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How do you survive Klei server?


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I don't survive in Klei server very long because everyone is taking all the resource away, and they also base really far away from the portal and no clear way to cave, water or ocean and they almost alway don't have any of the resource I need like flint, how do other people survive Klei server and why do people do this?

How long is "not very long" though? First few days, season or just under year? 

What resources do you usually lack? 

For flint you have 2 options: remain at starter biomes and scare birds as much as you can (until 2nd flint; keep in mind that that activity will be useless after you live 3 days in that world) or go to mosaic, where meteor showers lead to regular destruction of boulders (and thus produce flint). For the next flints you either go to the caves, or to mosaic since nitre and moonrock boulders respawn there. Alternative if you are Wickerbottom: make shovel from 1st 2 flints and check moleworm burrows (let moleworms create 2nd burrow though, don't destroy spawner). 

As for cave entrances location, usually it's 1 per biome (like mosaic, decidious, starter biomes, each of the evergreen forests), although deserts never have cave entrance and some biomes have multiple types of turf in them (like evergreen pig village, triple mac tusk, 2nd meteor field one, etc.).

Grass and twigs you can usually get enough of by going further from spawn or to the caves. For light try to progress to lantern/miner hat as soon as possible and use lightbulbs to refill it. 

For weather protection thermal stone availability greatly helps no matter whether it's winter or summer. Try to preserve it's durability by not allowing it to go grey, and use burning trees instead of campfires to heat it up. 

For rain protection just accept that you won't get an eyebrella. Hope is useless, you'd better consider umbrella or rain hat, rain coat if you are ok not wearing backpack and have materials in time. 

For gold just go to the caves to muddy biome, for pig skin... Well, if you spot house in evergreen/decidiois forest - good for you (be considerate about hammering as you are neither the only and likely nor the last one to join), if not - then you should learn how to survive without pig skin. 

As for food, prioritise large meat and meaty stew over meatballs, keep in mind that even if carrots and berries are picked, butterlies are still very good option that remain available as long as area has at least 1 flower and player is nearby (they spawn once per 15 seconds on average). 

Ah, and last but not least: nobody is obliged to have resources you need or help you. If they do - ask them/thank them, but in general being self-sustainable is wiser approach. 

im a regular at klei servers and ive survived 4 quite a long time and the dfly desert will be your bestfriend. 

assuming you're starting at autumn, you might wanna;

stay a bit in the mosaic biome for flint or if world gen is lucky enough, the rocky biome. if youve been in the dfly desert long enough you should atleast have 1-3 trinkets with you. I suggest switching to gold tools as soon as possible since flints will be scarce in a crowded server.

if you got unlucky and reached night without any materials for a light source it wont be too late to leave and never come back and come back for that free light source you get when you entered a server during the night.

for grass and twigs definitely check the caves and the dfly desert. the overworld biomes are probably stripped clean of grass and twigs especially if the server's crowded, or someone decided that itll be funny to shovel every single grass tuft, twigs in the overworld.

dont forget to kill some catcoons for food and pick up carrots you find on the way. If you're playing wigfrid then monster meat should do (raw or not)

and for base locations, oasis and pig king bases are the most common base locations next to moonstone forest, walrus camps and spawn.

 

And this is why resources need to replenish, maybe add meteors in rock biome, otherwise this is basically hell x2 for new and less experienced players, pretty unfair.

If you're more experienced however you should be able to survive almost anything however. Caves are rarely visited, there should be enough bulbs and some extra grass and twigs for you to make a lantern. Don't join in spring, people are assholes and you will have almost no chance of getting an umbrella because all the houses will be destroyed and inaccessible if any do exist, getting pigskin from there on will be extremely difficult. You can survive with a straw hat, parasol and standing under a tree near a heat source to dry off every now and again but it's annoying and won't protect you from lightning.

Trying your luck with getting 2 spots from tentacles isn't sustainable and it's only like 20% chance to drop 1, meaning you have to kill 10 tentacles normally to get enough for a single rain coat, and you also need to give up backpack for it. Rain hat could help you out as that's the cheapest to craft long term but it too doesn't have full wetness protection by itself. I suppose the hat with a parasol will work if you can work from a straw hat towards a rain hat with a couple moles and bone shards but the parasol will be a slight resource sink as you need to craft one every time it rains and yours breaks within 2 days.

