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A new perk for wormwood, Grass Gator haircut!


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I suggest adding a new perk for wormwood, it seems to me that it doesn't have enough interactions with plant creatures. The ability to cut Grass Gator, with a razor, overnight he will be able to cut 3-4 blades of grass.(As a joke, I called this privilege young parikhmacher).Also at night he will not run away from the wormwood. It's not only cute and funny, but it will also be an analogue of a tumbleweed(Grass Gator periodically throws sticks), but without random things.

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+ the thought that with a probability of 20% he can get a bunch of grass instead of just grass(this is an opportunity to get renewable Grass Tuft that do not occupy an additional slot in the right branch)

 

(I use Google translator so I apologize immediately if there are errors)

 

 

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I think with bunch of grass you mean the item you can plant to grow more right? I don't think it should replace bee neutrality, since it's a perk that's acceptable. The ones that increase tending range is completely useless so...
Tho I think some twigs would be a cool addition too, totally not something that useful but I really love small details like these

Sorry, but I don't think this would be much better.

 

Why would I, the player, take the time to craft/hop on a boat, go out to my local Waterlogged biome, find a grass gator that can't be easily contained, use a razor to shave it, and then sail all the way back home when I could run through the neighboring savanna biome and get 10x the grass in half the time?

1 minute ago, Theukon-dos said:

Sorry, but I don't think this would be much better.

 

Why would I, the player, take the time to craft/hop on a boat, go out to my local Waterlogged biome, find a grass gator that can't be easily contained, use a razor to shave it, and then sail all the way back home when I could run through the neighboring savanna biome and get 10x the grass in half the time?

And if this is supposed to be a QOL for setting up a farm, these mobs are about twigs.  For grass you can do gekkos which will generate plenty of grass, you really don't need more.

Creative, but I can't see this ability getting much appreciating due to the setup necessary for it to be used in the first place. It's not like grass gators are typically found roaming the inland parts of the world. I do agree that the Bee Kind ability is a worthless waste and there's plenty of room for better ideas for Wormwood to benefit from.

Agreed. In another topic I suggested that Wormwood's Lunar Cultivator skills be replaced with a skill to befriend existing plant creatures, including grass gators, and to be able to spawn snaptooth seedlings, the flytraps from Hamlet.

38 minutes ago, xhyom said:

I think with bunch of grass you mean the item you can plant to grow more right? I don't think it should replace bee neutrality, since it's a perk that's acceptable. The ones that increase tending range is completely useless so...
Tho I think some twigs would be a cool addition too, totally not something that useful but I really love small details like these

Apparently people like the perk of evil bees, so I corrected the post so that people would look at it only from the side of the idea

4 minutes ago, ShadowbirdRH said:

Agreed. In another topic I suggested that Wormwood's Lunar Cultivator skills be replaced with a skill to befriend existing plant creatures, including grass gators

:wilson_love:

29 minutes ago, Jakepeng99 said:

This wouldn't be better, but i would like any character to shave grass gators since they look cool.

I suggested this also for wormwood because it is a timid herbaceous creature. And he is a good-natured man + a plant

36 minutes ago, Shosuko said:

And if this is supposed to be a QOL for setting up a farm, these mobs are about twigs.  For grass you can do gekkos which will generate plenty of grass, you really don't need more.

I think there is never any extra grass + look at these guys, they are just "asking for a haircut"!)

40 minutes ago, Theukon-dos said:

Why would I, the player, take the time to craft/hop on a boat, go out to my local Waterlogged biome, find a grass gator that can't be easily contained, use a razor to shave it, and then sail all the way back home when I could run through the neighboring savanna biome and get 10x the grass in half the time?

It's all not only for the sake of grass but also for the sake of twigs, + a beautiful mob on the base. If the shallow water allows, I always bring him to the base

2 hours ago, Creatorofswamps said:

It's all not only for the sake of grass but also for the sake of twigs, + a beautiful mob on the base. If the shallow water allows, I always bring him to the base

I think that you can use the purple staff on it to bring it to your base.

9 minutes ago, Antynomity said:

non fluff perks that actually affect the game

In my homeland there is a phrase "Disagree - criticize, criticize - suggest"(it means:if you don't like something, say so, but offer an alternative, if not, then criticism will be no more significant than just fluff)

10 hours ago, xhyom said:

I think with bunch of grass you mean the item you can plant to grow more right? I don't think it should replace bee neutrality, since it's a perk that's acceptable. The ones that increase tending range is completely useless so...
Tho I think some twigs would be a cool addition too, totally not something that useful but I really love small details like these

Yes, these are the ones that can be planted. Many asked him to be able to express Grass Tuft, in this way he will be able to do it, getting a bonus of ordinary grass and a happy Grass Gator:wilson_smile:

11 minutes ago, _zwb said:

Very interesting concept! Though he would need a skill to prevent grass gators from running away, similar to the butterfly skill.

I suggest, along with the "parekhmacher" skill, that it be embedded that when Grass Gator sleeps, it does not wake up if there is wormwood nearby.if he stops running away from wormwood during the day, but then it will be more difficult to get him to the base

Thats a fun silly idea, I'd take it.

I don't know why everyone is being so rude about it being worthless and such, not everything needs to be better than what's already there it can be a little gimmick that's cute and cool.

Though honestly it doesn't need to be locked behind a perk and I think anyone should be able to shave them, but wormwood would have an easier time as they wouldn't run away.

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