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On 11/24/2025 at 6:52 PM, Dr.Webber said:

I don’t know about replacing any skills with the ideas, but I do like the idea of giving more use to switcher doodles 

@Creatingabe1125 Also having the web idea, play into farming is pretty interesting

Edited by Dr.Webber
On 11/24/2025 at 7:52 PM, Dr.Webber said:

They would need to drop their drops if they’re shutting their skin also we wouldn’t be able to turn them back in to other spiders both things no other switcher doodle causes

The shadow magic could perhaps “burn” it away during the transformation and the aligned transformations could be permanent. Logically, the aligned spiders are more unique in physical structure and the aligned forces would want to encourage the use of their powers so the spiders would stay like that, as well as burning evidence of shedding. It would also signify the specialness of the spiders and stop you from accidentally transforming, although those are minor justifications of the idea.

On 11/24/2025 at 7:52 PM, Dr.Webber said:

I don’t know about replacing any skills with the ideas, but I do like the idea of giving more use to switcher doodles

10 hours ago, Dr.Webber said:

@Creatingabe1125 Also having the web idea, play into farming is pretty interesting

Do you mean the special spider eggs idea or something else that I didn’t see? Perhaps you can do something special with garden spiders and those farming webs or the garden expertise skill could be enabled while on those webs or some link with one of the garden skills.

On 11/24/2025 at 7:52 PM, Dr.Webber said:

I was thinking more of you use the normal version just once you unlock the alignments you’re able to share a little bit of your planar defense and damage with your spider friends also upgrading it with pure brilliance/horror seems a bit pricey, based on the fact that we’re trying to keep the actual alignment variance early game accessible

Considering that planar foes are more later then early game and it wouldn’t make since for planar powers to be granted without anything post-endgame, it seemed fair.

1 hour ago, Creatingabe1125 said:

The shadow magic could perhaps “burn” it away during the transformation and the aligned transformations could be permanent. Logically, the aligned spiders are more unique in physical structure and the aligned forces would want to encourage the use of their powers so the spiders would stay like that, as well as burning evidence of shedding. It would also signify the specialness of the spiders and stop you from accidentally transforming, although those are minor justifications of the idea.

Having it burn away seems like a stretch show magic has never been Shown to do that in fact when it comes to  arthropods (which arachnids are a class of), it’s been known to leave bodies behind considering the ancients were arthropods also transformations being permanent isn’t how switcher doodles work if you wanna go the permanent route I suggest use a different means of transformation like death or maybe directly feeding them nightmare fuel etc with an lunar equivalent to the means of transformation for the lunar side

 

1 hour ago, Creatingabe1125 said:

Do you mean the special spider eggs idea or something else that I didn’t see?

For the first quote, I meant that, but for the second quote, I meant the other idea they mentioned in the post that had the special egg radio

 

1 hour ago, Creatingabe1125 said:

Perhaps you can do something special with garden spiders and those farming webs or the garden expertise skill could be enabled while on those webs or some link with one of the garden skills.

Are you suggesting creating another skill or that I should merge it with one of the other garden skills?

 

1 hour ago, Creatingabe1125 said:

Considering that planar foes are more later then early game and it wouldn’t make since for planar powers to be granted without anything post-endgame, it seemed fair.

I suppose you’re right, but also come to think of it if we’re going to sacrifice a full on pure horror/brilliance we should probably get more of a +5 planar damage and possibly defense (if you’re willing to go forward on having both) don’t you think or am I putting too much weight on pure brilliance/horror

On 11/27/2025 at 1:00 AM, Dr.Webber said:

Having it burn away seems like a stretch show magic has never been Shown to do that in fact when it comes to  arthropods (which arachnids are a class of), it’s been known to leave bodies behind considering the ancients were arthropods also transformations being permanent isn’t how switcher doodles work if you wanna go the permanent route I suggest use a different means of transformation like death or maybe directly feeding them nightmare fuel etc with an lunar equivalent to the means of transformation for the lunar side

It doesn’t necessarily have to be fire burning but doesn’t shadow magic have the ability to make things vanish like with Charlie as well as the nightmare throne.

They could be considered special switcherdoodles, like how there are super elixirs that act a little different than normal ones. We could also just give the spiders a shadow like appearance like the shadow splumonkeys somehow instead of them being dead shadows.

The splumonkeys transform when they’re exposed to a lot of shadow magic, including Maxwell’s shadow snare. So the switcherdoodles could simply make their bodies adaptable to the shadow magic, and give them a lot of shadow magic that stays in them until a new switcherdoodle kicks it out.

On 11/27/2025 at 1:00 AM, Dr.Webber said:

For the first quote, I meant that, but for the second quote, I meant the other idea they mentioned in the post that had the special egg radio

I did have an idea of making special spider nests, unless you were more interested in the army summoning idea, but aren’t the 2 affinities I suggested kind of like that? Also for the second quote, did you mean the farm webs or something else, as what you said wasn’t clear.

On 11/27/2025 at 1:00 AM, Dr.Webber said:

Are you suggesting creating another skill or that I should merge it with one of the other garden skills?

Merge.

On 11/27/2025 at 1:00 AM, Dr.Webber said:

I suppose you’re right, but also come to think of it if we’re going to sacrifice a full on pure horror/brilliance we should probably get more of a +5 planar damage and possibly defense (if you’re willing to go forward on having both) don’t you think or am I putting too much weight on pure brilliance/horror

My first thought was that it’s a long lasting upgrade to the totem/totems so it seemed like more than the usual boost. And the dmg would scale like the normal totems, with 5+ probably being a good max per spider at 20+ spiders.

 

Idea:

We leave the flags of rallying with only the reviving ability 3 uses before a repair and the ability to revive all spiders (even revived spiders.)

It would revive them into shadow spiders and it would revive a maximum of 8 (or maybe 6) spiders per use. They’re eligible to be revived if they died during a boss fight that’s currently active and they haven’t been revived yet (until that revived clone dies again.) you can revive dead revived spiders as much as you want and can. They despawn quickly after the fight though.

You could also use the web ball after reviving your army into shadows to get a lot of planar dmg.

Perhaps a small buff/heal to alive spiders to keep them rallied against the enemy and to make it feel less empty, but the main part would stay the same.

4 hours ago, Creatingabe1125 said:

The splumonkeys transform when they’re exposed to a lot of shadow magic, including Maxwell’s shadow snare. So the switcherdoodles could simply make their bodies adaptable to the shadow magic, and give them a lot of shadow magic that stays in them until a new switcherdoodle kicks it out.

On 11/27/2025 at 12:00 AM, Dr.Webber said:

I think I could go for the same principle, but I also don’t want them to look like a spider version of us, shadow splumonkey they should have their own unique, interesting appearance

 

4 hours ago, Creatingabe1125 said:

I did have an idea of making special spider nests, unless you were more interested in the army summoning idea, but aren’t the 2 affinities I suggested kind of like that? Also for the second quote, did you mean the farm webs or something else, as what you said wasn’t clear.

