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3 hours ago, cutirangtho said:

sorry if my question is out of topic,but can we relocated or create new Shattered Spider Hole in some way ? I swear to god i seen we can does that in an update few month ago.But now when i search there is no info about that.So it is just me ?

Sorry it’s just you 

 

2 hours ago, Well-met said:

this thread is a 50 page echo chamber between 2 people, you're better of making a new one.

 

Excuse me echo chamber 

I’ll have you know i expect input from anyone on the skill tree it just the way things have worked out only one person at a time shows up consistently to help me

11 hours ago, cutirangtho said:

sorry if my question is out of topic,but can we relocated or create new Shattered Spider Hole in some way ? I swear to god i seen we can does that in a update few month ago.But now when i search there is no info about that.So it is just me ?

You technically can make new ones if you kill a spider queen around those mutated buzzards, though I’d imagine it’s difficult.

7 hours ago, Dr.Webber said:

Excuse me echo chamber 

I’ll have you know i expect input from anyone on the skill tree it just the way things have worked out only one person at a time shows up consistently to help me

Once you finished reworking your skill tree, it is probably a good idea to repost it. Mainly because I don’t think many people are going to see the change in a post thats been mostly just you and me.

On 12/22/2025 at 10:41 PM, Dr.Webber said:
On 12/19/2025 at 5:13 PM, Creatingabe1125 said:

es though my response is what I meant to ask when I first pointed out they already had an alignment defense.

Other then +10 from the same alinements what alignment defense is there except for shattered spiders and the other alinement spiders which if the upgraded totem of friendship is the same as the spiders alinement then that ten would be added on to preexisting 10 if opposite then they would have +10 planar defense against both alinements unless you mean possibly turning a certain amount of the normal defense planar which there would still be a +10 planar defense bonus for what ever alinement you pick 

 

On 12/19/2025 at 5:13 PM, Creatingabe1125 said:

Would you rather work on the names last or now?

On 12/19/2025 at 10:21 AM, Dr.Webber said:

Last

On 12/19/2025 at 5:13 PM, Creatingabe1125 said:

Do you mean a global spider friendliness

This

On 12/23/2025 at 7:34 AM, Dr.Webber said:
On 12/19/2025 at 5:13 PM, Creatingabe1125 said:

With enough decorated tier 3 dens near each other, you can upgrade a few of them into a 4th stage that either provides more spiders or a special buff or something.

Some buff ideas for the spiders could be more speed, more health, or lower attack cooldown.

Add special items you can decorate, which will then provide those buffs.

Make this a way to farm silk or another reasonable material in a reasonable way.

What if it’s only one of them that can upgrade to tier 4(on the idea this tier 4 is his home like pearls home is hers but then again it it would be ideally made with the spider egg you spawn in with, but that would ideally be used for the unnatural brood skill)

what other reasonable materials are there?

Should we upgrade the sleep stats for a tier 4 den also do you think maybe a tier 4 den should function like a Slanty Shanty

On 12/19/2025 at 5:13 PM, Creatingabe1125 said:

Any more thoughts on it or some of the skills?

Not at the moment

 

On 12/19/2025 at 5:13 PM, Creatingabe1125 said:

Arachnid Planar:

there are 3 tiers that spiders can be in which determines how planar energy affects them. Also planar energy just means the thing that buffs spiders with planar dmg/defense

Tier 0 - this applies to any non-aligned spider. When influenced by a planar energy, they will only gain 5 planar defense, with no planar dmg.

Tier 1 - this applies to shadow & shattered spiders. When influenced by a planar energy, they will gain 10 planar defense and replace 5 dmg with 5 planar dmg. Plus a bonus 2 dmg against the opposite alignment.

Tier 2 - this applies to enlightened and (insert new shadow spider name) spiders. When influenced by a planar energy, they will gain 20 planar defense and replace 20 dmg with planar dmg. Plus a bonus 5 planar dmg against the opposite alignment.

 

A suggestion for a new source of the planar energy are Aligned Patterns. The two variants of Aligned Patterns are Lunar Weaves and Shadow Webbings. They both act as a source of planar energy and affect all of the user’s befriended spiders only. Also it might be better if the friendship totem’s defense only provides physical protection, though that would make it harder to protect against stuff like fire.

Lunar Weave - crafting cost is 1 pure brilliance, 2 moon glass, and 2 silk. This does not buff shadow aligned spiders higher than tier 0.

Shadow Webbing - crafting cost is 1 pure horror, 1 nightmare fuel, and 2 silk. This does not buff lunar aligned spiders higher than tier 0.

We’re definitely using this Two changes, though the amount of moon glass should be the same as the amount of nightmare fuel or maybe just throw out the two and just keep it as the pure materials with silk and how about we rename them too, enlightening weave, and corrupting weave

@Creatingabe1125 are you going to respond to this 

On 12/22/2025 at 11:41 PM, Dr.Webber said:

Last

On 12/23/2025 at 8:34 AM, Dr.Webber said:

Not at the moment

Okay.

On 12/22/2025 at 11:41 PM, Dr.Webber said:

This

On 12/23/2025 at 8:34 AM, Dr.Webber said:

What if it’s only one of them that can upgrade to tier 4(on the idea this tier 4 is his home like pearls home is hers but then again it it would be ideally made with the spider egg you spawn in with, but that would ideally be used for the unnatural brood skill)

what other reasonable materials are there?

Should we upgrade the sleep stats for a tier 4 den also do you think maybe a tier 4 den should function like a Slanty Shanty

Oh okay.


 

On 12/22/2025 at 11:41 PM, Dr.Webber said:

Other then +10 from the same alinements what alignment defense is there except for shattered spiders and the other alinement spiders which if the upgraded totem of friendship is the same as the spiders alinement then that ten would be added on to preexisting 10 if opposite then they would have +10 planar defense against both alinements unless you mean possibly turning a certain amount of the normal defense planar which there would still be a +10 planar defense bonus for what ever alinement you pick

On 12/23/2025 at 8:34 AM, Dr.Webber said:

We’re definitely using this Two changes, though the amount of moon glass should be the same as the amount of nightmare fuel or maybe just throw out the two and just keep it as the pure materials with silk and how about we rename them too, enlightening weave, and corrupting weave

So are we forgoing the planar totem idea? Just to be sure.

