't so terribly disruptive to other players.

Idk, maybe these are all just a thinly guised suggestion, and it really just sounds like I'm asking for Pikmin. Like, having a so-called "onion" that holds recruited spiders to solve the shard issue, and whistled commands that rally, change order, or use abilities, etc. to add additional real-time tactics to the playstyle rather than just pre-made, composition strategies.  But I hope Klei is paying attention to the role-design and systems that players are interacting with, not just adding what sounds cool with minimal thought.

Edited by Illumunaire
12 hours ago, Illumunaire said:

I would just give webber follower controls UI. Retroactively give Wurt that as well. Also wow, you've been at work for a long time on this topic. Back 45 pages ago I commented on this post, though I don't think what I said is meaningful as the game has changed a lot since then. I think there's more research that needs to be done in how players generally interact with the Webber character, and whether or not the devs want to add an alternative system or iterate on the current one.

Example, the general interaction is about cultivating a spider army, and the specific element that affects player's success is the army composition. Although it's interesting in its current state, something that players have noted was very frustrating is the extremely basic and limited ability of Webber to control his army. Attack, recall, and dismiss being the only commands is not only limited, but the means in which you access these commands requires the clunky use of several different items (e.g. boomerang/magic staff, shoo box, webby whistle). Why not give sophisticated follower controls? This was done for Wendy & Abigail, it SHOULD have been done for Wurt, and it's pretty reasonable to address the issue for Webber too. There's a whole ocean of skill-based interactions that could come as a result of this, and I think Webber players would enjoy the process of mastery in the event of that.

Another thing that really feels like it needs addressing is the process that Webber players migrate their army between surface and cave shards, as well as how an army can be safely dismissed or recalled in a proper manner. It takes so many loading screens to move even a few dozen spiders, which is terribly painful, and it feels like there should be a mechanism that allows you to recruit spiders from the surface/caves without needing 5 backpack trips. It's also pretty common for a spider army to be haphazardly parked in another player's base where it wreaks havoc, and the setup required for dismissing an army requires a decent level of intuition to figure out, since it may take bait, walls, and a large decorated spider den in order to prevent the former items from being destroyed. Pretty open ended, I'm not gonna suggest anything specific; there just needs to be a mechanism that soothes the recruiting process for spiders between shards, and also a dismissal process that isn't so terribly disruptive to other players.

Idk, maybe these are all just a thinly guised suggestion, and it really just sounds like I'm asking for Pikmin. Like, having a so-called "onion" that holds recruited spiders to solve the shard issue, and whistled commands that rally, change order, or use abilities, etc. to add additional real-time tactics to the playstyle rather than just pre-made, composition strategies.  But I hope Klei is paying attention to the role-design and systems that players are interacting with, not just adding what sounds cool with minimal thought.

I actually have addressed these issues although I still have some to change those to make to the skill tree, but let me know if you think there’s a better way to do so let me know

skill tree:
 

(befriended nurse spider to unlock)
    •    Unbreakable friendship: Make decorated dens  not break when attacked and spiders in the  Bedazzled range only attack attackers and nurses spawn from tier 3+ decorating the den will no longer retract the ground webbing, when not befriended bedazzled spiders will stay within the range of the decorated den

    •    Oral obliging : cause spiders to “hammer” by hitting the structure you want to be hammered once in case of a miss click use webby whistle to cancel demolition, they eat yucuse snot now when you’re stuck, can rummage through hound mounds(blue and red gems)/burrows (stolen items as well as rock, Flint, nighter, and gold)/hollow stump (stolen items)/splumonkey pod (stolen items)/marotter den(stolen items)/tidy hidy holes(for collected dust) items gained by rummaging will temporarily be wet due to saliva you can trigger the spiders too start rummaging by blowing the whistle near the thing you want them to rummage through rummaging will be a timed interaction similar to picking a berry bush or going through a scrap pile 
   


    •    Silk fashioner: razors can be used to mark sticky webbing for retraction,if you  place sticky webbing connected to the den and the den still has sticky webbing to use the den will “place” that instead of using your own sticky webbing, you can craft sticky webbing with 2 silk(sticky webbing outside of that I “placed” by the den would trigger spiders to come out)(only crafted sticky webbing drops when using the razor)

    •    Rapid Growth: Webber can upgrade dens with 4 silk instead of 5 silk
 
 


    •    Regeneration sensitization:increase stats from nurse spiders for Webber(15 hp)

    •    Nocturnally adept: partial night vision  (sense spiders walk around at night) only silhouettes  not enough to not be attacked by Charlie but enough to  see where your going, reduced sanity lose from dusk or night 60-80% during dawn and 40-60% during night.



