xhyom Posted June 17, 2022 Share Posted June 17, 2022 A mysterious island appears out of nowhere bringing new ways to grow bananas, renewable reeds more gears and new AWESOME craftings, but with it comes some big new annoyance. At the start of my "playthrough" I instantly (Like day 1 and really far away from the island) came across a monkey raid and after that I started getting scared: Isn't those monkeys kinda too strong? What if I'm just sailling for some fishes or looking for the lunar island for some Kelp and Stone Fruit early game? From my perspective it looks like a death sentence, and that makes me feel like never going into a boat ever again. But that just the start of my concerns, if I actually manage to kill those damn pirates I automatically get cursed, so I am kinda of obligated to go to this island fight annoying monkeys again, so I can get banana plants, then finally I can uncurse me by feeding the queen or I can just accept that I'm Wilson, but with fur and one less inventory space forever. The dock crafting seems extremelly expensive too, 4 Boards 1 Cut Stone 2 Stingers and a new resource behind a blueprint is really expensive for some premium turf. I guess that is to avoid 'griefers' on public servers but isn't it too harsh to other players? (Unless I'm wrong they are also permanent, so you can't undo your placing mistakes). So, what are you guys thoughts on this update? Do you think something should be changed? Do you feel like its worth it? Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/ Share on other sites More sharing options...
Ohan Posted June 17, 2022 Share Posted June 17, 2022 4 hours ago, xhyom said: What if I'm just sailling for some fishes or looking for the lunar island for some Kelp and Stone Fruit early game? From my perspective it looks like a death sentence, and that makes me feel like never going into a boat ever again. +1 im looking forward to the ocean trawler but not much else. Visually it all looks nice as always, especially the magical monkey queen and the little crabs but i dont really get the point of any of it. The new palmcone trees arent replantable either right? Being forced to turn into a monkey early game without knowing where the island is or having another ocean encounter u just frantically have to sail away from like rockjaws seems like a nightmare. :-/ the specific survivor i pick is a *huge* part of the fun i have in the game, i dont want to turn into a monkey… especially not before i know where the island is And then theres the addition of another cliffhanger in the form of a mysterious portal.. lets hope it wont takes years for its purpose to be revealed like the sealed portal in the archives. Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577390 Share on other sites More sharing options...
xhyom Posted June 17, 2022 Author Share Posted June 17, 2022 3 minutes ago, Ohan said: im looking forward to the ocean trawler but not much else. Visually it all looks nice as always, especially the magical monkey queen and the little crabs but i dont really get the point of any of it. The new palmcone trees arent replantable either right? Yeah, the new craftings looks amazing and visually appealing as always, but yes, as far as I know the trees don't drop a seed so you can replant it after chopping, you need to wait in the portal for a new seed to eventually drop. 5 minutes ago, Ohan said: Being forced to turn into a monkey early game without knowing where the island is or having another ocean encounter u just frantically have to sail away from like rockjaws seems like a nightmare. I actually forgot about that, at my first playthrough on the beta I revealed the whole map using TMI commands, the island was REALLY far away at the corner of my map, so finding it in a organic way would be such a pain that it hurts just to imagine doing it without cheating. Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577391 Share on other sites More sharing options...
Terra B Welch Posted June 17, 2022 Share Posted June 17, 2022 1 hour ago, Ohan said: Being forced to turn into a monkey early game without knowing where the island is or having another ocean encounter u just frantically have to sail away from like rockjaws seems like a nightmare. :-/ the specific survivor i pick is a *huge* part of the fun i have in the game, i dont want to turn into a monkey… especially not before i know where the island is This here, the one thing that I dislike is the curse itself, to me as long as it can be avoided without too much issue then I don't mind it, but the last thing I want is to be forced out of my fun Warly-style gameplay by being forced to play Great Value Wilbur. I guess everyone will be Wonkey mains now. Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577399 Share on other sites More sharing options...