I tried to balance the secondary resource in obtaining value but the nightmare fuel cost could be brought to 2. I thought to add them to contribute to the pattern of the weave.

What about Enlightening Weave and Horrendous Cobweb instead.

On 12/23/2025 at 9:09 AM, Dr.Webber said:

We’ll have the switcher doodle ones be called corrupted spiders

i’m not sure whether or not to give corrupted spiders abilities currently listed in the skill tree or to give it to shadow spiders

Since you’ve drawn parallels between the shattered spider and the shadow spider What if we have reverse ways of getting them like you upgrading a shattered spider with moon glass to get on a enlightened spider but not getting their own switcher doodle and corrupted spiders getting a switcher doodle and when it dies, it turns into a shadow spider (but then again unless we make it so enlightened spiders can’t be transformed into other spiders it would be uneven maybe even considered uneven due to the resource loss of upgrade, but then again that’s how they did it with Wurt but then again we should aim to be better settle for what klei has in the past)

How about the Horrendous spider?

We could give the shadow spider the double leap and teleportation. Or even just teleportation is kind of good.

If defeating celestial champion is enough to earn the spider, then maybe just make it a new switcherdoodle craft.

Also I had a few ideas for the Horrendous/Corrupted spider:

It could have the ability to attack an enemy out of range for a melee attack but it has a longer attack cooldown. It would teleport behind them, swing around, bite them at the front, and then teleport away. It would be a long chain of attacks like a train that I kind of find funny imagining it.

The ability could also be kind of like rictus, where the spiders are invisible and not targetable, but will briefly appear vulnerable to attack. Though after some reflection I’m thinking this wouldn’t be as effective as I’d want it to be.

They could also use that revival as a shadow ability becoming even better.

I personally like the train like attack but I might have to think of a different ability. Just ideas for now.

14 hours ago, Dr.Webber said:

@Creatingabe1125Sorry I didn’t answer sooner my phone charger wouldn’t charge my dead phone I got a new charger now 

No worries.

9 minutes ago, Dr.Webber said:

@Creatingabe1125 are you going to respond to this 

I was just finishing it.

Also Merry Christmas Eve

Edited by Creatingabe1125
32 minutes ago, Creatingabe1125 said:

So are we forgoing the planar totem idea? Just to be sure.

Do you want to cuss I’m good with either 

 

32 minutes ago, Creatingabe1125 said:

to balance the secondary resource in obtaining value but the nightmare fuel cost could be brought to 2. I thought to add them to contribute to the pattern of the weave

That works with me 

 

33 minutes ago, Creatingabe1125 said:

What about Enlightening Weave and Horrendous Cobweb instead.

I feel like if we change it to horrendous or maybe horrific I feel like we need to change enlightening to brilliant

Due to the wording parallels between horror and horrific/horrendous 

44 minutes ago, Creatingabe1125 said:

How about the Horrendous spider?

I don’t really like that name also there isn’t pure horror in the craft so her name doesn’t really work

 

50 minutes ago, Creatingabe1125 said:

If defeating celestial champion is enough to earn the spider, then maybe just make it a new switcherdoodle craft.

OK, but I don’t really think shadow spiders should be the shadow parallel to shattered spiders then

 

55 minutes ago, Creatingabe1125 said:

It could have the ability to attack an enemy out of range for a melee attack but it has a longer attack cooldown. It would teleport behind them, swing around, bite them at the front, and then teleport away. It would be a long chain of attacks like a train that I kind of find funny imagining it.

56 minutes ago, Creatingabe1125 said:

They could also use that revival as a shadow ability becoming even better.

 

I like these two ideas what if we make it so instead of the flag of rallying spawning them What if we just have them be a second form of the corrupted spider once they die?
 

and have corrupted spiders have the abilities in the first quote and have shadow spider have the abilities you suggested for them to have which also happens to be the same abilities we have for the shadow alignment spider in the alignment how we have it now

1 hour ago, Creatingabe1125 said:

Oh okay.

Have any more thoughts on it other than that what do you think I should make it so it’s his home.

and what materials do you have in mine?

if we go with the tier 4 how much should I increase the sleeping stats?

1 hour ago, Creatingabe1125 said:

Also Merry Christmas Eve

You too

On 12/23/2025 at 8:34 AM, Dr.Webber said:

What if it’s only one of them that can upgrade to tier 4(on the idea this tier 4 is his home like pearls home is hers but then again it it would be ideally made with the spider egg you spawn in with, but that would ideally be used for the unnatural brood skill)

what other reasonable materials are there?

Should we upgrade the sleep stats for a tier 4 den also do you think maybe a tier 4 den should function like a Slanty Shanty

Sry, I forgot to finish my response here.

TBH I don’t think you need a tier 4 den into the skill tree, but if you were to make one, you could use it to replace the homemade den’s functions plus more.

So could upgrade a couple of dens like how you do with pearl’s house, but it also acts as your spider base. So you could store spider crafts, keep a lot of spiders safe in them, easily mutate spiders with switcherdoodles, and maybe even sleep better like you suggested.

Perhaps you could set up resource farms like grass or trees nearby a decorated village and they’ll every now and then collect them, so not crazy efficient but still nice. You’d probably need the worker skill for your spiders first though.

I doubt they’d introduce a Slanty Shanty room just for Webber though.

1 hour ago, Dr.Webber said:

Do you want to cuss I’m good with either

I didn’t really want to lock planar behind a single skill so I’ll forgo it.

1 hour ago, Dr.Webber said:

I feel like if we change it to horrendous or maybe horrific I feel like we need to change enlightening to brilliant

Due to the wording parallels between horror and horrific/horrendous

1 hour ago, Dr.Webber said:

I don’t really like that name also there isn’t pure horror in the craft so her name doesn’t really work

 

To be fair, Crawling Horrors exist. Although I don’t like it much either. I don’t like the Corrupted Spider either. Though the names aren’t super important and we could work on them later.