I’m more interested in giving switcher doodles a new use since the community consensus on it is it’s more efficient to just go and a friend spiders of that type rather than changing one type of aspire to another 

yes, I mean the farm webs

4 hours ago, Creatingabe1125 said:

Merge

Which one

 

4 hours ago, Creatingabe1125 said:

My first thought was that it’s a long lasting upgrade to the totem/totems so it seemed like more than the usual boost. And the dmg would scale like the normal totems, with 5+ probably being a good max per spider at 20+ spiders.

I mean, it’s one thing if we use 5 as a flat bonus, but if it scales, then we should definitely have the max be higher than something as measly as five

 

4 hours ago, Creatingabe1125 said:

Idea:

We leave the flags of rallying with only the reviving ability 3 uses before a repair and the ability to revive all spiders (even revived spiders.)

It would revive them into shadow spiders and it would revive a maximum of 8 (or maybe 6) spiders per use. They’re eligible to be revived if they died during a boss fight that’s currently active and they haven’t been revived yet (until that revived clone dies again.) you can revive dead revived spiders as much as you want and can. They despawn quickly after the fight though.

You could also use the web ball after reviving your army into shadows to get a lot of planar dmg.

Perhaps a small buff/heal to alive spiders to keep them rallied against the enemy and to make it feel less empty, but the main part would stay the same

I like it, but two things one only the shadow spiders that before they became  shadow  spiders were given a friendship bracelet, and are connected to a homemade den should despawn (or maybe not because now I think about it having them only despawn from this apparent stronger form to return to their normal form when connected might encourage not using the homemade den what do you think?)and are we re-introducing webballs or do you mean the upgraded totem when you said web ball?

6 hours ago, Dr.Webber said:

I think I could go for the same principle, but I also don’t want them to look like a spider version of us, shadow splumonkey they should have their own unique, interesting appearance

 

Could we agree on a see through shadow spider but it’s not just a copy of another spider’s body and perhaps some marks or design on its body? And probably some sharp white eyes.

6 hours ago, Dr.Webber said:

I’m more interested in giving switcher doodles a new use since the community consensus on it is it’s more efficient to just go and a friend spiders of that type rather than changing one type of aspire to another 

yes, I mean the farm webs

I don’t remember it providing a solution on that, but isn’t the main problem the cost and efficiency of it? And don’t the more switcherdoodles skill and homemade den help improve those areas a bit?

Okay.

6 hours ago, Dr.Webber said:

Which one

Any of the garden skills, but perhaps either linking it with the obtaining of garden spiders or with the better Webber gardener skill.

6 hours ago, Dr.Webber said:

I mean, it’s one thing if we use 5 as a flat bonus, but if it scales, then we should definitely have the max be higher than something as measly as five

5 for 20 spiders is like 100. You could bump it to 10 but perhaps we should consider just replacing some of the normal dmg with this instead of a bonus because the point of planar dmg is to get through certain enemies, and a bonus of something like 10 more for planar dmg seems a bit excessive.

6 hours ago, Dr.Webber said:

I like it, but two things one only the shadow spiders that before they became  shadow  spiders were given a friendship bracelet, and are connected to a homemade den should despawn (or maybe not because now I think about it having them only despawn from this apparent stronger form to return to their normal form when connected might encourage not using the homemade den what do you think?)and are we re-introducing webballs or do you mean the upgraded totem when you said web ball?

I had them despawn so you don’t just farm permanent shadow spiders. But perhaps instead, when spiders with bracelets die, their bracelets don’t break or lose durability because of shadow magic. But their shadows wouldn’t spawn. Or give them shadows still and let them be revived with the bracelet as the shadows aren’t permanent.

It would work with any source of planar dmg, though I thought the web balls weren’t removed yet.

14 hours ago, Creatingabe1125 said:

Could we agree on a see through shadow spider but it’s not just a copy of another spider’s body and perhaps some marks or design on its body? And probably some sharp white eyes.

If they haven’t died they should be solid but I’m good otherwise 

 

14 hours ago, Creatingabe1125 said:

I don’t remember it providing a solution on that, but isn’t the main problem the cost and efficiency of it? And don’t the more switcherdoodles skill and homemade den help improve those areas a bit?

I suppose but killing pigmen to get more warriors or killing bunnymen to get more depth dwellers  is a bit much 

 

14 hours ago, Creatingabe1125 said:

Any of the garden skills, but perhaps either linking it with the obtaining of garden spiders or with the better Webber gardener skill.

21 hours ago, Dr.Webber said:

Ok

I just realize something this could fit in with the silk fashioner skill  it’s not currently a formulated skill, but I think it works with overall idea of making weapon to put on the ground  do you think I should make this idea part of  that scale or the farm spiders skill and if I made this part of the silk fashioner skill  with that affect where it’s placed on the hypothetical design of the skill tree

14 hours ago, Creatingabe1125 said:

5 for 20 spiders is like 100. You could bump it to 10 but perhaps we should consider just replacing some of the normal dmg with this instead of a bonus because the point of planar dmg is to get through certain enemies, and a bonus of something like 10 more for planar dmg seems a bit excessive.

Some mobs have health pools in the thousands with the highest being 27,500

Also, Merms get 20 of there damage converted to planar so how about we convert the 10 as well as having five or 10 extra defense/damage  against  the same/opposite alignment

or we could just put 20 to planar defense and have the two commander base characters have a little contrast

also, do you remember what the starting and max amount of defense totem of friendship gives without any upgrades because I went back to check the description of that craft and I must’ve spaced adding it or accidentally deleted it while ordering things and didn’t notice

14 hours ago, Creatingabe1125 said:

I had them despawn so you don’t just farm permanent shadow spiders. But perhaps instead, when spiders with bracelets die, their bracelets don’t break or lose durability because of shadow magic. But their shadows wouldn’t spawn. Or give them shadows still and let them be revived with the bracelet as the shadows aren’t permanent.

 

That works

maybe if the shadow spiders aren’t the same type of spider as the switcherdoodle ones

Edited by Dr.Webber
23 hours ago, Dr.Webber said:

If they haven’t died they should be solid but I’m good otherwise

Do shadow splumonkeys count as solid? Also a switcherdoodle baked with nightmare fuel is bound to kill a spider, and we could either make that transformation permanent or perhaps use a logic similar to how blood shots still work on shadow merms on shadow spiders with other switcherdoodles too.

23 hours ago, Dr.Webber said:

I just realize something this could fit in with the silk fashioner skill  it’s not currently a formulated skill, but I think it works with overall idea of making weapon to put on the ground  do you think I should make this idea part of  that scale or the farm spiders skill and if I made this part of the silk fashioner skill  with that affect where it’s placed on the hypothetical design of the skill tree

Is the change still farming related or are you changing its design to not be farming related? Because if it’s connected with farming then it should be in a farming skill. And its position on the skill tree would depend on how much that change buffs the skill.