LitulLola Posted June 17, 2022 Share Posted June 17, 2022 3 hours ago, xhyom said: Yeah, the new craftings looks amazing and visually appealing as always, but yes, as far as I know the trees don't drop a seed so you can replant it after chopping, you need to wait in the portal for a new seed to eventually drop. From what I saw you can replant the seed you get from the portal but it won't grow...tree jam does nothing Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577418 Share on other sites More sharing options...
Owlrust Posted June 17, 2022 Share Posted June 17, 2022 I love the concept of the curse and I wish it were expanded upon a bit more. Craftables that fend off the curse, a way to manually curse yourself on your own, poop throwing, shadow-monkey neutrality, monkey raids, more monkey queen/powder monkey interactions, Wonkey-exclusive crafting, etc are just a few concepts of the many possibilities that could be introduced with the inclusion of Wonkey. Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577421 Share on other sites More sharing options...
ArubaroBeefalo Posted June 17, 2022 Share Posted June 17, 2022 unless is too often to be annoying (the frecudncy can be change in world settings) i dont see the problem. Is like sanity, we get use to it. I remember a friend that didn't played that much telling me that sanity was an annoying because drops constantly and you need to know how to recover it but most experience players says that is really easy to manage is our first update with a "survival hazard" in maaaany time so is normal to feel in that way but i think is cool how game changing is. Also you need to kill several monkeys to transform so 1 raid wont make you be a monkey but i can see the annoyance of having 1 less slot what, imo, we need is more future updates adding good loot in the ocean so these problems became nothing compared to the reward Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577429 Share on other sites More sharing options...
Random Guy000 Posted June 17, 2022 Share Posted June 17, 2022 4 hours ago, xhyom said: Unless I'm wrong they are also permanent, so you can't undo your placing mistakes If im not mistaken you can blow them up with gunpowder Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577431 Share on other sites More sharing options...
xhyom Posted June 17, 2022 Author Share Posted June 17, 2022 10 minutes ago, ArubaroBeefalo said: unless is too often to be annoying (the frecudncy can be change in world settings) i dont see the problem. Is like sanity, we get use to it. I remember a friend that didn't played that much telling me that sanity was an annoying because drops constantly and you need to know how to recover it but most experience players says that is really easy to manage is our first update with a "survival hazard" in maaaany time so is normal to feel in that way but i think is cool how game changing is. Also you need to kill several monkeys to transform so 1 raid wont make you be a monkey but i can see the annoyance of having 1 less slot Not sure if I was just that unlucky, but I came across two ships in a really short interval, the first one minutes after I started rowing close to shore. But my concern is: they are too many and they do a good amount of damage, and it's seems almost unavoidable upon they see you. My unequiped ass just looking for some kelp will be a hundred percent dead. IF i actually survive I would have lost an inventory space and be cursed. It's lose-lose situation and that would make me even less inclined to go to sea. 20 minutes ago, ArubaroBeefalo said: what, imo, we need is more future updates adding good loot in the ocean so these problems became nothing compared to the reward But yeah, nicer rewards justify the risks. Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577437 Share on other sites More sharing options...
Terra B Welch Posted June 17, 2022 Share Posted June 17, 2022 I will just say, monkey raids will go the way of wildfires for me when the update hits the release branch. Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577446 Share on other sites More sharing options...
DaZoul Posted June 17, 2022 Share Posted June 17, 2022 Not sure about how threatening the raids are. First time they came after me, I just kept paddling in the direction I was going, and those daft punks missed me completely. I did notice, that if you defeat all the Powder Monkeys, the Prime Mate will start paddling away. Now, do tell me if this is already the case, but I think it should be changed, so that the Prime Mate starts paddling in the direction of the Moon Quay Island, giving us a way to locate it. Just now, Terra B Welch said: I will just say, monkey raids will go the way of wildfires for me when the update hits the release branch. no Polly Roger for you then Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577447 Share on other sites More sharing options...
