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Two Small Suggestions


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Hello! I should be revisiting my Charlie lore post cus of the beta but I'm lazy! Instead, seeing as how Klei's taking alot of community feedback atm, I'm gonna throw my hat in the ring for once with random suggestions. 

- Shield of Terror could have the same durability as a Battle Helm/Bramble Armor.
The Shield of Terror currently has the durability of a football helmet and acts as such, as well as a refuelable Tentacle Spike. Because it loses durability from use and as armor it tends to need to be fed quite frequently. Giving it more durability like that of a Battle Helm's would help space out the need to feed it in more intense combat and I think would make it feel better to use. 
 

- Anenemy renewability 
At the moment Anenemies aren't renewable and I see them having a decent amount of uses in farms, but the issue is the quantity you can get upon world generation. I don't have much suggestions with how they would be renewed, though Crab King and Sunken Chests definitely come to mind.

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About SoT durability, I once increased it to I think twice the normal one (700 i think) and I must say it was pretty solid, so something 1,5 would be nice too. Also it's a higher tier item compared to the eye mask. 

11 hours ago, marlamade said:

agree with all of this. 

Alternatively, if sheild of terror would not break at 0%, that would also make sense to me as it is one of the harder items to get

Actually I don't like this idea at all, right now when it breaks you have a reason to beat The Twins once more, and of course you have to keep it from breaking, which adds another layer to the game, fun one imo. 

And about anenemies, given the recent chenges to lazy forager I think it's a case of time before it gets changed, cause it's a frequent suggestion. 

On 10/14/2022 at 2:15 AM, Scypham said:

Shield of Terror could have the same durability as a Battle Helm/Bramble Armor.

As it's a combo of Football Helmet and Tentacle Spike, it should at least have their combined durability (315+100=415).

On 10/14/2022 at 1:15 AM, Scypham said:

Giving it more durability like that of a Battle Helm's would help space out the need to feed it in more intense combat and I think would make it feel better to use. 

It breaking easy is its only downside. It’s already easy to refuel because of monster meat.

(I’ve lost one shield when fighting Twins. Lesson learned: bring dark swords to a fight when the enemies can deal a lot of damage in bursts.)

Most things have at least one downside so that other things are still somewhat useful. Dark swords in this case.

Sunken Chests could so easily turn out to be a great source of a lot of items that have a hard or impossible renewability to them, currently I just dislike them as they haven't got that much stuff, and always those mandatory trash tools, I don't want golden pickaxes, lanterns, fishing rods and whatnots... but Anenemies ? Sea Sprout Starters ?
Hell, even remove the Tallbird Egg from Klaus Stash and put them here ! People literally just voted for the Sniffer in the Minecraft votes and their eggs will be in underwater chests, it makes perfect sense, see ?! /s

There's such a crucial two birds one stone opportunity that still haven't seen the day after all those QoLs, those chests are not interesting and repetitive, it gets tiresome to ask for changes. Oh also there's that mod which make them at least useful afterward, a good way to add more storages in the game, we're missing diversity in sizes and practicality.

On 10/19/2022 at 5:23 AM, NoodlemanNed said:

ok hear me out, what if they were a possible drop from the loot stash

I prefer sunken chest ^ ^ right now they might not feel like worth the effort (and there is limit for 4 marks on map - you need to fish out these chests to get more), but with better loots might be much better

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