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The beta has been great so far... except how is one supposed to find the monkey island?

Like, what is the intended way for a player to find it? Is there anything planned (or in the game already) that'll help the player find the monkey island?

1 hour ago, SecretPizzaMan said:

Like, what is the intended way for a player to find it?

You have to get lucky. It can be somewhere in the deep ocean, similar to the waterlogged biome.

3 minutes ago, HumanBean150 said:

the idea of sailing is to explore. If the game just gave you the location of the island, it would compromise on the tough and relentless nature of the game.

We have a way to find the Lunar Island, Pearl's Island, and Crab King. It's not unprecedented for the game to give us ways to find stuff in the ocean, especially to prevent a needle in the haystack types of situation.

I want to get attacked by a pirate crew and killing one of them drops the map to their hideout. If you get cursed than that may push players not in the "know" to explore that area. 

Really, I just want to have a pirate fight at sea lol.

23 minutes ago, HowlVoid said:

I want to get attacked by a pirate crew and killing one of them drops the map to their hideout.

I mean I'm also down for getting attacked by the pirate crew just because the music kicks in a hilariously perfect manner. But yes I hope this becomes a feature.

Btw did anyone find a way to tie the boats to docks? Or are those pegs just for decoration purposes?

7 hours ago, HowlVoid said:

I want to get attacked by a pirate crew

Considering killing too many monkey pirates forces you into great value wilbur, I'd rather not have an abrupt random pirate attack.
I understand there needs to be a way to find the island, but the whole Wonkey thing is the only reason why I dislike this idea.

20 minutes ago, Terra B Welch said:

Considering killing too many monkey pirates forces you into great value wilbur, I'd rather not have an abrupt random pirate attack.
I understand there needs to be a way to find the island, but the whole Wonkey thing is the only reason why I dislike this idea.

Why great value wilbur?

18 minutes ago, Terra B Welch said:

Considering killing too many monkey pirates forces you into great value wilbur, I'd rather not have an abrupt random pirate attack.
I understand there needs to be a way to find the island, but the whole Wonkey thing is the only reason why I dislike this idea.

As I understand you have to kill 10 to transform and a single pirate crew holds about 5(?) Monkeys. So the transformation wouldn't occur unless scripted.

So they could still drop a map and not transform the player.

9 hours ago, HowlVoid said:

I want to get attacked by a pirate crew and killing one of them drops the map to their hideout.

That would be a great idea as a means to find the monkey island...tho right now it's the only way to find the buried stash..hmmm

It'd be cool if, as Wonkey, you inherently know where the island is located. Not much of a big deal when you aren't Wonkey, you just lose an inventory slot and are encouraged to sail around to find the island. The only concern I have though is how does the player know that, in order to get rid of the charms, they need to find an "island out in the middle of the ocean" in particular? I feel like (and correct me if I'm wrong) each character's quotes should reflect that in some way.

there is 5 monkeys on the boat to attack one. and 2 attack wave could make one become a wonkey. for someone who dont want to become a monkey seems unfair.

 

i will suggest one could Immediately know the location of Monkey Island when he first read the treasure map that got from the Captain monkey. Its operation logic is the same as that of the glass bottle showing the location of the Hermit: in order to shorten the period of seeking the correct location.

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