1 hour ago, Dr.Webber said:

OK, but I don’t really think shadow spiders should be the shadow parallel to shattered spiders then

 

1 hour ago, Dr.Webber said:

I like these two ideas what if we make it so instead of the flag of rallying spawning them What if we just have them be a second form of the corrupted spider once they die?
 

and have corrupted spiders have the abilities in the first quote and have shadow spider have the abilities you suggested for them to have which also happens to be the same abilities we have for the shadow alignment spider in the alignment how we have it now

Should an Enlightened spider also naturally revive as a shattered spider if a tier 2 shadow spider does?

The shadow spider could be both since they’re a shadow revived version of a spider.

I guess we’ll use the teleport attack for the tier 2 shadow spiders. I’ll work on the abilities and balance later/another day.

We may also need to clear up the switcherdoodle recipes. My suggestion is that we add a second aligned ingredient to the recipes, though there’s not many options to choose from and a four item recipe for a switcherdoodle is a bit strange.


 

And the sleep change could be 2 sanity and 2 health for 1.5 hunger.

1 hour ago, Creatingabe1125 said:

So could upgrade a couple of dens like how you do with pearl’s house, but it also acts as your spider base. So you could store spider crafts, keep a lot of spiders safe in them, easily mutate spiders with switcherdoodles, and maybe even sleep better like you suggested.

Perhaps you could set up resource farms like grass or trees nearby a decorated village and they’ll every now and then collect them, so not crazy efficient but still nice. You’d probably need the worker skill for your spiders first though.

I

That’s sort of the idea that I was thinking of When I was coming up with the homemade den

I understand how they’d be able to chop down trees, but how would they pick grass?

what other ideas do you have for a village cause as I mentioned above that sort of what I was thinking of doing with homemade dens do you think maybe I should make it so webber can sleep in them or maybe when a certain amount of decorated spider dens are near each other their flags straighten or maybe it also includes homemade dens for you upgrade them with silk but not in the way you upgrade Dens normally but the way you upgrade Pearl‘s house also what materials would we use for the buff you mentioned and by how much would each of them buff also, do you have any more ideas for it? A spider village

3 minutes ago, Dr.Webber said:

That’s sort of the idea that I was thinking of When I was coming up with the homemade den

I understand how they’d be able to chop down trees, but how would they pick grass?

what other ideas do you have for a village cause as I mentioned above that sort of what I was thinking of doing with homemade dens do you think maybe I should make it so webber can sleep in them or maybe when a certain amount of decorated spider dens are near each other their flags straighten or maybe it also includes homemade dens for you upgrade them with silk but not in the way you upgrade Dens normally but the way you upgrade Pearl‘s house also what materials would we use for the buff you mentioned and by how much would each of them buff also, do you have any more ideas for it? A spider village

Oh Kay.

Wdym? Aren’t grass tufts on the ground? They could just pull it downwards and cut/bite it or just cut/bite from the bottom. Biting grass seems more believable than biting trees.

Could you make a spider village a farm/garden skill where you make a village and teach spiders how to farm themselves or collect resources? Not crazy efficient but enough to survive.

 

Also I’m gonna continue responding later/another day after the holidays.

3 minutes ago, Creatingabe1125 said:

To be fair, Crawling Horrors exist. Although I don’t like it much either. I don’t like the Corrupted Spider either. Though the names aren’t super important and we could work on them later

Touché,ok

 

5 minutes ago, Creatingabe1125 said:

Should an Enlightened spider also naturally revive as a shattered spider if a tier 2 shadow spider does?

Like I mentioned earlier, I don’t think we should have the shadow spiders be a shadow parallel of shattered spiders if we give a enlightened spiders their own switcherdoodle because shadow spiders won’t get their own switcherdoodle

 

13 minutes ago, Creatingabe1125 said:

The shadow spider could be both since they’re a shadow revived version of a spider.

 

True

 

14 minutes ago, Creatingabe1125 said:

We may also need to clear up the switcherdoodle recipes. My suggestion is that we add a second aligned ingredient to the recipes, though there’s not many options to choose from and a four item recipe for a switcherdoodle is a bit strange.

 

We could use dark petals and loon blossoms 

 

15 minutes ago, Creatingabe1125 said:

And the sleep change could be 2 sanity and 2 health for 1.5 hunger.

I reread the deeper den sleeper skill and I think I made a writing at some point in the past do you remember what the ideal originally was or if not, what we should change it to:

  • Deeper den sleeper:Stats for sleeping in dens to 2 health and 3 health per second 
42 minutes ago, Creatingabe1125 said:

Could you make a spider village a farm/garden skill where you make a village and teach spiders how to farm themselves or collect resources? Not crazy efficient but enough to survive.

 

I don’t really wanna create more skills, but I could get rid of the queen decorator skill in reality, I was trying to find a way to include spider queen and Weber’s new spider empirethat’s not too overpowered

I like it do you think they would be able to pick crops this email to high off the ground usually but then again they could jump up to get it like I assume they would for grass to get it in their mouth in order to cut where it needs to be cut also would they be able to pick flowers and stuff if you command them too also, I would also want them to be able to break down rock but does rock and trees have the same integrity as walls or are they stronger

also, since they’re using their mouth, I feel like the items they give you should have a bit of wetness for a short period of time

also do you think maybe you make a change to the in the spirit of friendship skill to allow for global spider friendliness if so, what should the change be? also for the new garden skill I was thinking of calling out it takes a colony a play on the fact that it takes a village and that don’t start together spiders we in a communal hive like real life ants and bees also known as a colony as well as the human type of colony

Edited by Dr.Webber
On 12/24/2025 at 1:19 PM, Dr.Webber said:

Like I mentioned earlier, I don’t think we should have the shadow spiders be a shadow parallel of shattered spiders if we give a enlightened spiders their own switcherdoodle because shadow spiders won’t get their own switcherdoodle

On 12/24/2025 at 1:19 PM, Dr.Webber said:

We could use dark petals and loon blossoms

Idea:

We make the new aligned spiders post rift now by just using the pure planar ingredients in them.