Joining in autumn is probably your best bet, summer if you can find a cave quickly enough for ruins rushing or something like that. Winter should be no problem since you will have resources for a torch to light random trees on fire to stay warm. I dread that someone will take all the fossils however and there will be no way to replenish ruins or fight the fuel weaver even if the server doesn't last longer than a year normally.

Bases are built far off to keep away some griefers. Building at portal the most basic of things is fine, like a lightning rod, firepits and a fridge, since those don't combust, but don't camp there for long. Camping ANYWHERE for too long is dumb unless your main hobby is farming. Nomad is the way to go, gotta be ready for anything past a few days however, like weapon, armor, light source, food and healing, seasonal clothing, basic resources and so on. If you leave something on ground for too long or near other players, expect it to be stolen.

1 hour ago, skile said:

caves. 

caves tend to be full of basic resources in most seasons. 

caves are the solution to all problems:

need resources? caves. it's summer? caves. you wanna avoid human contact? that's right, caves! 

 

Even more so since a vast majority of the playerbase still fears caves alot.

3 hours ago, ZombieDupe said:

Don't join in spring, people are assholes and you will have almost no chance of getting an umbrella because all the houses will be destroyed and inaccessible if any do exist, getting pigskin from there on.

To be fair everyone is playing to have fun not babysit people who join in later seasons.

 

3 hours ago, ZombieDupe said:

Trying your luck with getting 2 spots from tentacles isn't sustainable and it's only like 20% chance to drop 1, meaning you have to kill 10 tentacles normally to get enough for a single rain coat

Consult your local wurt.

6 hours ago, Waoling said:

I don't survive in Klei server very long because everyone is taking all the resource away, and they also base really far away from the portal and no clear way to cave, water or ocean and they almost alway don't have any of the resource I need like flint, how do other people survive Klei server and why do people do this?

Willow is the king of joining late game, all grass and twigs burnt in a mile radius of portal? No problem! Her lighter will allow you to survive winter (burn allll the trees an use bernie as insulation) long enough to make it to caves without grass or twigs on surface. Her natural resistance to summer heat will allow you to make it to caves alive as well.

After you get a cave base made, work on making celestial portal to switch to whoever u actually want to play as.

Klei servers are easy to survive, griefers are easily avoided by not relying too heavily on a base. Burn my base on pubs...i never need them beyond prototyping anyway, nomadic playstyle ftw!

 

1 hour ago, Mysterious box said:

Consult your local wurt.

Talking like people will care to help you, most proficient players don't even play as that character, let alone go out of their way to get tentacle spots for you. Playing as Wurt or even Wormwood can be a solution for these seasons, but it's character specific, both of which are unlocked with spools or purchased and not even instantly available.

24 minutes ago, ZombieDupe said:

most proficient players don't even play as that character,

Debatable

24 minutes ago, ZombieDupe said:

let alone go out of their way to get tentacle spots for you

They don't have to all you need is to give them the materials to make a mask and you can fish for some yourself.

 

25 minutes ago, ZombieDupe said:

Playing as Wurt or even Wormwood can be a solution for these seasons, but it's character specific, both of which are unlocked with spools or purchased and not even instantly available.

Tbh from my experience people often don't try to engage with people who play characters who can help their survival in uncommon ways I've legitimately seen multiple people get killed by insanity and complain for help while outright ignoring a wes trying to heal their sanity with ballloons or get killed by frog rain while refusing a mask.

First of all flint is completely optional for survival if you can find open caves, so don't get too hung up on that if bird/cave/meteor's RNG or player kindness aren't in your favor. You can  survive indefinitely with just a supply of torches and food, flint is there to open game progression.

Your starting torches from the 5 twigs and grass can last for a very long time if you use them only for burning trees to get light in seasons that are hard to find resources growing like when you join a server mid winter and summer and can't find anything.

For spring you can get the umbrella made out of flowers, some hat, go under one tree next to another tree and put the one you are not under on fire, or just make one fireplace/burn an item under a tree to dry yourself, whatever is cheaper for you. You can also cave hop whenever the surface starts to rain but not the cave. Worst case scenario drop every item you are carrying but grass and twigs for warmth and light.

