ghkbrew Posted May 26, 2023 Share Posted May 26, 2023 Why not just add a upwards facing miner to the old floating miner setup?: Use automation to open the airlock doors briefly each time the bunker doors open after a meteor shower. You don't even have to gas cool them now with conduction panels Link to comment Share on other sites More sharing options...
fpx007 Posted May 27, 2023 Share Posted May 27, 2023 13 hours ago, Gurgel said: but you probably lose a lot more energy than what you get by the additional solar. What about using the waste heat from metal refinery? You may have them working at a high priority and only when the bunker doors are under target temperature. This can be achieved by adding a heat buffer and monitoring its temperature. Link to comment Share on other sites More sharing options...
Gurgel Posted May 27, 2023 Author Share Posted May 27, 2023 17 hours ago, ghkbrew said: Why not just add a upwards facing miner to the old floating miner setup?: Use automation to open the airlock doors briefly each time the bunker doors open after a meteor shower. You don't even have to gas cool them now with conduction panels Does not work. You cannot mine through bunker doors, and the new meteorites create non-falling tiles. Link to comment Share on other sites More sharing options...
imazined Posted May 27, 2023 Share Posted May 27, 2023 On 5/25/2023 at 2:54 AM, fpx007 said: Currently, the meteor-created blocks that don’t fall includes oxylite, slime (and its heated product), and refined phosphuros (from melted and resolidified phosphorite) There is also uranium which can't be automined. Link to comment Share on other sites More sharing options...
Prince Mandor Posted May 29, 2023 Share Posted May 29, 2023 On 5/27/2023 at 6:10 PM, imazined said: There is also uranium which can't be automined. Anybody knows, can Beetas survive in vacuum? How fast they 'mine' 15 kg tile? Link to comment Share on other sites More sharing options...
Farsight Posted May 30, 2023 Share Posted May 30, 2023 Beetas don't need to breathe. They just need their temperature to be safe and cold. So yeah, vacuum is fine as long as they start/stay cold. Link to comment Share on other sites More sharing options...
Prince Mandor Posted May 30, 2023 Share Posted May 30, 2023 Possibly we are wrong at trying universal solution. Are there asteroids with both harmful and sticky showers? So far I don't meet asteroid where I need bunker door and I need to dig algae at same time. So, some robominers just sitting under mesh-tile cross-digging and some use doors, but don't need to dig tiles. But possibly I just lucky in this area Also, are there pattern in showers timing? On vanilla game showers was in order and can be perfectly timed, but I don't get it on DLC yet Link to comment Share on other sites More sharing options...
Gurgel Posted May 30, 2023 Author Share Posted May 30, 2023 5 hours ago, Prince Mandor said: Possibly we are wrong at trying universal solution. Are there asteroids with both harmful and sticky showers? The solution here is for destructive (metal) and tile forming (slime) both being present. My current main asteroid has that. I have added a note to the first post in case that was really unclear. If you only have either but not both, it gets much more simple and something most players can figure out on their own I would think. But having both is tricky and requires a long observation period to be sure it works, hence I decided to post my solution. Link to comment Share on other sites More sharing options...
Jurij I. Gorkij Posted May 30, 2023 Share Posted May 30, 2023 3 hours ago, Gurgel said: The solution here is for destructive (metal) and tile forming (slime) both being present. My current main asteroid has that. I have added a note to the first post in case that was really unclear. If you only have either but not both, it gets much more simple and something most players can figure out on their own I would think. But having both is tricky and requires a long observation period to be sure it works, hence I decided to post my solution. Thanks for sharing your solution... I am currently looking for solution for my asteroid (it has both types of meteors), I am definitely using yours. I suppose distance between upper miners/bunker doors/lower miners is range of miners, right? Link to comment Share on other sites More sharing options...
