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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

fpx007

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About fpx007

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  1. As a player who often set base in the oasis desert, I can definitely tell you that you can actually spot the Antlion spawner even before the first summer. There is a small set piece featuring several small barren turfs, and the Antlion just spawns at the central point of this set piece. So actually, you can avoid building structures around it, and even set your arena ahead before its first spawn.
  2. I just want the seashell boat (armored boat) from SW, they are so convenient comparing to the current bulky boat platform in DST.
  3. The official Chinese name of this update (by KLEI, of course) is 旧神归来, which means Return of the Elder God(s) or Elder God(s) Returning in English. So as a Chinese player, I can tell you Them are the Elder Gods in Cthulhu Mythos by H.P. Lovecraft, which also exists in many other aspects, e.g. sanity. (This is also mentioned in the trivia part of the respective wikia page, do note that the page states Cthulu Mythos, which I guess is probably a typo.) Another proof is that it is about Return of Them, thus Them can't be the already existing shadows/nightmares, instead Them should be the moon things, especially the newly added contents. (The following are some of my analysis of my shallow understanding of Cthulhu Mythos and some discussion from Chinese forums, please excuse me if I'm not correct.) The shadow/nightmare things are the Great Old Ones, which are visible when the players are insane. And the lunar things are completely opposite, they are the Elder gods (which is indicated in the Chinese name). This concept also explains the relation between the shadows/nightmares and moons, which is just similar to that between the Great Old Ones and Elder Gods. Perhaps in this situation, the lunar things haven't returned, so people are unaware of it, and the boundary between concepts of shadows/nightmares and moons was vague. The most obvious proof is that flowers turn to evil flowers in all DS DLCs, but in DST they don't. So Them is also used to represent shadows/nightmares (= moons) at that time. But with the introduction of DST, especially RoT, the boundary becomes clear, thus they are totally different now.
  4. [Game Update] - 360489

    Tectonic shift, LoL.
  5. I don't think it as a bug, rather it is intended. In DST code, Wigfrid is able to consume "MEAT" and "GOODIES". As for the update of Warly, the food type of taffy is changed from "VEGGIE" (still used in DS DLCs) to "GOODIES". Thus she is able to consume taffy. The so called "very few expections" are the "GOODIES" mentioned above. For example, the jellybeans and certain event candies are classified as "GOODIES", so she is able to consume it. The event food that are classified as "VEGGIE" is inedible to Wigfrid. (One exception is eggnog, which is directly classified as "MEAT", so you should notice the longer eating animation compared to other foods.) As "GOODIES", taffy certainly benefits a warrior. Besides, I think the change of food type is intended. In real world, both taffy and jellybeans are sweets, so it is reasonable to change its food type. (As for why taffy is classified as "VEGGIE" in DS, I think it is due to the absence of food type "GOODIES" in DS. And for honey, I think it is regarded as typeless, so it is neither "MEAT" nor "GOODIES". The similar thing is applied to glommer's goop.)
  6. Yes I meet the same error. [00:01:33]: pushing event wormwarning_lvl4 wathgrithr nil [00:01:33]: houndwarningtype nil [00:01:33]: [string "scripts/prefabs/player_classified.lua"]:15: calling 'set_local' on bad self (number expected, got nil) LUA ERROR stack traceback: =[C]:-1 in (method) set_local (C) <-1--1> scripts/prefabs/player_classified.lua:15 in (upvalue) SetDirty (Lua) <13-17> netvar = net_tinybyte (0x28f44620) val = nil scripts/prefabs/player_classified.lua:148 in (local) fn (Lua) <146-149> parent = 113823 - wathgrithr (valid:true) houndwarningtype = nil
  7. Yes, I have the same issue. I can start a server without cave but I can't start a server with a cave (my game mode is alone because I'm playing 1-player DST, but I guess the game mode does not matter). The identical dialog box pops up when I'm trying to do so. This happens both in the stable version and RoT beta version, and both when trying to start a new profile or to continue an existing profile. My OS is macOS, perhaps I guess this is because something wrong with dedicated server? (Cause I can't open dedicated server in the tool page of steam when using macOS)
  8. As long as the chess piece is made of moon shards, it will neither shake nor spawn its respective shadow pieces (upon hammering). Besides, when hammering another chess piece (marble or cut stone), it will not autonomously break, however all other pieces (made of marble or cut stone) will autonomously break. The followings are my experiments. The 4 pieces. 2 moon shard knights, 1 marble rook and 1 cut stone bishop. The date is Day 1 (a new moon), and it is night time. The marble rook and the cut stone bishop is shaking, but the 2 moon shard knights is stationary. Hammer 1 knight, nothing happens. Hammer the rook piece. Shadow rook spawns. The bishop piece also breaks and spawns shadow bishop. (Both are indicated in the red box). However, the knight piece doesn't even break, and there is no respective shadow knight.