23 hours ago, Dr.Webber said:

Some mobs have health pools in the thousands with the highest being 27,500

Also, Merms get 20 of there damage converted to planar so how about we convert the 10 as well as having five or 10 extra defense/damage  against  the same/opposite alignment

or we could just put 20 to planar defense and have the two commander base characters have a little contrast

also, do you remember what the starting and max amount of defense totem of friendship gives without any upgrades because I went back to check the description of that craft and I must’ve spaced adding it or accidentally deleted it while ordering things and didn’t notice

You forgot toadstool… And CC too if you consider their multiple phases as 1 large health pool. And probably warbot and celestial scion combined too.

Actually, considering that the only 1 aligned spider type would be affected and therefore should be the only ones that are counted, it being more so teamwork rather than friendship because its limited to one type, and because other planar stats are consistent… maybe it should be a flat change. I’m not sure what amount of dmg to strive for yet, but 10 physical dmg converted to planar seems like a good place to start.

also should we make the original friendship totem do damage reduction or just protection/armor and then add planar defense?

I don’t think I included it in the suggestion, but I was thinking like 65% at max though not sure about minimum. Maybe like 5 or 2% for 2 spiders.

23 hours ago, Dr.Webber said:

maybe if the shadow spiders aren’t the same type of spider as the switcherdoodle ones

Tbh I was thinking that would be a reason to make the shadow switcherdoodle make shadow spiders.

 

Also an idea for the affinity names if you don’t have any are lunar emphasizer and shadow rallier.

Another idea: when you first unlock the shadow alignment, you don’t have access to the shadow switcherdoodle just yet, but instead you get it after discovering shadow spiders. You discover those shadow spiders when a shadow from an indestructible shadow related structure jumps a befriended normal spider of yours, changing them into a shadow spider. They jump a spider when you examine their structure, which you can tell if it has a shadow aura like that of shadow Bernie’s insides. There might be a limit of 3 shadow spiders per day. (You can replace shadow spider with whatever we agree on later should it be different.)

For the enlightened spider, you’d use 3 moon glass on a shattered spider with your hands magically channeling it into the spider, and then it would transform into and enlightened spider, but you can only do it 2 times a day.

1 hour ago, Creatingabe1125 said:

Do shadow splumonkeys count as solid? Also a switcherdoodle baked with nightmare fuel is bound to kill a spider, and we could either make that transformation permanent or perhaps use a logic similar to how blood shots still work on shadow merms on shadow spiders with other switcherdoodles too.

Shadow slumonkeys are most definitely solid, well it depends on in what form the shadow magic is. I mean, like shadow magic can be corrosive but in a lot more instances isn’t for example Rabbits, Bunnymen, and Splumonkeys, nightmare werepig, that centipede type thing that eats myasthma, thermites

I don’t really understand why you’re so insistent upon having them be translucent and having them do it through switcherdoodles because I’m gonna be straight with you you’re gonna have to pick between them or are we just have shadow spiders be part of the flag of rallying and have switcher doodles that is of a corrupted spider

2 hours ago, Creatingabe1125 said:

Is the change still farming related or are you changing its design to not be farming related? Because if it’s connected with farming then it should be in a farming skill. And its position on the skill tree would depend on how much that change buffs the skill

Ok

 

2 hours ago, Creatingabe1125 said:

also should we make the original friendship totem do damage reduction or just protection/armor and then add planar defense?

Definitely damage reduction then add planar defense

2 hours ago, Creatingabe1125 said:

Tbh I was thinking that would be a reason to make the shadow switcherdoodle make shadow spiders.

 

Also an idea for the affinity names if you don’t have any are lunar emphasizer and shadow rallier.

Another idea: when you first unlock the shadow alignment, you don’t have access to the shadow switcherdoodle just yet, but instead you get it after discovering shadow spiders. You discover those shadow spiders when a shadow from an indestructible shadow related structure jumps a befriended normal spider of yours, changing them into a shadow spider. They jump a spider when you examine their structure, which you can tell if it has a shadow aura like that of shadow Bernie’s insides. There might be a limit of 3 shadow spiders per day. (You can replace shadow spider with whatever we agree on later should it be different.)

For the enlightened spider, you’d use 3 moon glass on a shattered spider with your hands magically channeling it into the spider, and then it would transform into and enlightened spider, but you can only do it 2 times a day.

I don’t really like that idea

7 hours ago, Dr.Webber said:

Shadow slumonkeys are most definitely solid, well it depends on in what form the shadow magic is. I mean, like shadow magic can be corrosive but in a lot more instances isn’t for example Rabbits, Bunnymen, and Splumonkeys, nightmare werepig, that centipede type thing that eats myasthma, thermites

I don’t really understand why you’re so insistent upon having them be translucent and having them do it through switcherdoodles because I’m gonna be straight with you you’re gonna have to pick between them or are we just have shadow spiders be part of the flag of rallying and have switcher doodles that is of a corrupted spider

You haven’t really countered my offers/ideas to have the switcherdoodles turn them into actual shadows. I’m insistent because just like you think all shadows come from death, I think that a character who changes their minions/followers with shadow magic should get shadow servants. I also think a new spider should get a switcherdoodle as a reliable source of that spider.

I’ve came up with solutions to meet those criteria, and I don’t think I’ve seen you respond to the most recent ones. Can you please acknowledge them and tell me whether you agree or not and why?

7 hours ago, Dr.Webber said:

Definitely damage reduction then add planar defense

Damage reduction applies to the total damage, including planar damage.

7 hours ago, Dr.Webber said:

I don’t really like that idea

Okay, though what about the name suggestion.

And is your problem with both spiders having to be discovered, or the way you get the shadow spiders, or all of it?

Edited by Creatingabe1125
23 hours ago, Creatingabe1125 said:

and we could either make that transformation permanent or perhaps use a logic similar to how blood shots still work on shadow merms on shadow spiders with other switcherdoodles too.

Making them permanent wouldn’t work with the established logic of how switcherdoodles work and if it causes them to die, which is the only way a pre-existing mob can become a shadow they would no longer have a body to mutate into other spiders. Also, they would need to drop their loot, which isn’t how switcher doodles work(maybe there blood affects the shadow body, but shadows don’t eat also I think you need a solid body to mutate)

both things are things we already established

14 hours ago, Creatingabe1125 said:

You haven’t really countered my offers/ideas to have the switcherdoodles turn them into actual shadows. I’m insistent because just like you think all shadows come from death, I think that a character who changes their minions/followers with shadow magic should get shadow servants. I also think a new spider should get a switcherdoodle as a reliable source of that spider.

I’ve came up with solutions to meet those criteria, and I don’t think I’ve seen you respond to the most recent ones. Can you please acknowledge them and tell me whether you agree or not and why?

Is the previous quote what you were talking about?
 

then we make them shadow servants by having them die also having normal followers die as a reliable thing to happen so that covers the reliable way of getting them

14 hours ago, Creatingabe1125 said:

Damage reduction applies to the total damage, including planar damage.

