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It would be really nice if weapons got right click abilities like in the forge


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4 minutes ago, slendyproject said:

~snip~

That basically summed up my thoughts on the matter...

The game progresses and difficulty changes just by virtue of any updates happening at all. New content will usually mean that something about the game gets easier, because new content means new items, and those new items have to be unique in some way for anyone to bother using them.

 

So... I mean, keep it within reason of course, but why hold back? Small bits of mobility tend to break up combat monotony.

At the very least, things like a couple items that can block while taking the damage themselves, or something akin to the Forge hammer smash without electricity, would be more options outside of...kite over and over.

I think it'd be silly for every possible weapon to have an alt attack, I just also think that a few of them could do some good. And some items in the game are pretty lackluster when compared to new content.

 

Mobs could be updated if it really feels like they 've fallen behind. We've waited years for stuff to get updated before, we can wait again.

39 minutes ago, Mysterious box said:

Ok but most enemies still aren't programmed to handle ranged combat meaning you'll still be just wailing on them even without hitstun and aiming sure the skill cap would be higher but you would still decimate them if your good and just not use it if your bad.

like with melee combat?

1 hour ago, slendyproject said:

The game is not going to become a fighting game just because your weapon could hit 2 spiders instead of 1 sometimes

You are doing your best to make your proposal sound fun and worthwhile. 

1 hour ago, slendyproject said:

But I think its worth mentioning that difficulty in general is getting constantly decreased with or without additional combat abilities. Recently both deerclops and hounds were nerfed (deerclops is arguably a fix but it made him easier), and the eye mask is basically an upgraded football helmet from what is essentially the easiest boss to beat in the game. Food sources are also more abundant than ever

The issue being in my opinion that abilities would just lead to a massive swing in balance unless they're intentionally made very unwhelming like with Walter's slingshot so I can't see it ending well I agree the game's balance is getting really wonky but I don't think that's a good reason to introduce a mechanic that could greatly add to that.

 

1 hour ago, slendyproject said:

and characters are already insanely powerful like WX and Wanda are just silly.

Personally I see those two on the more balanced side when i think of characters who disturb the balance even if they're not op as it were I point to characters like Wendy, Webber, or Wickerbottom controversial as this statement may be.

 

59 minutes ago, maradyne said:

Mobs could be updated if it really feels like they 've fallen behind. We've waited years for stuff to get updated before, we can wait again.

This can't really happen because the community as a whole would need to acknowledge this and it would just lead to arguments that go nowhere.

 

46 minutes ago, ArubaroBeefalo said:

like with melee combat?

Not really if you remove hitstun and make aiming manual then you either need to make aiming somewhat easy or allow moving shots both would likely lead to a system where you abuse the enemy from afar with minimal effort even if some would have trouble with it. You can't make it too hard because you have to remember a controller needs to be able to do it as well.

24 minutes ago, Cheggf said:

You are doing your best to make your proposal sound fun and worthwhile. 

I too like to ignore the point to whine that a forum comment is not gonna be the implementation ready solution.

A secondary effect is a good way to improve some items or create a new effect without having to create a whole new item. My idea:

Fire Staff:

Normal ability: Projectile

Secondary effect: AOE red spell circle that burns all enemies within the circle. 3x cost.

Ice staff:

Normal ability: Projectile

Secondary ability: AOE blue spell circle that freezes all enemies in place. 3x cost.

Star/Moon caller staff:

Normal ability: Summons normal dwarf moon/sun

Secondary ability: Summons two orbiting stars; one is stationary and the other orbits around it a fixed distance as to maximize both of their light radius. 

Or

Summons a rotating stars, all stars summoned there after (within proximity) will orbit around this one.

Deconstruction staff:

Normal ability: Deconstructs one item

Secondary ability: Summons a green magic circle that harvests resources only. You can pick, chop, mine any resource instantly within the circles range.

Lazy explorer:

Normal ability: Teleport to location

Secondary ability: Summons an orange magic circle at your feet, which allows you to teleport along with all items on the floor. Allowing you move large amount of items at the same time. 2x-3x the cost.

Telelocator staff:

Normal use: Teleport one entity to a random location or to a focus.

Secondary ability: Spawns a purple magic circle at your feet and after a few seconds you swap places with another player who's done the same. If one person activates the spell alone nothing happens and a use is consumed. If multiple people do it the spell will fail and nothing will happen and everyone's staffs will consume a use.

17 hours ago, Mysterious box said:

This can't really happen because the community as a whole would need to acknowledge this and it would just lead to arguments that go nowhere.

To be fair, that's uh...DST's entire dev history including now.

21 hours ago, Just-guy said:

The Forge was a fighting game event, that's why it has combat mechanics not present in the game and special items for each character, same how the Gorge has mechanics of a cooking game while cooking in the base game is simply putting food into the Crock Pot to make dishes. And personally I think it could make fighting mobs obnoxious.