    •    Deeper den sleeper:Stats for sleeping in dens to 2 health and 3 health per second 

    •    No picky eater: Webber has the ability to eat horrible meats that pigs and spiders eat as well as unique stats for monster the various forms of monster meat

Bunny puff and slurper pelt: hunger:12.5

Pig skin: hunger: 62.5

Cooked monster meat: hunger: 25 health:3

monster lasagna: hunger: 37.5 health: 10 sanity:10(this also extends to monster tartare hunger: 62.5 health: 10 sanity:10)

 monster jerky: hunger: 37.5 health: 15 sanity:20


    •    Den Relocation: Tier 1 dens can be picked up by Webber and relocated (affects Decorated Dens + can remove and relocate the stickers)(pulled from @JJ0264)

    •    Unnatural brood: You are now able to craft the itsy bitsy nest reusing the baby spiders from the forge and they fill up a Polar Bearger Bin like item called the itsy bitsy nest and they would act as distractions somewhat like the parasitic shading  but the victim wouldn’t be immune to damage you decide if,when,and how many you takeout at a time also depending on what beard skin you have on will determine what they look like  they would look like tiny versions of what spiders from a den that has a queen that looks like that beards respective Webber skin as well as the egg sack having the same color,you get 6 slots with 12-20 second cool down until you can spawn the next one and they would do 9 damage(18 if you feed them electric milk),have 7 hp, upon death one will respawn every 90 seconds 
(You need this to craft the 3 care crafts and after the first 4 uses you need to replace the den decorating set for five more uses each time you run out)
1 spider egg, 1 den decorating set,24 health

Concept examples:

 


(like this except they smile like befriended spiders)

    •    Carecrafts :  (unnatural brood required, use the itsy-bitsy den as a portable crafting station)

Friendship bracelets: 2 bone shard, six beard hair, and one butterfly used in conjunction with the homemade to revive spiders you bind a spider to a friendship bracelet similar to a beefalo to a Beefalo Bell except you don’t give it a name the next time it dies it drops the friendship bracelet pain on how you wanna go with us at a lower durability, maybe have to be repairable with bone  and if you wanna automate a bit what if it works like  cursed trinkets except instead of being drawn to players it’s drawn to the nearest homemade den and if there’s an open slot, it takes it

Totem of friendship: (@Creatingabe1125’s idea) It would work if you have 2 or more spider, and what it would do is reduce damage against a hit based on how many spiders were hit and how many spiders there are. With more spiders meaning more pontential damage reduction against a hit and the more spiders hit the more that damage reduction is granted. However it only works when 2 or more spiders are hit there would also be a damage buff The dmg buff would be simple with 0.5 extra dmg per spider upto a maximum of 10 extra dmg. I’m not sure if the totem should have durability or how it would work, but it would cost 1 living log, 6 silk, and 3 gold.

homemade den: every time the den has a spider added it lose 1% durability, you can find out how much durability there is by inspecting, and you can repair it using silk but maybe by 2-5%. it has 12 spiders with the inventory of a scaled chest but for spiders only, it’ll take 90 seconds for each spider to respawn it (and how it will respawn a spider after the 90 seconds is the lightning conductor purple gem combination will cause lightning to strike around it the respawned to spider crawl out of the ground like rabbit king as a reference to how you unlock Webber in solo Don’t Starve)
it will spawn that Webbing Wickerbottom spawns with Overcoming Arachnophobia around it, you could also call the spiders out of the den by interacting with it
And it can be broken using a hammer
(craft the homemade den with a purple gem, a lightning conductor, and 2 sticks )