Terra B Welch Posted June 17, 2022 Share Posted June 17, 2022 Just now, DaZoul said: no Polly Roger for you then Don't care, not having a head slot lazy forager is a fair enough tradeoff for not having random monkey pirate raids ruin my warly playstyle by forcing me to play great value wilbur. Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577448 Share on other sites More sharing options...
DaZoul Posted June 17, 2022 Share Posted June 17, 2022 Also, the monkeys didn't seem particularly strong or high damaging. Sure, there's a few, but with a relatively good weapon, which most people will have by the time they start seafaring. Of course you could still turn into Wonkey easily, and then comes the problem of finding the Moon Quay island, so they just need to add a reliable way of locating said island and I think the raids are fine. (though making them a bit rarer than day 1 would still be fair) Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577449 Share on other sites More sharing options...
Ohan Posted June 17, 2022 Share Posted June 17, 2022 1 hour ago, ArubaroBeefalo said: what, imo, we need is more future updates adding good loot in the ocean so these problems became nothing compared to the reward People have been saying this forever and its yet to happen. “As soon as nice rewards get added it will all click together, just wait.” Every ocean update this gets repeated. They seem either unable or unwilling to do this. Instead they add rockjaws, a threat with no reward that even tries to escape when u get it low. And gnarwhale, which never seems to spawn when u actually want to farm horns but only when u finally found a rare fish school only for them to get eaten by the gnarwhale. And now monkey raids. idk.. to me it seems like theyve lost the plot with the ocean and its gonna take another 10 years or whatever lol for it to be in a nice state. And in the meantime, the continent and the caves are covered with empty biomes, celestial tab is still as underwhelming as the day it got added, crab king fiasco, abandoned sealed portal in the archives, near-useless sunken treasures, etc. They just keep adding new loose ends 1 hour ago, ArubaroBeefalo said: is our first update with a "survival hazard" But instead of adding new weather or seasonal hazards to navigate, like whirlpools or whatever its just more aggressive mobs like rockjaw. And these types of hazards just favor fighter characters instead of preparation, sailing skills etc. 1 hour ago, ArubaroBeefalo said: Is like sanity, we get use to it. i dont think sanity and the monkey curse r comparable though. Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577451 Share on other sites More sharing options...
ArubaroBeefalo Posted June 17, 2022 Share Posted June 17, 2022 9 minutes ago, Ohan said: People have been saying this forever and its yet to happen. “As soon as nice rewards get added it will all click together, just wait.” Every ocean update this gets repeated. They seem either unable or unwilling to do this. Instead they add rockjaws, a threat with no reward that even tries to escape when u get it low. And gnarwhale, which never seems to spawn when u actually want to farm horns but only when u finally found a rare fish school only for them to get eaten by the gnarwhale. And now monkey raids. idk.. to me it seems like theyve lost the plot with the ocean and its gonna take another 10 years or whatever lol for it to be in a nice state. And in the meantime, the continent and the caves are covered with empty biomes, celestial tab is still as underwhelming as the day it got added, crab king fiasco, abandoned sealed portal in the archives, near-useless sunken treasures, etc. true but my comment was in the sense of "the mechanic is really cool (atleast for me) but balancing it would be difficult" so better make the ocean a swamp/ruins like biome so this update and all the things you mentioned would be worth the suffering. Im with you, we need worth loot and the monkey island kinda accomplish (reeds and banana plants, parrot hat...) it but we need more stuff to compensate the dangers 9 minutes ago, Ohan said: But instead of adding new weather or seasonal hazards to navigate, like whirlpools or whatever its just more aggressive mobs like rockjaw. And these types of hazards just favor fighter characters instead of preparation, sailing skills etc. they added a curse which is more original than adding an obv season which, dont get me wrong, would be cool but im happy with the curse. Atleast mechanically, let see how it works while playing edit: maybe is time to add an item to protect against curses so we can fight monkeys without getting their trinkets in our inventories or letting us drop it and making woodie able to be on moonstorms. Maybe can use body slot like the wilba's silver item so we have to decide between armor and being cursed or non being cursed but having less armor choices 9 minutes ago, Ohan said: i dont think sanity and the monkey curse r comparable though. why? there isnt much different from my <100h played friend complaining about sanity and a new hazard that was added few hours ago we still need to see how annoying will be to get raided and how often but the mechanic is really interesting Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577452 Share on other sites More sharing options...