As much as i agree with your overall point, i feel the need to note that the gorge is an event that introduced an interesting farming system that later was implemented and expanded upon in the main game, which is similar to what is being asked for but with the forge and its weapon rmb mechanics

12 hours ago, HowlVoid said:

Ice staff:

Normal ability: Projectile

Secondary ability: AOE blue spell circle that freezes all enemies in place. 3x cost

This is an example of what I mean by far too powerful this is basically a panflute on steroids while being much cheaper.

 

12 hours ago, HowlVoid said:

Fire Staff:

Normal ability: Projectile

Secondary effect: AOE red spell circle that burns all enemies within the circle. 3x cost.

This one seems abit more balanced considering the level unwanted destruction it can cause but still fairly strong against bosses who rely heavily on followers I guess.

 

 

 

43 minutes ago, Mysterious box said:

This is an example of what I mean by far too powerful this is basically a panflute on steroids while being much cheaper.

 

This one seems abit more balanced considering the level unwanted destruction it can cause but still fairly strong against bosses who rely heavily on followers I guess.

 

 

 

That's why balance adjustments exist, just make it so it slows enemies down or up the cost.

Also panflute on steroids is funny because I had a small magic circle as an area of effect in mind not the whole fricking screen lmao.

2 minutes ago, HowlVoid said:

That's why balance adjustments exist, just make it so it slows enemies down or up the cost.

Also panflute on steroids is funny because I had a small magic circle as an area of effect in mind not the whole fricking screen lmao.

Unless we're talking a pea sized circle that doesn't warrant use I can't see how much different it'd be it's not particularly hard to group mobs ya know.

7 minutes ago, Mysterious box said:

Unless we're talking a pea sized circle that doesn't warrant use I can't see how much different it'd be it's not particularly hard to group mobs ya know.

Why is freezing a group of mobs so OP to you, you know the fling'o can perma freeze mobs and bosses right? And it's just takes a couple of logs to fuel it 

I think if it was 2x2 tiles it would be ok. Also, the freeze effect wouldn't be any stronger, so id still take x amount of hits to freeze certain enemies. The only difference is your paying in extra uses to target a area than the extra few seconds it takes to target individual mobs.

 

1 minute ago, HowlVoid said:

Why is freezing a group of mobs so OP to you, you know the fling'o can perma freeze mobs and bosses right? And it's just takes a couple of logs to fuel it 

I think if it was 2x2 tiles it would be ok. Also, the freeze effect wouldn't be any stronger, so id still take x amount of hits to freeze certain enemies. The only difference is your paying in extra uses to target a area that the extra few seconds it takes to target individual mobs.

 

You can't stuff a flingo in your pocket and carry it around with you I feel like this only servers to trivialize horde fights more.

1 minute ago, Mysterious box said:

You can't stuff a flingo in your pocket and carry it around with you

But you can... By not building it.

1 minute ago, Mysterious box said:

I feel like this only servers to trivialize horde fights more.

You mean the fights that get autofarmed with other mobs, statues, catapults, etc

I think you're greatly over exaggerating the importance of killing a few mobs. 

There can be a timer added to it where you have to charge the spell before it activates, making freezing splumonkeys, hounds and warrior spiders impossible due to interruption.

I also don't understand why your ok with the fire staff version when it's just as useful. You can panic multiple enemies in the ruins at the same time.

13 hours ago, HowlVoid said:

Fire Staff:

Normal ability: Projectile

Secondary effect: AOE red spell circle that burns all enemies within the circle. 3x cost.

Ice staff:

Normal ability: Projectile

Secondary ability: AOE blue spell circle that freezes all enemies in place. 3x cost

i would love that as an amplified staffs made with glass

14 minutes ago, Mysterious box said:

You can't stuff a flingo in your pocket and carry it around with you I feel like this only servers to trivialize horde fights more.

pan flutes are op and nobody carries them arround

1 minute ago, HowlVoid said:

But you can... By not building it.

I mean I guess you could just hammer and rebuild it over and over but I mean that sounds tedious as heck.

 

2 minutes ago, HowlVoid said:

ou mean the fights that get autofarmed with other mobs, statues, catapults, etc

I think you're greatly over exaggerating the importance of killing a few mobs.

I mean by that logic anything is fine because there's a way to farm it therefore a much cheaper and easier to setup method is fine.

 

5 minutes ago, HowlVoid said:

I also don't understand why your ok with the fire staff version when it's just as useful. You can panic multiple enemies in the ruins at the same time.

burnt loot or structures are your punishment.

1 minute ago, ArubaroBeefalo said:

pan flutes are op and nobody carries them arround

 

1 hour ago, Mysterious box said:

This is an example of what I mean by far too powerful this is basically a panflute on steroids while being much cheaper.

?

19 minutes ago, ArubaroBeefalo said:

i would love that as an amplified staffs made with glass

Making them more expensive is a good solution but I think Wanda says that shadow magic doesn't play nice with moon shards. Maybe the improved version could be upgraded with living logs and some thulecite.