Travel den: it’s a large backpack like item with 4 or 6 general slots, and a hidden 20 slot storage for spiders that can be opened like a polar bin. It also has the down side of slowing you down 10% Along side the general backpack slots there are 2 specialized slots with one containing healing glop for incredibly faster healing regeneration and the other slot is for storing spider food so they Don’t Starve. You can also use your webby whistle to call them out for battle or to call them back in in emergencies or to quickly heal or to just travel with them. It would cost 12 silk, 4 papyrus, 

(Original idea and Art by @blacknight7890, I edited in the flag)

 

    •    Silkcrafts:
Web net: eight silk, a certain number of scrap ,and one electric milk it’s like a less powerful shadow prison that does damage over the time depending on how big the creature is caught in it they will stay trapped for 5 to 10 minutes with a 30 second cooldown electric unnatural energy damages them overtime

Silk spindle:@blacknight7890 came up with an idea I re named it and changed its look but other then that it’s all there’s Learn to craft a 'Silk spindle', [like a giant spindle with spider hair and  a finial on it (with white string when silk is on it)] a structure that can be placed near decorated spider dens. Spiders will spin webs onto it over time, can be harvested for silk." [passive silk farming]

finial looks like this:



    •    Garden spider :farm like Webber does in the gorge and learn more from the gardeneer hat(same as Premier Gardeneer Hat)


(Icon borrowed from @BiddoBams’ Warly skill tree)
    •    Spider Goatherder: learn to milk volt goats with empty bottles, volt goats won’t be disturbed by Webber anymore and calm charged volt goats by feeding them any number of Wobsters, bananas,meat,Burch nuts, pomegranates,eggs, Asparagus, pumpkin seeds (doing this while not charged will make them follow you for a short period time to allow for easier relocation)


    •    Silk stitch: You can now repair things with silk like Winona’s trusty tape

    •    acidophilic arachnid: when in acid rain Webber gets: 

Attack Damage    Physical DamageTaken    Move Speed
+5%    -2.5%    +1.5%

    •    Queen decorator: you can now decorate spider queen that will give her all the same effects of a decorated den(if you have unbreakable friendship, decorations won’t fall off when hit and will only attack attackers), when fighting nearby, spider queen will send over befriended nurse spiders to your aid

    •    Animalistic arachnid: Webber has the same all fours running ability as Wilbur and wonkey, when you fight bare handed you use your claws doing double the normal amount of damage

    •     In the spirit of friendship: When dying with Webber will drop 2 spider glands, Webber can give players the shoebox and they could only use it for its calling off aggressive spider function

    •    Garden spiders:
(create three new types of switcherdoodles with corresponding new spiders)(you need to successfully grow the corresponding crops to unlock each recipe)
Squirter:  Green Huntsman Spiders have a green grassy pattern almost akin to a watermelon, and use this as camouflage to hide in the foliage and ambush prey that wanders by. In DST, maybe they could be commanded to stay in one spot with lots of plants. When you check in on them later, they may give you some morsels or meat, letting you have a share of whatever animals they were catching offscreen. Their switcherdoodle could be made from watermelons, like the pattern on their abdomen. Attacks by shooting water out its mouth that can also water crops
Switcherdoodle: 3 monster meat, 2 silk, 2 watermelon (20dmg, 200hp)

Hydrolysis spider: Black Widows are an infamously venomous spider, able to paralyze and even LIQUEFY their prey, which ranges from small insects all the way to larger animals like lizards and snakes. Coincidentally, the appearance of their eggs is often compared to garlic cloves! In DST, this paralyzation could be implemented in many ways, the easiest being putting mobs to sleep for a few seconds, allowing the other spiders a chance to heal and get in a bunch of damage before they wake back up, with a heavy cooldown following that so they can't just put a mob to sleep over and over. Their switcherdoodle could be made from garlic, like how their eggs look. It can fertilize crops with the liquid remains
Switcherdoodle: 2 monster meat, 3 silk, 2 garlic (20dmg, 400hp)