If you join during autumn and you can't find anything for light just exit the server and get back.

For summer you need to find a cave, one almost always spawns near the portal, if you can't find any just exit the server or go play some other public server. You can't do much on the surface anyway and it's not a guarantee there will be thermal stones for you on the server's base. If you do find a cave either find some bunny village or lichen while working on tech-ing up. Drop light bulbs on the ground for mining.

 

It's easy, I don't.

 

Seriously though, if you want to have a group of cooperative people to play with, look for private servers with Discord groups to join. These tend to be better moderated too. Official servers are the prime target for trolls, that's just the way of things.

18 hours ago, ZombieDupe said:

Don't join in spring, people are assholes and you will have almost no chance of getting an umbrella because all the houses will be destroyed and inaccessible if any do exist, getting pigskin from there on.

I don't support complete pig extinction, but if nobody hammers pig houses and relocates them from evegreen forests to base, they will become empty regardless just because around the start of winter forests will be full of spiders and from spring - full of spider queens, which results in forever empty houses. And people have right to build pig farm near base, it's logical and helpful once players get there.

Moreover, evegreen forests are susceptible to wildfires and uncontrolled (mostly accidental) player fires because of high density of the trees, which means houses will be burnt along with good chunk of trees sooner or later and pig spawners will be destroyed anyway.

Also spring is perfectly fine to join even if there is 0 pig skin on server: pretty parasol + straw hat + tree is enough to drop wetness since it gives 100% protection, and 70% from combination of pretty parason and straw hat is enough to explore world until player finds gold/alchemy, 2 moleworms and boneshard (in fact, I often skip parasol at all): from now on player has 70% protection by trading off 1 equipment slot and can drop wetness by standing under the tree (from my experience it's usually needed once per rain).

@Waoling, tip for dropping wetness with rain hat if you need to stand under the tree to get 100% protection (or umbrella without helmet): burn twig nearby while standing under the tree or drop yellow or hottier thermal stone under you (it acts as campfire in that regard) instead of burning tree itself. Or find two closely located trees and burn one of them while standing under the other.

To find moleworms, check the following biomes: starter ones, mosaic, decidious, grasslands, caves. To find bone shards - any desert, blue mushroom forest; skeletons from boons and dead players are scattered across all surface and cave biomes as well. There also can be rotten fish in the swamp which you can hammer with 50% chance of getting bone shard.

Also don't go for rain coat from the start, chance of you getting 2 spots in time is very low. However, if you already have some rain protection (rain hat, umbrella) and want upgrade to 100% protection from 1 equipment slot, then you should go to the caves and kill big tentacles: each has 40% chance to drop spot, and when you kill it the one on the other side is killed too, so you get another 40% chance roll with that (which results in 64% chance to get at least 1 spot per big tentacle kill).

7 hours ago, Pig Princess said:

I don't support complete pig extinction, but if nobody hammers pig houses and relocates them from evegreen forests to base, they will become empty regardless just because around the start of winter forests will be full of spiders and from spring - full of spider queens, which results in forever empty houses. And people have right to build pig farm near base, it's logical and helpful once players get there.

Playing nomad, relocating houses doesn't help unless there are already plenty houses everywhere, which is why I never hammer any. For spiders, the first few players can destroy half or most of the spider nests, that will keep the spider population at bay. But none does that for some reason even though it's easy, instead going for the houses. And webber players don't help either, by placing nests close to portal or some base and then you have a tier 3 nest or queen roaming around. At this point I would rather webber players didn't get a nest to plant right away when starting out.

7 hours ago, Pig Princess said:

Moreover, evegreen forests are susceptible to wildfires and uncontrolled (mostly accidental) player fires because of high density of the trees, which means houses will be burnt along with good chunk of trees sooner or later and pig spawners will be destroyed anyway.

Mostplayers probably don't even reach that when joining in summer, the heat kills too quickly and everyone who isn't good enough to survive and maybe go to caves, just leaves. You can set up flingomatics and lightning rods around some areas where there are 1 or 2 houses too, though it would be something to prioritise yourself.