That works except when fighting  mobs of the same alignment they should also be a flat 10 planar defense

 

14 hours ago, Creatingabe1125 said:

Okay, though what about the name suggestion.

And is your problem with both spiders having to be discovered, or the way you get the shadow spiders, or all of it?

Maybe for the second alignment skill in each line
 

I think having defeated the fuel weaver/celestial champion should be enough, unlocking it wise also if I’m not wrong the way you described unlocking the shadow spider was adding a whole new structure just so you can have a shadow attack one of the spiders and turn it into a shadow spider also having there be a limit to him many shadow and enlightened spiders you could get per day, especially having them be unequal just seems like the wrong path to go

@Creatingabe1125hey I saw what the beta adds to pearl and it has me thinking add a more together design for a decorated done like having the flag being straight up and stuff like that obviously, if I added it, it would be part of a skill, but what I was thinking was along with what it’s already in the skill I choose what if either I introduce a upgrade version of the den decorating set or introduce a fourth tier only accessible through upgrading a decorated den (as implied this would also come with giving the upgrading flexibility of being able to upgrade den after decorated as well as up upgrading them how it’s currently done)

@Creatingabe1125 hey do you remember if we have a way to counteract Weber players leaving the server and spiders reverting to normal maybe we should introduce something similar to merm king that would stay in the world even after the Weber left I also remember we added the ability for Weber to give other players a shoe box to use for the calling off aggressive spiders function, but I don’t know if that would apply once the one who gives them the shoebox leaves the server

On 12/3/2025 at 8:36 PM, Dr.Webber said:

Making them permanent wouldn’t work with the established logic of how switcherdoodles work and if it causes them to die, which is the only way a pre-existing mob can become a shadow they would no longer have a body to mutate into other spiders. Also, they would need to drop their loot, which isn’t how switcher doodles work(maybe there blood affects the shadow body, but shadows don’t eat also I think you need a solid body to mutate)

both things are things we already established

They could be considered a special variant of switcherdoodles, like super elixirs. And shadow magic came make stuff disappear, like Charlie or manure from gloom bell bound beefalo.

I mean shattered spiders with moon glass, a lunar material with lunar essence, can be transformed into and from other non lunar spiders.

They could also be more like shadow splumonkeys as in they have a body just over run by shadow magic. It’s a bit weird but I also think the rules/logic of the constant/dst game are flexible enough to make it happen.

On 12/3/2025 at 8:36 PM, Dr.Webber said:

Is the previous quote what you were talking about?
 

then we make them shadow servants by having them die also having normal followers die as a reliable thing to happen so that covers the reliable way of getting them

Yes.

?

On 12/3/2025 at 8:36 PM, Dr.Webber said:

That works except when fighting  mobs of the same alignment they should also be a flat 10 planar defense

 

Don’t they already get extra protection from the same alignment?

On 12/3/2025 at 8:36 PM, Dr.Webber said:

Maybe for the second alignment skill in each line
 

I think having defeated the fuel weaver/celestial champion should be enough, unlocking it wise also if I’m not wrong the way you described unlocking the shadow spider was adding a whole new structure just so you can have a shadow attack one of the spiders and turn it into a shadow spider also having there be a limit to him many shadow and enlightened spiders you could get per day, especially having them be unequal just seems like the wrong path to go

I feel like both skills per affinity should share the same names. Do you have any other name ideas?

It was inspired by Winona’s shadow seeker skill when she gets nightmare fuel from shadow related places, and most of those shadow related places would be where Webber would get shadow spiders, not a whole new structure. I probably wasn’t clear on that.

The idea was to keep the switcherdoodles as the main source of the spiders while also providing an excuse to keep the discovering* of the enlightened spider and adding one for the shadow side.

On 12/9/2025 at 4:21 AM, Dr.Webber said:

@Creatingabe1125hey I saw what the beta adds to pearl and it has me thinking add a more together design for a decorated done like having the flag being straight up and stuff like that obviously, if I added it, it would be part of a skill, but what I was thinking was along with what it’s already in the skill I choose what if either I introduce a upgrade version of the den decorating set or introduce a fourth tier only accessible through upgrading a decorated den (as implied this would also come with giving the upgrading flexibility of being able to upgrade den after decorated as well as up upgrading them how it’s currently done)

So an upgrade to the den decorations?

You could also make it so when multiple decorated dens are near each other, a bonus or buff is applied.

2 hours ago, Dr.Webber said:

@Creatingabe1125 hey do you remember if we have a way to counteract Weber players leaving the server and spiders reverting to normal maybe we should introduce something similar to merm king that would stay in the world even after the Weber left I also remember we added the ability for Weber to give other players a shoe box to use for the calling off aggressive spiders function, but I don’t know if that would apply once the one who gives them the shoebox leaves the server

I feel like there was a skill or base change for that, but if you don’t have that, then that was either from a different Webber idea someone else mentioned or I’m misremembering things.

Perhaps a base character change where if a Webber disconnects, the spiders fall asleep and will not aggro on players (unless they attack a spider) for a day.

 

My apologies for being unresponsive for over a week.

Also I somewhat came up with a Webber skill tree of my own, some of the skills haven’t been fully finished but the layout of the tree is finalized. I did include some of the skills/ideas in your skill tree. Would you be interested in hearing about it or no?

50 minutes ago, Creatingabe1125 said:

They could be considered a special variant of switcherdoodles, like super elixirs. And shadow magic came make stuff disappear, like Charlie or manure from gloom bell bound beefalo.

I’m assuming this is regarding making a permanent and then dropping their loot and if we were to make a super switcher doodle it would have to function like a super elixir does and the point of making them switcherdoodles as it’s not realistic for them to make lunar and shadow variants of each of the spider types and if they were to die and take the form of a shadow, it’d be useful to be able to gather their loot the fact that there is  loot  isn’t the problem here that that’s not how switcher doodles work

 

50 minutes ago, Creatingabe1125 said:

mean shattered spiders with moon glass, a lunar material with lunar essence, can be transformed into and from other non lunar spiders.

Shattered spider still have a physical body

 

50 minutes ago, Creatingabe1125 said:

They could also be more like shadow splumonkeys as in they have a body just over run by shadow magic. It’s a bit weird but I also think the rules/logic of the constant/dst game are flexible enough to make it happen.

I’m good with shadow spiders being like shadow Splumonkeys but the thing is shadow slumonkeys are solid and as a continuation of the first chunk of text because if so, would they have one shadow form share across all of the spiders that they can switch in between each form for a period of time or be shadow versions of the spider types

 

55 minutes ago, Creatingabe1125 said:

?

What are you confused about?

 

58 minutes ago, Creatingabe1125 said:

Don’t they already get extra protection from the same alignment?

That part already assumed

 

59 minutes ago, Creatingabe1125 said:

like both skills per affinity should share the same names. Do you have any other name ideas?

