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[RESOLVED] Farming the Unnatural Portal Is Not Fun At All


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6 hours ago, lionking102 said:

I think the portal system right now has some big problems. 

The thing is, that non of this ressources from the portal are relevant for survival. When you get there you have already anything you need. So this new plants are for decoration for perfecting the base, building cool stuff etc. and it's sad that than there is no good and engaging way to get them. 

I was asking for new trees to decorate with for so long and now finally there is one and we can barely get the seeds. 

You know what.. I’m going to think outside the box on this one- Klei said that the QoL update for craft UI was a necessary change for future updates- they ALSO said that this years QoL, character reworks and Setting the Stage updates are to lay down the Foundations for quote “More substantial Content plans for 2023/2024”

The Curse of Moon Quay Bay is the FIRST of those 3 planned Setting the Stage updates.

So with that said it is highly possible that Klei will add the 3 Setting the Stage updates into the game FIRST… and then any CRAFTABLES they had planned for you to be able to make from those new resources will be added to the game LATER.

An example- Maybe Palmcone Trees drop rates are so low because when combined with another resource from one of those other not yet added into the game Setting the Stage updates: the player can craft a new body/helmet armor that is even better then current armors.

I highly highly HIGHLY doubt they want any new type of resources to be just for decoration.

Especially in a Survival game, this isn’t House building Simulator.. we need more resources and more things to craft from those resources, not a tree for decorating with.

10 minutes ago, Mike23Ua said:

An example- Maybe Palmcone Trees drop rates are so low because when combined with another resource from one of those other not yet added into the game Setting the Stage updates: the player can craft a new body/helmet armor that is even better then current armors.

That's a sensible guess.

Here's the thing.

We can keep having this conversation of "the game isn't survival enough" or whatever. I'm definitely lean in that direction vs megabasing, but no matter what I've done, the game always turns into a sandbox base building game and I've learned to enjoy it.

I've made my inner peace with the survival issue by rushing all the bosses in the game and it's satisfied me for 2 years now.

Instead of doing this dance every frickin' update of saying of "it's not survival content enough" or "it's for a future update" (with this person having no right in being like this), I'd rather focus on improving the update that's in front of me cause otherwise, that's just pushing the problem to the future when it can be addressed now.

The update/beta is here. The devs' attention are focused mainly on this. Trying to get their attention 1 year from now is hard cause they are busy making new content and doesn't make any sense b/c again, their attention is focused on this right now!!!

I WANT to engage with this content that's in front of me. 

I think in this area, it falls very short of me wanting to engage with it.

I gave my feedback on that it's doesn't spawn the new stuff at a good rate and I'd like to see it addressed cause I care in making this game better and more engaging, whether it be megabasing or survival content.

Having this absurd conversation every update will not solve anything.

5 hours ago, Nickolai said:

Maybe you could trigger a Moonstone like event with the unnatural portal? Get rewards by fighting waves of enemies. The difficulty scales but you get more resources.

Maybe on a different night, since there are already so many tasks tied to full moon night. What if it were the crescent moon because it's shaped like a banana? lol i thought they looked similar when i saw the Moon Quay Queen's hammock.

17 minutes ago, lakhnish said:

Here's the thing.

We can keep having this conversation of "the game isn't survival enough" or whatever. I'm definitely lean in that direction vs megabasing, but no matter what I've done, the game always turns into a sandbox base building game and I've learned to enjoy it.

I've made my inner peace with the survival issue by rushing all the bosses in the game and it's satisfied me for 2 years now.

Instead of doing this dance every frickin' update of saying of "it's not survival content enough" or "it's for a future update" (with this person having no right in being like this), I'd rather focus on improving the update that's in front of me cause otherwise, that's just pushing the problem to the future when it can be addressed now.

The update/beta is here. The devs' attention are focused mainly on this. Trying to get their attention 1 year from now is hard cause they are busy making new content and doesn't make any sense b/c again, their attention is focused on this right now!!!