We could also add a bonus perk for earlier use. My idea for your skill tree would be a farming perk for when you’re insane/low sanity or under lunar influence. Another idea was to craft a new item (or use moon shards/nightmare fuel directly) that lets you summon spikes like shattered spiders or teleport spiders for the shadow side. Though I’m unsure if this feels like filler.

We could either continue the arachnid planar idea with a few changes in stats, or just make the new spiders the only spiders with planar.

Also another idea was that the presence of the Bright-Shelled Spider Queen would give Enlightened spiders the ability to recover faster after failing a group attack.

On 12/24/2025 at 1:19 PM, Dr.Webber said:

I reread the deeper den sleeper skill and I think I made a writing at some point in the past do you remember what the ideal originally was or if not, what we should change it to:

You could recycle this skill into the village skill. I don’t remember though.

On 12/24/2025 at 1:51 PM, Dr.Webber said:

I don’t really wanna create more skills, but I could get rid of the queen decorator skill in reality, I was trying to find a way to include spider queen and Weber’s new spider empirethat’s not too overpowered

I like it do you think they would be able to pick crops this email to high off the ground usually but then again they could jump up to get it like I assume they would for grass to get it in their mouth in order to cut where it needs to be cut also would they be able to pick flowers and stuff if you command them too also, I would also want them to be able to break down rock but does rock and trees have the same integrity as walls or are they stronger

also, since they’re using their mouth, I feel like the items they give you should have a bit of wetness for a short period of time

also do you think maybe you make a change to the in the spirit of friendship skill to allow for global spider friendliness if so, what should the change be? also for the new garden skill I was thinking of calling out it takes a colony a play on the fact that it takes a village and that don’t start together spiders we in a communal hive like real life ants and bees also known as a colony as well as the human type of colony

 

You could say some of the other skills were inspired by the spider queen, like unbreakable friendship, to include her in the skill tree.

What if you had a new item called a basket of village string (inspired by a can of silly string.) The basket of village string would let you connect two nearby decorated tier 3 spider dens similar to the connections between pearl’s and the year of light posts. Connected dens can be upgraded to a tier 4, which can act as a storage unit 1 material. Some refining of the idea may be needed but that feels like a good start. Also maybe consider splitting this into multiple skills since this feels like it would be a large skill.

No for two reasons, Chester and why.

TBH I think spider bracelets or survivor friendly shoeboxes would work better and make more sense.

Wouldn’t “it takes a village” technically make more sense since the spiders are already in colonies and the village needs multiple? Or just make the saying plural.

28 minutes ago, Creatingabe1125 said:

We make the new aligned spiders post rift now by just using the pure planar ingredients in them

didn’t you want them to be able to be accessed before rifts so you can use it when you start new worlds

 

31 minutes ago, Creatingabe1125 said:

We could also add a bonus perk for earlier use. My idea for your skill tree would be a farming perk for when you’re insane/low sanity or under lunar influence.

What do you have in mind?

 

33 minutes ago, Creatingabe1125 said:

Another idea was to craft a new item (or use moon shards/nightmare fuel directly) that lets you summon spikes like shattered spiders or teleport spiders for the shadow side. Though I’m unsure if this feels like filler.

I probably wouldn’t make this idea part of the skill tree because copying shattered spiders ability seems a bit underwhelming, but I am that high, like the idea of Webber teleporting his spider friends out of danger so if you want to come up with something different for the lunar side, we can revisit it

 

37 minutes ago, Creatingabe1125 said:

We could either continue the arachnid planar idea with a few changes in stats

Let’s do this one. What stat changes do you have in mind?

 

39 minutes ago, Creatingabe1125 said:

Also another idea was that the presence of the Bright-Shelled Spider Queen would give Enlightened spiders the ability to recover faster after failing a group attack

I don’t really find that idea very interesting sorry

 

40 minutes ago, Creatingabe1125 said:

You could recycle this skill into the village skill. I don’t remember though.

What stats should I use and if I recycle into a village skill what village things should I combine it with

 

48 minutes ago, Creatingabe1125 said:

What if you had a new item called a basket of village string (inspired by a can of silly string.) The basket of village string would let you connect two nearby decorated tier 3 spider dens similar to the connections between pearl’s and the year of light posts. Connected dens can be upgraded to a tier 4, which can act as a storage unit 1 material. Some refining of the idea may be needed but that feels like a good start. Also maybe consider splitting this into multiple skills since this feels like it would be a large skill.

Maybe not a basket how about swags  

I’m assuming the one material would be the one that provides upgrade you suggested what materials should we use for each upgraded den and what abilities should they give? How do you think we should split them up?

58 minutes ago, Creatingabe1125 said:

No for two reasons, Chester and why.

Touché but then again, maybe Chester doesn’t have saliva
 

Saliva

59 minutes ago, Creatingabe1125 said:

TBH I think spider bracelets or survivor friendly shoeboxes would work better and make more sense.

Yeah, but I’m not sure how the effects of the skill would still be in effect if the corresponding Webber leaves the server

 

1 hour ago, Creatingabe1125 said:

Wouldn’t “it takes a village” technically make more sense since the spiders are already in colonies and the village needs multiple? Or just make the saying plural.

What if we call the skill supercolony or some variation of that

23 minutes ago, Dr.Webber said:

didn’t you want them to be able to be accessed before rifts so you can use it when you start new worlds

 

Yeah but the main purpose of the new spiders is technically planar, and we had troubles with the recipe. Though I think my main concern was that the skill would only be post rift content like with Wigfrid’s, Wilson’s, & Wortox’s affinities.

And it seems right to unlock the new spiders post-rift. Though I wish I could add a more meaningful early/mid game  addition to the first affinity skill.

23 minutes ago, Dr.Webber said:

What do you have in mind?

 

Could be related with growth or weeds like pausing crop growth or making crops skip a stage or easy weeding or stop a weed from spreading? Or maybe under lunar influence, some harvestable have a chance to instantly regrow after being picked. Or when insane, you may silk on a few harvestables. Those are just ideas, you can decide if you wish to.