18 minutes ago, Mysterious box said:

I mean I guess you could just hammer and rebuild it over and over but I mean that sounds tedious as heck.

Right, but you still can. What's more if you need permanent ice to freeze mobs you don't need to carry it around with you everywhere. You make a farm to get the items from those mobs.

Quote

I mean by that logic anything is fine because there's a way to farm it therefore a much cheaper and easier to setup method is fine.

Exactly, glad we agree :p.

You have to think about it to understand what I'm implying here. 

if you're auto farming a mob to get easy access to their items... Do you think there is a need in having to fight them in the wild anymore? If you built a pig, varg, or spider farm, when was the last time you fought these mobs? It's a lot easier to just ignore them and walk away from them. 

as I said, I think you're overexaggerating the usefulness of killing mobs easier.  

Quote

 

burnt loot or structures are your punishment.

Not a lot of things burn underground though. You could panic a whole group of shadow splumonkeys and the thulecite walls aren't going to burn. 

I think you also forget that having access to a lot of gems is not something early game by any means. At this point you could just as easily tank a similar sized group of spiders with a beefalo and it would be cheaper.

14 minutes ago, HowlVoid said:

Exactly, glad we agree :p.

You have to think about it to understand what I'm implying here. 

if you're auto farming a mob to get easy access to their items... Do you think there is a need in having to fight them in the wild anymore? If you built a pig, varg, or spider farm, when was the last time you fought these mobs? It's a lot easier to just ignore them and walk away from them. 

as I said, I think you're overexaggerating the usefulness of killing mobs easier.

Then why not just make a item that insta kills them I mean if it doesn't matter why stop halfway?

 

16 minutes ago, HowlVoid said:

Not a lot of things burn underground though. You could panic a whole group of shadow splumonkeys and the thulecite walls aren't going to burn. 

I think you also forget that having access to a lot of gems is not something early game by any means. At this point you could just as easily tank a similar sized group of spiders with a beefalo and it would be cheaper.

You'd lose their loot at the very least unless your careful ultimately ruining the reason for fighting them.

13 minutes ago, Mysterious box said:

Then why not just make a item that insta kills them I mean if it doesn't matter why stop halfway?

Because the ice staff doesn't do that? 

By that logic, every single item should have instant kill effect because why does it need to exist otherwise. A weather pain and Walter's freeze rounds should get instant kill effectts too I guess. Along with the pan flute and the fling'o.

13 minutes ago, Mysterious box said:

You'd lose their loot at the very least unless your careful ultimately ruining the reason for fighting them.

A couple of bananas and manure, I guess lol. Pretty sure people don't care about loot when they're running for their lives. 

2 hours ago, HowlVoid said:

Because the ice staff doesn't do that? 

By that logic, every single item should have instant kill effect because why does it need to exist otherwise. A weather pain and Walter's freeze rounds should get instant kill effectts too I guess. Along with the pan flute and the fling'o.

But the logic you were using is because there are other ways to freeze things and farm things a pocket sized ice pan flute is ok.

 

2 hours ago, HowlVoid said:

A couple of bananas and manure, I guess lol. Pretty sure people don't care about loot when they're running for their lives. 

Before we go further on this route are we assuming the only time someone would use this new fire staff is against monkeys?

6 minutes ago, Mysterious box said:

But the logic you were using is because there are other ways to freeze things and farm things a pocket sized ice pan flute is ok.

No not the whole screen, just a small area. As aurorobeefalo mentioned it could be made more expensive with an upgrade, or you can add a charging mechanic. 

It could be something else too, maybe an ice wall that briefly places some distance between you and some mobs.

6 minutes ago, Mysterious box said:

Before we go further on this route are we assuming the only time someone would use this new fire staff is against monkeys?

Monkeys and hounds to me seem like the most useful scenario to save you in a pinch. 

1 minute ago, HowlVoid said:

Monkeys and hounds to me seem like the most useful scenario to save you in a pinch. 

even then fire hounds would be safe to attack you and you risk losing hound teeth should you be a player who uses hound traps the reason I'm more lax on the fire version is there are serious consequences in most horde like scenarios you could use them in so it'd still need to be used with caution outside side of edge cases like you not caring about monkeys.

 

4 minutes ago, HowlVoid said:

No not the whole screen, just a small area. As aurorobeefalo mentioned it could be made more expensive with an upgrade, or you can add a charging mechanic. 

It could be something else too, maybe an ice wall that briefly places some distance between you and some mobs.

I know you didn't mean the whole screen as I mentioned earlier the problem is it doesn't need to be so long as the area is decent grouping enemies in a freeze spell shouldn't be hard adding a charging mechanic would still be problematic either you'd be too slow to make use of it solo or it wouldn't be slow enough to matter in either case it'd be too powerful in a group because you can simply immobilize enemies anywhere and pick them off one by one. 

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