I WANT to engage with this content that's in front of me. 

I think in this area, it falls very short of me wanting to engage with it.

I gave my feedback on that it's doesn't spawn the new stuff at a good rate and I'd like to see it addressed cause I care in making this game better and more engaging, whether it be megabasing or survival content.

Having this absurd conversation every update will not solve anything.

My issue- and the entire reason I bring it up is because IF this update is meant to coincide/interact with a future update.. then the balancing of things could be perfectly in line with where Klei wants them & by wanting changes to it now, could mess up what’s planned later.

Now WE as forum members can only take educated guesses on how things are supposed to work, but them being the Developers: it’s always good to look at both sides of the coin.

An excellent example would be the latest QoL where Klei changed the boat crafting recipe before getting feedback to revert it back, which they did- but also stated they would change boating later in a more appropriately themed update. I am assuming this is that aforementioned boating content appropriate update.

While you suggest immediate changes, I seek reasoning behind why things are the way that they are.

Neither of our view points are incorrect. And it’s ultimately up to Klei to decide what needs tweaks, where & when.

17 minutes ago, Mike23Ua said:

My issue- and the entire reason I bring it up is because IF this update is meant to coincide/interact with a future update.. then the balancing of things could be perfectly in line with where Klei wants them & by wanting changes to it now, could mess up what’s planned later.

then should be klei who decides that these suggestions shouldnt be taking into account but there is no sense of not sharing our thoughs on what they show us. Also, if they have other stuff on mind, and taking in count that stuff isnt cut in a future like happend with many other stuff because creative proccess shenanigans, that unbalance can be adressed when it comes not in the past before it happens

19 minutes ago, Mike23Ua said:

Now WE as forum members can only take educated guesses on how things are supposed to work, but them being the Developers: it’s always good to look at both sides of the coin.

the thing is that you cant see both sides of the coin because you dont have future info, just the beta as an unique side to look at

20 minutes ago, Mike23Ua said:

While you suggest immediate changes, I seek reasoning behind why things are the way that they are.

 

the reason is that they are developers not players and this is a beta so players test it with their game knowledge while they make the changes they think are worth with their codding and game's direction knowledge

 

cant we come back to the topic and stop being nostradamus trying to predict future by looking at underwhelming stuff or bitter biased megabasing haters in the case of other users? the portal is good in concept and gives useful stuff for decoration and base improvement (food and resource sources) but being afk isnt an engaging mechanic in a videogame. I like the tradding idea, anyways fits that the queen would have stored portal's resources gathered by their monkeys since they live there, they could also add the stuff into the X treasure marks so they dont feel that underwhelming

 

The portal should be upgradeable to increase it's output. Maybe doing some quest for the monkey queen as we do for pearl. 

Then on its last tier you can modify it so that it produces only your preferred resource or have no focus (up to the player). 

Finally, I'd add a new interesting aspect to the island itself. Perhaps have it, if feasible, where it's permanently tropical aka skips winter (extra spring, summer or autumn time). The island is quite small so the space is very limited already. This would allow some unique uses to the island itself while waiting for portal stuff (using planters in winter or growing out of season veggies). I think someone has said before that making a pocket where the weather isn't possible though... Maybe by hiding a custom dwarf star that spawns on the island in winter and make the snow on the island invisible? Idk.

1 minute ago, HowlVoid said:

The portal should be upgradeable to increase it's output. Maybe doing some quest for the monkey queen as we do for pearl. 

Then on its last tier you can modify it so that it produces only your preferred resource or have no focus (up to the player). 