23 minutes ago, Dr.Webber said:

I probably wouldn’t make this idea part of the skill tree because copying shattered spiders ability seems a bit underwhelming, but I am that high, like the idea of Webber teleporting his spider friends out of danger so if you want to come up with something different for the lunar side, we can revisit it

 

Arguably, having your own cheapish, ranged, aoe, stronger with maybe like 48 dmg per spike, attack based off of one of your own spiders seems pretty cool and might have pontential for greater use.

30 minutes ago, Dr.Webber said:

Let’s do this one. What stat changes do you have in mind?

 

Mainly just adjusting for the planar the spiders would already have. No specific numbers yet.

34 minutes ago, Dr.Webber said:

I don’t really find that idea very interesting sorry

 

It’s not meant to be interesting, it’s supposed to be a buff to enlightened spiders from the lunar spider queens It helps when a large chunk of the enlightened spiders are attacked and need time to refocus their psychic attack.

42 minutes ago, Dr.Webber said:

What stats should I use and if I recycle into a village skill what village things should I combine it with

I guess the one with 3 health. And what do you mean by village things?

44 minutes ago, Dr.Webber said:

Maybe not a basket how about swags  

I’m assuming the one material would be the one that provides upgrade you suggested what materials should we use for each upgraded den and what abilities should they give? How do you think we should split them up?

The basket is supposed to be like the den decorating kit but for setting up the villages instead.

The material slot would be where the harvestables are stored and would only appear once you upgraded a den to tier 4. I was thinking you’d just use more silk to upgrade it. Since it’s a harvesting village, maybe no buffs. Though since it’s supposed to be a like a spider base, they could have extra utility like with switcherdoodles or reviving spiders or something else.

44 minutes ago, Dr.Webber said:

Touché but then again, maybe Chester doesn’t have saliva
 

Saliva

Watch the inevitable musical short from klei and look for when Wolfgang is stashing something inside Chester. Also when I said one of my reasons was why, I meant as in why would you or anyone want that, mainly rhetorically.

47 minutes ago, Dr.Webber said:

Yeah, but I’m not sure how the effects of the skill would still be in effect if the corresponding Webber leaves the server

With a bracelet or shoobox, its effects should continue outside Webber’s existence (game not lore wise) since the items should still exist, though the bracelet might also have durability.

48 minutes ago, Dr.Webber said:

What if we call the skill supercolony or some variation of that

Sure. You could also consider something to do with webs.

12 minutes ago, Creatingabe1125 said:

Could be related with growth or weeds like pausing crop growth or making crops skip a stage or easy weeding or stop a weed from spreading? Or maybe under lunar influence, some harvestable have a chance to instantly regrow after being picked. Or when insane, you may silk on a few harvestables. Those are just ideas, you can decide if you wish to.

Perhaps we should revisit it because having crops regrow really doesn’t seem like it has the oomph the affinities should have maybe we’re doing a sanity base thing you could do something based on monstrous instincts or unlocking something within themselves related to being a creature of the constant although I do like the idea of each affinity have one skill for his monster and human side each

 

31 minutes ago, Creatingabe1125 said:

Arguably, having your own cheapish, ranged, aoe, stronger with maybe like 48 dmg per spike, attack based off of one of your own spiders seems pretty cool and might have pontential for greater use.

I think it would be interesting up to the point of it being based off of one of his spiders unless we were able to get something based off of all his spiders and it not being an alignment thing although it would be cool, maybe it could be an energy wave type thing or some other lunar base thing rather than the spikes

 

38 minutes ago, Creatingabe1125 said:

It’s not meant to be interesting, it’s supposed to be a buff to enlightened spiders from the lunar spider queens It helps when a large chunk of the enlightened spiders are attacked and need time to refocus their psychic attack.

Maybe we could add a little something into it so it’s both

 

40 minutes ago, Creatingabe1125 said:

And what do you mean by village things?

You suggested recycling into a village skill also in another comment you suggested splitting the Other  Village skill into multiple skills so I was thinking this is how we split it into multiple skills since I don’t wanna have more skills than what I have now while I still wanna add these things

 

50 minutes ago, Creatingabe1125 said:

The basket is supposed to be like the den decorating kit but for setting up the villages instead.

Oh, that makes sense although I would would rename it something along the lines of exterior decorating set or something like that 

1 hour ago, Creatingabe1125 said:

Though since it’s supposed to be a like a spider base, they could have extra utility like with switcherdoodles or reviving spiders or something else.

That’s what the homemade dens are gonna be used for

 

1 hour ago, Creatingabe1125 said:

With a bracelet or shoobox, its effects should continue outside Webber’s existence (game not lore wise) since the items should still exist, though the bracelet might also have durability.

Currently the shoebox can’t be picked up or used by other players and currently the only things that can affect other players and skill trees are when the player that has the skill active as near those other players so I don’t know exactly how hard it would be to code in also, how would something given by a skill still be in effect it’s a person that has that skill isn’t in the server anymore unless maybe have something given by this skill is still in the server maybe application of the village would provide the spider neutrality but now I’m thinking about it. I don’t know where I’m going to re-distribute the Weber dropping to spider glands upon death thing two since I’ve been told it’s too small of a thing for its own skill any ideas

9 hours ago, Dr.Webber said:

Perhaps we should revisit it because having crops regrow really doesn’t seem like it has the oomph the affinities should have maybe we’re doing a sanity base thing you could do something based on monstrous instincts or unlocking something within themselves related to being a creature of the constant although I do like the idea of each affinity have one skill for his monster and human side each

Sure. Though I was hoping to come up with something more influential to the whole affinity that you can get earlier in the game.

9 hours ago, Dr.Webber said:

I think it would be interesting up to the point of it being based off of one of his spiders unless we were able to get something based off of all his spiders and it not being an alignment thing although it would be cool, maybe it could be an energy wave type thing or some other lunar base thing rather than the spikes

 

I thought that since shattered and shadow both kinda rhyme/link and are both aligned and on the same tier of planar, it would make sense to use the shattered spider’s spikes and shadow spider’s teleports.