Not at the moment but if I’m remembering that affinities right those names only fits the second  skill in each alignment

 

1 hour ago, Creatingabe1125 said:

It was inspired by Winona’s shadow seeker skill when she gets nightmare fuel from shadow related places, and most of those shadow related places would be where Webber would get shadow spiders, not a whole new structure. I probably wasn’t clear on that.

The idea was to keep the switcherdoodles as the main source of the spiders while also providing an excuse to keep the discovering* of the enlightened spider and adding one for the shadow side.

What you already do to unlock the alignments should be enough to unlock their respective  switcher  doodle

 

1 hour ago, Creatingabe1125 said:

You could also make it so when multiple decorated dens are near each other, a bonus or buff is applied

Would that come along with the visual design upgrade or are you suggesting an alternative because I definitely want to make the flag upright

Also, what did you have in mind?

1 hour ago, Creatingabe1125 said:

I feel like there was a skill or base change for that, but if you don’t have that, then that was either from a different Webber idea someone else mentioned or I’m misremembering things.

Perhaps a base character change where if a Webber disconnects, the spiders fall asleep and will not aggro on players (unless they attack a spider) for a day.

 

I don’t think we can expect them to make a base change but then again I have a base change in my original post i’m pretty sure what I used to counteract was the shoebox thing, but do you think that would work like do you think they would need to have to code something in where the server marks them has receiving it from a Weber making it able to be used even if the Weber isn’t online or do you think that would be too complicated to expect from klei 

 

1 hour ago, Creatingabe1125 said:

My apologies for being unresponsive for over a week.

Also I somewhat came up with a Webber skill tree of my own, some of the skills haven’t been fully finished but the layout of the tree is finalized. I did include some of the skills/ideas in your skill tree. Would you be interested in hearing about it or no?

That’s OK
 

I would love to

@Creatingabe1125do you think maybe I should introduce a way for non-Webber characters to befriend spiders outside of the spider queen hat, obviously with some caveats in the skill tree Wurt allows other players to befriend merms besides from guards

On 12/17/2025 at 8:46 AM, Dr.Webber said:

@Creatingabe1125do you think maybe I should introduce a way for non-Webber characters to befriend spiders outside of the spider queen hat, obviously with some caveats in the skill tree Wurt allows other players to befriend merms besides from guards

I don’t see much need for it, and you’d probably have to add or replace a skill.

 

On 12/11/2025 at 11:03 PM, Dr.Webber said:

I’m assuming this is regarding making a permanent and then dropping their loot and if we were to make a super switcher doodle it would have to function like a super elixir does and the point of making them switcherdoodles as it’s not realistic for them to make lunar and shadow variants of each of the spider types and if they were to die and take the form of a shadow, it’d be useful to be able to gather their loot the fact that there is  loot  isn’t the problem here that that’s not how switcher doodles work

On 12/11/2025 at 11:03 PM, Dr.Webber said:

Shattered spider still have a physical body

 

On 12/11/2025 at 11:03 PM, Dr.Webber said:

I’m good with shadow spiders being like shadow Splumonkeys but the thing is shadow slumonkeys are solid and as a continuation of the first chunk of text because if so, would they have one shadow form share across all of the spiders that they can switch in between each form for a period of time or be shadow versions of the spider types

Idea/compromise: we make the spider physical with a dark design & add some shadow aura at their top. We also separate them from the flags of rallying shadow spiders by design & ability. It’s kind of nice and funny as if we went with that, we’d finally have the balance of two lunar aligned spiders & two shadow alligned spiders. & one of the alligned spiders on each side would get a way to be summoned with the second affinity skills.

On 12/11/2025 at 11:03 PM, Dr.Webber said:

What are you confused about?

I just didn’t understand it well.

On 12/11/2025 at 11:03 PM, Dr.Webber said:

That part already assumed

But why would they need more defense?

On 12/11/2025 at 11:03 PM, Dr.Webber said:

Not at the moment but if I’m remembering that affinities right those names only fits the second  skill in each alignment

Yeah but what else could you use on the first skills and second skills unless we name them like Wurt’s skills.

On 12/11/2025 at 11:03 PM, Dr.Webber said:

What you already do to unlock the alignments should be enough to unlock their respective  switcher  doodle

 

Okay.

On 12/11/2025 at 11:03 PM, Dr.Webber said:

Would that come along with the visual design upgrade or are you suggesting an alternative because I definitely want to make the flag upright

Also, what did you have in mind?

The individual dens could gain a visual upgrade. I didn’t have much, just inspidered by pearl’s beta.

On 12/11/2025 at 11:03 PM, Dr.Webber said:

I don’t think we can expect them to make a base change but then again I have a base change in my original post i’m pretty sure what I used to counteract was the shoebox thing, but do you think that would work like do you think they would need to have to code something in where the server marks them has receiving it from a Weber making it able to be used even if the Weber isn’t online or do you think that would be too complicated to expect from klei

I don’t know much about the work to code it, and while the more accessible shoebox might do better as a skill, I think it should be possible. Though Webber could just keep his spiders in a package like beefalo.

On 12/11/2025 at 11:03 PM, Dr.Webber said:

I would love to

Friendship:

Master Nursery:

I: Your Healing Glops are twice as effective & quick as usual.

II: Learn to craft a Web-Kit using 8 silk, 3 honey, & 4 twigs. As well as Elemental Ailment using 1 fire nettle, 2 silk, & 2 ice.

The Web-Kit can store Healing Glops & Elemental Aliments with 16 slots. You can open it or use its contents by using the Web-Kit itself. The Web-Kit increases the range of the items used inside it a little bit. The Web-Kit also gives you the option to provide the healing effects from healing glop over time instead.

Elemental Ailments can unfreeze or extinguish nearby spiders.

 

Friendly communication:

Whenever you give a non Webber player a shoe box, that shoe box becomes a decorated version that survivors can use at the cost of using twice the durability.

 

Nest building:

I: Learn to craft the DIY ground-based nest kit using 2 boards, 2 rope, & 6 silk. It’s an unstackable item that can only be placed in certain environments & conditions & involves an upgrade, like Wurt’s royal tapestry. The following dens can be mined to be removed, decorated, & slept in.

Webbed Cave Tavern - The upgrade costs 4 cut stone, 1 spider egg, & 2 bone shards. You can only place it under a rock-like turf while in the caves. It’ll house 2 cave spiders & 2 spitter spiders.

Silky Shattered Hub - The upgrade costs 8 moon glass, 5 moonrock, 1 spider egg, & 2 cut stone. You can only place it under moon crater turf or rocky beach turf while the player is under lunar influence. It’ll house 4 shattered spiders. It won’t have the spider queen in it, but perhaps a castle inspired replacement redesign.

II: learn to craft the DIY Ladder-based nest kit using 4 boards, 2 rope, & 8 silk. Just like the last one, it is an unstackable item that’s placement requires certain conditions to bet met & needs an upgrade afterwards. The following dens can be removed by using a shoe box directly on them (or fire) & decorated.