: Orb Weavers are commonly found on garden plants, and build large circular webs to catch pests. In DST, maybe they could make webs in your gardens to trap the Lord of the Fruit Flies, or even Brightshades? Their switcherdoodle could be made from basically any farm plant, but I'd go with tomatoes to give those a good use as Webber, since they can't be eaten byspiders for healing like veggie-eating followers do. catch all types of bugs in orbs of web and can till (like merms can with a shoddy tool)
Switcherdoodle: 2 monster meat, 3 silk, 2 tomatoes(20dmg, 200hp)


    •    social hunting:  befriended/bedazzled spiders will no longer check items to see if they can eat them so now they won’t eat anything unless you feed them

    •      Glop mastery: healing glop animation takes half as long as well as healing over time for twice the healing in total for both Webber and spiders (Webber:8hp+1hp per sec for 8 sec=16hp in total spiders: 80hp+10hp per sec for 8 sec= 160hp in total) 

    •      Switcherdoodle stretching: efficiently use ingredients to make 3 times that amount of switcherdoodles when crafted (@Creatingabe1125’s idea)

    •    Good reputation: when befriending spiders in groups amount of spiders befriended in one feeding increases to 4-6


   
          
 Alignments:
 
Lunar spider care I: 
The cryptic founder has rewarded your curiosity by giving you the power to reveal a shattered spider’s greater potential. You can also gift your friends some temporary lunar power.
You can now give a shattered spider 2 moon glass to change them into the enlightened spider. They can bite for 20 dmg but can do a psychic attack for 30 dmg if undisturbed for 3 seconds once started and takes another 4 seconds to begin attacking again. Other enlightened spiders can join this attack to deal a stronger hit. When in a group attack, the spiders stay in the psychic state and physically attack every 3 seconds. And if 3 or more spiders join the attack, it will be an aoe attack, with more enlightened spiders increasing the range and damage of it.
You can also craft shattered web-balls with 4 moon glass and 4 silk, which will provide a 10% defense against lunary foes and 5% dmg against shadowy foes to all befriended spiders. The effect lasts for 2 minutes and has a cooldown of 4, but they’re stackable and are 1 use.
You can infuse pure brilliance into the web ball, replacing 5 dmg with 5 planar dmg for all befriended enlightened spiders.
Some other ideas are that you can craft the shattered switcherdoodle with 2 moonrock like how you can use “pig skin?” from hamlet in pig skin recipes and you’d have the recipe unlocked from the start. And befriending an enlightened spider will unlock an enlightened switcher doodle for 1 monster meat, 3 silk, and 3 moon glass.

Lunar spider care II: 

With a better feel of the moon’s power, wielding any lunar equipment will provide some sense of comfort by reducing the insanity of the world. The cryptic founder has also brightened your creative spirit and you now have the idea for a great battle caller.
When wielding 1 lunar equipment, all negative sanity auras around you and the night are reduced by 10%, 2 lunar equipment makes that 22.5%, and 3 lunar equipment makes that 33%.
You can now craft a new item at the brightsmithy called Webber’s brightle caller for 6 brightshade husks, 4 pure brilliance, 8 silk, and maybe or maybe not a beefalo horn.
The following effects last 1 minute: All spiders, including Webber and spider queens, move 20% faster, while all foes are slowed down by 33%. All non befriended nearby spider and spider queens will target what you target.
It has no durability with a 1 day cooldown, similar to the mudslingers. When used, Webber will play an animation with it, along with 3 quotes/lines that make up a compelling speech, but it sounds more soothing to non spiders, similar to a pan flute.
He can also recruit up to 2 spider queens with the spider queen instantly turning into a nest upon recruitment.
The following effects last 2 minutes: If you’ve recruited spider queens before use, 1 or 2 spider queens depending on how many you recruited, will rise from the ground as shattered queens, and has the same stats as normal spider queens, except they obey your most recent command, can summon shattered spiders, and deals 40 dmg along with 20 planar dmg. Enlightened spiders will gain 5 additional planar dmg.
 

shadow spider care I:

