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Today I came to talk to you about the new item that came in, opening up the possibility of famous explorer sticks and protections against the rain, but to be honest what I liked most about the new item is that it makes useful an item that I as a player never made , which are the flags.

Following this same idea, turning a forgotten item into a useful item without losing its original function, I wanted to expand this to other items we have in our survivor collection.

Suggestions:


Night Light: This item creates light from nightmare fuel and to be honest I've never seen anyone doing it, so as a suggestion I would like it if it increases the spawn of leftovers and make them neutral towards players near the area of effect.
Cat Tail Whip: Little damage and very few uses make this weapon one of the worst in terms of combat, for me this weapon should not only take the focus away from the attack of aggressive mobs but also scare them away for a period of a few seconds, being ideal to scare away hordes of dogs and kill bosses with minions.
Rainometer: Indicates if it's raining! Well, there's not much to say, because if it's raining you don't have to look at this item to know. My idea is that this item served as the forecaster of the weather conditions of the next day, being able to indicate if the next day we will have frog rains as well.

Moon Dial: Used to see the phases of the moon, but now if Woodie drinks its waters he will be immune for 1 full day from the effects of the full moon, plus the item now generates an aura of sanity and light that increases as he approaches the lunar phase full moon (looking like a celestial fissure).
Bussola: It's a good item for multiplayer worlds without mods, so I'd like this item to have the same function as it does now, only having telo in the inventory or in the bag to work.
Battle Spear: I think it's no secret that almost every basic tool has an upgraded gold version and I would particularly love to see a gold spear with a little more dao and/or a little more durability.
Water Balloon: Something I've never been able to understand is why this item can't water bosses other than Dragonfly? I would love to make this item to kill bosses with electrical damage.
Mosquito Sack: Only used for making water balloons, but would scent fleeces being used as a replacement for spider gladula for healing recipes or being used as a filler in pot recipes.
Plant Pond: These are pond plants that only serve to light fire and get ash and that always intrigues me, why can't we use them for crops as a vegetable value?

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1 hour ago, Trevindo said:

Night Light: This item creates light from nightmare fuel and to be honest I've never seen anyone doing it, so as a suggestion I would like it if it increases the spawn of leftovers and make them neutral towards players near the area of effect.

What if it passively drained sanity to work instead? Would be useful for characters like Wigfrid (solo) and Wormwood. 

1 hour ago, Trevindo said:

Mosquito Sack: Only used for making water balloons, but would scent fleeces being used as a replacement for spider gladula for healing recipes or being used as a filler in pot recipes.

There would still be much more accesable forget-me-lots and glands, so your suggested changes wouldn't impact the usage of the item that much. 

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