Depth Bound Nest - the upgrade costs 4 rope, 8 silk, & 1 spider egg. You can place it in most of the caves with enough space. It’ll house 4 depth dweller spiders. A long rope with silk from the top will hang down, which is where you interact with the nest.

Webber’s Sea-tree house - the upgrade costs 2 boards, 8 silk, & 1 spider egg. It can be placed either under an above average tree’s or great tree trunk’s canopy. It will house 4 sea striders. It’ll look like the original nest but with a 4th layer & wooden attachments like windows or decks making it look more homey.



Den Awareness:

I: Learn to craft the homemade den with 4 cut stone, 6 silk, & 2 bone shards. The den will house any kind of spider, and you may take any spider from there in a befriended state. One den can house up to 8 spiders at a time. You can send them home by either picking up a befriended spider & “opening” the den to place them in one of their 8 slots, using a shoe box near the den, or add a switcherdoodle in one of those slots for a wild normal spider to eat & change homes and types.

Each spider keeps a slot in their den that can’t be replaced with a switcherdoodle or other spider so long as they’re linked to that den. You can also interact with the den to tell all the residential spiders to come back in at any time. Forcing a spider into another homemade den will break their old link & make a new link with the new den. If a spider is not following a leader, they’ll return to their linked den. Decorating a den will make nearby spiders friendly & their residents friendly everywhere.

You can also add a life giving amulet to a den to for spiders from that den to be revived up to 20 times. You can also use 1 less silk when upgrading spider dens.

II: basically the den relocation skill you had.


Remedial Redecorations:

First you need to have unlock 5 friendship skills, then have befriend/stolen a nurse spider straight from a spider queen before unlocking this skill.

All teir 3 decorated dens near you have a 10% chance of spawning a nurse spider instead of a normal spider.

 

Spidegy:

Spider Commander:

I: learn to craft a Commander’s webby whistle for 2 gold, 6 silk, & 4 twigs. It has no durability. It’ll grant you access to a command wheel with 4 base commands.

Passive mode - you can toggle it on or off to change whether your spiders will fight or not. 
Eating habits - you can toggle it on or off to change whether your spiders will eat food on the floor or not. 
Quick retreat - this tells your spiders to come to you & stay passive until they reach you. 
Call-outs - tells all spiders in a den to come out but they stay out a little longer.

II: Learn 2 new commands with a shared 30 sec cooldown after one is used.

Brave tirade - It removes any panic effects & stops all new fear for 10 seconds. 
Gnawing workers - large enough groups of spiders can work together to chop or mine, though large amounts are needed for better efficiency.

 

Switched baking:

You now always make 2 cookies & have a 33% change for a third one.

 

Travel Den:

Basically the travel den we have. But you can also use the quick retreat command to bring your spiders back into your travel den. Also perhaps more spider space like 30 instead of 20.

 

Spider Expertise:

This one is bit undecided but this is what I have.

I: learn the command of specialization. Specialization is basically granting a new ability & buffs to related stats to a single spider type. When you inspect a spider after activating it, that spider is the spider type you’re specializing. You’ll open an upgrade menu whenever you click on specialization. When you finish the upgrade, you’ll get a specialized spider type. You have to add all the ingredients in one session for it to finish, as it won’t keep any ingredients like the usual upgradable structures. You can cancel a specialization when you have the upgrade menu open.

You’ll get the ability to specialize up to 2 spiders in total.

II: You’ll get to ability to specialize up to 4 spiders in total.

 

Totems:

There are two skills, & they each give one totem. The two totems are friendship & kinship which you already know.

 

Inner Arachnid:

Nighttime Appreciation:

You’ll lose less sanity at dusk & night & also gain a little more from sleeping.

 

Silk Growth:

Unlock a fourth beard state to the point it touches the floor. Your beard growth is tied to hunger as well. The fourth beard state would provide the same amount of silk as teir 3. (No specific examples for the hunger scale.)

 

Echoing Silk:

I: learn the ability to craft & place webs & the ability to shave other natural webbing off with a razor. You can also get the same webbing speed boost with a tier 4 silk beard.

 

II: learn the ability to “web” your target in combat when nearby. As you fight them right next to them more & more, the webbing effect will stack. It will first make them slow down, but also provide a dmg buff to all spiders, up to 1.2x. If there’s enough webbing, they will fail to teleport, but lose a lot of webbing.

 

Monstrous Appatite:

I: Any prepared version of monster meat from jerky and cooked to the crockpot dishes will provide some sanity relief. Cooked being +2, jerky and lasagna being +5, & Warly’s version being +10.

II: learn to wrap one stack of non crockpot meat using at least 4 silk in a stack, consuming 4 silk. This wrap stops spoilage like the others, but only stores 1 stack.

 

& then the affinities we’re currently working on. There were a few skills I’d consider reworking or name changing or both. I also considered adding a den decorations skill but some of the skills already provide more uses for it and I didn’t feel like changing the skill tree. Here is a drew layout of the skill tree.

IMG_0434.jpeg.7d7855878df958310bcc9610f63ff10c.jpeg

14 hours ago, Creatingabe1125 said:

Idea/compromise: we make the spider physical with a dark design & add some shadow aura at their top. We also separate them from the flags of rallying shadow spiders by design & ability. It’s kind of nice and funny as if we went with that, we’d finally have the balance of two lunar aligned spiders & two shadow alligned spiders. & one of the alligned spiders on each side would get a way to be summoned with the second affinity skills.

On 12/11/2025 at 10:03 PM, Dr.Webber said:

Works with me

 

14 hours ago, Creatingabe1125 said:

But why would they need more defense?

Sorry I meant to say WAS that part already assumed

 

14 hours ago, Creatingabe1125 said:

Yeah but what else could you use on the first skills and second skills unless we name them like Wurt’s skills.

Idk

 

14 hours ago, Creatingabe1125 said:

The individual dens could gain a visual upgrade. I didn’t have much, just inspidered by pearl’s beta.

Ok, I was actually thinking about it and what if the buff upgrades the area of effect that decorated dens have to something more akin too merm King’s effect on merms but for spiders

 

14 hours ago, Creatingabe1125 said:

Though Webber could just keep his spiders in a package like beefalo.

Wait you can keep in beefalo packages?

 

14 hours ago, Creatingabe1125 said:

Friendship:

Master Nursery:

I: Your Healing Glops are twice as effective & quick as usual.

II: Learn to craft a Web-Kit using 8 silk, 3 honey, & 4 twigs. As well as Elemental Ailment using 1 fire nettle, 2 silk, & 2 ice.

The Web-Kit can store Healing Glops & Elemental Aliments with 16 slots. You can open it or use its contents by using the Web-Kit itself. The Web-Kit increases the range of the items used inside it a little bit. The Web-Kit also gives you the option to provide the healing effects from healing glop over time instead.

Elemental Ailments can unfreeze or extinguish nearby spiders.