9 hours ago, Dr.Webber said:

Maybe we could add a little something into it so it’s both

 

I don’t think it needs to be interesting as it’s just supposed to make the enlightened spiders more usable and connect them to the lunar queens. But perhaps the lunar queens could give a small dmg bonus or multiplier to group psychic attack against shadow aligned creatures?

9 hours ago, Dr.Webber said:

You suggested recycling into a village skill also in another comment you suggested splitting the Other  Village skill into multiple skills so I was thinking this is how we split it into multiple skills since I don’t wanna have more skills than what I have now while I still wanna add these things

 

I’m a bit lost but I was thinking you could also recycle a second or third skill too and rebrand the village skills to some side branch spider base skills.

9 hours ago, Dr.Webber said:

Oh, that makes sense although I would would rename it something along the lines of exterior decorating set or something like that

Village enrollment kit? Or starter village kit?

9 hours ago, Dr.Webber said:

That’s what the homemade dens are gonna be used for

Wait are we still keeping the homemade den separate or are we giving the village its functions?

9 hours ago, Dr.Webber said:

Currently the shoebox can’t be picked up or used by other players and currently the only things that can affect other players and skill trees are when the player that has the skill active as near those other players so I don’t know exactly how hard it would be to code in also, how would something given by a skill still be in effect it’s a person that has that skill isn’t in the server anymore unless maybe have something given by this skill is still in the server maybe application of the village would provide the spider neutrality but now I’m thinking about it. I don’t know where I’m going to re-distribute the Weber dropping to spider glands upon death thing two since I’ve been told it’s too small of a thing for its own skill any ideas

My logic was that a Webber would need to be present to make it, but it would stay usable to all players afterwards, like multiple other skill tree items.

9 hours ago, Creatingabe1125 said:

perhaps the lunar queens could give a small dmg bonus or multiplier to group psychic attack against shadow aligned creatures?

19 hours ago, Dr.Webber said:

Sure

 

9 hours ago, Creatingabe1125 said:

. Though I was hoping to come up with something more influential to the whole affinity that you can get earlier in the game.

Ok 

 

9 hours ago, Creatingabe1125 said:

thought that since shattered and shadow both kinda rhyme/link and are both aligned and on the same tier of planar, it would make sense to use the shattered spider’s spikes and shadow spider’s teleports.

Remember, I said they shouldn’t be a parallel to each other

 

9 hours ago, Creatingabe1125 said:

I’m a bit lost but I was thinking you could also recycle a second or third skill too and rebrand the village skills to some side branch spider base skills.

Yeah, I’m definitely going to replace that queen decorating skill with the super colony skill in potentially merge certain aspects of the skill if we’re going to split it out into multiple skills with the deeper den sleeper skill and potentially the unbreakable friendship skill 

 

9 hours ago, Creatingabe1125 said:

Village enrollment kit? Or starter village kit?

Maybe empire enrollment kit or empire starter kit because I want a position Webber as the leader of this new settlement and although I know the term queen means something different when it comes to communal hives like spider Dens are I looked it up and the only thing above a king or a queen would be an emperor or an empress

 

9 hours ago, Creatingabe1125 said:

Wait are we still keeping the homemade den separate or are we giving the village its functions?

19 hours ago, Dr.Webber said:

Well, the homemade dens would be separate from the stage four decorated dens but I was thinking it, the other crafts, both silk and care as well as the unnatural brood skill would become part of the supercolonization section of the skill tree (other potential names would be spider settlement and spider empire)(and in case it wasn’t clear that’s what I wanna name the village/spider base section)

 

9 hours ago, Creatingabe1125 said:

My logic was that a Webber would need to be present to make it, but it would stay usable to all players afterwards, like multiple other skill tree items

I suppose it could be possible there’s some sort of note in the code for when a Weber with the skill craft set, but then again this craft doesn’t originate from the skill tree but I suppose we could also rework the friendship bracelets so you think of them to both spiders and players  with different effects with it just making spiders neutral to that player for players ended it doing what it does now for spiders, but I suppose we’d have to move the craft down to the in the spirit of friendship skill

Or I supposed we could have that skill come after care crafts then again the spider glands thing it’s sort of meant to make him more like spiders, which would put it in the inner arachnid section unless you have any ideas for what skill I should merge that ability with or anymore spider related abilities sorry I haven’t thought of yet

1 hour ago, Dr.Webber said:

Remember, I said they shouldn’t be a parallel to each other

 

If it’s because of the switcherdoodle, there’s not much I could do about that. But the same thing has happened with merms already. You can get mutated merms in the world naturally through revival and with Wurt through skills. Meanwhile shadow merms are only accessible via a skilled Wurt. (Yeah, the lunar merms first appeared in Wurt’s skill tree but the unevenness is still there.)

And ignoring the parallel problems, would the idea seem fair?

1 hour ago, Dr.Webber said:

Yeah, I’m definitely going to replace that queen decorating skill with the super colony skill in potentially merge certain aspects of the skill if we’re going to split it out into multiple skills with the deeper den sleeper skill and potentially the unbreakable friendship skil

Okay.

1 hour ago, Dr.Webber said:

Maybe empire enrollment kit or empire starter kit because I want a position Webber as the leader of this new settlement and although I know the term queen means something different when it comes to communal hives like spider Dens are I looked it up and the only thing above a king or a queen would be an emperor or an empress

Though I don’t think Webber is above a spider queen. Webber might be smarter but naturally the spider queen has more loyalty/importance than Webber I believe. Have a mayor or commander vibe feels more logical.

1 hour ago, Dr.Webber said:

Well, the homemade dens would be separate from the stage four decorated dens but I was thinking it, the other crafts, both silk and care as well as the unnatural brood skill would become part of the supercolonization section of the skill tree (other potential names would be spider settlement and spider empire)(and in case it wasn’t clear that’s what I wanna name the village/spider base section)

Actually having baby spiders come from a super colony of spiders kind of makes sense. I’m not sure about the extent of the spider village yet though.