Gurgel Posted May 30, 2023 Author Share Posted May 30, 2023 1 hour ago, Jurij I. Gorkij said: I suppose distance between upper miners/bunker doors/lower miners is range of miners, right? Yes for both. My intuition is that you can move the upper ones down to 3 or 4 free tiles between them and the bunker doors and the lower ones up so that the space scanners just fit under the bunker doors. I did not try that, but I had ample space. The solar panels are then down enough so that they do not influence the space scanners. Link to comment Share on other sites More sharing options...
spkthed Posted May 31, 2023 Share Posted May 31, 2023 Thanks for the post/idea/concept Gurgel. Also glad to see you're still enjoying the game Link to comment Share on other sites More sharing options...
Pproy Posted May 31, 2023 Share Posted May 31, 2023 Just to throw a suggestion to the dev: Maybe if the space scanner could tell the difference between the type of meteor it could help player to build a system that can manage both the destructive and tile forming meteor? In other word, instead the space scanner sending a ON signal if it see any kind of meteor, we could set up a scanner to send the ON signal only if it see a tile forming meteor (after the meteor is identified by a telescope); same thing for destructive meteor. Link to comment Share on other sites More sharing options...
Jurij I. Gorkij Posted May 31, 2023 Share Posted May 31, 2023 On 4/10/2023 at 11:51 AM, Gurgel said: Thinking of it, why is lower row of miners needed? If given enough time, wouldn't upper row of miners remove all solid tiles so only debris will fall trough bunker doors? Link to comment Share on other sites More sharing options...
Gurgel Posted May 31, 2023 Author Share Posted May 31, 2023 3 hours ago, Jurij I. Gorkij said: Thinking of it, why is lower row of miners needed? If given enough time, wouldn't upper row of miners remove all solid tiles so only debris will fall trough bunker doors? Falling regolith forms new tiles and so does slime that was mined but got heated up enough afterwards to form dirt. For the dirt case, you can see that for example on top of the leftmost miner. Link to comment Share on other sites More sharing options...
Jurij I. Gorkij Posted May 31, 2023 Share Posted May 31, 2023 Just now, Gurgel said: Falling regolith forms new tiles and so does slime that was mined but got heated up enough afterwards to form dirt. For the dirt case, you can see that for example on top of the leftmost miner. Thanks for clarification. Link to comment Share on other sites More sharing options...
Jurij I. Gorkij Posted June 1, 2023 Share Posted June 1, 2023 I just love Klei Yesterday, I've finished building your design to solve asteroid problem on my planetoid, today news from Klei (new update on testing branch). Quote Changes and Improvements All versions Robo-Miners can now mine through open doors. Space Scanners have significantly changed Network quality is now based on the total percentage of sky coverage: 50% of the sky provides 100% network quality. Focus is now on network quality rather than individual scanner quality. Industrial machinery no longer impacts network quality. Automation is synchronized between all Space Scanners targeting the same object. This means they go green/red at the same time. Link to comment Share on other sites More sharing options...
Gurgel Posted June 2, 2023 Author Share Posted June 2, 2023 On 6/1/2023 at 10:07 PM, Jurij I. Gorkij said: I just love Klei Yesterday, I've finished building your design to solve asteroid problem on my planetoid, today news from Klei (new update on testing branch). Hahaha, yes, just saw that too. But I think this thread may have had some impact on that decision! Link to comment Share on other sites More sharing options...
degr Posted June 29, 2023 Share Posted June 29, 2023 I'm doing approximately same build (with difference I open doors just after meteor shower is ended, and after 5 sec delay close them). What I want to add, I'm using petroleum as a medium, which collect heat from bunker doors and from regolith by itself, and then use that heat with steam turbines. Link to comment Share on other sites More sharing options...
Pedro_L Posted July 3, 2023 Share Posted July 3, 2023 On 5/29/2023 at 7:21 AM, Prince Mandor said: Anybody knows, can Beetas survive in vacuum? How fast they 'mine' 15 kg tile? On 5/29/2023 at 10:50 PM, Farsight said: Beetas don't need to breathe. They just need their temperature to be safe and cold. So yeah, vacuum is fine as long as they start/stay cold. No animal (except weezewurts) needs to breath I think Link to comment Share on other sites More sharing options...
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