Finally, I'd add a new interesting aspect to the island itself. Perhaps have it, if feasible, where it's permanently tropical aka skips winter (extra spring, summer or autumn time). The island is quite small so the space is very limited already. This would allow some unique uses to the island itself while waiting for portal stuff (using planters in winter). I think someone has said before that making a pocket where the weather isn't possible though... Maybe by hiding a custom dwarf star that spawns on the island in winter and make the snow on the island invisible? Idk.

it looks tropical because came throw the portal from a tropical region not because is a tropical island but im always in for unique season and weather in biomes

Just now, ArubaroBeefalo said:

it looks tropical because came throw the portal from a tropical region not because is a tropical island but im always in for unique season and weather in biomes

Being as the island is so small I think lore wise it could still make sense for weather on the other side to come through the portal and affect the island. 

15 hours ago, lakhnish said:

Here's the thing.

We can keep having this conversation of "the game isn't survival enough" or whatever. I'm definitely lean in that direction vs megabasing, but no matter what I've done, the game always turns into a sandbox base building game and I've learned to enjoy it.

I've made my inner peace with the survival issue by rushing all the bosses in the game and it's satisfied me for 2 years now.

Instead of doing this dance every frickin' update of saying of "it's not survival content enough" or "it's for a future update" (with this person having no right in being like this), I'd rather focus on improving the update that's in front of me cause otherwise, that's just pushing the problem to the future when it can be addressed now.

The update/beta is here. The devs' attention are focused mainly on this. Trying to get their attention 1 year from now is hard cause they are busy making new content and doesn't make any sense b/c again, their attention is focused on this right now!!!

I WANT to engage with this content that's in front of me. 

I think in this area, it falls very short of me wanting to engage with it.

I gave my feedback on that it's doesn't spawn the new stuff at a good rate and I'd like to see it addressed cause I care in making this game better and more engaging, whether it be megabasing or survival content.

Having this absurd conversation every update will not solve anything.

Only thing I can say: Thank you so much! Exactly that! :x

Lakhnish is an amazing DST player and he brings up a great point. However, are the portal items meant to be farmed? It's similar to his prior archive collected dust experiment. Some things just aren't meant to be farmed. The monkey tails are very powerful. Movable/plantable reeds!!! I don't think the other items are worth that much but I haven't played the beta to know enough yet. 

6 minutes ago, PetulantPansy said:

Lakhnish is an amazing DST player and he brings up a great point. However, are the portal items meant to be farmed? It's similar to his prior archive collected dust experiment. Some things just aren't meant to be farmed. The monkey tails are very powerful. Movable/plantable reeds!!! I don't think the other items are worth that much but I haven't played the beta to know enough yet. 

why reeds are powerful?

reeds are only important to make birdcages at the beginning of a world

Night armor is expensive as is. Not used a lot because the durability isn't particularly high and the reeds are a pain to get. If reeds are farmable, it becomes much easier to obtain. There's probably other things that require reeds (ex. wicker's books) but just tossing this out there. 

 

Is it bad that reeds are much easier to get now? Probably nothing wrong with it. But this may have been by design. 

Just now, PetulantPansy said:

Night armor is expensive as is. Not used a lot because the durability isn't particularly high and the reeds are a pain to get. If reeds are farmable, it becomes much easier to obtain. There's probably other things that require reeds (ex. wicker's books) but just tossing this out there. 

 

Is it bad that reeds are much easier to get now? Probably nothing wrong with it. But this may have been by design. 

sure, night armor is one of the best armor is the game but by the time you can farm the portal, being able to activate the moonstorm, you are suppose to have access to several thulecite armors

this is mostly a decoration

2 minutes ago, PetulantPansy said:

Night armor is expensive as is. Not used a lot because the durability isn't particularly high and the reeds are a pain to get. If reeds are farmable, it becomes much easier to obtain. There's probably other things that require reeds (ex. wicker's books) but just tossing this out there. 

 

Is it bad that reeds are much easier to get now? Probably nothing wrong with it. But this may have been by design. 

I don't think reeds are easier to get at all now, except for megabase endgame. You have to farm it with moon gleams that end-end-game. By that time I don't use reeds just for night-armor and some books. 