1 hour ago, Dr.Webber said:

I suppose it could be possible there’s some sort of note in the code for when a Weber with the skill craft set, but then again this craft doesn’t originate from the skill tree but I suppose we could also rework the friendship bracelets so you think of them to both spiders and players  with different effects with it just making spiders neutral to that player for players ended it doing what it does now for spiders, but I suppose we’d have to move the craft down to the in the spirit of friendship skill

Or I supposed we could have that skill come after care crafts then again the spider glands thing it’s sort of meant to make him more like spiders, which would put it in the inner arachnid section unless you have any ideas for what skill I should merge that ability with or anymore spider related abilities sorry I haven’t thought of yet

I still don’t think the spider glands skill is necessary, but I can’t think of any specific skill to merge it with.

Though I don’t see the problem with just keeping the skill the same as before.

2 hours ago, Creatingabe1125 said:

If it’s because of the switcherdoodle, there’s not much I could do about that. But the same thing has happened with merms already. You can get mutated merms in the world naturally through revival and with Wurt through skills. Meanwhile shadow merms are only accessible via a skilled Wurt. (Yeah, the lunar merms first appeared in Wurt’s skill tree but the unevenness is still there.)

I know but we should strive for it should be not what it is

I was thinking maybe when enlightened spiders die they spawn spider Gestalts

2 hours ago, Creatingabe1125 said:

And ignoring the parallel problems, would the idea seem fair?

 Yeah, but not very interestingI don’t really find the  shattered spider spikes. Very interesting visually like I even be OK with having different types of spikes.like something that looks like deerclops’ ice spikes or if you want something closer to shattered spider spikesmaybe something that looks something in between shattered spider spikes, and Willow‘s shadow tendrils be even better if they function to like Willow’s shadow tendrils

 

2 hours ago, Creatingabe1125 said:

Though I don’t think Webber is above a spider queen. Webber might be smarter but naturally the spider queen has more loyalty/importance than Webber I believe. Have a mayor or commander vibe feels more logical.

Spider queens I’m more like mothers. Also they can only befriend the ones they birth and if you include a player wearing a spider hat which super sees the only being able to be friend their own spawn they can only befriend up to 10 spiders

 Two things that Benefit your argument are the fact that a player in a spider hat can attack den and the resulting spiders will actually be befriended to them instead of attacking back and the second one is spider Queens don't respond within a 60 tile radius of each other

also, Webber isn’t under the command of any spider queens

3 hours ago, Creatingabe1125 said:

Though I don’t see the problem with just keeping the skill the same as before.

Yeah, that works for when the Weber player that has the skill is still on the server, but I don’t know how logistically an item that isn’t inherently tied to that skill but still be able to be used by other players when the one that has that skill sent around anymore to put the item modifier into effect, do you have any idea?

3 hours ago, Creatingabe1125 said:

I’m not sure about the extent of the spider village yet though.

What do you mean?

@Creatingabe1125 you haven’t responded in a while just making sure that you didn’t accidentally click on the notification that I had replied didn’t end up commenting back yet and then forgot about it and have been waiting for that reply

On 12/31/2025 at 12:56 AM, Dr.Webber said:

I know but we should strive for it should be not what it is

I was thinking maybe when enlightened spiders die they spawn spider Gestalts

On 12/31/2025 at 12:56 AM, Dr.Webber said:

Yeah, but not very interestingI don’t really find the  shattered spider spikes. Very interesting visually like I even be OK with having different types of spikes.like something that looks like deerclops’ ice spikes or if you want something closer to shattered spider spikesmaybe something that looks something in between shattered spider spikes, and Willow‘s shadow tendrils be even better if they function to like Willow’s shadow tendrils

I feel like if its not that big of a deal if they have another way of getting the lunar Merm/shattered spider so long as the new way of getting it is good and there’s a fair excuse. Plus since merms are a lunar mutation, it’d make sense for it to have mutations outside of Wurt/Webber/skill tree.

I don’t want to make new spider just to compliment already new spiders. I’m not even sure how the shadow spider would work in relation with the rest of the affinity currently.

They would probably be bigger as they would deal more damage and to be noticeable, but I had an idea:

Web arenas (no name yet):

Similar to casting Wickerbottom’s spider book but with a larger area, you can summon either a ground-based shattering webbing with a speed boost for all spiders, or a hidden shadow cobweb network with a visible stack in the middle entrapping enemies.

The lunar version would speed all spiders more than normal webbing, buff the shattered spider’s spike attack, and damage enemies on the webbing with a shattering effect every 10 seconds with more dmg the more spiders there are. Enemies wouldn’t be slowed down though.

The shadow version would greatly slow down enemies trying to move away from the center and speed and movement towards it. In the middle is a large complex stack of cobwebs with a shadowy aura. Idk what it would do to the enemy yet but it would do something should the enemy reach the center

 

I do feel these ideas may be both too much and too lacking at the same time. You could also just introduce a lunar farm item that allows crops to grow at night, and an automatic weed killer for the shadow side. Though I feel like there should be some sort of spider combat related feature for pre-rift.

On 12/31/2025 at 12:56 AM, Dr.Webber said:

Spider queens I’m more like mothers. Also they can only befriend the ones they birth and if you include a player wearing a spider hat which super sees the only being able to be friend their own spawn they can only befriend up to 10 spiders

 Two things that Benefit your argument are the fact that a player in a spider hat can attack den and the resulting spiders will actually be befriended to them instead of attacking back and the second one is spider Queens don't respond within a 60 tile radius of each other

also, Webber isn’t under the command of any spider queens

After some thinking, one isn’t really over the other as there is no formal royalty system. But in the wild, spiders are more loyal to queens than Webbers. Just test whether a wild spider would help a spider queen and or Webber.

The spiders that follow her are probably doing so because the spider queen is their mother, but spider queens can command any nearby spider (except befriended ones) to help her. I think so atleast.

Plus emperor wouldn’t make sense as the kit would only make 1 small community, not an empire of spiders.

On 12/31/2025 at 12:56 AM, Dr.Webber said:

Yeah, that works for when the Weber player that has the skill is still on the server, but I don’t know how logistically an item that isn’t inherently tied to that skill but still be able to be used by other players when the one that has that skill sent around anymore to put the item modifier into effect, do you have any idea?