The shadow queen has rewarded your loyalty by granting you the darkest and most cunning of spiders. You can also gift your friends some temporary power of the shadows.
Learn to craft the shadow switcherdoodle which costs 2 monster meat, 3 silk, & 2 nightmare fuel. The shadow spider can double leap or leap mid air after leaping if the target moves. It can also teleport like normal shadows or a 20% chance after landing a hit with a leap. It’s bite is 20 but it’s damage increases by 5 per leap in a leap attack.
You can also craft shadow web-balls that cost 4 nightmare fuel and 4 silk. They provide 10% defense against shadowy foes and 5% dmg against lunary foes to all befriended spiders. The effect lasts for 2 minutes and has a cooldown of 4, but they are stackable and are 1 use.
you can infuse it with pure horror, which replaces 5 dmg with 5 planar dmg for all befriended shadow spiders.
An idea was to unlock the recipe, you’d need to find a spider with a shadow aura while insane, and that spider has a 5% chance to spawn if you haven’t unlocked the switcherdoodle. And if you befriend it, it’ll drop 1 nightmare fuel and give the switcherdoodle recipe.

shadow spider care II:

As you have gotten to understand the shadows, all shadowy equipment will be less demanding on the mind, and all shadowy creatures will seem a bit less threatening. The shadow queen has also nourished your passionate soul, and now have the idea for a soul strengthening cheer.
All shadow equipment will drain or consume 50% less sanity, & shadow creatures or shadow alligned creatures will drain 33% less sanity.
Learn to craft Flags of Rallies at the shadow plinth kit for 5 dark tatters, 4 pure horror, and 6 silk.
It works similarly to the mudslinger, and has a cooldown of 8 minutes.
It’s effects are that for 2 minutes all befriended spiders will gain buffs similar to acid rain, every befriended spider will receive 2-4 waves of +50 health with each wave every 5 seconds (they will all get the same amount of waves and the amount is random), and 5 shadow spiders charged with pure horror will be summoned and stay until they die, when Webber leaves the server, or when Webber uses the Flags of Rallies again to summon 5 new spiders.
The shadow spiders will slowly lose health when not in combat and always have 10 planar dmg on top of their usual dmg. They are not affected by buffs and totems nor do they go to travel dens, though can still be healed by nurses and by Webber.
 
 

On 10/26/2025 at 1:58 PM, Dr.Webber said:

But don’t they work the same way?

The only similarity in the design is that they’re both for spiders, and both one use, I think at least. I imagined it’s visual design to be that you throw it in the air and then splits into pieces being shards or nightmare fuel, landing on the spider, giving them the power. If you imagined it’s effect to be similar to the spider healing effect, then we might of had different visual interpretations.

On 10/26/2025 at 1:58 PM, Dr.Webber said:

Well, I still have their bodies and I think the naming would be a nice parallel enlightenED spider and corruptED spider and if we go with making web balls new types of glop enlightenING glop and corruptING glop and if we keep it as web balls enlightenING web balls and corruptING web balls

I was thinking the shadow spiders would be shadows, like shadow merms.

On 10/26/2025 at 1:58 PM, Dr.Webber said:

I want them to be enlightened Queens rather than shattered Queens

I think they should be shattered queens because it’d be way more interesting to see the spider queens from shattered dens become actual walking shattered queens. Especially with the new mutation with lunar buzzards and spider queens.

On 10/26/2025 at 1:58 PM, Dr.Webber said:

How so

You can use it multiple times during a fight, and its effects are short lived while still being noticeable in the fight. Like extra dmg or health related stats.

On 10/26/2025 at 1:58 PM, Dr.Webber said:

That was my idea when we came up with the first totem

 


 

 

On 10/26/2025 at 1:58 PM, Dr.Webber said:

How about successfully growing the crop

 

That feels too easy, but maybe.

On 10/26/2025 at 1:58 PM, Dr.Webber said:

Will you help me sort them into these sections?

I could try.

On 10/26/2025 at 1:58 PM, Dr.Webber said:

Oh ya but if I’m remembering right they are to jump on not thrown

I mean they’re pretty similar, and are you planning on giving the throwing idea another use?

On 10/28/2025 at 9:49 AM, Dr.Webber said:

I was actually thinking of merging the monster food buff With no picky eater

Okay.