Clearing the swamp or just collecting reeds is a lot simpler and quicker. Just walking through the swamp can easily give 2-3 stacks of reeds and that's a lot for normal gameplay. Most people will use the new replantable reeds just for decoration or some insane endgame projects and I love that that is possible. It brings more endgame options without interfering with normal gameplay. 

27 minutes ago, PetulantPansy said:

Night armor is expensive as is. Not used a lot because the durability isn't particularly high and the reeds are a pain to get. If reeds are farmable, it becomes much easier to obtain. There's probably other things that require reeds (ex. wicker's books) but just tossing this out there. 

 

Is it bad that reeds are much easier to get now? Probably nothing wrong with it. But this may have been by design. 

They are designed to be expensive but in the same way that you can eventually craft multiple Dark Swords later in the game when you obtain better sources of Living Logs and Nightmare Fuel, you could make multiple Night Armors later ingame obtaining this new source of Reeds/Papyrus.

2 hours ago, PetulantPansy said:

However, are the portal items meant to be farmed? It's similar to his prior archive collected dust experiment. Some things just aren't meant to be farmed.

With the latest update, they've allowed us to trade Moon Gleams to the Portal to give us a banana bush, a dug monkey tail, 2 palm cone seeds, a powder monkey and 2grass/2twigs/2rocks.

Once a day (when the day counter changes), it will also do this spitting of the items if you didn't trade a moon gleam for the timer to go off, and that alone is real nice.

Funny thing is it that Thulecite experiment I did with dust moths is why I was so adamant in this post.

I'm convinced had I properly investigated them during the Forgotten Knowledge beta and gave my feedback then, there would be a fairly decent chance that changes would have been made just because the devs are that receptive and we wouldn't have the poor RNG on the dust moths we are stuck with today (or at least the ability to change their tuning spawn rates in the world gen menu). 

But alas, we're stuck with how they are now and it's why I go hard on suggestions during the betas.

The devs attention are here and their focus are here and it shows, which is why I despise that "arguement" previously mentioned cause that person has been saying that for practically every frickin update for 2 goddamn years and if that was followed, NONE of the changes/feedback I've given would be in the game (they surprisingly don't take their own advice too when they say the same thing every single time).

ok makes sense thanks guys, and thanks for the valuable feedback from lakhnish and everyone else :)

 

I'll just throw out there that since I have a good idea of how the game works, I could get moongleams fairly quickly (call it by year 2 or 3). (It really just boils down to a moonstone event and pearl's quests/crab king). So it's not that long of a wait. However, I'm not necessarily representative of the average DST player so I could see this being more "late/end game" as you all suggest. 

1 hour ago, lakhnish said:

With the latest update, they've allowed us to trade Moon Gleams to the Portal to give us a banana bush, a dug monkey tail, 2 palm cone seeds, a powder monkey and 2grass/2twigs/2rocks.

Once a day (when the day counter changes), it will also do this spitting of the items if you didn't trade a moon gleam for the timer to go off, and that alone is real nice.

ok i suppose that's fair :)

 

thanks for pushing feedback through to the devs lakhnish.

1 hour ago, totestoto said:

I'll just throw out there that since I have a good idea of how the game works, I could get moongleams fairly quickly (call it by year 2 or 3). (It really just boils down to a moonstone event and pearl's quests/crab king). So it's not that long of a wait. However, I'm not necessarily representative of the average DST player so I could see this being more "late/end game" as you all suggest. 

I'm in a similar boat. I do think it is a significantly easier way to get reeds and it's not that difficult to get. As far as @lionking102 saying that you can get 2-3 stacks of reeds and that's easier. Just no. First off, most marsh biomes dont have 120 reeds to pick even if you had a reed trap. The average is more like 1 stack, 60 -80 *if* you have a large swamp - and that's if you walk the entire biome to collect every single reed. Collecting them is also annoying. You'll have merms/tentacles/mosquitos all trying to kill you. Much easier to just pick reeds at your base and build up a pile that way. Minimal travel time too. 

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