Regardless, people are selfish and just hammer them, never to rebuild them, so it doesn't even matter. But if you hammer them and do build them elsewhere secluded, expect even more people asking where base is and for help that they are never going to get because if someone is asking for help right out the gate, they are useless to you and none likes handholding. More of a game design issue than anything but I digress.

 

15 hours ago, Sweaper said:

For spring you can get the umbrella made out of flowers, some hat, go under one tree next to another tree and put the one you are not under on fire, or just make one fireplace/burn an item under a tree to dry yourself, whatever is cheaper for you. You can also cave hop whenever the surface starts to rain but not the cave. Worst case scenario drop every item you are carrying but grass and twigs for warmth and light.

7 hours ago, Pig Princess said:

... tip for dropping wetness with rain hat if you need to stand under the tree to get 100% protection (or umbrella without helmet): burn twig nearby while standing under the tree or drop yellow or hottier thermal stone under you (it acts as campfire in that regard) instead of burning tree itself. Or find two closely located trees and burn one of them while standing under the other.

To find moleworms, check the following biomes: starter ones, mosaic, decidious, grasslands, caves. To find bone shards - any desert, blue mushroom forest; skeletons from boons and dead players are scattered across all surface and cave biomes as well. There also can be rotten fish in the swamp which you can hammer with 50% chance of getting bone shard.

Also don't go for rain coat from the start, chance of you getting 2 spots in time is very low. However, if you already have some rain protection (rain hat, umbrella) and want upgrade to 100% protection from 1 equipment slot, then you should go to the caves and kill big tentacles: each has 40% chance to drop spot, and when you kill it the one on the other side is killed too, so you get another 40% chance roll with that (which results in 64% chance to get at least 1 spot per big tentacle kill).

All these mechanics are too complicated. You need 3 or 4 different pieces of equipment of some sort to dry off early in the game without having umbrella around. It's so dumb to expect new players to deal with this. I would honestly prefer items like umbrella, rain hat, and even pretty parasol to have 100% wetness protection. The parasol only lasts 2 days anyway so you would need more resources to craft some. It just gives players the ability to access things and learn from when they couldn't otherwise, it is extremely unreasonable to expect any new player, entering spring because they want to have fun playing, to craft or understand all these synergies just to make sure the rain doesn't drench them.

Not speaking for myself here btw, I'm talking about people just starting out in the game. Having an immediate solution that's easy enough to understand (pretty parasol) for a short while would be so much more fair if it stopped wetness completely as the player can then focus on other immediately important things, like light source, armor, weapon, food etc.

1 hour ago, ZombieDupe said:

Playing nomad, relocating houses doesn't help unless there are already plenty houses everywhere, which is why I never hammer any. For spiders, the first few players can destroy half or most of the spider nests, that will keep the spider population at bay. But none does that for some reason even though it's easy, instead going for the houses. And webber players don't help either, by placing nests close to portal or some base and then you have a tier 3 nest or queen roaming around. At this point I would rather webber players didn't get a nest to plant right away when starting out.

Mostplayers probably don't even reach that when joining in summer, the heat kills too quickly and everyone who isn't good enough to survive and maybe go to caves, just leaves. You can set up flingomatics and lightning rods around some areas where there are 1 or 2 houses too, though it would be something to prioritise yourself.

Regardless, people are selfish and just hammer them, never to rebuild them, so it doesn't even matter. But if you hammer them and do build them elsewhere secluded, expect even more people asking where base is and for help that they are never going to get because if someone is asking for help right out the gate, they are useless to you and none likes handholding. More of a game design issue than anything but I digress.

 

All these mechanics are too complicated. You need 3 or 4 different pieces of equipment of some sort to dry off early in the game without having umbrella around. It's so dumb to expect new players to deal with this. I would honestly prefer items like umbrella, rain hat, and even pretty parasol to have 100% wetness protection. The parasol only lasts 2 days anyway so you would need more resources to craft some. It just gives players the ability to access things and learn from when they couldn't otherwise, it is extremely unreasonable to expect any new player, entering spring because they want to have fun playing, to craft or understand all these synergies just to make sure the rain doesn't drench them.