My idea was to make it work even when Webber isn’t online. Sure you could just hoard a bunch of them but just make non Webber use double the durability per use and it’ll be a bit more costly. And it’ll still improve Webber co-op with other survivors.

You could also just make it so only Webber can use it but it it’s effect will also apply to nearby survivors.

On 12/31/2025 at 12:56 AM, Dr.Webber said:

What do you mean?

I’m not fully sure what usage the village would have and how many features/skills/worth will be invested into the spider village idea

On 1/4/2026 at 2:36 AM, Dr.Webber said:

@Creatingabe1125 you haven’t responded in a while just making sure that you didn’t accidentally click on the notification that I had replied didn’t end up commenting back yet and then forgot about it and have been waiting for that reply

No, sry, I’ve been both busy irl and trying to think of something for the affinities. Thanks though anyways.

31 minutes ago, Creatingabe1125 said:

I don’t want to make new spider just to compliment already new spiders. I’m not even sure how the shadow spider would work in relation with the rest of the affinity currently.

Ok

 

32 minutes ago, Creatingabe1125 said:

Web arenas (no name yet):

Similar to casting Wickerbottom’s spider book but with a larger area, you can summon either a ground-based shattering webbing with a speed boost for all spiders, or a hidden shadow cobweb network with a visible stack in the middle entrapping enemies.

The lunar version would speed all spiders more than normal webbing, buff the shattered spider’s spike attack, and damage enemies on the webbing with a shattering effect every 10 seconds with more dmg the more spiders there are. Enemies wouldn’t be slowed down though.

The shadow version would greatly slow down enemies trying to move away from the center and speed and movement towards it. In the middle is a large complex stack of cobwebs with a shadowy aura. Idk what it would do to the enemy yet but it would do something should the enemy reach the center

 

I do feel these ideas may be both too much and too lacking at the same time. You could also just introduce a lunar farm item that allows crops to grow at night, and an automatic weed killer for the shadow side. Though I feel like there should be some sort of spider combat related feature for pre-rift.

You’re definitely right about it he work, but this is a good place to start

 

35 minutes ago, Creatingabe1125 said:

After some thinking, one isn’t really over the other as there is no formal royalty system. But in the wild, spiders are more loyal to queens than Webbers. Just test whether a wild spider would help a spider queen and or Webber.

The spiders that follow her are probably doing so because the spider queen is their mother, but spider queens can command any nearby spider (except befriended ones) to help her. I think so atleast.

Plus emperor wouldn’t make sense as the kit would only make 1 small community, not an empire of spiders

OK, but I definitely do wanna make it so Weber ends up being the leader of the village

 

38 minutes ago, Creatingabe1125 said:

My idea was to make it work even when Webber isn’t online. Sure you could just hoard a bunch of them but just make non Webber use double the durability per use and it’ll be a bit more costly. And it’ll still improve Webber co-op with other survivors.

You could also just make it so only Webber can use it but it it’s effect will also apply to nearby survivors.

I get up what I’m trying to say is I don’t know how are you going to make an item that didn’t originate from a skill tree based on a fact after the person with the skill is off the server like I feel like it’s a bit convoluted and I don’t know how that codeine would work

8 hours ago, Dr.Webber said:

You’re definitely right about it he work, but this is a good place to start

Okay.

8 hours ago, Dr.Webber said:

OK, but I definitely do wanna make it so Weber ends up being the leader of the village

What about a mayor or chief or commander based title?

8 hours ago, Dr.Webber said:

I get up what I’m trying to say is I don’t know how are you going to make an item that didn’t originate from a skill tree based on a fact after the person with the skill is off the server like I feel like it’s a bit convoluted and I don’t know how that codeine would work

If you mean you don’t know how a skill would keep the survivor friendly shoobox after the skilled player leaves the game as it’s not a new skill craft, then there are a few solutions I think.

1. Change the skill so only Webber can use the shoobox still but its effect applies to others as well.

2. Make it so when a skilled Webber gives another survivor a shoobox, it will become a decorated version that survivors can use. And it’s permanently decorated.

3. Just use an item that when in inventory, makes spiders neutral to the survivor.

10 hours ago, Creatingabe1125 said:

What about a mayor or chief or commander based title?

I want them higher then that of a spider queen even if he didn’t start out that way, I want him to rise to that position

 

10 hours ago, Creatingabe1125 said:

3. Just use an item that when in inventory, makes spiders neutral to the survivor.

I could give friendship bracelets another use, but should I make it part of the original craft or alter the in the spirit of friendship skill to either move that craft too that skill or have it just add the ability too make spiders neutral, and with separating into different skills affect how the item will be able to act when he’s no longer in the server and if I make it all part of the care crafts skill and what do I do with the dropping spider glands part of the in the spirit of friendship skill cause I definitely want to keep that part of the skill, but it feels like too small of a thing to make its own skill

4 hours ago, Dr.Webber said:

I want them higher then that of a spider queen even if he didn’t start out that way, I want him to rise to that position

He already has a higher position when it comes to his befriended spiders, yet a lesser one for wild spiders. His village he would probably be loyal to him though.

Since there is no formal spider ranks system, spider queens are not actually queens, and he can’t be an emperor since he doesn’t have an empire, a mayor or commander position would make sense. Idk what other titles there are.

I personally don’t think Webber should be above spider queens though, or at least spider queens wouldn’t see it like that. (Ik I suggested a skill where spider queens would fight for Webber but to be fair, lunar magic could be influencing them. And there’s no magic in this skill.)

4 hours ago, Dr.Webber said:

I could give friendship bracelets another use, but should I make it part of the original craft or alter the in the spirit of friendship skill to either move that craft too that skill or have it just add the ability too make spiders neutral, and with separating into different skills affect how the item will be able to act when he’s no longer in the server and if I make it all part of the care crafts skill and what do I do with the dropping spider glands part of the in the spirit of friendship skill cause I definitely want to keep that part of the skill, but it feels like too small of a thing to make its own skill

What makes you think the item won’t protect other survivors after the Webber leaves?

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