Ohan Posted June 17, 2022 Share Posted June 17, 2022 17 minutes ago, ArubaroBeefalo said: they added a curse which is more original than adding an obv season which, dont get me wrong, would be cool but im happy with the curse. Atleast mechanically, let see how it works while playing Do you think the curse is a hazard? To me it just seems like an annoying forced break from the character i chose to play. Its not like wonkey comes with any extra heavy downsides other than becoming wilson with special running mechanics. (Which is a big or small thing depending on who ur playing) But knowing how the curse functions, do u think u will ever battle enough monkeys to get cursed before u know where the island is (aside from the novelty/troll factor of it)? I doubt i ever will and ill just sail away from the monkey boats as if theyre rockjaws. and when u do know where the island is its just a matter of being forced to sail there every 2 monkey raids and give the queen bananas if u want to play the survivor u actually picked… The reason why i dont think its comparable to sanity is because there are a lot of ways to avoid insanity depending on a players game knowledge/skill. And being insane gives u fuel which u need for the best crafts in the game. Monkey curse in comparison is just a straight forward boring punishment. Get 10 trinkets = cursed, every survivor becomes the same, nothing different or interesting. Only way to become uncursed = give banana to queen. Insanity has a lot more depth and doesnt stop u from playing the character u picked. i saw a suggestion to give wonkey extra monkey perks or crafts to make the curse more interesting but i doubt anything major like new crafts will be added or major new interactions and the monkey curse and monkey queen trading will just become another half-baked loose end. Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577457 Share on other sites More sharing options...
ArubaroBeefalo Posted June 17, 2022 Share Posted June 17, 2022 1 hour ago, DaZoul said: Also, the monkeys didn't seem particularly strong or high damaging. Sure, there's a few, but with a relatively good weapon, which most people will have by the time they start seafaring. Of course you could still turn into Wonkey easily, and then comes the problem of finding the Moon Quay island, so they just need to add a reliable way of locating said island and I think the raids are fine. (though making them a bit rarer than day 1 would still be fair) they are more or less like spiders in terms of damage and hp the only dangerous thing about them is that can still something important 32 minutes ago, Ohan said: Do you think the curse is a hazard? To me it just seems like an annoying forced break from the character i chose to play. Its not like wonkey comes with any extra heavy downsides other than becoming wilson with special running mechanics. (Which is a big or small thing depending on who ur playing) But knowing how the curse functions, do u think u will ever battle enough monkeys to get cursed before u know where the island is (aside from the novelty/troll factor of it)? I doubt i ever will and ill just sail away from the monkey boats as if theyre rockjaws. and when u do know where the island is its just a matter of being forced to sail there every 2 monkey raids and give the queen bananas if u want to play the survivor u actually picked… The reason why i dont think its comparable to sanity is because there are a lot of ways to avoid insanity depending on a players game knowledge/skill. And being insane gives u fuel which u need for the best crafts in the game. Monkey curse in comparison is just a straight forward boring punishment. Get 10 trinkets = cursed, every survivor becomes the same, nothing different or interesting. Only way to become uncursed = give banana to queen. Insanity has a lot more depth and doesnt stop u from playing the character u picked. i saw a suggestion to give wonkey extra monkey perks or crafts to make the curse more interesting but i doubt anything major like new crafts will be added or major new interactions and the monkey curse and monkey queen trading will just become another half-baked loose end. as i said, i agree that might be annoying to visit the queen often i compared this with sanity not mechanically but for how annoying or difficult can look without experience. At least i dont know how often they come and i still need to get used to fight them (for example getting used to bring with me weapon materials in case of stealing) and getting used, for example, to bring dark sword materials as wanda instead of risking losing the alarming clock or becoming wonkey and not being able to atack for not being able to use the AC hopefully they will balance it or add new mechanics to remove the curse or something Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577465 Share on other sites More sharing options...
