Iamhihi9 Posted September 10, 2022 Share Posted September 10, 2022 I am building a world to acquire all achievement, however, the default coal generator make me fail to met the requirement of "Super sustainable" I do not have any benefit on the coal generate, however, that destroy my 300-cycles time with care on the game. I know it is cheating but any mod to change back the achievement to "Not yet failure"? Thanks in advance Link to comment Share on other sites More sharing options...
Ntr1cate Posted September 10, 2022 Share Posted September 10, 2022 2 hours ago, Iamhihi9 said: I am building a world to acquire all achievement, however, the default coal generator make me fail to met the requirement of "Super sustainable" I do not have any benefit on the coal generate, however, that destroy my 300-cycles time with care on the game. I know it is cheating but any mod to change back the achievement to "Not yet failure"? Thanks in advance What do you mean by default coal generator? Did you build it yourself or did the map spawn it? (Vanilla or spaced out?) Link to comment Share on other sites More sharing options...
Iamhihi9 Posted September 10, 2022 Author Share Posted September 10, 2022 Spaced out, map spawn. one the of duplicate put coal in it... Link to comment Share on other sites More sharing options...
Tranoze Posted September 10, 2022 Share Posted September 10, 2022 4 hours ago, Iamhihi9 said: Spaced out, map spawn. one the of duplicate put coal in it... It was at this moment, the duplication knew, he fk up the colony. But he still do it anyway. Link to comment Share on other sites More sharing options...
degr Posted September 10, 2022 Share Posted September 10, 2022 It was planned Link to comment Share on other sites More sharing options...
Iamhihi9 Posted September 10, 2022 Author Share Posted September 10, 2022 I am very upset for this situation... if I cannot find the solution to enable the achievement, maybe is time to take a break on this game... Link to comment Share on other sites More sharing options...
melquiades Posted September 11, 2022 Share Posted September 11, 2022 Can you go to a previous save? Link to comment Share on other sites More sharing options...
blakemw Posted September 11, 2022 Share Posted September 11, 2022 It should be possible to use Duplicity to edit the save. Might require some trial and error to figure out what values to edit. Link to comment Share on other sites More sharing options...
Iamhihi9 Posted September 11, 2022 Author Share Posted September 11, 2022 5 hours ago, melquiades said: Can you go to a previous save? It's too late, I have not checked the achievement status for some cycle Link to comment Share on other sites More sharing options...
Sanchozz Posted September 11, 2022 Share Posted September 11, 2022 do you want to get all the achievements in one save file? or just get all the possible achievements ? in the second case, you can start a separate save file, and this mod will help you get more ecological-free energy. Link to comment Share on other sites More sharing options...
melquiades Posted September 12, 2022 Share Posted September 12, 2022 On 9/11/2022 at 10:37 AM, Iamhihi9 said: It's too late, I have not checked the achievement status for some cycle You just fueled my unreasonable habit of saving backups very often: Link to comment Share on other sites More sharing options...
Iamhihi9 Posted September 12, 2022 Author Share Posted September 12, 2022 On 9/11/2022 at 7:13 PM, blakemw said: It should be possible to use Duplicity to edit the save. Might require some trial and error to figure out what values to edit. Spent some time on it, unfortunately it cannot solve the problem Link to comment Share on other sites More sharing options...
ZombieDupe Posted September 14, 2022 Share Posted September 14, 2022 The only way this could have manifested is if there are checks for buildings that are built which are updated or it checking on save/load. Why would that have been the check put in place for the achievement in the first place? You can have a condition for duplicant finishing building any of the specific generator types instead and call it a day, this is so weird. Unless loading in stuff when revealed uses the same code and "place down building" when duplicants finish a building errand? Link to comment Share on other sites More sharing options...
Artorias36 Posted September 14, 2022 Share Posted September 14, 2022 The solution is to set as disabled, every structure that the game spawns, every structures not built by the player. If the generator was disabled by default, the dupe couldn't use coal to run it. Link to comment Share on other sites More sharing options...
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