5 hours ago, Creatingabe1125 said:

The only similarity in the design is that they’re both for spiders, and both one use, I think at least. I imagined it’s visual design to be that you throw it in the air and then splits into pieces being shards or nightmare fuel, landing on the spider, giving them the power. If you imagined its effect to be similar to the spider healing effect, then we might have had different visual interpretations.

Oh that clears things up

 

5 hours ago, Creatingabe1125 said:

I was thinking the shadow spiders would be shadows, like shadow merms

If we make them shadow with shadow merms router, switcher doodles we should probably have them become that way the same way as shadow mars or how to break out their shelves like the shadow pieces break out of the statues

 

5 hours ago, Creatingabe1125 said:

think they should be shattered queens because it’d be way more interesting to see the spider queens from shattered dens become actual walking shattered queens. Especially with the new mutation with lunar buzzards and spider queens.

If we do that, we should probably do it with the pre-existing shattered dens since the quotes for a shattered spiders reveal that the mutation has a negative effect on them so if we use the pre-existing ones we were giving back mobility, to them and have them produce both enlightened spiders and shattered spiders We should probably just scrap the queen spawning thing and maybe replace it with a different spawning thing or some other thing.

 

5 hours ago, Creatingabe1125 said:

You can use it multiple times during a fight, and its effects are short lived while still being noticeable in the fight. Like extra dmg or health related stats.

On 10/26/2025 at 12:58 PM, Dr.Webber said:

 Maybe we should make the lunar one act like that as well

 

5 hours ago, Creatingabe1125 said:

I could try.

Thanks 

 

5 hours ago, Creatingabe1125 said:

I mean they’re pretty similar, and are you planning on giving the throwing idea another use?

On 10/28/2025 at 8:49 AM, Dr.Webber said:

I’m probably not gonna use it throwing idea. Let me know if you have any ideas.

 

5 hours ago, Creatingabe1125 said:

That feels too easy

I could also make it so garden spiders linked to garden spider

 

  • Garden spider :farm like Webber does in the gorge and learn more from the gardeneer hat(same as Premier Gardeneer Hat)

 

  • Garden spiders:(create three new types of switcherdoodles with corresponding new spiders)(you need to successfully grow the corresponding crops to unlock each recipe)

 

  
Squirter:  Green Huntsman Spiders have a green grassy pattern almost akin to a watermelon, and use this as camouflage to hide in the foliage and ambush prey that wanders by. In DST, maybe they could be commanded to stay in one spot with lots of plants. When you check in on them later, they may give you some morsels or meat, letting you have a share of whatever animals they were catching offscreen. Their switcherdoodle could be made from watermelons, like the pattern on their abdomen. Attacks by shooting water out its mouth that can also water crops

Switcherdoodle: 3 monster meat, 2 silk, 2 watermelon (20dmg, 200hp)

 

Hydrolysis spider: Black Widows are an infamously venomous spider, able to paralyze and even LIQUEFY their prey, which ranges from small insects all the way to larger animals like lizards and snakes. Coincidentally, the appearance of their eggs is often compared to garlic cloves! In DST, this paralyzation could be implemented in many ways, the easiest being putting mobs to sleep for a few seconds, allowing the other spiders a chance to heal and get in a bunch of damage before they wake back up, with a heavy cooldown following that so they can't just put a mob to sleep over and over. Their switcherdoodle could be made from garlic, like how their eggs look. It can fertilize crops with the liquid remains

Switcherdoodle: 2 monster meat, 3 silk, 2 garlic (20dmg, 400hp)

 

: Orb Weavers are commonly found on garden plants, and build large circular webs to catch pests. In DST, maybe they could make webs in your gardens to trap the Lord of the Fruit Flies, or even Brightshades? Their switcherdoodle could be made from basically any farm plant, but I'd go with tomatoes to give those a good use as Webber, since they can't be eaten byspiders for healing like veggie-eating followers do. catch all types of bugs in orbs of web and can till (like merms can with a shoddy tool)

Switcherdoodle: 2 monster meat, 3 silk, 2 tomatoes(20dmg, 200hp)

oh, by the way, I still need to come up with a name the last spider. Let me know if you have any ideas yet.

Edited by Dr.Webber

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...