Moonatik Posted June 17, 2022 Share Posted June 17, 2022 Will they attack us if we rise the banana flag on our boat ? Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577466 Share on other sites More sharing options...
Mysterious box Posted June 17, 2022 Share Posted June 17, 2022 Personally I'm a big fan of how the system works and the raids makes the sea feel a lot more alive and inhabited a change I think should happen is the cursed trinkets should begin to put you to the direction of the monkey island as your closer to becoming a wonkey and when you do become a wonkey it should reveal the island immediately on your map as a anti frustration feature for people who don't want to search for it ( kind of hope it'd be togglable though since this seems fun as heck to me and I personally would prefer being forced to find it myself than to have it shown to me) I'll be crushed if this becomes a super passive situation I feel like it just need to take more time to mess around with the update even if what I suggested above doesn't happen I'm sure much like lunar island people will find strategies to find the monkey island quickly. Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577469 Share on other sites More sharing options...
ShadowDuelist Posted June 17, 2022 Share Posted June 17, 2022 2 hours ago, Terra B Welch said: I will just say, monkey raids will go the way of wildfires for me when the update hits the release branch. Doesn’t Abigail exterminate them before they can reach you? Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577476 Share on other sites More sharing options...
Terra B Welch Posted June 17, 2022 Share Posted June 17, 2022 1 hour ago, ShadowDuelist said: Doesn’t Abigail exterminate them before they can reach you? The raids themselves aren't the problem, it's the monkey curse. I dislike the idea of being forced to play a specific character, I want to play and have fun with characters whos playstyle I like, not play as a monkey whos playstyle I do not. If you haven't found the island? Tough, gotta be forced to play great value wilbur till you get lucky and find it, have you found it? Well then you get to waste your time going there to give bananas to the monkey queen, to me that doesn't sound fun, that sounds tedious and really unfun. The raids themselves sound interesting, I just really don't like the monkey curse itself. Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577502 Share on other sites More sharing options...
ShadowDuelist Posted June 17, 2022 Share Posted June 17, 2022 As far as I've seen the curse only affects you if you kill the monkeys near them. If you are at a certain distance you can still kill them and they won't curse you. So angry abigail should cover that up. Any type of ranged attack you can deal to them will work too (fire, sleep maybe catapults, etc. I'm still testing new methods) Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577569 Share on other sites More sharing options...
xhyom Posted June 17, 2022 Author Share Posted June 17, 2022 7 hours ago, DaZoul said: Also, the monkeys didn't seem particularly strong or high damaging. Sure, there's a few, but with a relatively good weapon, which most people will have by the time they start seafaring. Of course you could still turn into Wonkey easily, and then comes the problem of finding the Moon Quay island, so they just need to add a reliable way of locating said island and I think the raids are fine. (though making them a bit rarer than day 1 would still be fair) I guess you're underestimating how early some people (like me) go sailing for kelp and stone fruit. It's like if the same old rewards but now with a new degree in difficulty (which wasn't that easy already), because for me, a new reed income doesn't change absolutely nothing, as I play in private worlds and tend of natural resources, the same can be said for the gourmet berry bush and gourmet boat bridge. Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577581 Share on other sites More sharing options...
Flip Face Posted June 17, 2022 Share Posted June 17, 2022 These monkeys' boat should have a chest with a map to their island. Link to comment https://forums.kleientertainment.com/forums/topic/140928-moon-quay-island-feedback/#findComment-1577588 Share on other sites More sharing options...
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