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how do you guys deal with brightshades inside pens?


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so in most of my worlds i build a pen around my grass fields for dealing with grass gekkos spawns, pretty straight forward

now with brightshades spawning near most replanted plants, most of the time go in my pen instead of other places, like my twig field, and it gets really annoying to deal with them when i'm trying to do something else, like prepare for fw or just build stuff

the way i deal with them is i just use enlightened crown and brightshade staffs, which is kind of inefficient when i have to use around half of it every time, and even then i have to deal with the last one inside the pen

i heard you can use brightshade bombs to deal with them using like 4 of them, but the issue is it destroys stuff around it, so no go

what do you guys do?

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9 minutes ago, fabin said:

what do you guys do?

I've been killing the plants on my ornery beefalo a lot. The staff helps if you have it, combining the two is pretty good. But for quick solutions I can't think of anything other than catapults or houndinus shootius since you know where they'll spawn.

I also have a gigantic pen with grass geckos, so I usually don't have to defend my grass.

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For my grass and twig farm i just mass farm with maxwell and silviculture during a rifts downtime and that usually lasts a few ingame years.

For things in cages.... i just dont even have decoration in the first place. Not worth the headache.

I recomend going all in on grass geckos and getting a few more of them so you can ignore brightshades comepletly. For sticks you can either use grass gators or spiky stick bushes. Supposedly brightshades wont infect those things

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Just now, BezKa said:

I've been killing the plants on my ornery beefalo a lot. The staff helps if you have it, combining the two is pretty good. But for quick solutions I can't think of anything other than catapults or houndinus shootius since you know where they'll spawn.

I also have a gigantic pen with grass geckos, so I usually don't have to defend my grass.

I would say don't use beefalo for brightshades, their thorn attack that triggers when they're damaged while their tunneling vine is alive will knock you off your beefalo, and if something proceeds to hit your beefalo when you're dismounted there's a very high chance the beefalo will die. That coupled with the fact they don't deal planar damage makes them not a great candidate for dealing with brightshades.

As for dealing with brightshades, im fortunate enough to not have had to deal with them in an enclosed pen, the best way I can theorize dealing with them would be the brightshade staff + armor.

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It would depend ultimately on what your pen looks like, but the way I’ve been doing it is destroying the walls so the Brightshades have full tunneling vine reach, then just attacking the Hump part of the vines with a Brightshade Hammer, yes you heard me right- Not the Swords, the Hammer while wearing the BS Helmet and Armor (it applies damage buff to use Weapon+Helm+Armor)

If intentionally tearing your walls out is a No-Go, you can attempt to use Brightshade Staffs I guess? (I don’t know if these also hit the geckos your trying to keep pinned in..)

you should build a cage around that cage so when you DO need to break the wall your pinned in mobs stay in the secondary pin.

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you can try to lure one of the vines and then freeze the Brightshades (firestaff+flingo) so you can unfreeze the one you will focus first and kill it.

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10 minutes ago, Mike23Ua said:

you can attempt to use Brightshade Staffs I guess? (I don’t know if these also hit the geckos your trying to keep pinned in..)

they don't luckily, which is why i use em to deal with the brightshades, and if you have the crown and some sanity food you can dish out some damage that kills two and lowers one enough to kill them in like, 10 hits. problem is, you use almost if not more than half of it each time, and if you don't have the crown then you just have to use it completely

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I think in practice it would probably be best to pen your gekkoes without grass in the cage, and simply push the gekkoes that spawn in by chasing them over, and then freezing and pushing them in.

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7 hours ago, Valase said:

you can try to lure one of the vines and then freeze the Brightshades (firestaff+flingo) so you can unfreeze the one you will focus first and kill it.

Wouldn't recommend doing so. There's a bug crashes the game when you freeze brightshades.

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13 minutes ago, _zwb said:

Wouldn't recommend doing so. There's a bug crashes the game when you freeze brightshades.

I am pretty sure it was fixed a long time ago. I can remember freeing brightshades recently and nothing bad happened. Unless it had to do something with them burning when frozen.

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2 hours ago, Nogard78 said:

I am pretty sure it was fixed a long time ago. I can remember freeing brightshades recently and nothing bad happened. Unless it had to do something with them burning when frozen.

The thing is, it will only crash when the brightshades are in a certain animation, so it's not guaranteed to crash the game

it's not fixed(why klei why?)

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2 hours ago, _zwb said:

Wouldn't recommend doing so. There's a bug crashes the game when you freeze brightshades.

Haven't encountered it with at least 4 waves of Brightshades next to an Ice Flingomatic.

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What @Brago-sama and @Masked Koopa said.  You can be more deliberate in creating a grass gekko pin.  If the pin has only grass gekkos and no grass plants you won't get BS invasions there.  When I set up a grass gekko pin I start with the grass set apart enough to spawn each wave of gekkos, then trigger each in turn after moving the gekkos into the pin, so I end with a full pin and no planted grass.

Any time I'm not playing Maxwell this is the setup.  If I'm playing Maxwell I just spam grass harvests over and over and pack up the grass tufts.

You could also create a decoy garden set right?  Like, the BS stuff prioritizes crops over re-plants like grass / twigs / berry bushes.  So you could do the big garden setup to distract BS plants away from your base.  The lava pond setup is pretty easy to setup, and low maintenance.  Just a though...

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14 hours ago, _zwb said:

The thing is, it will only crash when the brightshades are in a certain animation, so it's not guaranteed to crash the game

I believe it has to do with them being frozen when not having a host plant, possibly from it being dug up or burnt with natural gameplay. There may be other less common edge cases, however.

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