Not speaking for myself here btw, I'm talking about people just starting out in the game. Having an immediate solution that's easy enough to understand (pretty parasol) for a short while would be so much more fair if it stopped wetness completely as the player can then focus on other immediately important things, like light source, armor, weapon, food etc.

Characters have a quote for being under trees during rain, the game gives you a straw hat, it's up to the player to put 2+2 together from trial and error. Not to mention that the very beginner players always put a fireplace during the night, so if they pay attention to the character's quotes for the tree, craft the parasol and have the already given hat equipped they will most likely put a fireplace near a tree during a night because they were under one waiting for drying themselves and if they pay attention they will realize fire speeds up the process.

So the hat is given by the game and many beginners realize quite fast it should help against wetness, parasol is very straight forward for anyone with internet access not living in a cave, trees are given as a tip in the form of character's quote, those 3 alone will help dry you already, fire is the only thing you have to either think a bit harder or have the habit of building fireplaces or putting trees on fire for the night.

As for the pighouses, pigskin is a luxury crafting item that you can survive by without them. They are nice for ruins and some bosses but if you can't find enough pig houses just farm slurtles for ruins and have body armor to help with durability and body armors/beekeeper hats for the other bosses and call everyone to press F for two minutes, you should be able to gather around 1/3 of the server. It's not likely you'll be doing some of the very late game bosses either.

1 hour ago, Sweaper said:

Characters have a quote for being under trees during rain, the game gives you a straw hat, it's up to the player to put 2+2 together from trial and error. Not to mention that the very beginner players always put a fireplace during the night, so if they pay attention to the character's quotes for the tree, craft the parasol and have the already given hat equipped they will most likely put a fireplace near a tree during a night because they were under one waiting for drying themselves and if they pay attention they will realize fire speeds up the process.

Players do not read quotes by default. You need investment to do so. I have investment, and I still don't pay attention to what characters say, it's long, boring and takes too long, and the frequency at which you expect the player to read examines to learn stuff is too much. They aren't gonna stand around examining things until they "figure it out", they will scream for help until they die, then leave most likely. Trial and error fails here.

Players do go near a firepit or campfire, but it's never under a tree. They will stand on top of the pit itself, hoping to keep warm while having only 1 piece of clothing on them at best to keep the rain away. This is why my suggestion will work for them. For trees, it would make sense if they also gave 100% protection, that way the players actually can notice it does something significant and not so insignificant it's near useless in their mind.

 

1 hour ago, Sweaper said:

As for the pighouses, pigskin is a luxury crafting item that you can survive by without them. They are nice for ruins and some bosses but if you can't find enough pig houses just farm slurtles for ruins and have body armor to help with durability and body armors/beekeeper hats for the other bosses and call everyone to press F for two minutes, you should be able to gather at around 1/3 of the server. It's not likely you'll be doing some of the very late game bosses either.

Disagree. It's a progression item to let you do other things moving forward than stand around a tree + a hat + a flower umbrella + hot fire near you. It's dumb to expect the player to learn all this in one go at the very beginning WHILE they need to understand light, food, health, armor, sanity etc when a simple rain coat eliminates all the hassle and lets them focus on those things, for example.

Making mistakes and dying is fine if you can find solutions on your own fairly easily, but the game is not made to accommodate that, and it's honestly unfair.

49 minutes ago, ZombieDupe said:

Players do not read quotes by default. You need investment to do so. I have investment, and I still don't pay attention to what characters say, it's long, boring and takes too long, and the frequency at which you expect the player to read examines to learn stuff is too much. They aren't gonna stand around examining things until they "figure it out", they will scream for help until they die, then leave most likely. Trial and error fails here.

Players do go near a firepit or campfire, but it's never under a tree. They will stand on top of the pit itself, hoping to keep warm while having only 1 piece of clothing on them at best to keep the rain away. This is why my suggestion will work for them. For trees, it would make sense if they also gave 100% protection, that way the players actually can notice it does something significant and not so insignificant it's near useless in their mind.

 

Disagree. It's a progression item to let you do other things moving forward than stand around a tree + a hat + a flower umbrella + hot fire near you. It's dumb to expect the player to learn all this in one go at the very beginning WHILE they need to understand light, food, health, armor, sanity etc when a simple rain coat eliminates all the hassle and lets them focus on those things, for example.