 

Friendly communication:

Whenever you give a non Webber player a shoe box, that shoe box becomes a decorated version that survivors can use at the cost of using twice the durability.

 

Nest building:

I: Learn to craft the DIY ground-based nest kit using 2 boards, 2 rope, & 6 silk. It’s an unstackable item that can only be placed in certain environments & conditions & involves an upgrade, like Wurt’s royal tapestry. The following dens can be mined to be removed, decorated, & slept in.

Webbed Cave Tavern - The upgrade costs 4 cut stone, 1 spider egg, & 2 bone shards. You can only place it under a rock-like turf while in the caves. It’ll house 2 cave spiders & 2 spitter spiders.

Silky Shattered Hub - The upgrade costs 8 moon glass, 5 moonrock, 1 spider egg, & 2 cut stone. You can only place it under moon crater turf or rocky beach turf while the player is under lunar influence. It’ll house 4 shattered spiders. It won’t have the spider queen in it, but perhaps a castle inspired replacement redesign.

II: learn to craft the DIY Ladder-based nest kit using 4 boards, 2 rope, & 8 silk. Just like the last one, it is an unstackable item that’s placement requires certain conditions to bet met & needs an upgrade afterwards. The following dens can be removed by using a shoe box directly on them (or fire) & decorated.

Depth Bound Nest - the upgrade costs 4 rope, 8 silk, & 1 spider egg. You can place it in most of the caves with enough space. It’ll house 4 depth dweller spiders. A long rope with silk from the top will hang down, which is where you interact with the nest.

Webber’s Sea-tree house - the upgrade costs 2 boards, 8 silk, & 1 spider egg. It can be placed either under an above average tree’s or great tree trunk’s canopy. It will house 4 sea striders. It’ll look like the original nest but with a 4th layer & wooden attachments like windows or decks making it look more homey.



Den Awareness:

I: Learn to craft the homemade den with 4 cut stone, 6 silk, & 2 bone shards. The den will house any kind of spider, and you may take any spider from there in a befriended state. One den can house up to 8 spiders at a time. You can send them home by either picking up a befriended spider & “opening” the den to place them in one of their 8 slots, using a shoe box near the den, or add a switcherdoodle in one of those slots for a wild normal spider to eat & change homes and types.

Each spider keeps a slot in their den that can’t be replaced with a switcherdoodle or other spider so long as they’re linked to that den. You can also interact with the den to tell all the residential spiders to come back in at any time. Forcing a spider into another homemade den will break their old link & make a new link with the new den. If a spider is not following a leader, they’ll return to their linked den. Decorating a den will make nearby spiders friendly & their residents friendly everywhere.

You can also add a life giving amulet to a den to for spiders from that den to be revived up to 20 times. You can also use 1 less silk when upgrading spider dens.

II: basically the den relocation skill you had.


Remedial Redecorations:

First you need to have unlock 5 friendship skills, then have befriend/stolen a nurse spider straight from a spider queen before unlocking this skill.

All teir 3 decorated dens near you have a 10% chance of spawning a nurse spider instead of a normal spider.

 

Spidegy:

Spider Commander:

I: learn to craft a Commander’s webby whistle for 2 gold, 6 silk, & 4 twigs. It has no durability. It’ll grant you access to a command wheel with 4 base commands.

Passive mode - you can toggle it on or off to change whether your spiders will fight or not. 
Eating habits - you can toggle it on or off to change whether your spiders will eat food on the floor or not. 
Quick retreat - this tells your spiders to come to you & stay passive until they reach you. 
Call-outs - tells all spiders in a den to come out but they stay out a little longer.

II: Learn 2 new commands with a shared 30 sec cooldown after one is used.

Brave tirade - It removes any panic effects & stops all new fear for 10 seconds. 
Gnawing workers - large enough groups of spiders can work together to chop or mine, though large amounts are needed for better efficiency.

 

Switched baking:

You now always make 2 cookies & have a 33% change for a third one.

 

Travel Den:

Basically the travel den we have. But you can also use the quick retreat command to bring your spiders back into your travel den. Also perhaps more spider space like 30 instead of 20.

 

Spider Expertise:

This one is bit undecided but this is what I have.

I: learn the command of specialization. Specialization is basically granting a new ability & buffs to related stats to a single spider type. When you inspect a spider after activating it, that spider is the spider type you’re specializing. You’ll open an upgrade menu whenever you click on specialization. When you finish the upgrade, you’ll get a specialized spider type. You have to add all the ingredients in one session for it to finish, as it won’t keep any ingredients like the usual upgradable structures. You can cancel a specialization when you have the upgrade menu open.

You’ll get the ability to specialize up to 2 spiders in total.

II: You’ll get to ability to specialize up to 4 spiders in total.

 

Totems:

There are two skills, & they each give one totem. The two totems are friendship & kinship which you already know.

 

Inner Arachnid:

Nighttime Appreciation:

You’ll lose less sanity at dusk & night & also gain a little more from sleeping.

 

Silk Growth:

Unlock a fourth beard state to the point it touches the floor. Your beard growth is tied to hunger as well. The fourth beard state would provide the same amount of silk as teir 3. (No specific examples for the hunger scale.)

 

Echoing Silk:

I: learn the ability to craft & place webs & the ability to shave other natural webbing off with a razor. You can also get the same webbing speed boost with a tier 4 silk beard.

 

II: learn the ability to “web” your target in combat when nearby. As you fight them right next to them more & more, the webbing effect will stack. It will first make them slow down, but also provide a dmg buff to all spiders, up to 1.2x. If there’s enough webbing, they will fail to teleport, but lose a lot of webbing.

 

Monstrous Appatite:

I: Any prepared version of monster meat from jerky and cooked to the crockpot dishes will provide some sanity relief. Cooked being +2, jerky and lasagna being +5, & Warly’s version being +10.

II: learn to wrap one stack of non crockpot meat using at least 4 silk in a stack, consuming 4 silk. This wrap stops spoilage like the others, but only stores 1 stack.

 

& then the affinities we’re currently working on. There were a few skills I’d consider reworking or name changing or both. I also considered adding a den decorations skill but some of the skills already provide more uses for it and I didn’t feel like changing the skill tree. Here is a drew layout of the skill tree.

IMG_0434.jpeg.7d7855878df958310bcc9610f63ff10c.jpeg

 Nice

Edited by Dr.Webber
6 hours ago, Dr.Webber said:

Works with me

 

We’d also need to clear up what abilities and differences both shadow spiders get. And maybe consider a small buff for shattered spiders.

6 hours ago, Dr.Webber said:

Sorry I meant to say WAS that part already assumed

 

Yes though my response is what I meant to ask when I first pointed out they already had an alignment defense.

6 hours ago, Dr.Webber said:

Idk

Would you rather work on the names last or now?

6 hours ago, Dr.Webber said:

Ok, I was actually thinking about it and what if the buff upgrades the area of effect that decorated dens have to something more akin too merm King’s effect on merms but for spiders

Do you mean a global spider friendliness, a global friendliness for the spiders from those decorated dens, or if not can you explain it again?

