Vase15222 Posted November 15, 2022 Share Posted November 15, 2022 Please fix this bug. You have no idea how immensely annoying it is when I make duelists to kill frogs, spiders, bees or pigs and then im forced to fight because for some reason the duelists won't take the aggro! Link to comment Share on other sites More sharing options...
Gi-Go Posted November 15, 2022 Share Posted November 15, 2022 Its intentional Link to comment Share on other sites More sharing options...
SapoLover Posted November 15, 2022 Share Posted November 15, 2022 They don't take aggro because their first attack is that dash attack that makes them disappear for an instant, when mobs can't find the duelist, they'll go to attack their master, Maxwell. When duelists do normal attacks, they take and keep aggro until they do the dash attack again. Link to comment Share on other sites More sharing options...
Vase15222 Posted November 15, 2022 Author Share Posted November 15, 2022 1 hour ago, DeadWhereX said: They don't take aggro because their first attack is that dash attack that makes them disappear for an instant, when mobs can't find the duelist, they'll go to attack their master, Maxwell. When duelists do normal attacks, they take and keep aggro until they do the dash attack again. That literally makes them worse in my opinion Link to comment Share on other sites More sharing options...
Cassielu Posted November 15, 2022 Share Posted November 15, 2022 I wish they could tweak this mechanic, which now almost makes sprint attack a negative... Link to comment Share on other sites More sharing options...
-Variant Posted November 15, 2022 Share Posted November 15, 2022 When they fade out, be it from their attack or being hurt, the game tells the mob to change its aggro to Maxwell. It's intentional, and while frustrating at first, I've come to love it. It actively helps me keep mobs I want to attack nearby as long as I'm paying attention. You can get in some serious damage if you keep using it to your advantage. Bit of a weird learning curve, but it works! Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted November 15, 2022 Share Posted November 15, 2022 is unique, no need to remove an intentional mechanic to make maxwell work like every other minion master character Link to comment Share on other sites More sharing options...
Cheggf Posted November 15, 2022 Share Posted November 15, 2022 Honestly I'd like if they never took aggro and the enemies would only hit them if they can't reach Maxwell. It'd make them a lot more useful in certain fights and prevent them from messing things up. Link to comment Share on other sites More sharing options...
Vase15222 Posted November 15, 2022 Author Share Posted November 15, 2022 6 hours ago, Cheggf said: Honestly I'd like if they never took aggro and the enemies would only hit them if they can't reach Maxwell. It'd make them a lot more useful in certain fights and prevent them from messing things up. I liked how they took aggro and now that they're very expendable I'd like for them to take the damage Link to comment Share on other sites More sharing options...
Mysterious box Posted November 15, 2022 Share Posted November 15, 2022 32 minutes ago, Vase15222 said: and now that they're very expendable That's kinda the point cheap, expendable, powerful. Link to comment Share on other sites More sharing options...
Vase15222 Posted November 15, 2022 Author Share Posted November 15, 2022 3 minutes ago, Mysterious box said: That's kinda the point cheap, expendable, powerful. Yes, but they can't draw aggro from strength in numbers mobs which in my eyes is worse then the old duelists Link to comment Share on other sites More sharing options...
Mysterious box Posted November 15, 2022 Share Posted November 15, 2022 1 minute ago, Vase15222 said: Yes, but they can't draw aggro from strength in numbers mobs which in my eyes is worse then the old duelists But they can kill those things while being less expensive andnot going poof as easily. Link to comment Share on other sites More sharing options...
abrocator Posted November 15, 2022 Share Posted November 15, 2022 Them taking aggro (when they do) is annoying since it messes up the kiting pattern. Link to comment Share on other sites More sharing options...
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