Making mistakes and dying is fine if you can find solutions on your own fairly easily, but the game is not made to accommodate that, and it's honestly unfair.

No beginner will survive the first winter, "it's dumb to expect the player to learn all this in one go". Same for summer. As a beginner I would read character quotes to learn about stuff because in DS there was no one to ask about, now you have other people, and if you don't mind spoiling the game wiki and videos.

They won't put a fireplace under a tree during other seasons, during spring rains if they look at the center of their screens they will most likely see quotes for trees helping against wetness. With enough brain power they should be able to think that staying under a tree when you're doing nothing but waiting the night pass is better than not being under a tree and taking in all the rain, it makes sense in the real word, so there really isn't a disconnect between game mechanics and common sense so it's up to the player to connect the dots. EDIT: If they can't then they should touch grass

For survival alone pigskins are a luxury crafting item. You can accomplish anything in the game without them other than being able to craft the stuff that requires them for crafting's completion sake. They just make survival easier and more efficient.

Entre the server.

Find a base 

Take usefull things 

Make a boat 

Love in the edge of the world.

Adapt, overcome survive.

Or make Friends whit the players an survive together

 

Entre the server.

Find a base 

Take usefull things 

Make a boat 

Love in the edge of the world.

Adapt, overcome survive.

Or make Friends whit the players an survive together

 

22 hours ago, Sweaper said:

No beginner will survive the first winter, "it's dumb to expect the player to learn all this in one go". Same for summer. As a beginner I would read character quotes to learn about stuff because in DS there was no one to ask about, now you have other people, and if you don't mind spoiling the game wiki and videos.

Asking people gets annoying, clarifying gets annoying the more you do it, so you'd rather just tell them to look up guides and that's it, if anything at all, as many will just ignore you and do their own thing, until the newbie dies and leaves. Not very "together" type gameplay now is it?

The way guides and wikis come about largely stems from player debug testing and reading the code. That's not good game design for any game to learn it.

22 hours ago, Sweaper said:

They won't put a fireplace under a tree during other seasons, during spring rains if they look at the center of their screens they will most likely see quotes for trees helping against wetness. With enough brain power they should be able to think that staying under a tree when you're doing nothing but waiting the night pass is better than not being under a tree and taking in all the rain, it makes sense in the real word, so there really isn't a disconnect between game mechanics and common sense so it's up to the player to connect the dots. EDIT: If they can't then they should touch grass

For survival alone pigskins are a luxury crafting item. You can accomplish anything in the game without them other than being able to craft the stuff that requires them for crafting's completion sake. They just make survival easier and more efficient.

Maybe if it was full rain protection, but it's clearly very little to actually be significant enough for a player to take notice, and because of that, you need way too many things to actually overcome it. That's the same issue about all of these things, it requires FOUR things very early game to overcome the rain. In winter, it requires 1, maybe 2 (torch a tree + maybe a thermal stone/winter hat/earmuffs), which is much more manageable. Even in summer, if you have a thermal stone and a fridge to swap it to, or just go in caves, you are fine. But spring is unreasonably complex to get full wetness protection from. This is why I'm suggesting that all exclusive rain protection items like parasol, umbrella, rain hat, and heck even trees, should provide full wetness protection. Then players have much better of a chance, in a season that's supposed to be "easier" than the freaking winter.

I explained how umbrella is not a luxury item and how people don't put the 2 and 2 together already, but you're sticking to that point regardless it seems. Just because you may have, doesn't mean others will. You have to look at regular behaviors, instead of throwing "just do this" to people, that's how you arrive at good game design.

18 hours ago, jtubio88 said:

Entre the server.

Find a base 

Take usefull things 

Make a boat 

Love in the edge of the world.

Adapt, overcome survive.

Or make Friends whit the players an survive together

 

Entre the server.

Find a base 

Take usefull things 

Make a boat 

Love in the edge of the world.

Adapt, overcome survive.

Or make Friends whit the players an survive together

 

Are you among the "where is base" type of players? That's often frowned upon unfortunately because of technical reasons, unless you find it yourself without asking questions.

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