Also here’s a couple of random ideas to help you:

With enough decorated tier 3 dens near each other, you can upgrade a few of them into a 4th stage that either provides more spiders or a special buff or something.

Some buff ideas for the spiders could be more speed, more health, or lower attack cooldown.

Add special items you can decorate, which will then provide those buffs.

Make this a way to farm silk or another reasonable material in a reasonable way.

6 hours ago, Dr.Webber said:

Wait you can keep in beefalo packages?

TBH I’m not sure if that’s a package nor am I 100% sure on what it is, but Ik you can bring your beefalo with you through the caves and out the world. You could once upon a time even dupe them through gifts and they seem to return in the same spot they left*.

6 hours ago, Dr.Webber said:

Nice

Any more thoughts on it or some of the skills?


 

 

Also another idea:

Not really a very different planar thing or complex system, it’s just a small system to show how the planar power would affects spiders.

Arachnid Planar:

there are 3 tiers that spiders can be in which determines how planar energy affects them. Also planar energy just means the thing that buffs spiders with planar dmg/defense

Tier 0 - this applies to any non-aligned spider. When influenced by a planar energy, they will only gain 5 planar defense, with no planar dmg.

Tier 1 - this applies to shadow & shattered spiders. When influenced by a planar energy, they will gain 10 planar defense and replace 5 dmg with 5 planar dmg. Plus a bonus 2 dmg against the opposite alignment.

Tier 2 - this applies to enlightened and (insert new shadow spider name) spiders. When influenced by a planar energy, they will gain 20 planar defense and replace 20 dmg with planar dmg. Plus a bonus 5 planar dmg against the opposite alignment.

 

A suggestion for a new source of the planar energy are Aligned Patterns. The two variants of Aligned Patterns are Lunar Weaves and Shadow Webbings. They both act as a source of planar energy and affect all of the user’s befriended spiders only. Also it might be better if the friendship totem’s defense only provides physical protection, though that would make it harder to protect against stuff like fire.

Lunar Weave - crafting cost is 1 pure brilliance, 2 moon glass, and 2 silk. This does not buff shadow aligned spiders higher than tier 0.

Shadow Webbing - crafting cost is 1 pure horror, 1 nightmare fuel, and 2 silk. This does not buff lunar aligned spiders higher than tier 0.

On 12/19/2025 at 5:13 PM, Creatingabe1125 said:

es though my response is what I meant to ask when I first pointed out they already had an alignment defense.

Other then +10 from the same alinements what alignment defense is there except for shattered spiders and the other alinement spiders which if the upgraded totem of friendship is the same as the spiders alinement then that ten would be added on to preexisting 10 if opposite then they would have +10 planar defense against both alinements unless you mean possibly turning a certain amount of the normal defense planar which there would still be a +10 planar defense bonus for what ever alinement you pick 

 

On 12/19/2025 at 5:13 PM, Creatingabe1125 said:

Would you rather work on the names last or now?

On 12/19/2025 at 10:21 AM, Dr.Webber said:

Last

On 12/19/2025 at 5:13 PM, Creatingabe1125 said:

Do you mean a global spider friendliness

This

On 12/19/2025 at 5:13 PM, Creatingabe1125 said:

With enough decorated tier 3 dens near each other, you can upgrade a few of them into a 4th stage that either provides more spiders or a special buff or something.

Some buff ideas for the spiders could be more speed, more health, or lower attack cooldown.

Add special items you can decorate, which will then provide those buffs.

Make this a way to farm silk or another reasonable material in a reasonable way.

What if it’s only one of them that can upgrade to tier 4(on the idea this tier 4 is his home like pearls home is hers but then again it it would be ideally made with the spider egg you spawn in with, but that would ideally be used for the unnatural brood skill)

what other reasonable materials are there?

Should we upgrade the sleep stats for a tier 4 den also do you think maybe a tier 4 den should function like a Slanty Shanty

On 12/19/2025 at 5:13 PM, Creatingabe1125 said:

Any more thoughts on it or some of the skills?

Not at the moment

 

On 12/19/2025 at 5:13 PM, Creatingabe1125 said:

Arachnid Planar:

there are 3 tiers that spiders can be in which determines how planar energy affects them. Also planar energy just means the thing that buffs spiders with planar dmg/defense

Tier 0 - this applies to any non-aligned spider. When influenced by a planar energy, they will only gain 5 planar defense, with no planar dmg.

Tier 1 - this applies to shadow & shattered spiders. When influenced by a planar energy, they will gain 10 planar defense and replace 5 dmg with 5 planar dmg. Plus a bonus 2 dmg against the opposite alignment.

Tier 2 - this applies to enlightened and (insert new shadow spider name) spiders. When influenced by a planar energy, they will gain 20 planar defense and replace 20 dmg with planar dmg. Plus a bonus 5 planar dmg against the opposite alignment.

 

A suggestion for a new source of the planar energy are Aligned Patterns. The two variants of Aligned Patterns are Lunar Weaves and Shadow Webbings. They both act as a source of planar energy and affect all of the user’s befriended spiders only. Also it might be better if the friendship totem’s defense only provides physical protection, though that would make it harder to protect against stuff like fire.

Lunar Weave - crafting cost is 1 pure brilliance, 2 moon glass, and 2 silk. This does not buff shadow aligned spiders higher than tier 0.

Shadow Webbing - crafting cost is 1 pure horror, 1 nightmare fuel, and 2 silk. This does not buff lunar aligned spiders higher than tier 0.

We’re definitely using this Two changes, though the amount of moon glass should be the same as the amount of nightmare fuel or maybe just throw out the two and just keep it as the pure materials with silk and how about we rename them too, enlightening weave, and corrupting weave

On 12/19/2025 at 5:13 PM, Creatingabe1125 said:

We’d also need to clear up what abilities and differences both shadow spiders get. And maybe consider a small buff for shattered spiders.

On 12/19/2025 at 10:21 AM, Dr.Webber said:

We’ll have the switcher doodle ones be called corrupted spiders

i’m not sure whether or not to give corrupted spiders abilities currently listed in the skill tree or to give it to shadow spiders

Since you’ve drawn parallels between the shattered spider and the shadow spider What if we have reverse ways of getting them like you upgrading a shattered spider with moon glass to get on a enlightened spider but not getting their own switcher doodle and corrupted spiders getting a switcher doodle and when it dies, it turns into a shadow spider (but then again unless we make it so enlightened spiders can’t be transformed into other spiders it would be uneven maybe even considered uneven due to the resource loss of upgrade, but then again that’s how they did it with Wurt but then again we should aim to be better settle for what klei has in the past)

sorry if my question is out of topic,but can we relocated or create new Shattered Spider Hole in some way ? I swear to god i seen we can does that in a update few month ago.But now when i search there is no info about that.So it is just me ?

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